This post has potentially manipulated dice roll results.
Shadow Wolf Save vs Pip(DC 14): 22. Keleton's Con Save vs Pip(DC 14): 7.
Following the End of Pip's Turn: Mormesk's Last Legendary Action: Enervating Grasp vs Pip(AC 16) - Attack: 18 Damage: 10 cold damage. Target speed is reduced by 10ft until the end of their turn.
Start of Mormesk's Turn: Legendary Actions refreshed. Ac-Mormesk: Cast Invisibility on himself. Ma: Through the Southern Walls.
To Paladin54: I assume Pip is also standing back up as part of his previous turn. ALthough if not, feel free to correct.
Pip regathers his wits, and using the broken remains of what once might've been a shelf, rises to his feet and set the air to painfully ringing near wolf and skeleton. Their howls and hisses of pain assuring his magic had done a fair job in weakening's Mormesk's forces. In return, he feels the full weight of Mormesk's malevolent presence on him just before the undead wizard sought to backhand the gnome.
Mormesk sighed after while taking in the room, then appeared to look off in the rough direction to the north. "Even now you continue to vex meee?! Damn that defect and his little knights too." His attention then shifts back the party. "No matter. They will be dealt with soon enough. In the meantime, try not to die too quickly."He then snaps his fingers, and with a sharply spoken word, Mormesk fades out of sight and sinks into the wall to the south.
Riris and Mixum are now up!
Initiative Tracker(Round 3): Lair Action - 20 Undead Reinforcements(N) - 20 (Appearing in ?!?) Boneless - 20 Shadow Wolf - 16 Pip - 11 Mormesk - 11 Riris - 6 (Concentrating on Protection from Evil and Good on self.) Mixum - 3 (Bardially Inspired) Keleton - 2 Undead Reinforcements(S) - 1 (Appearing in 3) Ordrin - 0
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
This post has potentially manipulated dice roll results.
Mixum turns to fire his hand xbow at Keleton. Charlotte moves and follows up with a rending bite on Keleton and prepares to defend allies against his attack if necessary.
She swifts gears to protect with offensive power just as much as her healing power, and brings her rapier to aim at the Keleton and hopefully bring it down.
Pip grins as the spell he casts causes pain upon his chosen targets. He had just gotten to his feet and was able to cast the spell when Mormesk struck out at him. But this time Pip was ready and he raised his staff of defense in reaction to the attack. An invisible barrier of magical force appears and protects him (+5 bonus to AC) keeping him safe from the attack.
To Mixum: The 12 is a miss either way, but as reminder, it takes a bonus action to have your Charlotte to take any action action other than Dodge and a bonus action to shoot a second time. Which as a reminder to myself, I will try to make a clearer note denoting she is doing so. Secondly, since your first shot would take out the skeleton, which of the other creatures are you targeting with the second one?
Riris' words again further uplift Pip's spirit, if only a little. But it is her blade work that truly drives home a desire for a swift end to the battle as the spine of the Keleton is nearly shattered in two. In its ungainly attempts to stay upright, she knew -- all knew with certainty that a stiff breeze at that point would bring the bones tumbling down to the ground.
Mixum, as if to prove that very point, one quick fire shot from the gnome shatters the bone, sending the Keleton clattering to the ground. With the second, it may find purchase yet in another of their foes hide, but fail to bring them down quite as assuredly as the Keleton but moments ago.
Hisses join the tumultuous racket the Undead Reinforcements(S) made as they grew ever closer to the conflict. It could not be long now before the first of their number drew close enough to join the fray.
Ordrin are now up!
Initiative Tracker(Round 3): Lair Action - 20 Undead Reinforcements(N) - 20 (Appearing in ?!?) Boneless - 20 Shadow Wolf - 16 Pip - 11 Mormesk - 11 Riris - 6 (Concentrating on Protection from Evil and Good on self.) Mixum - 3 (Bardically Inspired)(Charlotte Auto Dodge. Keleton - 2(Defeated) Undead Reinforcements(S) - 1 (Appearing in 2) Ordrin - 0
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
OoC: Look around as a free action as much as possible? Just need some info to make a decision.
Ordin's back tingles with the expectation of an attack from the open door behind him. He frantically takes stock of the room, the vanished Mormesk, the defeated skeleton, his two foes, and most importantly the chance that he might close and bar the door.
"Close the bloody door!" Ordrin yells as he tries to hold off the two abominations next to him. Then he and spectral Firnat both strike at the shadow wolf.
Lair Action: Dreadful Mire Non-Undead Creatures have their movement speed halved, and receive half-healing.
Ac-Boneless Multi-Attack: Slam vs Ordrin(AC 20) - Attack: 7 Damage: 4 nonmagical bludgeoning. Slam vs Ordrin(AC 20) - Attack: 8 Damage: 4 nonmagical bludgeoning. If both hit, Ordrin is considered Grappled.
Ma: Ac-Bite vs Ordrin(AC 20) - Attack: 9 Damage: 5 nonmagical piercing. If hit, make a Strength Save(DC 13) or be knocked Prone.
Ordin, bellows out a demand for action, daring not expose himself least the shadow entity actually get lucky in finally bring the dwarf down for good. So with his heart set keenly on the supernatural beast, mace and hammer slam into it once over and appears to disperse much of its form. SO much so, it hardly looked as if more than a gentle gust might dissipate the creature all together.
In spite of such dire straits to his current forces, as the Boneless abomination looked little better than the wolf, Mormesk yet fails to show himself. Although that being said...
Lair Action: The stonework around and even the air begans to take on the qualities of a quagmire that appeared almost alive in the subtle shifts to grasp upon the living.
Whatever battle has currently occupied the Undead Reinforcements(N) sounds as if it continued to wage on as a familiar voice shouts out a battle cry that is soon swallowed up by another thunderous boom from Wave Echo's namesake.
The Bonelessmass remains unrelenting in its attack upon Ordin as it continued to punch and kick and even gum for a better purchase by which to subsume the cleric. What horror awaited anyone that reaches that point is yet anyone's guess. But its rasping laughter spoke volumes of its intention.
The Shadow Wolf is nothing if not loyal to a fault. For as it gathered the strength to still its shaky legs, it lets out a defiant howl and lunges for the dwarf's neck!
Pip is now up!
Initiative Tracker(Round 4): Lair Action - 20 Undead Reinforcements(N) - 20 (Appearing in ?!?) Boneless - 20 Shadow Wolf - 16 Pip - 11 Mormesk - 11 Riris - 6 (Concentrating on Protection from Evil and Good on self.) Mixum - 3 (Bardically Inspired)(Charlotte Auto Dodge. Keleton - 2(Defeated) Undead Reinforcements(S) - 1 (Appearing in 2) Ordrin - 0
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Catching is breath for half a moment Pip sees a chance and considers heading for the door to try and close it but the strange subtle shifts in the stonework and his own short legs leave him dismissing that idea as he doesn't think he can reach the door. So instead he focuses on the shadow wolf and creates a ghostly, skeletal hand on it which assails it with the chill of the grave.
Attack: 26 Damage: 11 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
Following the End of Pip's Turn: Mormesk's Last Legendary Action: Etheral Jaunt to move into place.
Start of Mormesk's Turn: Legendary Actions refreshed.
Ac-Mormesk Life Drain: Life Drain vs Riris(AC 16) - Attack: 24 Damage: 22 Necrotic Damage. Con Save[DC 14] or hit point maximum reduced by same damage damage. Also if hit, make a concentration saving throw. Ma-Mormesk: If Riris is downed - l20.
(Flat roll due to invisibility canceling out disadvantage from Protection)
Pip took a much needed to catch his breath and consider the options. In the end doing away with Ordrin's suggestion for at least the moment, he grasps onto the negative energy filly the space, forming it into a ghastly hand. It's mere touch in much the same way as the wrathful undead wizard disrupts whatever life essence made up the beast, causing it to dissipate with a choked and mournful whimper. Not long after, Riris would feel the air suddenly start to grow colder just behind her by several degrees.
By the time Riris might think to turn and defend herself, a skeletal hand appears from nothingness mid-lunge from her throat. The rest of Mormesk is soon to follow as he said with undisguised hatred and annoyance in his voice. "This has gone from mildly entertaining to QUITE vexing! You all will be made to submit to my mire!"With that, he spits out some dark epitapth summoning from the stone work all around the spirits of dwarves, orcs, humans, and even a few gnomes to start flitting about his figure. Their faces and forms having been torn or twisted into utter horror!
Riris and Mixum are now up!
Pip is now up!
Initiative Tracker(Round 4): Lair Action - 20 Undead Reinforcements(N) - 20 (Appearing in ?!?) Boneless - 20 Shadow Wolf - 16(Defeated) Pip - 11 Mormesk - 11 Riris - 6 (Concentrating on Protection from Evil and Good on self.) Mixum - 3 (Bardically Inspired)(Charlotte Auto Dodge. Keleton - 2(Defeated) Undead Reinforcements(S) - 1 (Appearing in 2) Ordrin - 0
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
(That's an oof. Riris is down to 6 max HP and 5 of that is thanks to Aid being cast on her earlier.)
Riris could do very well against Mormesk while she could still see him. Alas, his underhanded tactics get her by surprise, and after that, she's at the end of her rope trying to even stay up. She's still awake, which is the exact reason Mormesk hasn't left her alone yet after that attack, so she stands defiantly. "Entertaining? Then why didn't I hear ya laugh?" She smiles preparing the lute to play a few notes. "Someone oughta fix that."
This post has potentially manipulated dice roll results.
Mormesk's Wisdom Save Vs Riris(DC 14): 21. If the save is failed, spending his sole Legendary Resistance to turn it into a success.
Mormesk's Dexterity Save Vs Mixum(DC 14): 17.
Charlotte's Advantage Roll if above Dex Save is failed: 24. Damage Bonus if Crit: 7.
Rc-Mormesk: Cast Shield vs Charlotte's Attack, if not 21 or more.
Following the End of Mixum's Turn: Mormesk Legendary Action: Enervating Grasp vs Riris(AC 16) - Attack: 7 Damage: 19 cold damage. Target speed is reduced by 10ft until the end of their turn. Target also cannot be healed until the start of Mormesks' next turn.
Charlotte's Reaction accounted For Above:
To Pertuie: You would be correct regarding the second chance. He is visible again though, so if the above still hits, feel free to use it this go around. I also fixed your hp, as dropping the maximum kinda got screwy with the heath bar a bit. As far as I can tell, you haven't been damaged by anything yet, so you should be at 6 hp with 6 max from the original 28 you had thanks to Aid. Such a clutch prep!
Riris'hangs on by but a thread and tries to turn things around with a jest. But rather through sheer stubbornness or through a sudden surge of negative energy being released to shake off the spell, Mormesk continued to float inches above the ground; the edges of his robes fluttering far more frequently as the spook's ire grew by the second.
An undeterred Mixum tries to follow up with a classic glitter bomb and Charlotte attack combination, and just maybe eliminate some of the spirit's tricks. But where he might fail avoiding the bomb, a sharply spoken phrase pulls and seemingly solidifies the spirits into a protective barrier that wards off the mechanical spider.
"Very nice try, gnome. I'll see to you shortly. But first-!"He sweeps his bony hands for Riris' head, phasing through and chilling her right down to soul. Charlotte naturally leaps to the halfling's defense. But if that too proved not enough, her fall would be accompanied by a few of the spirits lingering by her form, ravenously absorbing any magic or means meant to bring her back from death's door.
As if that is not bad enough, the rattling of bones to the south further close in on the area. The Undead Reinforcements(S) very echoes reaching a point of being nearly deafening.
Ordin is now up!
Initiative Tracker(Round 4): Lair Action - 20 Undead Reinforcements(N) - 20 (Appearing in ?!?) Boneless - 20 Shadow Wolf - 16(Defeated) Pip - 11 Mormesk - 11 Riris - 6 (Concentrating on Protection from Evil and Good on self.) Mixum - 3 (Bardically Inspired) Keleton - 2(Defeated) Undead Reinforcements(S) - 1 (Appearing in 1) Ordrin - 0
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Second Chance Re-roll: 9. 9 in case of Dice Error.
As the ghastly hand closes in despite all other interference.... Riris' luck holds in her tripping back out of terror just in time to avoid the hand by inches! "Blasted Halfling! I will have you in my Mire!"
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
This post has potentially manipulated dice roll results.
Revised turn in the next post
Seeing the deadly battle his comrades are engaged in, Ordrin knows he will have to protect their flank alone and hopefully give them enough time to defeat Mormesk. He shifts to stand in the doorway, just inside the room, while staying engaged with the boneless horror. He slams the glowing mace into the thing with a divine rage. As he does so, the spectral Firnat drifts away from him and flies toward Mormesk with an otherworldly shriek, enveloping the fiend with a holy transmittance.
Ordrin mace attack on Boneless: Attack: 18 Damage: 9
Spiritual weapon attack on Mormesk: Attack: 11 Damage: 8
Pip Con save 16
Pip regathers his wits, and using the broken remains of what once might've been a shelf, rises to his feet and set the air to painfully ringing near wolf and skeleton. Their howls and hisses of pain assuring his magic had done a fair job in weakening's Mormesk's forces. In return, he feels the full weight of Mormesk's malevolent presence on him just before the undead wizard sought to backhand the gnome.
Mormesk sighed after while taking in the room, then appeared to look off in the rough direction to the north. "Even now you continue to vex meee?! Damn that defect and his little knights too." His attention then shifts back the party. "No matter. They will be dealt with soon enough. In the meantime, try not to die too quickly." He then snaps his fingers, and with a sharply spoken word, Mormesk fades out of sight and sinks into the wall to the south.
Riris and Mixum are now up!
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Mixum turns to fire his hand xbow at Keleton. Charlotte moves and follows up with a rending bite on Keleton and prepares to defend allies against his attack if necessary.
Mixum bow attack: 26
damage: 11
Mixum BA bow attack: 8
damage: 6
Charlotte Rend 15
damage: 4
Riris catches onto very quickly that Pip had fallen again, by no fault of his own, so she's quick to lend him a repeat of her last spell.
Healing Word on Pip: 4
She swifts gears to protect with offensive power just as much as her healing power, and brings her rapier to aim at the Keleton and hopefully bring it down.
Attack: 19 Damage: 8 non-magical piercing
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Pip grins as the spell he casts causes pain upon his chosen targets. He had just gotten to his feet and was able to cast the spell when Mormesk struck out at him. But this time Pip was ready and he raised his staff of defense in reaction to the attack. An invisible barrier of magical force appears and protects him (+5 bonus to AC) keeping him safe from the attack.
(Ah, nice. I'm keeping the healing word on Pip, though. He might not be unconscious, but he's dangerously close to being.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Riris' words again further uplift Pip's spirit, if only a little. But it is her blade work that truly drives home a desire for a swift end to the battle as the spine of the Keleton is nearly shattered in two. In its ungainly attempts to stay upright, she knew -- all knew with certainty that a stiff breeze at that point would bring the bones tumbling down to the ground.
Mixum, as if to prove that very point, one quick fire shot from the gnome shatters the bone, sending the Keleton clattering to the ground. With the second, it may find purchase yet in another of their foes hide, but fail to bring them down quite as assuredly as the Keleton but moments ago.
Hisses join the tumultuous racket the Undead Reinforcements(S) made as they grew ever closer to the conflict. It could not be long now before the first of their number drew close enough to join the fray.
Ordrin are now up!
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
OoC: Look around as a free action as much as possible? Just need some info to make a decision.
Ordin's back tingles with the expectation of an attack from the open door behind him. He frantically takes stock of the room, the vanished Mormesk, the defeated skeleton, his two foes, and most importantly the chance that he might close and bar the door.
"Close the bloody door!" Ordrin yells as he tries to hold off the two abominations next to him. Then he and spectral Firnat both strike at the shadow wolf.
Ordrin attack: 15, damage: 9
Spectral Firnat attack: 23, damage: 9
Ordin, bellows out a demand for action, daring not expose himself least the shadow entity actually get lucky in finally bring the dwarf down for good. So with his heart set keenly on the supernatural beast, mace and hammer slam into it once over and appears to disperse much of its form. SO much so, it hardly looked as if more than a gentle gust might dissipate the creature all together.
In spite of such dire straits to his current forces, as the Boneless abomination looked little better than the wolf, Mormesk yet fails to show himself. Although that being said...
Lair Action: The stonework around and even the air begans to take on the qualities of a quagmire that appeared almost alive in the subtle shifts to grasp upon the living.
Whatever battle has currently occupied the Undead Reinforcements(N) sounds as if it continued to wage on as a familiar voice shouts out a battle cry that is soon swallowed up by another thunderous boom from Wave Echo's namesake.
The Boneless mass remains unrelenting in its attack upon Ordin as it continued to punch and kick and even gum for a better purchase by which to subsume the cleric. What horror awaited anyone that reaches that point is yet anyone's guess. But its rasping laughter spoke volumes of its intention.
The Shadow Wolf is nothing if not loyal to a fault. For as it gathered the strength to still its shaky legs, it lets out a defiant howl and lunges for the dwarf's neck!
Pip is now up!
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Catching is breath for half a moment Pip sees a chance and considers heading for the door to try and close it but the strange subtle shifts in the stonework and his own short legs leave him dismissing that idea as he doesn't think he can reach the door. So instead he focuses on the shadow wolf and creates a ghostly, skeletal hand on it which assails it with the chill of the grave.
Chill Touch
Attack: 26 Damage: 11 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
Pip took a much needed to catch his breath and consider the options. In the end doing away with Ordrin's suggestion for at least the moment, he grasps onto the negative energy filly the space, forming it into a ghastly hand. It's mere touch in much the same way as the wrathful undead wizard disrupts whatever life essence made up the beast, causing it to dissipate with a choked and mournful whimper. Not long after, Riris would feel the air suddenly start to grow colder just behind her by several degrees.
By the time Riris might think to turn and defend herself, a skeletal hand appears from nothingness mid-lunge from her throat. The rest of Mormesk is soon to follow as he said with undisguised hatred and annoyance in his voice. "This has gone from mildly entertaining to QUITE vexing! You all will be made to submit to my mire!" With that, he spits out some dark epitapth summoning from the stone work all around the spirits of dwarves, orcs, humans, and even a few gnomes to start flitting about his figure. Their faces and forms having been torn or twisted into utter horror!
Riris and Mixum are now up!
Pip is now up!
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
(That's a lotta damage. And I also assume I couldn't see him before the attack, so Second Chance is still out of the equation.)
(Making the call to use the DM inspiration on that constitution save against the effect, and the concentration will just be neutral.)
Constitution Save: 20
Concentration: 7
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(That's an oof. Riris is down to 6 max HP and 5 of that is thanks to Aid being cast on her earlier.)
Riris could do very well against Mormesk while she could still see him. Alas, his underhanded tactics get her by surprise, and after that, she's at the end of her rope trying to even stay up. She's still awake, which is the exact reason Mormesk hasn't left her alone yet after that attack, so she stands defiantly. "Entertaining? Then why didn't I hear ya laugh?" She smiles preparing the lute to play a few notes. "Someone oughta fix that."
And, she casts Tasha’s Hideous Laughter on him, to try and give the party an advantage.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Mixum flings some glitter at Mormesk.
Dex 14 save vs. glitter (faerie fire)
Mixum uses his bonus action to have Charlotte rend Mormesk. Charlotte will guard Rirs with it's defensive reaction.
22
damage: 3
Riris' hangs on by but a thread and tries to turn things around with a jest. But rather through sheer stubbornness or through a sudden surge of negative energy being released to shake off the spell, Mormesk continued to float inches above the ground; the edges of his robes fluttering far more frequently as the spook's ire grew by the second.
An undeterred Mixum tries to follow up with a classic glitter bomb and Charlotte attack combination, and just maybe eliminate some of the spirit's tricks. But where he might fail avoiding the bomb, a sharply spoken phrase pulls and seemingly solidifies the spirits into a protective barrier that wards off the mechanical spider.
"Very nice try, gnome. I'll see to you shortly. But first-!" He sweeps his bony hands for Riris' head, phasing through and chilling her right down to soul. Charlotte naturally leaps to the halfling's defense. But if that too proved not enough, her fall would be accompanied by a few of the spirits lingering by her form, ravenously absorbing any magic or means meant to bring her back from death's door.
As if that is not bad enough, the rattling of bones to the south further close in on the area. The Undead Reinforcements(S) very echoes reaching a point of being nearly deafening.
Ordin is now up!
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Mormesk's hand was oh, so close to getting her, so Riris tries to pull on her excessive luck to have a last chance shot at miraculously avoiding it.
(I am using Second Chance for this one.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
As the ghastly hand closes in despite all other interference.... Riris' luck holds in her tripping back out of terror just in time to avoid the hand by inches! "Blasted Halfling! I will have you in my Mire!"
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
After regaining her balance, and a bit of confidence, she shouts back. "One day, maybe... But not today!"
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Revised turn in the next post
Seeing the deadly battle his comrades are engaged in, Ordrin knows he will have to protect their flank alone and hopefully give them enough time to defeat Mormesk. He shifts to stand in the doorway, just inside the room, while staying engaged with the boneless horror. He slams the glowing mace into the thing with a divine rage. As he does so, the spectral Firnat drifts away from him and flies toward Mormesk with an otherworldly shriek, enveloping the fiend with a holy transmittance.Ordrin mace attack on Boneless: Attack: 18 Damage: 9Spiritual weapon attack on Mormesk: Attack: 11 Damage: 8