Pushing on the statue's back makes it topple forward again. It is clearly meant to be toppled and reset. There is a door leading north from the statue hall, as well as the crawl space Sinsil is still in. So two paths, both going north.
heading North from the hall with the fallen statue...
The doors to this room are made of bronze and are tinted blue from oxidation. Just inside the doorway are two small alcoves. Each space contains an old fountain, cracked and crusted with lime. Around the fountain in the eastern alcove, a heap of rubbish litters the floor. The fountain in the western alcove still holds some green scummy water, in which something moves.
A short hall ending in descending steps leads to the central chamber, which is flooded. A dark, foul pool covers the entire floor. A central hall, flanked by narrow aisles, is defined by two rows of massive square columns. The walls are coated with slime, and there are glowing silver lines etched across them. From what you can see of the chamber’s walls, the stone appears to be crudely worked.
Two corroded bronze braziers stand in the pool. Toward the middle of the room, two broken urns, each apparently once about four feet tall, poke up out of the water. In the darkness on the eastern wall appears to be an enormous growth of an overall greenish hue that gives off the same silvery gleam as the slime trails.
This post has potentially manipulated dice roll results.
Zubin Chase
The half-elf is no longer a fan of stuff moving in water. He does, however, realize it may mean something interesting. He takes a quick look through the debris around the eastern fountain (Perception:14)], looking not only for valuables but also for a longish piece of wood. He then joins Shieldbiter in examining the more interesting one (Perception:16). Finally, if he found a decent stick, he'll try to poke whatever is in the water, unless he has perceived something about it already.
The skeleton starts moving forward into the room, stepping into the water and looking to have to be careful as it walks, nearly slipping several times, its pace slowed to a crawl. (every foot of movement costs 3 feet...)
In the cracked basin Shieldbiter sees nothing, but Zubin spots an amulet under the caked lime at the bottom.
Zubin scares up a swarm of rats in the junk pile, and has to take a moment to beat them off, killing most before the few remaining flee back to the south.
In the water-filled basin, the group soon find out that a brood of bullfrongs are living there, who croak rather unhappily at being stirred around by a big sharp stick.
The half-elf's eyes light up when he discovers the amulet. "Jackpot!" he murmurs, freeing the bauble from its crusty prison. He's not so delighted when he finds the rats, though. His face scrunches up in distaste as the last of the rodents disappears down the corridor.
Finally he joins Sinsil in watching the skeleton's progress. His nose scrunches again. "What a wonderful smell," he notes wryly. "I certainly hope we find something worth enduring it."
"It's so intriguing how the magic animates the bones. No tissue, no sinew, yet it moves just as gracefully in that muck as you rabble do. Shall we carry on?" Sinsil withdraws the skeleton and moves to leave.
Zubin frowns at that last comment, but only hesitates a moment before wading into the dark water behind Sinsil. He has a good handle on the depth at least as far as the skeleton went. "I suppose we should check out those braziers, and the remains of those urns," he says, trying to sound positive. "Who knows? There was an amulet in one of those fountains back there; maybe we'll find something nice here, too."
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Sinsil nods. She'll back off and wait for the statue to be cleared.
Pushing on the statue's back makes it topple forward again. It is clearly meant to be toppled and reset. There is a door leading north from the statue hall, as well as the crawl space Sinsil is still in. So two paths, both going north.
Which path are you taking?
Shieldbiter shrugs his shoulders, “So which way we wanna go first? I don’t care either way.”
Sinsil pulls out hey coin of decisionry and says "I cast two votes for the doorway leading North"
“Sounds food to me.”
Zubin Chase
The rogue shrugs. "Sounds like a plan." He takes point, making his way carefully as he scans the corridor for anything suspicious.
heading North from the hall with the fallen statue...
The doors to this room are made of bronze and are tinted blue from oxidation. Just inside the doorway are two small alcoves. Each space contains an old fountain, cracked and crusted with lime. Around the fountain in the eastern alcove, a heap of rubbish litters the floor. The fountain in the western alcove still holds some green scummy water, in which something moves.
A short hall ending in descending steps leads to the central chamber, which is flooded. A dark, foul pool covers the entire floor. A central hall, flanked by narrow aisles, is defined by two rows of massive square columns. The walls are coated with slime, and there are glowing silver lines etched across them. From what you can see of the chamber’s walls, the stone appears to be crudely worked.
Two corroded bronze braziers stand in the pool. Toward the middle of the room, two broken urns, each apparently once about four feet tall, poke up out of the water. In the darkness on the eastern wall appears to be an enormous growth of an overall greenish hue that gives off the same silvery gleam as the slime trails.
Sinsil will command her skeletal henchperson forward.
Shieldbiter will check the two fountains checking the cracked and dried one first checking the one with liquid and something moving second
Perception 5
Zubin Chase
The half-elf is no longer a fan of stuff moving in water. He does, however, realize it may mean something interesting. He takes a quick look through the debris around the eastern fountain (Perception:14)], looking not only for valuables but also for a longish piece of wood. He then joins Shieldbiter in examining the more interesting one (Perception:16). Finally, if he found a decent stick, he'll try to poke whatever is in the water, unless he has perceived something about it already.
Hvitserk will step forward and use his Halberd's 10 ft. reach to stir through the water as much as possible.
Magnus M-019: Warforged Juggernaut Fighter, Level 1
Larry will stand 10 foot back from Hvitserk...
Zubin Chase
Zubin backs off the scummy fountain as Hvitserk steps in with his polearm. Dropping his puny stick, he grins and quips, "Showoff."
The skeleton starts moving forward into the room, stepping into the water and looking to have to be careful as it walks, nearly slipping several times, its pace slowed to a crawl. (every foot of movement costs 3 feet...)
In the cracked basin Shieldbiter sees nothing, but Zubin spots an amulet under the caked lime at the bottom.
Zubin scares up a swarm of rats in the junk pile, and has to take a moment to beat them off, killing most before the few remaining flee back to the south.
In the water-filled basin, the group soon find out that a brood of bullfrongs are living there, who croak rather unhappily at being stirred around by a big sharp stick.
Zubin Chase
The half-elf's eyes light up when he discovers the amulet. "Jackpot!" he murmurs, freeing the bauble from its crusty prison. He's not so delighted when he finds the rats, though. His face scrunches up in distaste as the last of the rodents disappears down the corridor.
Finally he joins Sinsil in watching the skeleton's progress. His nose scrunches again. "What a wonderful smell," he notes wryly. "I certainly hope we find something worth enduring it."
"It's so intriguing how the magic animates the bones. No tissue, no sinew, yet it moves just as gracefully in that muck as you rabble do. Shall we carry on?" Sinsil withdraws the skeleton and moves to leave.
(I may have forgotten to mention..)
A tunnel leads on to the north, past the pool of water.
(oh, retcon, Sinsil is moving that way.)
Zubin Chase
Zubin frowns at that last comment, but only hesitates a moment before wading into the dark water behind Sinsil. He has a good handle on the depth at least as far as the skeleton went. "I suppose we should check out those braziers, and the remains of those urns," he says, trying to sound positive. "Who knows? There was an amulet in one of those fountains back there; maybe we'll find something nice here, too."