This post has potentially manipulated dice roll results.
Rober maintains a careful watch on the house and the surrounding environs and listens with equal care. He wastes no effort on what is behind, trusting to his familiar to watch that area and warn him of danger.
Perception: 9
”Those of you who have been here before, where do you suggest we go?”
Before Orgen left the tower he inscribed a symbol on his shield. At the house, he has it pulled out along with his battle hammer which he wields in his one hand. "Alright lads follow me," he says taking point walking them back to the back entrance and to the secret entrance in the basement to where the bandits sleeping quarters were. "Down that way, we confronted the smugglers. there were several luxury goods that good be a nice profit for our adventure. This way leads to some side rooms with not much else in them. And this...," He points at the door that was obviously marked with warning signs. "Is a child of trouble I didn't want to stick my head into," he says with a cautionary voice.
(I inscribed the frost giant rune. Also, if there are any other details I left out you feel are important to point out to the party that I have forgotten. That would be extremely helpful.
Rober studied the odd sigil on the door. "What does this mean, Orgen?" he asks curiously? "'A child of trouble' sounds interesting. What exactly is it? And, I agree...we should bring those luxury items back with us when we return."
This torchlit chamber was once a large cellar, but it has since been converted into living quarters. Ten crude beds stand along the south wall, each with a wooden locker at its foot. Each of the lockers is open and empty of anything of value.
A long wooden trestle table ringed by rickety stools dominates the center of the room. Metal cutlery, cups, and dirty plates sit atop the table.
A cookstove is installed near the table, and evidence of recently cooked meals sits in pots atop it. A large ham hangs from a loop of twine near the stove.
A sturdy set of stairs leads to a trapdoor in the ceiling above. There are two wooden doors in the east side of the room.
An opened secret door that would normally be behind some shelves, leads off to the South.
The doors at the east end...
The door to your left appears normal, but the one ahead has a wooden bar across it, held in brackets on the frame and the door itself. The word “DANGER” is scrawled on that door in the Common tongue using chalk.
The left door is unlocked.
Barred Door. Characters who examine the bar can see that it is damaged and bent, as if something has tried to push the door open from the other side.
"I did want to check out the office a bit more..." Belle comments, opening the unbarred door and revealing a small office. She steps inside and starts looking through to see if anything was missed in their previous trip through here.
Looks to Belle, "Yes, an excellent place to start. As a side note, if we plan to open the danger door, we could consider throwing the ham in first. We may have some success in either a distraction or gauging what it is that they keep there." Feanaro moves with Belle into the small study and joins her in the investigation.
Investigation (Both Belle and Feanaro have the same Investigation roll. Will roll for advantage due to assistance): 18
This post has potentially manipulated dice roll results.
As Rober moves to the batted door he asks, “Did you ever check the roof?”
He examines the door carefully, including smelling carefully and listening . Then he checks the bottom to see if there is enough room at the bottom for a lizard to slip under.
Investigation: 17
If his familiar can fit under the door, he will have it go under and see what it can discover while remaining close to the door, using his ability to see and hear with its senses.
This post has potentially manipulated dice roll results.
"As I see it it could be one of two things. One, there a very angry creature on the other side with enough brute strength to damage the bar. Two, we are underground signs like these get posted when there is a danger of a cave in. We saw one of those bandits scurry down that tunnel so we chased him so they wouldn't escape. Now they are dealt with I feel safe enough to challenge what is on the other side of this door or to inspect it to see if the tunnel is dangerous," he says walking towards it. He will inspect the outside of the entrance for any signs of danger of the tunnel collapsing.
Ash nods as he turns to Cheddar and glances at Hector while drawing his bow. "I am not opposed to introducing ourselves to whatever is on the other side."
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Rober glances up at Hector. "I think a little discretion would be a good idea. I would prefer not to calculate the affect of your deaths." Taking his familiar off his shoulder, Rober tries to get it under the door.
OOC: DragonDenn, does the lizard fit? If so, what does it see and hear? Rober will listen with its ears and see with its eyes.
Unlike the barracks, this small room holds comfortable furnishings and appears to be well cared for.
A comfortable-looking bed in the northwest corner has a wooden locker at its foot.
A small wooden table stands against the east wall, with a padded leather chair beside it. On the table, a brass three-branch candlestick sits with three spent candles .
Under the table is a small wooden box.
Above the table is an empty shelf,the books already taken by the group.
You find a hidden compartment under the table that holds Sanbalet’s spellbook. The book contains all the spells Sanbalet has prepared. (Will hget that list if it is necissary.)
The small wooden box holds twelve candles, flint and steel, and a piece of parchment that details Sanbalet’s method of communicating with the ship. The group would have found a piece of paper int he three books they took earlier...
Inside the third book is a sheet of parchment featuring a few simple words and phrases in the Common tongue and their equivalents in Goblin. The words include “stop,” “fight,” “lift,” “come,” and so forth — key words used by Sanbalet to instruct his hobgoblin mercenaries.
A fancy floor-length oilskin coat (5 gp) hangs in the wardrobe. Its sleeves contain numerous pockets (empty), and it is trimmed in iridescent green silk.
Overall note, since we sort of jumped into the cellar. You bypassed the front door of the house, going around back. you then went into the kitchen, where there were two doors. Orgen led you to the second door, which led to a sort of washing room, where stairs led down to the basement. He led you down to a wine cellar, then through an open secret door into the area I posted first for this group. You have not checked any of the actual house, but, instead, went straight to the basement again.
Rollback Post to RevisionRollBack
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Rober maintains a careful watch on the house and the surrounding environs and listens with equal care. He wastes no effort on what is behind, trusting to his familiar to watch that area and warn him of danger.
Perception: 9
”Those of you who have been here before, where do you suggest we go?”
Tandor the White, Human Life Cleric
Ash and Cheddar stand guard and observe their surroundings while occasionally glancing at the house.
Perception - 18
I have an intelligence of six, I know what I'm doing.
Hector watches the watchers making sure none of them are attacked.
Before Orgen left the tower he inscribed a symbol on his shield. At the house, he has it pulled out along with his battle hammer which he wields in his one hand. "Alright lads follow me," he says taking point walking them back to the back entrance and to the secret entrance in the basement to where the bandits sleeping quarters were. "Down that way, we confronted the smugglers. there were several luxury goods that good be a nice profit for our adventure. This way leads to some side rooms with not much else in them. And this...," He points at the door that was obviously marked with warning signs. "Is a child of trouble I didn't want to stick my head into," he says with a cautionary voice.
(I inscribed the frost giant rune. Also, if there are any other details I left out you feel are important to point out to the party that I have forgotten. That would be extremely helpful.
Dormark Calling of Strahd (warforged cleric) 4
Peeking up Alex walks to the door and starts investigating it for any reasons on why it is dangerous.
Investigation - 14
(Let me know if passive investigation is something needed)
Rober studied the odd sigil on the door. "What does this mean, Orgen?" he asks curiously? "'A child of trouble' sounds interesting. What exactly is it? And, I agree...we should bring those luxury items back with us when we return."
Tandor the White, Human Life Cleric
The chamber Orgen brings you to is...
This torchlit chamber was once a large cellar, but it has since been converted into living quarters. Ten crude beds stand along the south wall, each with a wooden locker at its foot. Each of the lockers is open and empty of anything of value.
A long wooden trestle table ringed by rickety stools dominates the center of the room. Metal cutlery, cups, and dirty plates sit atop the table.
A cookstove is installed near the table, and evidence of recently cooked meals sits in pots atop it. A large ham hangs from a loop of twine near the stove.
A sturdy set of stairs leads to a trapdoor in the ceiling above. There are two wooden doors in the east side of the room.
An opened secret door that would normally be behind some shelves, leads off to the South.
The doors at the east end...
The door to your left appears normal, but the one ahead has a wooden bar across it, held in brackets on the frame and the door itself. The word “DANGER” is scrawled on that door in the Common tongue using chalk.
The left door is unlocked.
Barred Door. Characters who examine the bar can see that it is damaged and bent, as if something has tried to push the door open from the other side.
"I did want to check out the office a bit more..." Belle comments, opening the unbarred door and revealing a small office. She steps inside and starts looking through to see if anything was missed in their previous trip through here.
Looks to Belle, "Yes, an excellent place to start. As a side note, if we plan to open the danger door, we could consider throwing the ham in first. We may have some success in either a distraction or gauging what it is that they keep there." Feanaro moves with Belle into the small study and joins her in the investigation.
Investigation (Both Belle and Feanaro have the same Investigation roll. Will roll for advantage due to assistance): 18
As Rober moves to the batted door he asks, “Did you ever check the roof?”
He examines the door carefully, including smelling carefully and listening . Then he checks the bottom to see if there is enough room at the bottom for a lizard to slip under.
Investigation: 17
If his familiar can fit under the door, he will have it go under and see what it can discover while remaining close to the door, using his ability to see and hear with its senses.
Tandor the White, Human Life Cleric
Alex will be searching everything he can to make a blueprint of the house. Also he says, “If you need someone to throw in the ham I can do just that.”
Alex will go into the office after he finished mapping the outside and the chamber.
Durlin practices his whip skills...
Hector walks over to the "Danger" door and says to Rober "Should we just knock and see if anyone is home?
"As I see it it could be one of two things. One, there a very angry creature on the other side with enough brute strength to damage the bar. Two, we are underground signs like these get posted when there is a danger of a cave in. We saw one of those bandits scurry down that tunnel so we chased him so they wouldn't escape. Now they are dealt with I feel safe enough to challenge what is on the other side of this door or to inspect it to see if the tunnel is dangerous," he says walking towards it. He will inspect the outside of the entrance for any signs of danger of the tunnel collapsing.
Stonecunning: 10
(that's a nope)
Dormark Calling of Strahd (warforged cleric) 4
Ash nods as he turns to Cheddar and glances at Hector while drawing his bow. "I am not opposed to introducing ourselves to whatever is on the other side."
I have an intelligence of six, I know what I'm doing.
Alex looks up from his mapping and says, “I still want to throw the ham in.”
Rober glances up at Hector. "I think a little discretion would be a good idea. I would prefer not to calculate the affect of your deaths." Taking his familiar off his shoulder, Rober tries to get it under the door.
OOC: DragonDenn, does the lizard fit? If so, what does it see and hear? Rober will listen with its ears and see with its eyes.
Tandor the White, Human Life Cleric
Hector conducts a visual examination of the door to determine whether it can still be opened despite the damage from the other side.
The small office...
Unlike the barracks, this small room holds comfortable furnishings and appears to be well cared for.
A comfortable-looking bed in the northwest corner has a wooden locker at its foot.
A small wooden table stands against the east wall, with a padded leather chair beside it. On the table, a brass three-branch candlestick sits with three spent candles .
Under the table is a small wooden box.
Above the table is an empty shelf,the books already taken by the group.
You find a hidden compartment under the table that holds Sanbalet’s spellbook. The book contains all the spells Sanbalet has prepared. (Will hget that list if it is necissary.)
The small wooden box holds twelve candles, flint and steel, and a piece of parchment that details Sanbalet’s method of communicating with the ship. The group would have found a piece of paper int he three books they took earlier...
Inside the third book is a sheet of parchment featuring a few simple words and phrases in the Common tongue and their equivalents in Goblin. The words include “stop,” “fight,” “lift,” “come,” and so forth — key words used by Sanbalet to instruct his hobgoblin mercenaries.
A fancy floor-length oilskin coat (5 gp) hangs in the wardrobe. Its sleeves contain numerous pockets (empty), and it is trimmed in iridescent green silk.
The Barred door...
There is not enough room for a lizard to get below the door.
Looking it over, you believe the bar can be removed easily enough, and that the door will still function just fine.
Overall note, since we sort of jumped into the cellar. You bypassed the front door of the house, going around back. you then went into the kitchen, where there were two doors. Orgen led you to the second door, which led to a sort of washing room, where stairs led down to the basement. He led you down to a wine cellar, then through an open secret door into the area I posted first for this group. You have not checked any of the actual house, but, instead, went straight to the basement again.