Two of the zombies suddenly explode as they are destroyed by the divine power of Dr A.
The middle zombie's head is pulled back and disappears out of sight. Though looking in its hole you can see it straining against a chain try to move away from the door.
Keyleth does her customary trap-check on the door, and if she doesn't see anything, pulls it open, ready to defend herself against the remaining zombie (and whatever else might appear).
Keyleth finds no traps but does find that the door needs to be lifted to open. At first she is unable to move it but the others join in and with your combined strengths you lift the door. The remaining zombie continues to try and move south away from the door and you see that it is attached to a chain that is attached to the door. It looks like the 3 zombies moving south away from the door would have possibly pulled it open but two of the zombies are destroyed.
You are easily able to dipatch the remaining zombie if you so choose.
Looking around the room six glass cauldrons brimming with humanoid bones line the walls of this tomb, at the center of which stands an ancient chariot bearing a bronze sarcophagus with treasure strewn atop it. Paintings on the chariot’s body show a tall bird with a long, sharp beak. On the south wall, a bronze shield bears the embossed image of a Chultan warrior carrying a spear, below an inscription that reads, “Bow before no one.” Four bronze statues stand on pedestals to either side of the shield. They depict Chultan warriors: one holding a sword, two with spears, and one missing its face.
"Still, let's check out this room quickly...we need to finish our quest and get back home!" He looks for traps, checks with Keyleth because she always sees things he overlooks, and then proceed in to check out the statues.
Perception: 5
"Nope! Nothing to see here! Just that giant spot on the ceiling, above the coffin, that I'm positive is a trap! Stay away from the coffin!!"
As you stand there trying to figure out what to do, or if you even want to search the room further, the glass cauldrons begin to disgorge skeleton warriors. They are armed with bows and axes and swords. At first it is a couple, but then more. You quickly realize that the six cauldrons are spewing skeletal warriors at a fast pace.
Do you stand and fight an increasing horde of skeleton warriors? 6, no 12, no 18 now, they keep coming!
Or
Do you quickly exit the room and slam the door shut to keep them inside?
Since Kirinar is inside the room, whenthe skeletons start coming out of the cauldrons, he quickly looks around and decides to try a hunch. He rushes towards one of the glass cauldrons and strikes it twice with his yklwa!
Attack 1: 10 Damage: 10
Attack 2: 16 Damage: 13
If it seems to have an effect or is successful in destroying one, he will shout to the others, "Destroy the cauldrons first! Quickly now!" If it doesn't at least crack the glass, he will instead shout out, "No use! We have to escape!"
"Ahbut I have the perfect device for this"Dr A says as he pulls out the Horn of Blasting and directs it at the glass cauldrons. "Ahbut I suggest that everybody cover their ears"as he raises the horn to his lips (do Tortles have lips - a question for another time. There is a tremendous blasting noise and each cauldron plus creatures within a 30 foot cone - three on the west side - must make a DC15 constitution save. The cauldrons has disadvantage and take 24 of damage if they fail. The creatures take 10 if they fail.
Watching Dr. A, Timber grins with excitement, "I can help with that!"
He then puts two fingers to his mouth and blows through it, casting Cone of Cold on the other cauldrons and skeletons approaching as he backs out. Frozen spiderwebs climb on surfaces that come into contact as he empowers the spell.
In a display of powerful magic Timber blasts cold air into the room. Kirinar skips out of the way as the frost quickly covers the remaining cauldrons and they then shatter from the cold. The skeletons in the room also all seem to freeze in place and then their bones crack and they fall to the ground frozen in place.
Not even going to bother with the Con saves as even failing and half-damage does the job
The cauldrons now destroyed no longer disgorge skeletons and the skeletons that came out are all destroyed.
Kirinar lets out a whoop and claps Dr. A and Timber on the back. "Now THAT'S how you take care of skeleton-spewing-glass-cauldrons-of-death! Let's see what clues, or helpful items, this room holds for us..."
Looking around the room six glass cauldrons brimming with humanoid bones line the walls of this tomb, at the center of which stands an ancient chariot bearing a bronze sarcophagus with treasure strewn atop it. Paintings on the chariot’s body show a tall bird with a long, sharp beak. On the south wall, a bronze shield bears the embossed image of a Chultan warrior carrying a spear, below an inscription that reads, “Bow before no one.” Four bronze statues stand on pedestals to either side of the shield. They depict Chultan warriors: one holding a sword, two with spears, and one missing its face.
The glass cauldrons have now been smashed and more bones lay on the ground.
The treasure laying on the top of the sarcophagus is a gold torc, three gold cups, five gold cloak pins, and an amulet.
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"ahbut If you are of no use to us then begone" Dr A calls out in a commanding tone (DC 16 - Wis to save)
DM - Stopping a god in his tracks
13, 18, 9
Two of the zombies suddenly explode as they are destroyed by the divine power of Dr A.
The middle zombie's head is pulled back and disappears out of sight. Though looking in its hole you can see it straining against a chain try to move away from the door.
love the graphic
DM - Stopping a god in his tracks
"Guess that's our cue to open the door!" the fighter says and gets ready. There could still be a trap on the door, and h didn't want to trigger it!
Love God. Love Others. Any Questions?
Keyleth does her customary trap-check on the door, and if she doesn't see anything, pulls it open, ready to defend herself against the remaining zombie (and whatever else might appear).
Perception: 26
Investigation: 14
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Keyleth finds no traps but does find that the door needs to be lifted to open. At first she is unable to move it but the others join in and with your combined strengths you lift the door. The remaining zombie continues to try and move south away from the door and you see that it is attached to a chain that is attached to the door. It looks like the 3 zombies moving south away from the door would have possibly pulled it open but two of the zombies are destroyed.
You are easily able to dipatch the remaining zombie if you so choose.
Looking around the room six glass cauldrons brimming with humanoid bones line the walls of this tomb, at the center of which stands an ancient chariot bearing a bronze sarcophagus with treasure strewn atop it. Paintings on the chariot’s body show a tall bird with a long, sharp beak. On the south wall, a bronze shield bears the embossed image of a Chultan warrior carrying a spear, below an inscription that reads, “Bow before no one.” Four bronze statues stand on pedestals to either side of the shield. They depict Chultan warriors: one holding a sword, two with spears, and one missing its face.
"Ahbut I'm not sure a command to bow before no-one equals take what you like?" Dr A muses.
DM - Stopping a god in his tracks
Timber is fascinated by cauldrons, like a kid at an aquarium. "What do you think is the purpose of these?" he asks no one in particular
"Still, let's check out this room quickly...we need to finish our quest and get back home!" He looks for traps, checks with Keyleth because she always sees things he overlooks, and then proceed in to check out the statues.
Perception: 5
"Nope! Nothing to see here! Just that giant spot on the ceiling, above the coffin, that I'm positive is a trap! Stay away from the coffin!!"
Love God. Love Others. Any Questions?
As you stand there trying to figure out what to do, or if you even want to search the room further, the glass cauldrons begin to disgorge skeleton warriors. They are armed with bows and axes and swords. At first it is a couple, but then more. You quickly realize that the six cauldrons are spewing skeletal warriors at a fast pace.
Do you stand and fight an increasing horde of skeleton warriors? 6, no 12, no 18 now, they keep coming!
Or
Do you quickly exit the room and slam the door shut to keep them inside?
Since Kirinar is inside the room, whenthe skeletons start coming out of the cauldrons, he quickly looks around and decides to try a hunch. He rushes towards one of the glass cauldrons and strikes it twice with his yklwa!
Attack 1: 10 Damage: 10
Attack 2: 16 Damage: 13
If it seems to have an effect or is successful in destroying one, he will shout to the others, "Destroy the cauldrons first! Quickly now!" If it doesn't at least crack the glass, he will instead shout out, "No use! We have to escape!"
Love God. Love Others. Any Questions?
"Ahbut I have the perfect device for this" Dr A says as he pulls out the Horn of Blasting and directs it at the glass cauldrons. "Ahbut I suggest that everybody cover their ears" as he raises the horn to his lips (do Tortles have lips - a question for another time. There is a tremendous blasting noise and each cauldron plus creatures within a 30 foot cone - three on the west side - must make a DC15 constitution save. The cauldrons has disadvantage and take 24 of damage if they fail. The creatures take 10 if they fail.
DM - Stopping a god in his tracks
Kirinar's first blow just glances off of the glass cauldron but the second strikes better and a large crack appears on it.
Dr A steps up and producing the Horn of Blasting he sets it to his lips (Do Tortles have lips?) and blows. A thunderous blast of noise fills the room
5 , 14 , 15
and the first two cauldrons on the west side of the room shatter and the other cracks but is still intact.
78
Watching Dr. A, Timber grins with excitement, "I can help with that!"
He then puts two fingers to his mouth and blows through it, casting Cone of Cold on the other cauldrons and skeletons approaching as he backs out. Frozen spiderwebs climb on surfaces that come into contact as he empowers the spell.
40 cold damage
CON 17 save to take half damage.
Re-rolling the 4,1,4,4 - 22
Total damage: 49
Ransyl holds his ax at the ready, impressed by all the magic.
In a display of powerful magic Timber blasts cold air into the room. Kirinar skips out of the way as the frost quickly covers the remaining cauldrons and they then shatter from the cold. The skeletons in the room also all seem to freeze in place and then their bones crack and they fall to the ground frozen in place.
Not even going to bother with the Con saves as even failing and half-damage does the job
The cauldrons now destroyed no longer disgorge skeletons and the skeletons that came out are all destroyed.
Kirinar lets out a whoop and claps Dr. A and Timber on the back. "Now THAT'S how you take care of skeleton-spewing-glass-cauldrons-of-death! Let's see what clues, or helpful items, this room holds for us..."
Love God. Love Others. Any Questions?
Keyleth joins in the congratulations, before proceeding into the room for her customary investigation.
Perception: 27
Investigation: 16
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
The room is much as it was before.
Looking around the room six glass cauldrons brimming with humanoid bones line the walls of this tomb, at the center of which stands an ancient chariot bearing a bronze sarcophagus with treasure strewn atop it. Paintings on the chariot’s body show a tall bird with a long, sharp beak. On the south wall, a bronze shield bears the embossed image of a Chultan warrior carrying a spear, below an inscription that reads, “Bow before no one.” Four bronze statues stand on pedestals to either side of the shield. They depict Chultan warriors: one holding a sword, two with spears, and one missing its face.
The glass cauldrons have now been smashed and more bones lay on the ground.
The treasure laying on the top of the sarcophagus is a gold torc, three gold cups, five gold cloak pins, and an amulet.