For post 528 of the main thread, after the quaggoth runs in to the cell, Beegred starts humming Pink Floyd's "Brain Damage": You lock the door And throw away the key
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
For post 528 of the main thread, after the quaggoth runs in to the cell, Beegred starts humming Pink Floyd's "Brain Damage": You lock the door And throw away the key
Yeah well, after that last round Xilyrah starts singing "Wish You Were Here" to her Eldritch Blast.
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‘The hardest thing in this world is to live in it.’ - Buffy Summers
Besides Derendil jumping over the slick stairs, maybe he could clear off some of the "grease"? There is a hairy dead quaggoth on that platform that could be used like a hand mop (before it is pushed over the side).
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Am I correct that this hurt him badly but didn't knock him out? Affects Narstin's turn, since he'll be using his last spell slot to cure wounds on someone to get em back awake.
5E SRD: “If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.”
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Your thoughts regarding making the leap off the northern landing? It looks like we can do so without provoking opportunity attacks from the remaining quaggoth.
Beegred is in a good spot. I think the rest of you will be hosed. Those 2 quaggoths (and that spider) are going to move out next round and clog the stairs. Those 10 people up the stairs will take at least another round (if not more) to reach the north platform, and will be cut off.
Since they are already wounded, I figured the 2 quaggoths could be killed, and fed to the spiders. Then everyone still alive will be able to safely get out.
Whatever you guys decide, I'll go along with it.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Well, everyone but Derendil atm, since he just went down and I'm out of spell slots to heal him back up. And can't use my channel divinity to do it since I don't have a holy symbol :(
This post has potentially manipulated dice roll results.
Well, Tozer hasn't taken his action this round; so he could dash down the stairs and make the jump. I just can't bring myself to roleplay him that way, however. Ugh. So, he'll bring his glory-for-the-clan-above-all-else attitude to the bottom of the stairs, I suppose. Hopefully, the quaggoths will enter the initiative order late and, therefore, have to face a number of attacks that finish them off before they can retaliate.
By the way, Jimjar needs to make a CON check to see if he keeps his concentration on his blur spell: 10 (Success)
Xilyrah posted first, so she goes first in initiative. Moving past either Narstin or Sarith costs 10 feet of movement. With the remaining 20, you can get to N5. O5 is occupied by Eldeth. From N5 you can see the quaggoth at P-zero and you still have an action.
Do you want to move and stay next to Eldeth, or do something else?
Also, Narstin heals Buppido for 11, so he will be getting his action as well.
For post 528 of the main thread, after the quaggoth runs in to the cell, Beegred starts humming Pink Floyd's "Brain Damage": You lock the door And throw away the key
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Yeah well, after that last round Xilyrah starts singing "Wish You Were Here" to her Eldritch Blast.
‘The hardest thing in this world is to live in it.’ - Buffy Summers
Still on the road. Will start posting again tomorrow hopefully.
Sounds good. Just said farewell to all of our house guests; so I'm ready to put the finishing touches on this prison break.
Besides Derendil jumping over the slick stairs, maybe he could clear off some of the "grease"? There is a hairy dead quaggoth on that platform that could be used like a hand mop (before it is pushed over the side).
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
I would just use the corpse as a bridge.
He'd have had to use the dash action to make it all the way past the grease, but maybe next round.
Am I correct that this hurt him badly but didn't knock him out? Affects Narstin's turn, since he'll be using his last spell slot to cure wounds on someone to get em back awake.
Jimjar is still up.
Jimjar was/is under the effects of his blur spell. Would that cause the quaggoth's attack to be done at disadvantage?
5E SRD: “If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.”
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Sorry, Jimjar, old boy. I tried.
Waiting to see what Narstin will do before I roll death saving throws for Buppido and Ferriman.
Also, the stairs are wide enough for 2, even if the squares on the map don't line up perfectly. So Jimjar can move if he wishes.
@ Quasi, Vander, and bold:
Your thoughts regarding making the leap off the northern landing? It looks like we can do so without provoking opportunity attacks from the remaining quaggoth.
I’m in.
‘The hardest thing in this world is to live in it.’ - Buffy Summers
Beegred is in a good spot. I think the rest of you will be hosed. Those 2 quaggoths (and that spider) are going to move out next round and clog the stairs. Those 10 people up the stairs will take at least another round (if not more) to reach the north platform, and will be cut off.
Since they are already wounded, I figured the 2 quaggoths could be killed, and fed to the spiders. Then everyone still alive will be able to safely get out.
Whatever you guys decide, I'll go along with it.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Well, everyone but Derendil atm, since he just went down and I'm out of spell slots to heal him back up. And can't use my channel divinity to do it since I don't have a holy symbol :(
Well, Tozer hasn't taken his action this round; so he could dash down the stairs and make the jump. I just can't bring myself to roleplay him that way, however. Ugh. So, he'll bring his glory-for-the-clan-above-all-else attitude to the bottom of the stairs, I suppose. Hopefully, the quaggoths will enter the initiative order late and, therefore, have to face a number of attacks that finish them off before they can retaliate.
By the way, Jimjar needs to make a CON check to see if he keeps his concentration on his blur spell: 10 (Success)
Thanks for being honest!
Xilyrah posted first, so she goes first in initiative. Moving past either Narstin or Sarith costs 10 feet of movement. With the remaining 20, you can get to N5. O5 is occupied by Eldeth. From N5 you can see the quaggoth at P-zero and you still have an action.
Do you want to move and stay next to Eldeth, or do something else?
Also, Narstin heals Buppido for 11, so he will be getting his action as well.