Marin is quick to step in line following the others as he remembers what they just faced on the beach.
"I know a little about dwarves myself." Marin answers Dirk in Dwarvish with a slight nod of his head.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Dirk is surprised when Marin answers in Dwarven. “Your accent’s not tavern-taught.” He replies still in Dwarven, voice deep and steady with a measuring look, and a grin.
Switching back to common, he says, “I’ll have to watch what I say around you, then.”
The highest point of the cloister is crowned by an open-air temple that overhangs the cliff, supported by arched stone struts anchored to the cliff face. The north wall of the temple is carved directly into the rock, while the rest is open to the sea air. Heavy pillars mark the three open sides, supporting the wooden roof. In the centre of the temple stands a stone statue of a kind-looking old man with canaries perched on his hands, shoulders, and head. A feeling of serenity suffuses the place.
Irtos, you recognise the statue immediately.
The statue depicts Bahamut, the Platinum Dragon, in mortal disguise, surrounded by seven canaries that represent gold dragons who accompany him on his travels. Bahamut is the patron and progenitor of metallic dragons. Adventurers and dragons alike pray to Bahamut to uphold honour and justice, or when they need courage to face a great threat. He seldom interferes in the affairs of mortal creatures, though he makes exceptions to help thwart the machinations of Tiamat the Dragon Queen and the evil dragons that serve her.
Ash'sgreeting has gathered the inhabitants of the island waiting for you at the end of the path. Your arrival is immediately noticed. From the shadows of the pillars and the edges of the roof, the residents appear - mostly kobolds in simple, unarmoured clothes. They don't look afraid; they look fascinated. Before you can even catch your breath, you are surrounded by a sea of colourful scales and chirping voices.
“What’s your name?” one chirps at Ash. “Where are you from?” another asks Onji, nearly tripping over its own feet to get closer. “What’s that?” a third points at Dirk’sbow, reaching out as if to touch the carvings. “Are you our cousin?” a curious kobold asks Irtos, tilting its head as it compares its own scales to the dragonborn's. “Why are you here?” another shouts at Marin, trying to be heard over the growing din of questions. The rest form a crowd around you, wanting to ask their questions too.
The few humans in the background remain at a distance, watching with calm, patient expressions, seemingly used to the kobolds' lack of personal space.
“What’s that?” a third points at Dirk’s bow, reaching out as if to touch the carvings.
Dirk steps back a smokey cloud of bright yellow embers filling his personal space. (Elementalism) “Patience little ones, some things are not for everyone. You may look, but no touching.”
Marin takes a half step back as they are swarmed by kobolds and questions but quickly catches himself from showing any great alarm since they appear harmless enough and none of his companions seem greatly troubled by the attention.
"Many reasons I'm sure, for I met the others aboard the Singing Siren and since we had the same destination we decided to band together for now. It has already proved beneficial for upon our arrival we were attacked by several zombies that emerged from the water."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
“Are you our cousin?” a curious kobold asks Irtos, tilting its head as it compares its own scales to the dragonborn's.
Before being taken in by heroes, Irtos was one of a few dragonborn among many kobolds serving a red dragon. For her, this was nostalgic, bringing a big smile on her face as she answered, "Sort of? I was raised with kobolds, but I'm actually a small dragonborn."
The kobolds are delighted by the attention. The one talking to Onji blinks at the mention of a farm, its tail twitching with curiosity. "Farm? Is that a big garden with more food? I'm from the caves! But the caves were bad, so now I'm from here. Here is good. Are you going to stay here too?"
Dirk’scloud of yellow embers works perfectly and the kobolds gasp and scramble back a few inches, eyes wide with awe. They whisper excitedly to each other, and even though they keep their distance, they lean in as far as they can to get a better look at the bow.
Irtos'ssmile seems to electrify the small reptilian folk. "A small dragonborn!" they echo, chirping and nodding to one another. "Big cousin! Strong cousin!"However, when Marin mentions the zombies, the light-hearted chirping falters. A few of the kobolds shiver, glancing nervously toward the cliff's edge.
Ash’skobold puffs out its chest, looking proud to be addressed directly. "I am Mumpo!"it declares. "I am a very good cleaner. I clean the stones and the bells! And I can do many other things too!"
The chattering falls silent as a new figure emerges from the temple. She is an elderly human woman with weathered brown skin, white hair in tight braids, and kindly hazel eyes. Dressed in a simple white robe, she smiles as she draws near and extends her arms in greeting. The other humans follow quietly in her steps as the crowd of the kobolds part to give her way.
"Welcome to Dragon's Rest,"she says, meeting the eyes of each of you in turn. "May Bahamut's guidance lead you to whatever you seek. I am Elder Runara. I witnessed your courage down at the beach from here at the temple, and I wish to thank you for your service to our humble cloister. I hope your journey here was pleasant, despite the disturbance on the sands."
“My name is Dirk Walker, son of Gravus Walker, of clan Quarvien. My travel companions are Onji the brave, Irtos the gracious, Marin the quick, and Ash the friendly.” Dirk turns both palms up and bows his head slightly, a gesture of respectful introduction within his clan. “I believe we are each here for different reasons, however if there is more that we can help with while we are here, I trust that we would perhaps work together and do whatever is helpful or needed.”
Due to the interruption on the beach these recent round of introductions is the first time Marin hears the names of some companions and isn't sure if he should reintroduce himself when addressing Runara.
"Ah, Runara... have there been other 'unfriendly' visitors to the beach like we just encountered?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Onji, hearing Dirk's introductions has shaken the awestruck out of Onji mind. He is a bit more focused on what is going on, and ...decides to not correct that "brave" comment...not feeling he was...hearing Marin's comment about repeated unfriendly does raise an eyebrow on Onji's head.
Dirk thinks a little curious kobold might need some distraction so… a toddler kobold made of earth and stone rises up and walks around waving at those nearby. (elementalism)
Runara nods as Dirkmakes the introductions. "Welcome, Dirk, son of Gravus, of the Quarvien people. I believe I may have read of your clan's history," she says, her expression showing a flicker of academic intrigue, although she doesn't press for details in front of the crowd. As Dirknames each companion, she meets their eyes with a steady, acknowledging nod.
Nearby, the kobolds break into fresh squeals of delight. Dirk's magic - the little walking earth-kobold - has them completely enthralled and fascinated. A small group of them begins following the tiny construct around the temple floor, mimicking its movements and whispering in wonder.
Runara watches the display with a soft smile before turning her attention back to Marin. "Marin the Quick seems a fitting title," she says with a light chuckle. Then, her expression turns more serious as she addresses his question. "As a matter of fact, there have been several unfriendly visitors to our shores lately. There have been a few shipwrecks recently among the rocks to the north, but sadly, no survivors have made their way to our temple. Just a few days ago a couple of our inhabitants witnessed another one. I fear your encounter on the beach confirms my suspicions that those wrecks and these monsters are deeply intertwined."
"Forgive me Runara but I know little of this place." Marin glances at the kobolds following the decoy around, "Is your temple here the only settlement or could any survivors have made their way to shelter and safety elsewhere on the isle?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Irtos watches quietly, she is surprised to be called gracious, but does not object to the title. She smiles at the kobolds following the earthen kobold, but turns serious at the mention of other zombies. She listens to the reply of if there are other settlements, and tries to recall if she saw any ship wrecks while being rowed to the beach.
Runara shakes her head slowly at Marin'squestion. "Aside from this cloister, there are no other settlements on the island. Dragon's Rest is the only place with a roof and a warm fire for travellers. There are some caves to the south where a colony of myconids live. They usually keep to themselves, but they are very different from us. Tarak could tell you more about them," she inclines her head towards one of the humans watching you nearby who nods and offers you a polite smile. It is a middle-aged man with pale skin tanned darker with many freckles, auburn hair and a beard that is mostly grey. Faded tattoos in an abstract design peek up the side of his neck from beneath his dirt-stained robes.
"A shipwrecked sailor wouldn't find much comfort there. As for the rest of the island, it's mostly wild rocks and sea-caves. Someone could be hiding in a cave or lost among the crags to the north, but with those drowned souls prowling the coast, I worry for anyone left out in the open after dark." She looks back at the group. "If there are survivors out there, they're likely trapped by the same monsters that attacked you on the beach."
Marin is quick to step in line following the others as he remembers what they just faced on the beach.
"I know a little about dwarves myself." Marin answers Dirk in Dwarvish with a slight nod of his head.
Dirk is surprised when Marin answers in Dwarven.
“Your accent’s not tavern-taught.” He replies still in Dwarven, voice deep and steady with a measuring look, and a grin.
Switching back to common, he says, “I’ll have to watch what I say around you, then.”
He returns Marin’s nod.
Ever wonder what it would be like to be a bear?
The highest point of the cloister is crowned by an open-air temple that overhangs the cliff, supported by arched stone struts anchored to the cliff face. The north wall of the temple is carved directly into the rock, while the rest is open to the sea air. Heavy pillars mark the three open sides, supporting the wooden roof. In the centre of the temple stands a stone statue of a kind-looking old man with canaries perched on his hands, shoulders, and head. A feeling of serenity suffuses the place.
Irtos, you recognise the statue immediately.
The statue depicts Bahamut, the Platinum Dragon, in mortal disguise, surrounded by seven canaries that represent gold dragons who accompany him on his travels. Bahamut is the patron and progenitor of metallic dragons. Adventurers and dragons alike pray to Bahamut to uphold honour and justice, or when they need courage to face a great threat. He seldom interferes in the affairs of mortal creatures, though he makes exceptions to help thwart the machinations of Tiamat the Dragon Queen and the evil dragons that serve her.
Ash's greeting has gathered the inhabitants of the island waiting for you at the end of the path. Your arrival is immediately noticed. From the shadows of the pillars and the edges of the roof, the residents appear - mostly kobolds in simple, unarmoured clothes. They don't look afraid; they look fascinated. Before you can even catch your breath, you are surrounded by a sea of colourful scales and chirping voices.
“What’s your name?” one chirps at Ash.
“Where are you from?” another asks Onji, nearly tripping over its own feet to get closer.
“What’s that?” a third points at Dirk’s bow, reaching out as if to touch the carvings.
“Are you our cousin?” a curious kobold asks Irtos, tilting its head as it compares its own scales to the dragonborn's.
“Why are you here?” another shouts at Marin, trying to be heard over the growing din of questions. The rest form a crowd around you, wanting to ask their questions too.
The few humans in the background remain at a distance, watching with calm, patient expressions, seemingly used to the kobolds' lack of personal space.
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
Onji looks at clumsy kobold asking him questions, "I am from my parents farm, where are you from?"
Dirk steps back a smokey cloud of bright yellow embers filling his personal space. (Elementalism) “Patience little ones, some things are not for everyone. You may look, but no touching.”
Ever wonder what it would be like to be a bear?
Marin takes a half step back as they are swarmed by kobolds and questions but quickly catches himself from showing any great alarm since they appear harmless enough and none of his companions seem greatly troubled by the attention.
"Many reasons I'm sure, for I met the others aboard the Singing Siren and since we had the same destination we decided to band together for now. It has already proved beneficial for upon our arrival we were attacked by several zombies that emerged from the water."
Before being taken in by heroes, Irtos was one of a few dragonborn among many kobolds serving a red dragon. For her, this was nostalgic, bringing a big smile on her face as she answered, "Sort of? I was raised with kobolds, but I'm actually a small dragonborn."
Ash looks to his companions then to the kobold asking him the question. He smiles.
"My name is Ash little one." he replies. "And what is your name?"
The kobolds are delighted by the attention. The one talking to Onji blinks at the mention of a farm, its tail twitching with curiosity. "Farm? Is that a big garden with more food? I'm from the caves! But the caves were bad, so now I'm from here. Here is good. Are you going to stay here too?"
Dirk’s cloud of yellow embers works perfectly and the kobolds gasp and scramble back a few inches, eyes wide with awe. They whisper excitedly to each other, and even though they keep their distance, they lean in as far as they can to get a better look at the bow.
Irtos's smile seems to electrify the small reptilian folk. "A small dragonborn!" they echo, chirping and nodding to one another. "Big cousin! Strong cousin!" However, when Marin mentions the zombies, the light-hearted chirping falters. A few of the kobolds shiver, glancing nervously toward the cliff's edge.
Ash’s kobold puffs out its chest, looking proud to be addressed directly. "I am Mumpo!" it declares. "I am a very good cleaner. I clean the stones and the bells! And I can do many other things too!"
The chattering falls silent as a new figure emerges from the temple. She is an elderly human woman with weathered brown skin, white hair in tight braids, and kindly hazel eyes. Dressed in a simple white robe, she smiles as she draws near and extends her arms in greeting. The other humans follow quietly in her steps as the crowd of the kobolds part to give her way.
"Welcome to Dragon's Rest," she says, meeting the eyes of each of you in turn. "May Bahamut's guidance lead you to whatever you seek. I am Elder Runara. I witnessed your courage down at the beach from here at the temple, and I wish to thank you for your service to our humble cloister. I hope your journey here was pleasant, despite the disturbance on the sands."
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
Onji, nods, but feels awed by the gleeful kobolds and is in a different but quiet awe of the abbess.
“My name is Dirk Walker, son of Gravus Walker, of clan Quarvien. My travel companions are Onji the brave, Irtos the gracious, Marin the quick, and Ash the friendly.” Dirk turns both palms up and bows his head slightly, a gesture of respectful introduction within his clan. “I believe we are each here for different reasons, however if there is more that we can help with while we are here, I trust that we would perhaps work together and do whatever is helpful or needed.”
Ever wonder what it would be like to be a bear?
Due to the interruption on the beach these recent round of introductions is the first time Marin hears the names of some companions and isn't sure if he should reintroduce himself when addressing Runara.
"Ah, Runara... have there been other 'unfriendly' visitors to the beach like we just encountered?"
Onji, hearing Dirk's introductions has shaken the awestruck out of Onji mind. He is a bit more focused on what is going on, and ...decides to not correct that "brave" comment...not feeling he was...hearing Marin's comment about repeated unfriendly does raise an eyebrow on Onji's head.
Dirk thinks a little curious kobold might need some distraction so… a toddler kobold made of earth and stone rises up and walks around waving at those nearby. (elementalism)
Ever wonder what it would be like to be a bear?
Ash will give a slight bow when his name is mentioned.
Runara nods as Dirk makes the introductions. "Welcome, Dirk, son of Gravus, of the Quarvien people. I believe I may have read of your clan's history," she says, her expression showing a flicker of academic intrigue, although she doesn't press for details in front of the crowd. As Dirk names each companion, she meets their eyes with a steady, acknowledging nod.
Nearby, the kobolds break into fresh squeals of delight. Dirk's magic - the little walking earth-kobold - has them completely enthralled and fascinated. A small group of them begins following the tiny construct around the temple floor, mimicking its movements and whispering in wonder.
Runara watches the display with a soft smile before turning her attention back to Marin. "Marin the Quick seems a fitting title," she says with a light chuckle. Then, her expression turns more serious as she addresses his question. "As a matter of fact, there have been several unfriendly visitors to our shores lately. There have been a few shipwrecks recently among the rocks to the north, but sadly, no survivors have made their way to our temple. Just a few days ago a couple of our inhabitants witnessed another one. I fear your encounter on the beach confirms my suspicions that those wrecks and these monsters are deeply intertwined."
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons
Onji listens intently...hoping he does not need to get his feet wet.
"Forgive me Runara but I know little of this place." Marin glances at the kobolds following the decoy around, "Is your temple here the only settlement or could any survivors have made their way to shelter and safety elsewhere on the isle?"
Irtos watches quietly, she is surprised to be called gracious, but does not object to the title. She smiles at the kobolds following the earthen kobold, but turns serious at the mention of other zombies. She listens to the reply of if there are other settlements, and tries to recall if she saw any ship wrecks while being rowed to the beach.
Runara shakes her head slowly at Marin's question. "Aside from this cloister, there are no other settlements on the island. Dragon's Rest is the only place with a roof and a warm fire for travellers. There are some caves to the south where a colony of myconids live. They usually keep to themselves, but they are very different from us. Tarak could tell you more about them," she inclines her head towards one of the humans watching you nearby who nods and offers you a polite smile. It is a middle-aged man with pale skin tanned darker with many freckles, auburn hair and a beard that is mostly grey. Faded tattoos in an abstract design peek up the side of his neck from beneath his dirt-stained robes.
"A shipwrecked sailor wouldn't find much comfort there. As for the rest of the island, it's mostly wild rocks and sea-caves. Someone could be hiding in a cave or lost among the crags to the north, but with those drowned souls prowling the coast, I worry for anyone left out in the open after dark." She looks back at the group. "If there are survivors out there, they're likely trapped by the same monsters that attacked you on the beach."
DM: Hoard of the Dragon Queen Adventure, Dragons of Stormwreck Isle and even more dragons