OoC: If I remember correctly, a single adventuring pack comes with 50 ft of rope, so you could totally stabilize all of them if you combine your supplies.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The stabilized disks are easily navigable, and you cross without issue. Well, all except for one of you. Wruce is almost to the end, when his foot slips. He manages to catch hold of the chain on the disk, stopping himself just before the fatal plunge. Even worse, a geyser 50 ft below the disk has begun to bubble.
I don't remember when you cast bardic inspiration, but if it was before the golem encounter, it is gone.
Wruce's Athletics check to pull himself up (with advantage and bardic inspiration): 17 + 2
Goddammit. Wruce, the geyser is seconds from blasting you with boiling water. You are desperately clinging to the bronze disk, but you know you won't be able to pull yourself up in time. Your companions struggle in vain to make their way out to you, while Embry tears through his backpack to find something, anything that might keep you alive. It is not enough. Do you have any last words?
Cleese jumps down after Wruce and as soon as he reaches reaches him casts Dimension Door and teleports them both to the rest of the group. "Going up...!"
Cleese dives into empty air, angling himself towards Wruce for an aerial tackle. Wruce falls in slow motion (Slow Fall feature), allowing Cleese to close the gap and summon a Dimension Door just before impact. The two spill out onto the ledge, unharmed.
OoC: Yes you have reached the foot of the mausoleum.
The sepulcher's is decorated with gargoyles and gothic designs. You pushing aside the heavy iron door, but rather than light entering the monument to illuminate its interior, darkness rushes out and your vision dims. If it weren't for the glowing mote on Roderick's forehead, you would have nothing to orient yourselves to.
"I'm going for it!" shouts the Unnamed Dwarf. The dwarf rushes forwards into the darkness. There is a sickening impact, then the poor dwarf's headless body tumbles to your feet. Out from the gloom emerges a well dressed gentleman. More disconcerting than his fanged teeth is the way he effortlessly levitates 4 inches off the ground.
"Good evening. I apologize for the ... mess. Ctenmir, at your service," he says in a polished drawl.
"And Whelm, the best durn hammerer of the ol' dwarf kings' forge!" says Whelm, the +3 sentient war hammer that Ctenmir is holding.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(OOC: How far did the rope stretch? Just wondering how many of the discs were stabilized)
Extended Signature
OoC: If I remember correctly, a single adventuring pack comes with 50 ft of rope, so you could totally stabilize all of them if you combine your supplies.
Wruce is going to attempt to run and jump across the platforms
Athletics: 7
Acrobatics 16
Karnys has no better idea, so he will also attempt it, having his lizard search out the best pathway for Help.
Athletics: 17
(Advantage is from help)
If he makes it, he'll also stretch out his hand to help along everyone else.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(If I secured all the way across am I on the other side now?)
Cleese will try to negotiate the platforms
Athletics: 21
Acrobatics: 25
Extended Signature
OoC: I'll take the Acrobatics checks.
The stabilized disks are easily navigable, and you cross without issue. Well, all except for one of you. Wruce is almost to the end, when his foot slips. He manages to catch hold of the chain on the disk, stopping himself just before the fatal plunge. Even worse, a geyser 50 ft below the disk has begun to bubble.
"Uh oh. Watch your step. HA! HA!" Keraptis mocks.
(OOC: Is the Bardic Inspiration Cleese granted to Wruce still active? It's hard to tell if 10 minutes has passed)
(If Bardic Inspiration wore off)
Cleese brings out his dulcimer and starts playing for Wruce
"You've almost made it across, yet there is danger below
So drag yourself up, and into the mausoleum we go!"
(Bonus action! Inspriation die to Wruce: 1d8)
(If it has not, ignore the above action)
Cleese goes to the edge and extends his hand to help Wruce up.
Extended Signature
I don't remember when you cast bardic inspiration, but if it was before the golem encounter, it is gone.
Wruce's Athletics check to pull himself up (with advantage and bardic inspiration): 17 + 2
Goddammit. Wruce, the geyser is seconds from blasting you with boiling water. You are desperately clinging to the bronze disk, but you know you won't be able to pull yourself up in time. Your companions struggle in vain to make their way out to you, while Embry tears through his backpack to find something, anything that might keep you alive. It is not enough. Do you have any last words?
(OOC: The first time was when we were battling the Gelatinous Rhombus...This post. So, yeah, it expired.)
Extended Signature
Wruce looks up and sees everyone struggling in vain to find a way to save him. He was never scared he knew this was always a possibility.
“Guys, enough. Keep moving make sure the girls are ok” he waits a moment then slowly lets his grip relax and starts to fall
"Die on your own time!"
Cleese jumps down after Wruce and as soon as he reaches reaches him casts Dimension Door and teleports them both to the rest of the group. "Going up...!"
Extended Signature
Cleese dives into empty air, angling himself towards Wruce for an aerial tackle. Wruce falls in slow motion (Slow Fall feature), allowing Cleese to close the gap and summon a Dimension Door just before impact. The two spill out onto the ledge, unharmed.
Wruce dusts himself off.
”Alright, let’s keep moving” he says with a straight face .
Ooc: are we on the far side or where we started?
(Far side I hope/think)
"Yes! Whelm awaits!"
Extended Signature
OoC: Yes you have reached the foot of the mausoleum.
The sepulcher's is decorated with gargoyles and gothic designs. You pushing aside the heavy iron door, but rather than light entering the monument to illuminate its interior, darkness rushes out and your vision dims. If it weren't for the glowing mote on Roderick's forehead, you would have nothing to orient yourselves to.
"I'm going for it!" shouts the Unnamed Dwarf. The dwarf rushes forwards into the darkness. There is a sickening impact, then the poor dwarf's headless body tumbles to your feet. Out from the gloom emerges a well dressed gentleman. More disconcerting than his fanged teeth is the way he effortlessly levitates 4 inches off the ground.
"Good evening. I apologize for the ... mess. Ctenmir, at your service," he says in a polished drawl.
"And Whelm, the best durn hammerer of the ol' dwarf kings' forge!" says Whelm, the +3 sentient war hammer that Ctenmir is holding.
** has everyone given up on this? **
(Nah, I was just waiting for someone else to act.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ditto