This post has potentially manipulated dice roll results.
Kruk drops his shortbow and draws his short sword and whip and slashes at the wretch (A4), followed by a crack of his whip.
Short sword Attack: 11 Damage: 3
Bonus action - Whip Attack: 19 Damage: 4
Both hits land and the wretch writhes in pain as it collapses to the ground, twitching some before falling completely still.
Inside the tent, the unicorn stands up, shaking off the sawdust and turning to face one of the hell hounds (H2). It attacks with a spell (dispel evil and good) in an attempt to banish the hound back to its home plane.
Horn attack: 10, H2 CHA save 6
The hell hound roars as it is banished from the plane, ribbons of white magical energy ensnaring it completely and casting it sideways such that it instantly disappears.
This post has potentially manipulated dice roll results.
Dog takes a deep breath and wonders if he should channel some of FeyTok's rage, frustrat12ed at his misses and trying to push away the horror and grief of seeing his companions slaughtered by fiends.
Longsword attack on A2 15 damage 4 (same deal with reaction)
If he can hear the hell hounds' arrival he is going to scan the horizon again, worried there are more coming (Perception 4
This post has potentially manipulated dice roll results.
Tyrol pulls a screwdriver from his apron pocket, points it out the door after the battered fiend and lets a bolt of fire loose in its direction. "And stay out," he snorts as the flames race toward their target.
If that finishes off the manes, he heads in the direction of the main tent to see what the commotion there is.
Tyrol channels a blast of fire directly into the face of the manes and it puffs into wisps of black smoke. Brushing the collapsing tent out of his horns, he rushes into the performance tent (H22) to find a unicorn stomping its hooves as some kind of creature blinks out of existence too quickly for Tyrol to identify. Behind the unicorn is a demonic hell hound snorting fire.
Tock, relieved at not being chased any more lines up a shot of short bow against the remaining hell hound as it looks way more dangerous than the unicorn.
Attack: 24 Damage: 8 (added sneak attack to it)
He then backs off towards Kruk and asks, "You OK there mate?"
This post has potentially manipulated dice roll results.
Q'wai's short sword runs through the wretch's side and it gasps before falling to the ground.
Inside the tent, Tock's arrow strikes the hell hound. It glances at Tock and snorts flame through its nostrils, then turns back to the unicorn. In a rage, it breathes a cone of fire at the wondrous beast, imparting 22 damage (halved on a successful DEX save).
Unicorn DEX roll (DC 12): 14
The unicorn takes the full brunt of the fiery blast. The sawdust and wooden stage wall ignites around the unicorn and quickly begins to spread.
Meanwhile, the final wretch snaps at Doggear, determined to fight to its last unholy breath.
Bite Attack: 4 Damage: 3
(All characters may take their round four actions next in any order)
This post has potentially manipulated dice roll results.
Q'wai watches the fiend collapse to the ground; he then looks at what's transpiring behind him. Confident that Dog and FeyTok do not need his help, the monk hurries toward Crowley and does what he can to help the wounded man. (Medicine: 8)
Feytok's strike finishes off the wretch, leaving the last of the attacking fiends in a heap on the ground.
To the east, Q'wai desperately applies pressure to Crowley's wounds. It is difficult to say for sure, but the bleeding appears to be under control. Q'wai sits back in the grass, covered in his boss' blood and sighs in relief.
This post has potentially manipulated dice roll results.
Dog barely noticed that FeyTok had finished off the wretch but stopped himself from committing to his own swing and instead spins and uses his full movement to get to Bazza at H2 and attempts to mend his wounds the best he can. Medicine: 3
As he runs to Bazza, he looks around for any other threats (Perception 22) and asks Keyrie, through the dissipating cloud of the felled manes, "Are you all right? What's happening inside the tent?"
Dog rushes over to Bazza but cannot seem to stop blood from pumping through the half-orc's wound. Scanning the surrounding area, he can see some figures clearly engaged in battle a mile or so away to the northeast but the area surrounding the camp appears to be free of any immediate threats.
This post has potentially manipulated dice roll results.
FeyTok will go over to Dog and look for something to use as a bandage and apply pressure to the wound. Hopefully someone with healing abilities is still around. Medicine 13
This post has potentially manipulated dice roll results.
Keyrie runs over to Bazza, Feytokand Dog, "I'm mostly fine, that creature got one swipe as me before I could finish it off. Something broke through the other side of the tent but I haven't been able to check it out just yet." Seeing the blood continue to poor from Bazza, Keyrie casts Cure Wounds.
Cure Wounds: 9
"Come on Bazza you can't let these creatures get the best of you."
This post has potentially manipulated dice roll results.
Seeing that Bazza's in the care of more professional medical practitioners, Dog grabs his weapons and starts to head for the other side of the tent, where Keyrie indicated there may still be danger (whenever his turn starts/combat rounds progress). Stealth 4
The chaos of the battle has left Q'waiuncertain about where each of his fellow workers might be, and which of them might be in danger. So, after tending to Crowley, the monk dashes toward the wagons; if all is seemingly well outside, then Q'wai enters the backstage tent area.
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Kruk drops his shortbow and draws his short sword and whip and slashes at the wretch (A4), followed by a crack of his whip.
Short sword Attack: 11 Damage: 3
Bonus action - Whip Attack: 19 Damage: 4
Both hits land and the wretch writhes in pain as it collapses to the ground, twitching some before falling completely still.
Inside the tent, the unicorn stands up, shaking off the sawdust and turning to face one of the hell hounds (H2). It attacks with a spell (dispel evil and good) in an attempt to banish the hound back to its home plane.
Horn attack: 10, H2 CHA save 6
The hell hound roars as it is banished from the plane, ribbons of white magical energy ensnaring it completely and casting it sideways such that it instantly disappears.
"Wrong circus to mess with. DRIVE THEM BACK!"
Dog takes a deep breath and wonders if he should channel some of FeyTok's rage, frustrat12ed at his misses and trying to push away the horror and grief of seeing his companions slaughtered by fiends.
Longsword attack on A2 15 damage 4 (same deal with reaction)
If he can hear the hell hounds' arrival he is going to scan the horizon again, worried there are more coming (Perception 4
Tyrol pulls a screwdriver from his apron pocket, points it out the door after the battered fiend and lets a bolt of fire loose in its direction. "And stay out," he snorts as the flames race toward their target.
If that finishes off the manes, he heads in the direction of the main tent to see what the commotion there is.
Fire bolt vs Manes 6: Attack 13 Damage 3 fire
Tyrol channels a blast of fire directly into the face of the manes and it puffs into wisps of black smoke. Brushing the collapsing tent out of his horns, he rushes into the performance tent (H22) to find a unicorn stomping its hooves as some kind of creature blinks out of existence too quickly for Tyrol to identify. Behind the unicorn is a demonic hell hound snorting fire.
(Q'wai and Tock are up next in any order)
Tock, relieved at not being chased any more lines up a shot of short bow against the remaining hell hound as it looks way more dangerous than the unicorn.
Attack: 24 Damage: 8 (added sneak attack to it)
He then backs off towards Kruk and asks, "You OK there mate?"
Q'wai knows he was fortunate to be wounded so lightly by the wretch's attack. He looks for another opening and thrusts his sword at the fiend...
...which he immediately follows with martial arts strike to the creature's head.
Q'wai's short sword runs through the wretch's side and it gasps before falling to the ground.
Inside the tent, Tock's arrow strikes the hell hound. It glances at Tock and snorts flame through its nostrils, then turns back to the unicorn. In a rage, it breathes a cone of fire at the wondrous beast, imparting 22 damage (halved on a successful DEX save).
Unicorn DEX roll (DC 12): 14
The unicorn takes the full brunt of the fiery blast. The sawdust and wooden stage wall ignites around the unicorn and quickly begins to spread.
Meanwhile, the final wretch snaps at Doggear, determined to fight to its last unholy breath.
Bite Attack: 4 Damage: 3
(All characters may take their round four actions next in any order)
Q'wai watches the fiend collapse to the ground; he then looks at what's transpiring behind him. Confident that Dog and FeyTok do not need his help, the monk hurries toward Crowley and does what he can to help the wounded man. (Medicine: 8)
FeyTok attacks A2 with his greataxe. Attack: 21 Damage: 9
Dog, really hoping his last attack actually hit the wretch, swings again in an attempt to finish it off:
Longsword attack 12 damage 9
Feytok's strike finishes off the wretch, leaving the last of the attacking fiends in a heap on the ground.
To the east, Q'wai desperately applies pressure to Crowley's wounds. It is difficult to say for sure, but the bleeding appears to be under control. Q'wai sits back in the grass, covered in his boss' blood and sighs in relief.
Dog barely noticed that FeyTok had finished off the wretch but stopped himself from committing to his own swing and instead spins and uses his full movement to get to Bazza at H2 and attempts to mend his wounds the best he can. Medicine: 3
As he runs to Bazza, he looks around for any other threats (Perception 22) and asks Keyrie, through the dissipating cloud of the felled manes, "Are you all right? What's happening inside the tent?"
Dog rushes over to Bazza but cannot seem to stop blood from pumping through the half-orc's wound. Scanning the surrounding area, he can see some figures clearly engaged in battle a mile or so away to the northeast but the area surrounding the camp appears to be free of any immediate threats.
"Could use a little help here - Bazza's bleeding out!" Dog yells to anyone who can hear.
FeyTok will go over to Dog and look for something to use as a bandage and apply pressure to the wound. Hopefully someone with healing abilities is still around. Medicine 13
Keyrie runs over to Bazza, Feytok and Dog, "I'm mostly fine, that creature got one swipe as me before I could finish it off. Something broke through the other side of the tent but I haven't been able to check it out just yet." Seeing the blood continue to poor from Bazza, Keyrie casts Cure Wounds.
Cure Wounds: 9
"Come on Bazza you can't let these creatures get the best of you."
Seeing that Bazza's in the care of more professional medical practitioners, Dog grabs his weapons and starts to head for the other side of the tent, where Keyrie indicated there may still be danger (whenever his turn starts/combat rounds progress). Stealth 4
"I'm coming too" FeyTok follows Dog looking for the fight
The chaos of the battle has left Q'wai uncertain about where each of his fellow workers might be, and which of them might be in danger. So, after tending to Crowley, the monk dashes toward the wagons; if all is seemingly well outside, then Q'wai enters the backstage tent area.