"If what you said is true, we should make haste on returning back the lighthouse operational. Understanding the contents of that book should be our priority. Securing other written works that can further supplement our knowledge of the lighthouse would also be marvelous."
Ashissa subtly urges the librarian to let her read the book and to focus their efforts on the previous hole which Tunist dug.
"As for cleaning the crystal I think the awkward aarakocra earlier, Oritari was it? Would be our best candidate."
Hadar feels his blood go cold and has a creepy feeling of unease as the acrid tasting spit slides into his mouth. It burns his lips and tongue instantly with an almost cytotoxic effect.
The old man's eyes have become vacant and cloudy again, and he continues the gnashing, frothing and seizing.
With a shrug Leann reaches in and grabs the figurine.
Deciding to continue her direct approach at exploring the crate, Leann reaches in and wraps her palm around the small statuette. The large glowing stone feels warm and moist as her wrist draws near to it, but there is no adverse reaction. Reaching past the block of stalagmite, she grabs the figurine.
As she retrieves the strange creature-shaped artifact, she can feel what her heightened senses had already picked up - this item verily drips arcane energy. It is cool like a placid lake in the fall months of the planet before everything became a barren wasteland. The energy it exudes is slightly nauseating, like a burden to be carried in exchange for great power. This item does not sit well with her inner moral compass somehow. It just seems... wrong... evil even.
The figurine also seems to be pulsing and completely stuck to her palm, almost like an octopus' suction cup - she cannot set it down. Very slowly, she sees webbing begin to appear on her hand, and she can see that these magical webs are the reason the item cannot be dropped. It seems to be warming to the touch as she holds it, beginning to buzz as if it is awakening.
Roll a Constitution Saving Throw - Magical so you have advantage on the Roll and your +1 Saving Bonus
"If what you said is true, we should make haste on returning back the lighthouse operational. Understanding the contents of that book should be our priority. Securing other written works that can further supplement our knowledge of the lighthouse would also be marvelous."
Ashissa subtly urges the librarian to let her read the book and to focus their efforts on the previous hole which Tunist dug.
"As for cleaning the crystal I think the awkward aarakocra earlier, Oritari was it? Would be our best candidate."
OOC: Ashissa's still exhausted so I rolled with disadvantage.
Kat gives Ashissa an odd look -"You look a bit pale. Is everything alright?"
"Yes, I'm going to head over there now and see if I can get into the door of the Lighthouse. It has some sort of magical barrier though. I know Erin had some sort of key that he used in the opening process. I never saw an object though, it seemed that he pressed his palm into the door, but I never saw it . Could it be that his own hand was the key?"
"It seems that the Bird creature has wandered off."she looks around, trying to spot it.
Turning South to the tower, she takes a few steps and Tunist falls into stride with her. She glances back over her shoulder -"Are you a professional cleaner of some sort? I noticed you carry a broom." she stifles a small laugh. "Perhaps the Bird could lift you up and you could sweep the crystal off."
Kat heads off, stopping at the base of the Lighthouse to examine the door on the South side of the structure.
To the West side of the tower, it looks like the villagers have now gained access to the Wellhouse and all headed in. It sounds like there may be an issue from the raised voices. Villagers seem to be throwing wet bucket loads of sand out of the door.
We had a long rest over night in the Hall, so you're not exhausted unless you really want to be. ;-)
Leann can feel her energy being sapped. It feels vampiric, like her life is being taken through her palm and into the artifact.
A inky void begins rapidly spreading around the statue, covering her hand, then arm, expanding in a dark orb, covering her until her face is drowned within it, dropping her into complete blackness.
Leann has taken 15 Damage - Necrotic - I've marked it on your sheet.
Also, she is experiencing temporary lack of sight due to Darkness - Darkvision cannot pierce this spell. Condition also added to your sheet.
Her hand feels like something is writhing in it, like a spider is wiggling free and dropping away in the darkness at her feet. She hears a scittering sound in the dirt. It sounds larger than she would expect from the feeling in her hand...
A raspy voice utters from nearby, a laughing, yet tired tone to it - "The foolish and unwary find waiting death, my love."
She casts bless. Is Hadar close enough to be affected by it?
(OOC:
If the blindness is caused by Darkness, the spell, then the glowing stone in the crate would illuminate it. The glow from that is not a spell of 2nd-level or lower, it is a magical effect, so not effected by Darkness. Nor is it a mundane light source, so, again, not affected by Darkness. Unless something else is going on of course.
"Oh shit," was Hadar's final thought before the venom took him over, body and soul.
Yes, why not embrace his heritage? The Drow had always said he'd be stronger, more powerful if he did, and now he could feel it coursing through his veins. His purpose, his destiny.
Hadar breathes in deep and exhales for what seems like the very first time. He was free from the worry, the anxiety, the human in him. The filthy ****s, polluting pure bloodlines with their weakness. Clarity at last.
Feeling reborn, he looked down on this ragged and foul piece of human shit and knew he had to go. He'd served his purpose and brought him his freedom, but now he was useless and a burden. We would all be better without his stinking weight.
Hadar shifts his body to block anyone at the well from noticing him make the rope tighter, using a length as a gag. Then, with his dominate hand and the wall for leverage, he begins to slowly and methodically apply pressure on throat of dear, retched Mori. Merely cutting off his air wasn't going to be enough. Hadar wanted that physical, audible recognition of a neck snap. Only then would the satisfaction of cleansing well done.
He remained relaxed, knowing his true path was in front of him. So what if they did notice, the bastard bit him and he couldn't help himself. Reactions happen and he was so weak already.
She casts bless. Is Hadar close enough to be affected by it?
(OOC:
If the blindness is caused by Darkness, the spell, then the glowing stone in the crate would illuminate it. The glow from that is not a spell of 2nd-level or lower, it is a magical effect, so not effected by Darkness. Nor is it a mundane light source, so, again, not affected by Darkness. Unless something else is going on of course.
(OOC Hadar should be within 30 feet, yes. As we discussed via PM, the light produced by the stone is phosphorescent, so it doesn't count as magic light.)
As Leann casts her spell upon herself and Hadar, she can hear the creature shift towards the door, possibly weighing its options.
It seems disoriented, and can't see Leann any better than she can see it. Casting a glance towards the door, it slinks back behind one of the larger crates which is half cloaked by the Darkness spell, pulling its legs in to hide its shadowy bulk. It disappears from view within the sphere of darkness, mere feet from Leann, but unsure of her location.
(OOC we'll consider that a pre-battle action, so now please roll for initiative)
"Oh shit," was Hadar's final thought before the venom took him over, body and soul.
Yes, why not embrace his heritage? The Drow had always said he'd be stronger, more powerful if he did, and now he could feel it coursing through his veins. His purpose, his destiny.
Hadar breathes in deep and exhales for what seems like the very first time. He was free from the worry, the anxiety, the human in him. The filthy ****s, polluting pure bloodlines with their weakness. Clarity at last.
Feeling reborn, he looked down on this ragged and foul piece of human shit and knew he had to go. He'd served his purpose and brought him his freedom, but now he was useless and a burden. We would all be better without his stinking weight.
Hadar shifts his body to block anyone at the well from noticing him make the rope tighter, using a length as a gag. Then, with his dominate hand and the wall for leverage, he begins to slowly and methodically apply pressure on throat of dear, retched Mori. Merely cutting off his air wasn't going to be enough. Hadar wanted that physical, audible recognition of a neck snap. Only then would the satisfaction of cleansing well done.
He remained relaxed, knowing his true path was in front of him. So what if they did notice, the bastard bit him and he couldn't help himself. Reactions happen and he was so weak already.
The old man attempts to claw the rope, his finger nails coming away from their anchors as he vainly rips at his bonds. He weezes and gurgles, desperate for a breath, blood foaming on his lips. His foggy eyes clear once more as he looks up at Hadar, the cold intelligence returning.
He smiles weakly and wraps his hands around Hadar's bulging forearm, scraping bloody lines into the orc's flesh. A moment later, he is gone, his neck loudly snapping like a thick branch in a quiet wood. His bowels evacuate copiously, spreading foul liquid all around Hadar's feet as he holds the dead man's noose. No one seems to notice the spectacle...
Hadar can sense a commotion happening nearby as he ends Mordecai, something isn't quite right in the corner of his vision.
Regardless of Hadar's decision to enter the battle or not, he is too close to not be pulled into initiative. Please roll away.
After Kat the Librarian and Tunist arrived at the tower's south, Ashissa quickly recovers the small wooden box and silver comb with the help of Baku.
She then dedicates her time reading the book holding the tower's secrets while ordering Baku to examine the commotion happening at the tower's western side from the skies.
Rollback Post to RevisionRollBack
Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
After Kat the Librarian and Tunist arrived at the tower's south, Ashissa quickly recovers the small wooden box and silver comb with the help of Baku.
She then dedicates her time reading the book holding the tower's secrets while ordering Baku to examine the commotion happening at the tower's western side from the skies.
After a few moments, Kat calls over to Ashissa from the base of the tower. "Have you found anything about the key to opening the door?" She is tentatively prodding around the blue aura surrounding the sealed portal. "The blueish field doesn't seem to be destructive" she grins sheepishly, knowing it had been completely idiotic touching it as she had done. "There is a hand print in the center of the portal. I wonder if that is the key..."
Tunist yips and gives her an interesting look, licking his lips. She raises her ears, looking like she has something to say - it's too bad that Kat can't speak to animals...
Ashissa is no stranger to books, it seems, and has been turning up some relevant information. The history of the tower dates back to times before the Demon's curse cracked the suns and raped the planet, and it seems to be a relic of great power. The main function, she reads, revolves around redirecting the light of the Sun, using the crystal as a magical lens.
The information regarding the opening of the door is not extremely specific, in contrast to the plethora of details regarding the Tower's operation. It seems that the magical door may have been created by Erin himself, rather than built with the tower long ago. There is mention of ways to seal the tower, however. The one that stands out the most is regarding the Keeper leaving a piece of their own essence as a catalyst for a sealing spell. Theoretically, that element of mortal energy would keep the magic from being dispelled by standard means.
What would a Lighthouse keeper leave of themselves that they could reconnect with to open the lock?
Tunist gives up as Kat continues to examine the door, and trots towards Ashissa. She wines a bit and tries to make eye contact, nudging the book with her nose as Ashissa reads. There is still a sad look in the hound's eye, but she is obviously up to something.
Meanwhile, Baku scans the area with its keen senses, discerning the disturbance. From its vantage point, there is obviously some sort of problem at the pump house. Eriana and Rob stand outside, in heated discussion, while the other villagers appear to be digging inside, the bright light reflecting off the old tin roofing obscuring their work inside. Baku does notice that the sand being tossed out from the hut has suddenly stopped however.
The inside of the Great Hall is out of view from above, but there are most certainly sounds of a crate cracking open, followed by a slight commotion of moving feet and a low voice. Not much else is obvious from here.
Baku has also noted that Hadar seems to be murdering an old man by the door of the Hall, there is really no question about it. His grimacing face is half-covered with a slimy goo that seems to sizzle slightly. The elder squirms frantically under his strangle-hold before slumping, lifeless.
(OOC - there are commotions in the Wellhouse and the Great Hall right now, to be clear)
Leann can hear a heavy movement as the Spider of a thing drags itself back and bumps into the wall before her. A disorienting sound comes next, like clawed hands gripping the old wood and stone of the structure and moving up the wall. Is the damn thing really climbing the wall?! It sounds as though it may now be on the ceiling and moving towards the door.
The creature has come 5 feet out of the 15 foot sphere of Darkness, and now plants itself in the shadows above the door frame on the inner wall. I surveys what little can be viewed from this hidden spot, the Darkness filling most of the Great Halls central area.
Hadar's view is obstructed by the rise of wall above the door frame, so he can't see the thing from his position.
The sound of a metal ringing can be heard by both Leann and Hadar. It appears someone has quietly drawn a bladed weapon.
The creature holds an attack action on the ceiling.
Hadar had only a moment to savor the exquisite snap before the foul beast had his last words - all over his favorite boots. The moment was thrilling, yet he knew he wanted more. This retch was just the first of many. *sweet sigh of a antici...pation* Now, to get rid of the body.
But...Out of the corner of his eye, something makes him pause. The sound of a blade being drawn, makes him giddy.
Hadar turns his head slowly to the sound, while grabbing the rope surrounding the shitmaker. He'd make a great shield, Hadar thinks, and raised him up with his off-hand. Hadar grabs his longsword with the other. Do these fools think they can take him? The air around Hadar electrifies and a breeze from nowhere plays with his hair.
Cast Zephyr Strike (BA): You move like the wind. Until the spell ends, his movement doesn’t provoke opportunity attacks.
Once before the spell ends, he has advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether he hits or misses,his walking speed increases by 30 feet until the end of that turn. (Duration: Concentration, up to 1 minute)
Dread Ambusher (Special): Add your WIS modifier (+2) to initiative rolls, start of your first turn of each combat, walking speed increases by 10 ft, On an Attack action, make one additional weapon attack that deals an extra 1d8 damage of the weapon’s damage type on hit.
Hadar's Current Speed: 40 feet
Umbral Sight is active for what it's worth.
He finishes turning with a wicked side-grin on his face, but there is no one near him...searching the groups again, he can see no one is paying him any attention. Where did that noise come from? Maybe inside, maybe Leann found something in those crates? Only one way to find out...
Hadar quickly moves back into the Great Hall at his increased speed. Maybe this foul human of a paladin needs to go, too.
This post has potentially manipulated dice roll results.
As Hadar crosses the threshold, he notices that about 10 feet into the Hall, he is faced with an inky blackness his vision cannot pierce. around the edges of the dark cloud, he can pick out details of the rafters and walls, but all else remains in shadow.
From directly above his head, Hadar hears a raspy chuckle. "You look like one who is familiar with the darkness, Stalker. You seem a bit pale for an orc... are you ill?"
A glance up to the ceiling would reveal a massive, black spider like form with a humanoid shape sprouting from where a spider's head would be hanging upside down from the rafters. The creature has the chiseled features and torso of an elf, with obsidian skin and long white hair hanging down towards the floor across its face. All of that information is rather less interesting than the longbow pointed down at Hadar's upturned face, 3 arrows knocked on the bow between 4 of the thing's fingers.
Hadar knows exactly what this Monstrosity is - a Drider: the cursed rejects of Drow society. This does not bode well...
The Drow face smiles as the hand releases its grip on the bowstring, 3 obsidian points of razor ripping towards the Ranger.
Arrow 1 - Attack: 23 Damage: 2
Arrow 2 - Attack: 22 Damage: 2
--- Poison Add - 2 Damage
Arrow 3 - Attack: Keeps Rerolling - It's a miss.
Two of the arrows go wide, burying themselves into the sand near Hadar's feet, the other arrow grazes his arm, taking out a chunk of flesh before meeting the ground. He feels the sting of even more poison enter his veins.
With that, the Drider runs along the rafters and dives into the black Sphere, landing out of view.
Hadar takes 3 Piercing and 2 Poison Damage - Added to Sheet
(OOC - Not sure why the dice roller insists on rerolling my dice when I edit the post.... anyway, only 1 hit either way.
The death of an old man doesn't concern Ashissa but Hadar's actions does. She keeps what she knows at the back of her mind while telepathically ordering Baku to have a closer look on what is happening inside the Great Hall along with finding Erin's corpse.
Meanwhile, Ashissa squats down and tries to communicate with the large dog. She inwardly sighs that this would be an easier task if it was large snake instead. Nevertheless, she makes an enchanting smile before speaking.
"Do you have anything interesting to show for me Tunist?"
With a shrug Leann reaches in and grabs the figurine.
"If what you said is true, we should make haste on returning back the lighthouse operational. Understanding the contents of that book should be our priority. Securing other written works that can further supplement our knowledge of the lighthouse would also be marvelous."
Ashissa subtly urges the librarian to let her read the book and to focus their efforts on the previous hole which Tunist dug.
"As for cleaning the crystal I think the awkward aarakocra earlier, Oritari was it? Would be our best candidate."
Deception: 9
OOC: Ashissa's still exhausted so I rolled with disadvantage.
Hadar feels his blood go cold and has a creepy feeling of unease as the acrid tasting spit slides into his mouth. It burns his lips and tongue instantly with an almost cytotoxic effect.
The old man's eyes have become vacant and cloudy again, and he continues the gnashing, frothing and seizing.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Deciding to continue her direct approach at exploring the crate, Leann reaches in and wraps her palm around the small statuette. The large glowing stone feels warm and moist as her wrist draws near to it, but there is no adverse reaction. Reaching past the block of stalagmite, she grabs the figurine.
As she retrieves the strange creature-shaped artifact, she can feel what her heightened senses had already picked up - this item verily drips arcane energy. It is cool like a placid lake in the fall months of the planet before everything became a barren wasteland. The energy it exudes is slightly nauseating, like a burden to be carried in exchange for great power. This item does not sit well with her inner moral compass somehow. It just seems... wrong... evil even.
The figurine also seems to be pulsing and completely stuck to her palm, almost like an octopus' suction cup - she cannot set it down. Very slowly, she sees webbing begin to appear on her hand, and she can see that these magical webs are the reason the item cannot be dropped. It seems to be warming to the touch as she holds it, beginning to buzz as if it is awakening.
Roll a Constitution Saving Throw - Magical so you have advantage on the Roll and your +1 Saving Bonus
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Kat gives Ashissa an odd look - "You look a bit pale. Is everything alright?"
"Yes, I'm going to head over there now and see if I can get into the door of the Lighthouse. It has some sort of magical barrier though. I know Erin had some sort of key that he used in the opening process. I never saw an object though, it seemed that he pressed his palm into the door, but I never saw it . Could it be that his own hand was the key?"
"It seems that the Bird creature has wandered off." she looks around, trying to spot it.
Turning South to the tower, she takes a few steps and Tunist falls into stride with her. She glances back over her shoulder - "Are you a professional cleaner of some sort? I noticed you carry a broom." she stifles a small laugh. "Perhaps the Bird could lift you up and you could sweep the crystal off."
Kat heads off, stopping at the base of the Lighthouse to examine the door on the South side of the structure.
To the West side of the tower, it looks like the villagers have now gained access to the Wellhouse and all headed in. It sounds like there may be an issue from the raised voices. Villagers seem to be throwing wet bucket loads of sand out of the door.
We had a long rest over night in the Hall, so you're not exhausted unless you really want to be. ;-)
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Con ST: 12
Leann can feel her energy being sapped. It feels vampiric, like her life is being taken through her palm and into the artifact.
A inky void begins rapidly spreading around the statue, covering her hand, then arm, expanding in a dark orb, covering her until her face is drowned within it, dropping her into complete blackness.
Leann has taken 15 Damage - Necrotic - I've marked it on your sheet.
Also, she is experiencing temporary lack of sight due to Darkness - Darkvision cannot pierce this spell. Condition also added to your sheet.
Her hand feels like something is writhing in it, like a spider is wiggling free and dropping away in the darkness at her feet. She hears a scittering sound in the dirt. It sounds larger than she would expect from the feeling in her hand...
A raspy voice utters from nearby, a laughing, yet tired tone to it - "The foolish and unwary find waiting death, my love."
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
She casts bless. Is Hadar close enough to be affected by it?
(OOC:
If the blindness is caused by Darkness, the spell, then the glowing stone in the crate would illuminate it. The glow from that is not a spell of 2nd-level or lower, it is a magical effect, so not effected by Darkness. Nor is it a mundane light source, so, again, not affected by Darkness. Unless something else is going on of course.
)
"Oh shit," was Hadar's final thought before the venom took him over, body and soul.
Yes, why not embrace his heritage? The Drow had always said he'd be stronger, more powerful if he did, and now he could feel it coursing through his veins. His purpose, his destiny.
Hadar breathes in deep and exhales for what seems like the very first time. He was free from the worry, the anxiety, the human in him. The filthy ****s, polluting pure bloodlines with their weakness. Clarity at last.
Feeling reborn, he looked down on this ragged and foul piece of human shit and knew he had to go. He'd served his purpose and brought him his freedom, but now he was useless and a burden. We would all be better without his stinking weight.
Hadar shifts his body to block anyone at the well from noticing him make the rope tighter, using a length as a gag. Then, with his dominate hand and the wall for leverage, he begins to slowly and methodically apply pressure on throat of dear, retched Mori. Merely cutting off his air wasn't going to be enough. Hadar wanted that physical, audible recognition of a neck snap. Only then would the satisfaction of cleansing well done.
He remained relaxed, knowing his true path was in front of him. So what if they did notice, the bastard bit him and he couldn't help himself. Reactions happen and he was so weak already.
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
(OOC Hadar should be within 30 feet, yes. As we discussed via PM, the light produced by the stone is phosphorescent, so it doesn't count as magic light.)
As Leann casts her spell upon herself and Hadar, she can hear the creature shift towards the door, possibly weighing its options.
It seems disoriented, and can't see Leann any better than she can see it. Casting a glance towards the door, it slinks back behind one of the larger crates which is half cloaked by the Darkness spell, pulling its legs in to hide its shadowy bulk. It disappears from view within the sphere of darkness, mere feet from Leann, but unsure of her location.
(OOC we'll consider that a pre-battle action, so now please roll for initiative)
Half Man / Spider creature Initiative - 20
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
The old man attempts to claw the rope, his finger nails coming away from their anchors as he vainly rips at his bonds. He weezes and gurgles, desperate for a breath, blood foaming on his lips. His foggy eyes clear once more as he looks up at Hadar, the cold intelligence returning.
He smiles weakly and wraps his hands around Hadar's bulging forearm, scraping bloody lines into the orc's flesh. A moment later, he is gone, his neck loudly snapping like a thick branch in a quiet wood. His bowels evacuate copiously, spreading foul liquid all around Hadar's feet as he holds the dead man's noose. No one seems to notice the spectacle...
Hadar can sense a commotion happening nearby as he ends Mordecai, something isn't quite right in the corner of his vision.
Regardless of Hadar's decision to enter the battle or not, he is too close to not be pulled into initiative. Please roll away.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
After Kat the Librarian and Tunist arrived at the tower's south, Ashissa quickly recovers the small wooden box and silver comb with the help of Baku.
She then dedicates her time reading the book holding the tower's secrets while ordering Baku to examine the commotion happening at the tower's western side from the skies.
Initiative: 20
Hadar is pleased with himself, yet thoroughly disgusted.
(Ooc: Which apparently throws him off his game. Ha!)
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
After a few moments, Kat calls over to Ashissa from the base of the tower. "Have you found anything about the key to opening the door?" She is tentatively prodding around the blue aura surrounding the sealed portal. "The blueish field doesn't seem to be destructive" she grins sheepishly, knowing it had been completely idiotic touching it as she had done. "There is a hand print in the center of the portal. I wonder if that is the key..."
Tunist yips and gives her an interesting look, licking his lips. She raises her ears, looking like she has something to say - it's too bad that Kat can't speak to animals...
Ashissa is no stranger to books, it seems, and has been turning up some relevant information. The history of the tower dates back to times before the Demon's curse cracked the suns and raped the planet, and it seems to be a relic of great power. The main function, she reads, revolves around redirecting the light of the Sun, using the crystal as a magical lens.
The information regarding the opening of the door is not extremely specific, in contrast to the plethora of details regarding the Tower's operation. It seems that the magical door may have been created by Erin himself, rather than built with the tower long ago. There is mention of ways to seal the tower, however. The one that stands out the most is regarding the Keeper leaving a piece of their own essence as a catalyst for a sealing spell. Theoretically, that element of mortal energy would keep the magic from being dispelled by standard means.
What would a Lighthouse keeper leave of themselves that they could reconnect with to open the lock?
Tunist gives up as Kat continues to examine the door, and trots towards Ashissa. She wines a bit and tries to make eye contact, nudging the book with her nose as Ashissa reads. There is still a sad look in the hound's eye, but she is obviously up to something.
Meanwhile, Baku scans the area with its keen senses, discerning the disturbance. From its vantage point, there is obviously some sort of problem at the pump house. Eriana and Rob stand outside, in heated discussion, while the other villagers appear to be digging inside, the bright light reflecting off the old tin roofing obscuring their work inside. Baku does notice that the sand being tossed out from the hut has suddenly stopped however.
The inside of the Great Hall is out of view from above, but there are most certainly sounds of a crate cracking open, followed by a slight commotion of moving feet and a low voice. Not much else is obvious from here.
Baku has also noted that Hadar seems to be murdering an old man by the door of the Hall, there is really no question about it. His grimacing face is half-covered with a slimy goo that seems to sizzle slightly. The elder squirms frantically under his strangle-hold before slumping, lifeless.
(OOC - there are commotions in the Wellhouse and the Great Hall right now, to be clear)
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Order -
1 Creature
2 Hadar
3 Leann
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Leann can hear a heavy movement as the Spider of a thing drags itself back and bumps into the wall before her. A disorienting sound comes next, like clawed hands gripping the old wood and stone of the structure and moving up the wall. Is the damn thing really climbing the wall?! It sounds as though it may now be on the ceiling and moving towards the door.
The creature has come 5 feet out of the 15 foot sphere of Darkness, and now plants itself in the shadows above the door frame on the inner wall. I surveys what little can be viewed from this hidden spot, the Darkness filling most of the Great Halls central area.
Hadar's view is obstructed by the rise of wall above the door frame, so he can't see the thing from his position.
The sound of a metal ringing can be heard by both Leann and Hadar. It appears someone has quietly drawn a bladed weapon.
The creature holds an attack action on the ceiling.
Do your thang, Hadar.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Hadar had only a moment to savor the exquisite snap before the foul beast had his last words - all over his favorite boots. The moment was thrilling, yet he knew he wanted more. This retch was just the first of many. *sweet sigh of a antici...pation* Now, to get rid of the body.
But...Out of the corner of his eye, something makes him pause. The sound of a blade being drawn, makes him giddy.
Hadar turns his head slowly to the sound, while grabbing the rope surrounding the shitmaker. He'd make a great shield, Hadar thinks, and raised him up with his off-hand. Hadar grabs his longsword with the other. Do these fools think they can take him? The air around Hadar electrifies and a breeze from nowhere plays with his hair.
Add your WIS modifier (+2) to initiative rolls, start of your first turn of each combat, walking speed increases by 10 ft, On an Attack action, make one additional weapon attack that deals an extra 1d8 damage of the weapon’s damage type on hit.
Hadar quickly moves back into the Great Hall at his increased speed. Maybe this foul human of a paladin needs to go, too.
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
As Hadar crosses the threshold, he notices that about 10 feet into the Hall, he is faced with an inky blackness his vision cannot pierce. around the edges of the dark cloud, he can pick out details of the rafters and walls, but all else remains in shadow.
From directly above his head, Hadar hears a raspy chuckle. "You look like one who is familiar with the darkness, Stalker. You seem a bit pale for an orc... are you ill?"
A glance up to the ceiling would reveal a massive, black spider like form with a humanoid shape sprouting from where a spider's head would be hanging upside down from the rafters. The creature has the chiseled features and torso of an elf, with obsidian skin and long white hair hanging down towards the floor across its face. All of that information is rather less interesting than the longbow pointed down at Hadar's upturned face, 3 arrows knocked on the bow between 4 of the thing's fingers.
Hadar knows exactly what this Monstrosity is - a Drider: the cursed rejects of Drow society. This does not bode well...
The Drow face smiles as the hand releases its grip on the bowstring, 3 obsidian points of razor ripping towards the Ranger.
Arrow 1 - Attack: 23 Damage: 2
Arrow 2 - Attack: 22 Damage: 2
--- Poison Add - 2 Damage
Arrow 3 - Attack: Keeps Rerolling - It's a miss.
Two of the arrows go wide, burying themselves into the sand near Hadar's feet, the other arrow grazes his arm, taking out a chunk of flesh before meeting the ground. He feels the sting of even more poison enter his veins.
With that, the Drider runs along the rafters and dives into the black Sphere, landing out of view.
Hadar takes 3 Piercing and 2 Poison Damage - Added to Sheet
(OOC - Not sure why the dice roller insists on rerolling my dice when I edit the post.... anyway, only 1 hit either way.
(Your turn, Leann)
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
The death of an old man doesn't concern Ashissa but Hadar's actions does. She keeps what she knows at the back of her mind while telepathically ordering Baku to have a closer look on what is happening inside the Great Hall along with finding Erin's corpse.
Meanwhile, Ashissa squats down and tries to communicate with the large dog. She inwardly sighs that this would be an easier task if it was large snake instead. Nevertheless, she makes an enchanting smile before speaking.
"Do you have anything interesting to show for me Tunist?"