Magical Item: I know it isn't an attunement item but would Boots of Elvenkind be okay? We can make it so that they require attunement. If not then I'll take the Cloak of Elvenkind instead.
Strength is how Salahdin was raised - the strong survive and help to increase the chance of survival for the tribe. For the longest time Salahdin was focused on this sole fact thinking his tribe was the strongest until they were wiped out by a rival tribe. Lucky, or unlucky, for him he was presumed dead when actually he was knocked unconscious. With nothing left he just wanders looking for the next strongest opponent to help build himself up as he pushes back the memories of his failure to defend his tribe.
(Full sheet coming soon, dropping rolls and interest for the immediate moment.)
Stats: Ability scores: 131613131211
ddb.ac/characters/5092140/EkvDEn
Kelvin Rabbitfoot, Halfling Diviner (Wizard)
Kelvin is not what you'd call "honest" or "humble". Not that he's malicious, it's just that he has a habit of finding ways to make money that involve stretching the truth. Despite this, he always seems to have an unlimited supply of good luck following him around.
Years ago, Kelvin had a bad reputation as a petty con artist. It all changed when he met Mortimer the Mad. After a failed attempt to steal a massive gemstone that was "kept getting left behind" and "was begging to be reacued by more responsible hands", Kelvin was conscripted as the rambling mage's assistant. As it turns out, the little charlatan actually had a knack for the arcane and excelled at reading portents and omens. In short time, Kelvin accepted his role as liaison for his crazed mentor in the more urban areas and took copious notes whenever he could. One thing he learned very quickly: Even if it seems odd to the common folk, it doesn't matter if it's right in the end.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
One more to consider, if you're willing...
Ugunootu, Human Druid of the Land (swamp)
Ability scores: 131310111517
Magic item: Staff of the Python
Ugunootu lived in a small village on outskirts of a vast swamp. Marauding lizardfolk continued to plunder the village and took many villagers as slaves. As Ugunootu grew up, he learned how to listen to the animals to foretell their coming and craft natural traps and poisons to the ire of his foes. An evil druid lizardman recognized the talent in the young boy and captured his and brought him back to swamps. The village was razed and its inhabitants fled, not knowing some of the villagers still lived among the lizardfolk. Ugunootu waited and watched, learning much from his captives, until one day he was able to communicate with an ape to break his binds and secure his escape.
Sorry, do we start with the 2000 GP or are we supposed to buy equipment with it?
Either or. There will be an opportunity to buy stuff at the start in Yartar
Character Name: Lilith
Race: Half-Elf
Class: Life Cleric
Backstory: In Notes
Magical Item: I know it isn't an attunement item but would Boots of Elvenkind be okay? We can make it so that they require attunement. If not then I'll take the Cloak of Elvenkind instead.
Character sheet link: https://www.dndbeyond.com/profile/potatocrown/characters/9763798
Just to let you know, I'm a very active player, usually being able to respond immediately unless, of course, I'm sleeping or eating with family.
https://ddb.ac/characters/9776411/dBUcPc
Name: Salahdin
Race: Gold Dragon Born
Class: Barbarian
Ability scores: 13 15 17 13 15 17
Magical Item: Greataxe +1
Strength is how Salahdin was raised - the strong survive and help to increase the chance of survival for the tribe. For the longest time Salahdin was focused on this sole fact thinking his tribe was the strongest until they were wiped out by a rival tribe. Lucky, or unlucky, for him he was presumed dead when actually he was knocked unconscious. With nothing left he just wanders looking for the next strongest opponent to help build himself up as he pushes back the memories of his failure to defend his tribe.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
ddb.ac/characters/5092140/EkvDEn
Kelvin Rabbitfoot, Halfling Diviner (Wizard)
Kelvin is not what you'd call "honest" or "humble". Not that he's malicious, it's just that he has a habit of finding ways to make money that involve stretching the truth. Despite this, he always seems to have an unlimited supply of good luck following him around.
Years ago, Kelvin had a bad reputation as a petty con artist. It all changed when he met Mortimer the Mad. After a failed attempt to steal a massive gemstone that was "kept getting left behind" and "was begging to be reacued by more responsible hands", Kelvin was conscripted as the rambling mage's assistant. As it turns out, the little charlatan actually had a knack for the arcane and excelled at reading portents and omens. In short time, Kelvin accepted his role as liaison for his crazed mentor in the more urban areas and took copious notes whenever he could. One thing he learned very quickly: Even if it seems odd to the common folk, it doesn't matter if it's right in the end.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Thanks for all the submissions! I'll definitely have to leave out people I'd love to include. :(
I'll be finalizing the campaign idea and group tonight (and sending out a campaign link)
One more to consider, if you're willing...
Ugunootu, Human Druid of the Land (swamp)
Ability scores: 13 13 10 11 15 17
Magic item: Staff of the Python
Ugunootu lived in a small village on outskirts of a vast swamp. Marauding lizardfolk continued to plunder the village and took many villagers as slaves. As Ugunootu grew up, he learned how to listen to the animals to foretell their coming and craft natural traps and poisons to the ire of his foes. An evil druid lizardman recognized the talent in the young boy and captured his and brought him back to swamps. The village was razed and its inhabitants fled, not knowing some of the villagers still lived among the lizardfolk. Ugunootu waited and watched, learning much from his captives, until one day he was able to communicate with an ape to break his binds and secure his escape.
Link to character, will finalize if accepted- https://ddb.ac/characters/9793358/xSvARK
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Was the group finalized?
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
It was. Thank you everyone for your interest