So Thanks to Tallis's quick thinking casting shield on himself, he is able to form quick barrier from an almost lethal bite attack.
Kaldun you're not on Slag's shoulders, as assume you were rummaging through the camp. As for positioning the wolves are coming from the north, but you do keep eye out from the other directions.
So only wolf that is restrained is wolf C
So it is Slag's turn. Wolf A and B took damage, Wolf C is currently restrained but uninjured . D and E are unharmed as well.
Slag will pull out his moon-touched mace, holding it in his large metal hand before saying a few words that cause the end to erupt in platnum holy flames that seem to merge with the green glow of the mace.... then, after a few more magic words The flames will grow even larger as he casts Searing Smite on the weapon as well. Then, moving to the largest wolf, he will make a huge overhand swing with the mace as platnum and green flames swirl through the air behind it.
Attack: 22 Damage: 7 Plus 1d6 fire damage 5 (and the wolf will catch on fire and stay on fire taking 1d6 damage each turn until it puts itself out with a con 12 save)
Blessing of the ForgeXGtE19
At the end of a long rest, you can imbue magic into a weapon or armor by touching a nonmagical version. Until your next long rest or you die, the object grants a +1 bonus to either AC or attack and damage rolls. You can't use this feature again until you finish a long rest.
Blessing of the Forge: (No Action)
Slag would attack wolf C since it cannot move to avoid his attack if possible.
Slag as you attack the entangled Wolf C the blunt strike dazing the the helpless wolf, then the flames erupting from searing strike and wolf C is dead.
Wolf E which is slightly bigger than the others, goes for the one that took out its kin with a Bite against Slag.
Slag will look down at the wolf as it tries unsuccessfully to bite through the thick steel plates covering his legs, shaking his head as he hefts his mace high preparing for another swing.
Seeing the wolves come running, Flint was quick to climb back to his feet, already reaching for his warhammer. Standing near Slag, he watches as the juggernaut easily takes down one wolf only to have another already upon them. "The large one be mine" Grasping the warhammer in both hands as he swings it at Wolf E.
Bigark wrenches free of the wolf's attack, cursing in Orcish, but with a big grin on his face, and swings his greatsword downward at his attacker with both hands.
(19 for 8 dmg. On hit, 4 fire dmg to nearest enemy.)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kaldun shouts a curse in his draconic tounge as the wolf clamps its jaws into him. He grabs at the creatures nose and manages to to rip his arm away as blood flies out. He staggers back in agony.
This post has potentially manipulated dice roll results.
Boo hisses as the whip cracks the dirt instead of fur. Maybe he should try something bigger. He puts the whip away and pulls out his greataxe, taking a big swing at wolf B.
(I want to apologize to everyone who has joined me here, currently at this time, I have too many things going on at the moment to be able to concentrate on continuing to run this campaign, I truly regret having to close this down at this moment. Thank you everyone for taking a chance on a relatively new DM)
So Thanks to Tallis's quick thinking casting shield on himself, he is able to form quick barrier from an almost lethal bite attack.
Kaldun you're not on Slag's shoulders, as assume you were rummaging through the camp. As for positioning the wolves are coming from the north, but you do keep eye out from the other directions.
So only wolf that is restrained is wolf C
So it is Slag's turn. Wolf A and B took damage, Wolf C is currently restrained but uninjured . D and E are unharmed as well.
Slag will pull out his moon-touched mace, holding it in his large metal hand before saying a few words that cause the end to erupt in platnum holy flames that seem to merge with the green glow of the mace.... then, after a few more magic words The flames will grow even larger as he casts Searing Smite on the weapon as well. Then, moving to the largest wolf, he will make a huge overhand swing with the mace as platnum and green flames swirl through the air behind it.
Attack: 22 Damage: 7
Plus 1d6 fire damage 5
(and the wolf will catch on fire and stay on fire taking 1d6 damage each turn until it puts itself out with a con 12 save)
At the end of a long rest, you can imbue magic into a weapon or armor by touching a nonmagical version. Until your next long rest or you die, the object grants a +1 bonus to either AC or attack and damage rolls. You can't use this feature again until you finish a long rest.
Slag would attack wolf C since it cannot move to avoid his attack if possible.
(gotta stack those buffs on that weapon lol!)
Slag as you attack the entangled Wolf C the blunt strike dazing the the helpless wolf, then the flames erupting from searing strike and wolf C is dead.
Wolf E which is slightly bigger than the others, goes for the one that took out its kin with a Bite against Slag.
Wolf E vs Slag Attack: 17 Damage: 11
Flint's go.
Slag will look down at the wolf as it tries unsuccessfully to bite through the thick steel plates covering his legs, shaking his head as he hefts his mace high preparing for another swing.
Seeing the wolves come running, Flint was quick to climb back to his feet, already reaching for his warhammer. Standing near Slag, he watches as the juggernaut easily takes down one wolf only to have another already upon them. "The large one be mine" Grasping the warhammer in both hands as he swings it at Wolf E.
Attack: 9 Damage: 11
Flint your swing misses as you try striking the bigger wolf, but as Slag shakes it off of him, the wolf is jostled to much.
Wolf D will snap its jaws at Bigark. Attack: 22 Damage: 8
As the Wolf bites down, Bigark roll a strength saving throw DC 11 to prevent being knocked prone. Then its your turn.
STR save: 18
Bigark wrenches free of the wolf's attack, cursing in Orcish, but with a big grin on his face, and swings his greatsword downward at his attacker with both hands.
Greatsword Attack: 10; Damage: 9 slashing damage
Bigark the wolf you slice its head clean off.
Wolf B will strike at the smallest thing it sees which is Kaldun
Wolf B vs Kaldun Bite Attack: 5 Damage: 7
The wolf latches on, digging teeth into the kobold. Strength saving throw of 11 Kaldun or be prone.
Tallis is up
Tallis
Kaldun
Boo
Wolf A
Prospero
Slag
Wolf E
Flint
Wolf DBigark
Wolf B
Wolf CTallis will lash out with another Green-Flame Blade against Wolf A.
(19 for 8 dmg. On hit, 4 fire dmg to nearest enemy.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
STR Save: 12
Kaldun shouts a curse in his draconic tounge as the wolf clamps its jaws into him. He grabs at the creatures nose and manages to to rip his arm away as blood flies out. He staggers back in agony.
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
Boo hisses as the whip cracks the dirt instead of fur. Maybe he should try something bigger. He puts the whip away and pulls out his greataxe, taking a big swing at wolf B.
Attack: 24 Damage: 18
Bigark lets out a roar of pleasure as the wolf's head separates from its body, spraying the area with blood.
(Pokes)
Wolf A is dragging behind I guess
**for after Wolf A's Turn**
Prospero scoops up 3 good sized stones and enchants them with Magic Stone. He throws one of the stones at whatever Wolf is nearest to me.
Attack: 20 Damage: 6
*noice*
(I want to apologize to everyone who has joined me here, currently at this time, I have too many things going on at the moment to be able to concentrate on continuing to run this campaign, I truly regret having to close this down at this moment. Thank you everyone for taking a chance on a relatively new DM)
It was very enjoyable while it lasted. Thanks Jiracorp
DAMN IT SHAZ YOU KILLED THE DM INSTEAD OF THE WOLF!
thanks Jaricorp!