As Lars leads you across the bridge, you can see the Immense Residence of the leader of the 1st Ship First High Captain Beniago Kurth. Its more a fortress than a home. and across the 2nd expanse you can see the defense stronghold on the south peak of Cutlass Island. Lars explains that is the stronghold built by Luskan's first pirates such a long time ago. But as you get closer the full majesty of the Host tower comes into view. A truly amazing feat of architectural engineering. Bellows can't hardly contain his excitement and the fact the residues of mighty magic reaches out even this far lets tells you your in a special place indeed.
He frowns for a moment before tromping toward the checkpoint. He barely slows his pace as he approaches and moves as if he belongs (he totally doesn't).
He nods in passing greetings as he attempts to walk by, "Morning gents. Did you see that school of fish in the water just now? I swear they were spying on us!"
As you give your greeting, the guards put their hands up to your chest and order you to stop.
"Where does you think your going there gent? Do you have a coin of passage or a letter from one O' the Ships to cross this ere' bridge?" says the first guard.
The 2nd guard laughs at the fish comment. "Spying fish E' says...Can you imagine? Those would need to be some big eyed fish there. Eh Lothar?"
You can see there are other soldiers in the guard house as well
As you approach the Hosttower, the eye symbol over the doorframe lights up and a beam of light scans each of you head to toe. Your letters of admission disintegrate and a pleasing voices announces your names in welcoming and says the locations you are authorized to go. In your hands appears a map with the details of the locations of interest you are allowed to view. (Will provide that map shortly) the double doors open wide and as you enter you see a large amount of people from all over the world going about whatever business theybare doing. Magic wielders of all stripes and races.
Lars explains to you that no magic is allowed or able to be used within the tower by guests to prevent accidents when studying the Arcane texts. The only place non-members are allowed to use magic is on the first floor of the training room where there are select spells you can try out. Things that are taught to Arcane Brotherhood members enrolled in the academy. You can try spells from different classes against magically ported foes if you wish.
Once you leave the Hosttower, all memory or the spells will disappear and the layout of the tower will change
He looks down at the brief hand to his chest and up to the owner, "A coin? Sure I got a coin." He rummages out a gold coin, not really understanding what a coin of passage is, he just figures its some type of entry fee.
"And don't be ever trusting them fish son! You just can't trust anything that chooses to live in water, unnatural I say."
Lars explains to Snus that the towers immense size and quality serves many purposes. The center Spire is the Spire of the Archmage, where the Arcane council meets to solve problems involving magic across all of Faerun and beyond. The glass dome provides protection form scrying eyes an interdimensional intrusion and a place where experimentation can be done without worry of causing damage outside the tower. Each of the the other Spires are situated in the cardinal directions and their head mages are in charge of running different aspects of Luskan's governmental functions as well teaching the academy students and tackling the magic based defenses of Luskan. The 5 Ships handle the physical defense and law enforcemnt within Luskan's streets as well as their more "traditional" roles. The Hosttower has the most complete library of magical knowledge outside of Candlekeep and a vast collection of magic items and mechanical contraptions. All of which need the tower's immense defensive capabilities.
As you enter the tower into the main lobby a plump wizard in plain white robes approaches and hand you each a yellow badge with a sketch of your face an your authorization lvl and your name. Bellows badge shows his actual face, even though he is wearing his mask as he usually does in public. To the right and left branches off the main room are stairwells leading up to the tower spires. The Western wall directly across from the main door is one large bay window overlooking the Sea of Swords and the River Mirar. To the left of that is the gift shop vendor and to the right is a mini-tavern /kitchen where food and drink can be purchased.
"The left Stairwell leads to North and South Towers as well as level 2 of Center Spire where the main library is housed. The Right stairwell leads to East and West Towers and also level 2 library" The Wizard explains. He adds that your clearance is good to lvl 3 where the schools magic begin. Each tower responsible for a different schools of magic. He then leaves you to your exploration and takes Lars aside and whispers something in his ear before heading off.
Lars says to Lia," I will meet you tonight at the "Cutlass", the best tavern in Luskan tonight for dinner. For now, I must leave you to attend some business for the brotherhood. Do enjoy your time in the library and the host tower, May you find the information you...DESIRE." the last bit he lingers on Lia for a bit as emphasis and he to departs your company.
This post has potentially manipulated dice roll results.
Dm
@Tez and Svern
As you move towards the sound of the waterfall, you catch a glimpse further up the edge of the island and can see it is quite large. you can see a small peak of what appears to be the cone of a dead volcano on the other side of the island and across the water from your position you can see another Island of decent size. You reach the waterfall and Svern takes advantage and drinks his fill and cleans off his face and and sits down to take in the view and consider the situation. Good planning helps prevent disaster, his mother always told him.
As Tez is surveying and recording the surrounding into a map in his memory, he hears a strange whistling sound, followed by lots of whistling sounds and some kind of war whooping calls.
Attack: 9 Damage: 0 vs Tez
Attack: 7 Damage: 0 vs Svern
Attack: 20 Damage: 0 vs Svern
Attack: 11 Damage: 0 vs Tez
Several nets come flying from over the cliff above the waterfall and you see some lizard people come rushing in. Despite Tez's mighty reflexes one of the nets manages to bind him. Svern, being so small was able to evade capture via the net but as he made a break for it he realize you are completely surrounded by Lizard folk armed with nets, Tridents and spears. They grab hold of Svern and several of them bundle Tez up in the net and lift him from the ground and carry you off towards the jungle on the plateau.
the Guard takes your coin, feigns looking it over and pockets it quickly. then He says, "Yee apparently don't know the process for crossing the bridge ere in Luskan, must be a knew guy, eh? You be needing the permission O' a Ship to cross the bridge. One O' the five Captains or the Archmage O' the Arcane Imself must give yee a wooden coin bearing their sigal to cross, or yee must ave' a letter bearing they seal. Thems the rules and laws, they is."
He squints at the man as he fleeces his gold coin from him. He knows there is not much he can do seeing as he does not want to spend time in a Luskan jail.
"So what you're saying then is everyone who passed over this here bridge, has met with a big muckitymuck and gotten a wooden nickle? Well, I will just head over and get one then, excuse me." He starts again to walk across the bridge with confidence.
" let's head to the library first, so we can gather our information. The man said both stairwells lead to the library so I say we head up the left side and then we can come down the right side to keep things balanced"
Dm
@ Lia, Bellows, Snus
As Lars leads you across the bridge, you can see the Immense Residence of the leader of the 1st Ship First High Captain Beniago Kurth. Its more a fortress than a home. and across the 2nd expanse you can see the defense stronghold on the south peak of Cutlass Island. Lars explains that is the stronghold built by Luskan's first pirates such a long time ago. But as you get closer the full majesty of the Host tower comes into view. A truly amazing feat of architectural engineering. Bellows can't hardly contain his excitement and the fact the residues of mighty magic reaches out even this far lets tells you your in a special place indeed.
Mikhail
He frowns for a moment before tromping toward the checkpoint. He barely slows his pace as he approaches and moves as if he belongs (he totally doesn't).
He nods in passing greetings as he attempts to walk by, "Morning gents. Did you see that school of fish in the water just now? I swear they were spying on us!"
DM
@ Mikhail
As you give your greeting, the guards put their hands up to your chest and order you to stop.
"Where does you think your going there gent? Do you have a coin of passage or a letter from one O' the Ships to cross this ere' bridge?" says the first guard.
The 2nd guard laughs at the fish comment. "Spying fish E' says...Can you imagine? Those would need to be some big eyed fish there. Eh Lothar?"
You can see there are other soldiers in the guard house as well
Dm
@ Bellows, Lia, Snus
As you approach the Hosttower, the eye symbol over the doorframe lights up and a beam of light scans each of you head to toe. Your letters of admission disintegrate and a pleasing voices announces your names in welcoming and says the locations you are authorized to go. In your hands appears a map with the details of the locations of interest you are allowed to view. (Will provide that map shortly) the double doors open wide and as you enter you see a large amount of people from all over the world going about whatever business theybare doing. Magic wielders of all stripes and races.
Lars explains to you that no magic is allowed or able to be used within the tower by guests to prevent accidents when studying the Arcane texts. The only place non-members are allowed to use magic is on the first floor of the training room where there are select spells you can try out. Things that are taught to Arcane Brotherhood members enrolled in the academy. You can try spells from different classes against magically ported foes if you wish.
Once you leave the Hosttower, all memory or the spells will disappear and the layout of the tower will change
"Hey, I thought I got to keep that as a momento..." Lia complains as her coin falls apart in her hand.
( not your coin, that's for bridge passage. Your letter from the Archmage)
Snus looks around "Hmm...What is the point of all that things.. Who needs such a huge place? It does not look like old wizard towers from fairytales"
Tez looks around for this waterfall, and to look for trees that have fallen afterwards.
Edit: (Just another post in case I was not seen)
(Sorry for the delays, I will post soon)
Mikhail
He looks down at the brief hand to his chest and up to the owner, "A coin? Sure I got a coin." He rummages out a gold coin, not really understanding what a coin of passage is, he just figures its some type of entry fee.
"And don't be ever trusting them fish son! You just can't trust anything that chooses to live in water, unnatural I say."
Dm
@ Lia, Bellows and Snus
Lars explains to Snus that the towers immense size and quality serves many purposes. The center Spire is the Spire of the Archmage, where the Arcane council meets to solve problems involving magic across all of Faerun and beyond. The glass dome provides protection form scrying eyes an interdimensional intrusion and a place where experimentation can be done without worry of causing damage outside the tower. Each of the the other Spires are situated in the cardinal directions and their head mages are in charge of running different aspects of Luskan's governmental functions as well teaching the academy students and tackling the magic based defenses of Luskan. The 5 Ships handle the physical defense and law enforcemnt within Luskan's streets as well as their more "traditional" roles. The Hosttower has the most complete library of magical knowledge outside of Candlekeep and a vast collection of magic items and mechanical contraptions. All of which need the tower's immense defensive capabilities.
As you enter the tower into the main lobby a plump wizard in plain white robes approaches and hand you each a yellow badge with a sketch of your face an your authorization lvl and your name. Bellows badge shows his actual face, even though he is wearing his mask as he usually does in public. To the right and left branches off the main room are stairwells leading up to the tower spires. The Western wall directly across from the main door is one large bay window overlooking the Sea of Swords and the River Mirar. To the left of that is the gift shop vendor and to the right is a mini-tavern /kitchen where food and drink can be purchased.
"The left Stairwell leads to North and South Towers as well as level 2 of Center Spire where the main library is housed. The Right stairwell leads to East and West Towers and also level 2 library" The Wizard explains. He adds that your clearance is good to lvl 3 where the schools magic begin. Each tower responsible for a different schools of magic. He then leaves you to your exploration and takes Lars aside and whispers something in his ear before heading off.
Lars says to Lia," I will meet you tonight at the "Cutlass", the best tavern in Luskan tonight for dinner. For now, I must leave you to attend some business for the brotherhood. Do enjoy your time in the library and the host tower, May you find the information you...DESIRE." the last bit he lingers on Lia for a bit as emphasis and he to departs your company.
Dm
@Tez and Svern
As you move towards the sound of the waterfall, you catch a glimpse further up the edge of the island and can see it is quite large. you can see a small peak of what appears to be the cone of a dead volcano on the other side of the island and across the water from your position you can see another Island of decent size. You reach the waterfall and Svern takes advantage and drinks his fill and cleans off his face and and sits down to take in the view and consider the situation. Good planning helps prevent disaster, his mother always told him.
As Tez is surveying and recording the surrounding into a map in his memory, he hears a strange whistling sound, followed by lots of whistling sounds and some kind of war whooping calls.
Attack: 9 Damage: 0 vs Tez
Attack: 7 Damage: 0 vs Svern
Attack: 20 Damage: 0 vs Svern
Attack: 11 Damage: 0 vs Tez
Several nets come flying from over the cliff above the waterfall and you see some lizard people come rushing in. Despite Tez's mighty reflexes one of the nets manages to bind him. Svern, being so small was able to evade capture via the net but as he made a break for it he realize you are completely surrounded by Lizard folk armed with nets, Tridents and spears. They grab hold of Svern and several of them bundle Tez up in the net and lift him from the ground and carry you off towards the jungle on the plateau.
Dm
@ Mikhail
the Guard takes your coin, feigns looking it over and pockets it quickly. then He says, "Yee apparently don't know the process for crossing the bridge ere in Luskan, must be a knew guy, eh? You be needing the permission O' a Ship to cross the bridge. One O' the five Captains or the Archmage O' the Arcane Imself must give yee a wooden coin bearing their sigal to cross, or yee must ave' a letter bearing they seal. Thems the rules and laws, they is."
"Well we are here, now where to?" Lia asks her companions. "Do we need to find someone who can help us find what we need?"
Tez surveys the Lizardfolk and stays still looking at the lizardfolk's weapons and surveying them for their leader.
Mikhail
He squints at the man as he fleeces his gold coin from him. He knows there is not much he can do seeing as he does not want to spend time in a Luskan jail.
"So what you're saying then is everyone who passed over this here bridge, has met with a big muckitymuck and gotten a wooden nickle? Well, I will just head over and get one then, excuse me." He starts again to walk across the bridge with confidence.
Bellows
" let's head to the library first, so we can gather our information. The man said both stairwells lead to the library so I say we head up the left side and then we can come down the right side to keep things balanced"
"Lead on." Lia says with a shrug.
Snus agrees on going to library first