Flint would do a head count to make sure all parties are accounted for. "Where be Kaldun?" Glancing about the others, and a top Slags shoulders. "And that horned fellow. "
After searching the areas where the fighting took place with Tallis (assuming no useful information was found after rolling only a 3?) and coming up empty, he will make his way back to the inn to rendezvous with the rest of the party.
(Definitely up for checking with Marv. And yes, Tallis is slowing becoming a Witcher lol. Flexible arsenal for many occasions, non-standard arsenal to capture just as easily, non-weapon arsenal for some exotic implementation (holy water, acid, poison, alchemic fire, etc.), and a healthy boost of mystic powers.)
(One more addendum to Tallis' shopping list! 2 sets of manacles (12gp), a 10' length of chain (5gp), and a lock (10gp))
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Boo would gingerly peek out from the bed sheets time and time again. The celestial wasn't making himself known, so that was a plus. Perhaps he was sleeping. Do celestials sleep. Th Gorgal doesn't - praise be she. With any luck, the creature would have done away with the Cutter before the sun had risen. One can only hope. Boo would slowly creep out of his room and out the inn, sticking to the shadows on his way to his new comrades.
Tallis you are able to buy the length of chain and lock, but no manacles. You are told that the guards manufacture their own as well a weapons, they jut buy the materials from Neb.
Bigark, you don't find anyone that is currently looking for work, least not asking around the town square.
Boo, as you think you are being sneaky trying to hide in dark alleys, you bump into barrels outside of the Inn. This draws attention of some children, in fact the three children you met yesterday. "Oh hey its the mister with deer skull on his head. The mayor says you're a hero, that you killed some Ice Wolves is that true?"
So when everyone that wants to meet with Marv has gathered outside the barracks. "Morning, yesterday was quiet a day a well as the night that followed. Now as was stated last night, the city itself can't officially retaliate against the aggression the Ice Wolves displayed for the other clans might see it an act of war, breaking the treaty signed over 700 years ago. Due to this circumstance, once you leave the boarder of Avamoore, the Dominion will not offer any help. Leaving the boarder is done at one's own risk. If captured the city will deny any involvement what so ever. So prepare yourselves best you can now cause who knows what lies in the Wilds.
What I can tell you, that the Ice Wolves are't the only clan out there. There is the Wind Antlers, they come into town and trade a bit, seem friendly enough. I believe there are more clans, but the Wind Antlers don't speak much about that goes on the Wilds. That big guy, from yesterday should be a big help if he is from the Wind Antler clan, hopefully not just a tourist dressing like that for the festival, where is he anyways?"
Slag will nod "You have nothing to worry about.... I don't imagine out little stroll through the country will take very long..." Slag will give Marv a wink before adjusting the chains holding the large chest on his back.
Boo freezes in place at the familiar shriek of youth. He was supposed to be stealthy. Was this punishment for denying the sun? Gorgal forgive him! Doing his best to act like he didn't notice them, Boo grabs the nearest, biggest barrel he could find in the alleys and threw it over him. The barrel then slowly but surely shuffles to the group, bumping into Slag, and then stopping.
Slag will reach down and pick up the barrel with one hand, lifting it up and revealing the Boo underneath. "You again? How come everytime you are around me you seem to be trying to dent of scratch me feet" he will say with a small smile. "are you ready to head out too?"
Sorry of going slow, think a couple of players are affected by recent hurricanes, but those who are still with me, as you guys head north out of town, who ever wants to roll a survival check, see if can find any footprints or clues of where they might have come from.
Slag will make his way out of town, offering to let any of his companions with smaller legs the ability to pick a spot on his shoulder. "Let's see if we can find some tracks to follow"
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ok Tallis with your tendencies for the hunt, you easily take the lead as you see foot prints, stolen horse and wagon tracks in the soft moist ground. You know the horses were stolen cause how eradicat the horse prints. If the horses were trained or comfortable who was handling them, their prints would be in a finer pattern. The others may miss as it it looked like the Ice Wolves were trying to cover their tracks, but looks like they were sloppy and not the best outdoorsmen. It takes you guys about 2 hours before you find where it looks like they made camp for the night before they launched their assault.
This post has potentially manipulated dice roll results.
Prospero takes 10 mins to crumble up some leaves, and draw some symbols in the dirt, to cast Speak With Animals as a ritual. He would then look around the edges of the camp for any birds or small woodland creatures who may live nearby.
This post has potentially manipulated dice roll results.
Following with the others, Flint was as quiet as normal when it came to traveling for long or being too far from a drink. The long journey just to the camp was miserable enough and they hadn't even found any of the Ice Wolves yet. "I'll keep watch to not be ambushed." The dwarf simply sitting on the ground with back facing where they had came from as he watches the others.
Perception: 9
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Slag is ready to roll.
Flint would do a head count to make sure all parties are accounted for. "Where be Kaldun?" Glancing about the others, and a top Slags shoulders. "And that horned fellow. "
Investigation: 5
Kaldun will buy 4 healing potions for 20gp.
After searching the areas where the fighting took place with Tallis (assuming no useful information was found after rolling only a 3?) and coming up empty, he will make his way back to the inn to rendezvous with the rest of the party.
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
(Definitely up for checking with Marv. And yes, Tallis is slowing becoming a Witcher lol. Flexible arsenal for many occasions, non-standard arsenal to capture just as easily, non-weapon arsenal for some exotic implementation (holy water, acid, poison, alchemic fire, etc.), and a healthy boost of mystic powers.)
(One more addendum to Tallis' shopping list! 2 sets of manacles (12gp), a 10' length of chain (5gp), and a lock (10gp))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(The lights are back on!)
Boo would gingerly peek out from the bed sheets time and time again. The celestial wasn't making himself known, so that was a plus. Perhaps he was sleeping. Do celestials sleep. Th Gorgal doesn't - praise be she. With any luck, the creature would have done away with the Cutter before the sun had risen. One can only hope. Boo would slowly creep out of his room and out the inn, sticking to the shadows on his way to his new comrades.
Stealth: 6
Tallis you are able to buy the length of chain and lock, but no manacles. You are told that the guards manufacture their own as well a weapons, they jut buy the materials from Neb.
Bigark, you don't find anyone that is currently looking for work, least not asking around the town square.
Boo, as you think you are being sneaky trying to hide in dark alleys, you bump into barrels outside of the Inn. This draws attention of some children, in fact the three children you met yesterday. "Oh hey its the mister with deer skull on his head. The mayor says you're a hero, that you killed some Ice Wolves is that true?"
So when everyone that wants to meet with Marv has gathered outside the barracks. "Morning, yesterday was quiet a day a well as the night that followed. Now as was stated last night, the city itself can't officially retaliate against the aggression the Ice Wolves displayed for the other clans might see it an act of war, breaking the treaty signed over 700 years ago. Due to this circumstance, once you leave the boarder of Avamoore, the Dominion will not offer any help. Leaving the boarder is done at one's own risk. If captured the city will deny any involvement what so ever. So prepare yourselves best you can now cause who knows what lies in the Wilds.
What I can tell you, that the Ice Wolves are't the only clan out there. There is the Wind Antlers, they come into town and trade a bit, seem friendly enough. I believe there are more clans, but the Wind Antlers don't speak much about that goes on the Wilds. That big guy, from yesterday should be a big help if he is from the Wind Antler clan, hopefully not just a tourist dressing like that for the festival, where is he anyways?"
Slag will nod "You have nothing to worry about.... I don't imagine out little stroll through the country will take very long..." Slag will give Marv a wink before adjusting the chains holding the large chest on his back.
Boo freezes in place at the familiar shriek of youth. He was supposed to be stealthy. Was this punishment for denying the sun? Gorgal forgive him! Doing his best to act like he didn't notice them, Boo grabs the nearest, biggest barrel he could find in the alleys and threw it over him. The barrel then slowly but surely shuffles to the group, bumping into Slag, and then stopping.
Slag will reach down and pick up the barrel with one hand, lifting it up and revealing the Boo underneath. "You again? How come everytime you are around me you seem to be trying to dent of scratch me feet" he will say with a small smile. "are you ready to head out too?"
Kaldun will give Marv a stern salute “Don’t worry sir, we’ll make short work of these savages.”
He confidently strolled over to the rest of the group and began to check his provisions before heading out.
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
Sorry of going slow, think a couple of players are affected by recent hurricanes, but those who are still with me, as you guys head north out of town, who ever wants to roll a survival check, see if can find any footprints or clues of where they might have come from.
Slag will make his way out of town, offering to let any of his companions with smaller legs the ability to pick a spot on his shoulder. "Let's see if we can find some tracks to follow"
Survival 6
Perception 12
(Survival: 9)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Survival: 6
Ok Tallis with your tendencies for the hunt, you easily take the lead as you see foot prints, stolen horse and wagon tracks in the soft moist ground. You know the horses were stolen cause how eradicat the horse prints. If the horses were trained or comfortable who was handling them, their prints would be in a finer pattern. The others may miss as it it looked like the Ice Wolves were trying to cover their tracks, but looks like they were sloppy and not the best outdoorsmen. It takes you guys about 2 hours before you find where it looks like they made camp for the night before they launched their assault.
"Hmmm...." Boo would start to sniff and dig around the campsite in search of anything the ice wolves may have left over.
Investigation:14
Slag will also walk through the camp looking for anything useful.
Perception 10
Prospero takes 10 mins to crumble up some leaves, and draw some symbols in the dirt, to cast Speak With Animals as a ritual. He would then look around the edges of the camp for any birds or small woodland creatures who may live nearby.
Nature? 19
Following with the others, Flint was as quiet as normal when it came to traveling for long or being too far from a drink. The long journey just to the camp was miserable enough and they hadn't even found any of the Ice Wolves yet. "I'll keep watch to not be ambushed." The dwarf simply sitting on the ground with back facing where they had came from as he watches the others.
Perception: 9