Deto sees Herman pull the box free. “Let’s go!” And he starts trying to run towards the village. (He’s not the most athletic person so it’s a bit awkward)
This post has potentially manipulated dice roll results.
*Takes a quick glance to the forest of hesitation wishing we were heading to terrain i was comfortable to in before turning and following taking off for the village making sure Herman stays ahead of my knowing i can't lose that box*
This post has potentially manipulated dice roll results.
HERMAN
Initiative 12
Herman, breathless because of the run, looks around even if he is dark
Somebody must be inside those houses, but they probably saw the storm coming and they are locked in: useless
Then he sees Garrik coming and he hoarsely yells at him
Let's try to get inside the barn!!!
And so he does: he runs toward the stone building, checking if the door is open: if it is, he opens it, otherwise he tries to break in with a shove with the shoulder
MOVE: ARRIVE AT THE BARN DOOR(s) if any
FREE ACTION: OPEN THE DOOR
if the door is closed: BONUS ACTION: ENTER RAGE 1/10 turns
ACTION: shove with the shoulder : strength check: 18
@dm: the player handbook says about rage: "Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature "
Would you make THE CLOSED DOOR count as hostile? lol
Herman pants after the effort but, at the sight of the owners of the barn, he raises his arms:
He would like to apologize formally but he is not that able, moreover (maybe because of the rage) his excuses are shouted!
"WE ARE REALLY SORRY, WE ARE...PUMPH...WE WERE CAUGHT IN THE OPEN AND A STORM IS COMING SO WE CAME HERE. WE WILL FIX THE DOOR TOMORROW, FOR WE WILL PUT IT BACK ROUGH AND READY"
and after some seconds
"Ah, nice to meet you, my name is Herman"
The rest of the turn is used by the barbarian to search any means to close the door roughly and any heavy thing that can be out against it, thinking:
for example those bags...
ooc: @DM: tell us if it is enough as a description of what I want do next (i.e. barricade ourselves inside as we can and how long could it take, in terms of turns)
If Deto sees the other enter the barn, or if he sees the barn’s open doors, he heads to join them.
If Deto is not near the barn, he heads to the nearest stone structure and knocks on their door saying, “Hello, I’m seeking shelter from the storm” (Pursuasion: 13)
This post has potentially manipulated dice roll results.
Move: *rushes to the center of the barn to get a clear view of everything and scans the room for a better alternative other then the bags*
Perception:20
Action: *tries to physically begin moving the best option i find to barricade the door*
Minor action: yells to Herman "Hold the door shut til we at least begin to barricade it" (forgot about the rest of the party in my panic about the storm)
Rollback Post to RevisionRollBack
Damien Firetail
Dark Elf to all
Garrik Ralomenor ddb.ac/characters/7058042/HSIMR0
Strorat ddb.ac/characters/7888157/RuaP3Q
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HERMAN
Herman thinks Garrik is right, there is no time:
he takes his weapon, summons his brute force and try to force the lock
rage: 1/2 , round 1/10
if it is a strength check (with advatnage): 23
if it is a simple attack: damages: 6
Deto sees Herman pull the box free. “Let’s go!” And he starts trying to run towards the village. (He’s not the most athletic person so it’s a bit awkward)
Athletics: 2
Deto’s run seems to be more of a fast shuffle, and as he reaches the field he seems to be struggling trying to make it through the rows of crops.
Herman starts to run towards the village
ooc: for as long as I have RAGE I have advantage, ie the next 9 rounds
22
*Takes a quick glance to the forest of hesitation wishing we were heading to terrain i was comfortable to in before turning and following taking off for the village making sure Herman stays ahead of my knowing i can't lose that box*
Athletics: 17
Damien Firetail
Dark Elf to all
Garrik Ralomenor ddb.ac/characters/7058042/HSIMR0
Strorat ddb.ac/characters/7888157/RuaP3Q
Deto attempts to clamber over the fence (acrobatics :4).
Initiative roll: 4
Deto looks around for a stone house or wall. Breathlessly saying, “we’ve got... to get... inside...”
Rushes for the stone building HOPING everyone else is smart enough to do the same*
Initiative: 8
Damien Firetail
Dark Elf to all
Garrik Ralomenor ddb.ac/characters/7058042/HSIMR0
Strorat ddb.ac/characters/7888157/RuaP3Q
HERMAN
Initiative 12
Herman, breathless because of the run, looks around even if he is dark
Somebody must be inside those houses, but they probably saw the storm coming and they are locked in: useless
Then he sees Garrik coming and he hoarsely yells at him
Let's try to get inside the barn!!!
And so he does: he runs toward the stone building, checking if the door is open: if it is, he opens it, otherwise he tries to break in with a shove with the shoulder
MOVE: ARRIVE AT THE BARN DOOR(s) if any
FREE ACTION: OPEN THE DOOR
if the door is closed: BONUS ACTION: ENTER RAGE 1/10 turns
ACTION: shove with the shoulder : strength check: 18
@dm: the player handbook says about rage: "Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature "
Would you make THE CLOSED DOOR count as hostile? lol
Deto sighs, "not my day." Deto starts to look for a gap/entrance to the fence.
Action: Perception 8
Move: Running along the fence searching for an entrance
Wisdom: 5
free action: search for alternative ways in
action: attempts to force my way in easiest way i find:strength 20
Damien Firetail
Dark Elf to all
Garrik Ralomenor ddb.ac/characters/7058042/HSIMR0
Strorat ddb.ac/characters/7888157/RuaP3Q
HERMAN ROUND 9
Herman realizes that Garrick wants to join in pushing:
”at the count of 3: 1...2...3”
Rage: 2/10
sttength check: 18
HERMAN turn 8
Herman pants after the effort but, at the sight of the owners of the barn, he raises his arms:
He would like to apologize formally but he is not that able, moreover (maybe because of the rage) his excuses are shouted!
"WE ARE REALLY SORRY, WE ARE...PUMPH...WE WERE CAUGHT IN THE OPEN AND A STORM IS COMING SO WE CAME HERE. WE WILL FIX THE DOOR TOMORROW, FOR WE WILL PUT IT BACK ROUGH AND READY"
and after some seconds
"Ah, nice to meet you, my name is Herman"
The rest of the turn is used by the barbarian to search any means to close the door roughly and any heavy thing that can be out against it, thinking:
for example those bags...
ooc: @DM: tell us if it is enough as a description of what I want do next (i.e. barricade ourselves inside as we can and how long could it take, in terms of turns)
Deto turn 8
If Deto sees the other enter the barn, or if he sees the barn’s open doors, he heads to join them.
If Deto is not near the barn, he heads to the nearest stone structure and knocks on their door saying, “Hello, I’m seeking shelter from the storm” (Pursuasion: 13)
Move: *rushes to the center of the barn to get a clear view of everything and scans the room for a better alternative other then the bags*
Perception:20
Action: *tries to physically begin moving the best option i find to barricade the door*
Minor action: yells to Herman "Hold the door shut til we at least begin to barricade it" (forgot about the rest of the party in my panic about the storm)
Damien Firetail
Dark Elf to all
Garrik Ralomenor ddb.ac/characters/7058042/HSIMR0
Strorat ddb.ac/characters/7888157/RuaP3Q