"I could carry Gentoa and Nev to the Monastery as fast as possible, so that at least they could be safe. Afterwards I could either come back or wait for everyone else at the Monastery?"
Dog's eyes haven't left the direction of the approaching glow to see any kind of additional detail he can make out. With the fates of Nev and Gentoa placed on the swift hooves of Keyrie's elk, he volunteers to play rearguard, facing the incoming entity, still heading toward the direction of the monastery.
This post has potentially manipulated dice roll results.
As Keyrie sprints away to the south, her fellow protectors continue marching through across the flat ground, waiting for a better look at the creature. At about 500 feet, it becomes clear that the galloping creature is a nightmare.
At 500 feet: 2
The creature on a path slightly to the party's east, as if it has not noticed them yet.
Dog crouches down and motions for others to do the same as they creep away, staying between the nightmare and the child. If it seems like it is heading away from them without noticing, he'll continue. If it seems inevitable that it will see us, he will catch Tock's eye and point to the crossbow with his longbow and attempt a meaningful look
This post has potentially manipulated dice roll results.
Dog looks around for anything coming up behind the nightmare (perception +2) and is already firing with longbow:
attack 1 at 260 feet (disadvantage): 6 damage 5
attack 2 at 140 feet (within range): 6 damage 9
attack 3 at 20 feet (within range): 23 damage 4
And then preps his shield and longsword to attack when it gets to melee range and initiative's rolled. (He was going to use the net when it got close but realized a creature that is always on fire is probably not scared of a flammable net).
Would it be possible Tock is within five feet of Dog? If so can Dog impose disadvantage on the nightmare's attack with his reaction? (I know it is a horse...)
"I could carry Gentoa and Nev to the Monastery as fast as possible, so that at least they could be safe. Afterwards I could either come back or wait for everyone else at the Monastery?"
(I estimate about
20100 rounds to do that.)Dog's eyes haven't left the direction of the approaching glow to see any kind of additional detail he can make out. With the fates of Nev and Gentoa placed on the swift hooves of Keyrie's elk, he volunteers to play rearguard, facing the incoming entity, still heading toward the direction of the monastery.
As Keyrie sprints away to the south, her fellow protectors continue marching through across the flat ground, waiting for a better look at the creature. At about 500 feet, it becomes clear that the galloping creature is a nightmare.
At 500 feet: 2
The creature on a path slightly to the party's east, as if it has not noticed them yet.
Dog crouches down and motions for others to do the same as they creep away, staying between the nightmare and the child. If it seems like it is heading away from them without noticing, he'll continue. If it seems inevitable that it will see us, he will catch Tock's eye and point to the crossbow with his longbow and attempt a meaningful look
Everyone crouches as low as they can, though in the case of Dog and Tyrol, this doesn't do much since the grass isn't that tall here.
At 380 feet: 1
The nightmare keeps driving south but not directly at the group, still heading slightly eastward on a path to run past them.
At 260 feet: 13
The nightmare finally notices some movement or silhouettes against the stars and alters its course directly for the party.
It is 260 feet away, so will take 3 rounds to get to anyone.
I'll roll initiative on the third round, until then, everyone may attack freely with ranged weapons.
Dog looks around for anything coming up behind the nightmare (perception +2) and is already firing with longbow:
attack 1 at 260 feet (disadvantage): 6 damage 5
attack 2 at 140 feet (within range): 6 damage 9
attack 3 at 20 feet (within range): 23 damage 4
And then preps his shield and longsword to attack when it gets to melee range and initiative's rolled. (He was going to use the net when it got close but realized a creature that is always on fire is probably not scared of a flammable net).
For that crit, not sure if you have us double existing dice or roll again, so if you need another roll, here you go: 1
Feytok will wait until the others attack to produce a flame and throw it. Attack: 11 Damage: 6
Doggear's first arrow falls short, but his second is right on target, causing the nightmare to to whinny in a way that is almost a scream.
Feytok's flame bursts ontot he grass, but doesn't cause a wider fire to start.
Tyrol casts Shield of Faith on Doggear and then fires his hand crossbow twice.
Hand crossbow Attack (disadvantaged due to range): 17 Damage: 6
Hand crossbow Attack: 6 Damage: 8
Amazingly, Tyrol's first bolt strikes true but his second is wide of the mark.
(Tock may attack three times, at a distance of 260, 140, and 20 feet.)
Tock shoots as well, 2 with disadvantage, 1 regular:
Attack: 22 Damage: 8
Attack: 22 Damage: 8
Attack: 20 Damage: 7
(oh wow..)
He will back off a bit and hide behind one of the larger folk.
Initiative for Round 3 and on:
The nightmare, already wounded, charges at (1)
Hoof Attack: 7 Damage: 25
The nightmare, enraged at three arrows into its side, tramples over Tock, leaving him unconscious on the ground, battered and burned.
(Everyone may go in any order.)
Seeing his comrade fall Feytok rushes and swings recklessly. Attack: 7 Damage: 7
Would it be possible Tock is within five feet of Dog? If so can Dog impose disadvantage on the nightmare's attack with his reaction? (I know it is a horse...)
Yes and yes
18
Still a hit.
Tyrol fires his hand crossbow at the nightmare.
Attack: 18 Damage: 8
Dog swings his longsword at the nightmare, enraged that it so easily trampled his friend:
Attack: 22 Damage: 9
Action surge to hit again with longsword:
Attack: 6 Damage: 4
Dog's first strike leaves a gash across the nightmare's neck. It rears up and strikes back at (2) Dog.
Hoof Attack: 16 Damage: 20
(Everyone go again!)