(A little clarification: The tunnel is from Chandler's Folly to Lapo. The Bridged City to Chandler's Folly is either by the river, or by the road. Or you could go across the mountains, or through the forest. Both are difficult terrain and would take about 6 days.)
Vor fades into the foliage to the left of the trail. Keeping a wary eye towards the area the sound came from, he’ll look for a tall tree he could clamber up should the need arise.
OCC Stealth roll shortly, can’t see how to get the die roller to work on my iPhone.
What sort of sound was it? A ‘small’ sound, like the whisper of brushed leaves? A ‘large’ sound, such as might be made treading on sticks fallen from the trees?
Good questions, thanks for asking! These are large sounds such as a bear might make while foraging for food. Can you give me a perception and stealth roll?
(I don't think I mentioned it to the new players, but please feel free to roll anything that you might feel is needed. Also, to keep things moving, I may make some rolls for you.)
OOC: Turn your iPhone sideways - the resolution is only big enough in landscape mode to get the dice roller icon.
Chikra will ask the coachman if they are more likely to run into bandits or animals on the road. "We can deal with them either way, but I'd like to know what to expect, and what you're prepared to deal with, or what we might need to deal with for you."
This post has potentially manipulated dice roll results.
(If you are riding in the coach from The Bridged City to Chander's Folly, please deduct 4 gp and 2 sp from your character sheet if you haven't already. The coach will travel at a speed of 40 miles per day, which is faster than "fast." Stealth can only be used when traveling "slow" which is 18 miles per day. Newa, do you want to use stealth and travel behind the coach, spending 80/18=4 nights on the road?)
Vor recognizes the sounds around him as being that of either Black Bears or Brown Bears. They have not detected him yet. Vor is on a steep part of the mountain, and can either confront the bears, or back track and try to find a way around.
Coachman Intimidation constitution save: 1 vs Krusk's 7 to intimidate.
"Thank you mam," The coachman says to Lia. "It will be a pleasure to have a woman of your... stature aboard." He smiles and offers her a hand up into the coach.
"On this road," the coachman says to Chikra, "You might see some deer and bears, but they keep their distance. The ones you have to worry about are the two legged type." The coachman winks. "However, if there is a big burly fighter sitting up top with me, I don't think we will have a problem."
The coachman is rather appalled by Krusk's attempt to intimidate him. "If you don't like the fare, you can walk." He says rather dismissively.
"We will need to spend two nights on the road," he continues, "I know some quite spots, or you can take your chances at the larger group camps. There's much thievery there, but some feel safer in numbers. There are normally a few guardsmen around."
Hallanann isn't a big burly fighter, but he'll offer to sit up top with the driver to provide an extra set of eyes/ears for the road. He'll ensure his Staff is equipped and the hood on his Cloak of Elvenkind is pulled up over his head. He also subconsciously spins the Ring of Mind Shielding on his left middle finger out of habit, making sure it's still there even though he keeps it invisible.
Vor, not taking any unnecessary chances, will back-track a bit and find a way around. As he is on a slope, does the trail go along the hillside or is it at the bottom of a valley? Of he can get higher up so as to be able to look down, he'll go for the high ground.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
(A little clarification: The tunnel is from Chandler's Folly to Lapo. The Bridged City to Chandler's Folly is either by the river, or by the road. Or you could go across the mountains, or through the forest. Both are difficult terrain and would take about 6 days.)
Good questions, thanks for asking! These are large sounds such as a bear might make while foraging for food. Can you give me a perception and stealth roll?
(I don't think I mentioned it to the new players, but please feel free to roll anything that you might feel is needed. Also, to keep things moving, I may make some rolls for you.)
(ooc: So, then a coach from The Bridged City to Chandler's Folly is 4 gp and 2 sp? If so, Hallanann will go ahead and pay his portion.)
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Perception 16 Stealth 18
Vor's modus operandi is to avoid confrontation with anything that is too much for him to handle alone; going around rather than through if you would.
Panic is a mechanism that strengthens the gene pool.
Krusk asks the coachman, “If Newa is in our group, do we get a more discounted price?” Intimidation: 20
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[A]
"At least we will be traveling somewhat decently to begin with." Lia says as she pays for the cost of her portion of the coach ride.
Newa will stay along side of the trail in tree line if I can just ahead of the coach for now scouting ....
Stealth : 10
Perception: 21
OOC: Turn your iPhone sideways - the resolution is only big enough in landscape mode to get the dice roller icon.
Chikra will ask the coachman if they are more likely to run into bandits or animals on the road. "We can deal with them either way, but I'd like to know what to expect, and what you're prepared to deal with, or what we might need to deal with for you."
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Brilliant! Thank you pocket mouse! 18
Panic is a mechanism that strengthens the gene pool.
(If you are riding in the coach from The Bridged City to Chander's Folly, please deduct 4 gp and 2 sp from your character sheet if you haven't already. The coach will travel at a speed of 40 miles per day, which is faster than "fast." Stealth can only be used when traveling "slow" which is 18 miles per day. Newa, do you want to use stealth and travel behind the coach, spending 80/18=4 nights on the road?)
Vor recognizes the sounds around him as being that of either Black Bears or Brown Bears. They have not detected him yet. Vor is on a steep part of the mountain, and can either confront the bears, or back track and try to find a way around.
Coachman Intimidation constitution save: 1 vs Krusk's 7 to intimidate.
"Thank you mam," The coachman says to Lia. "It will be a pleasure to have a woman of your... stature aboard." He smiles and offers her a hand up into the coach.
"On this road," the coachman says to Chikra, "You might see some deer and bears, but they keep their distance. The ones you have to worry about are the two legged type." The coachman winks. "However, if there is a big burly fighter sitting up top with me, I don't think we will have a problem."
The coachman is rather appalled by Krusk's attempt to intimidate him. "If you don't like the fare, you can walk." He says rather dismissively.
"We will need to spend two nights on the road," he continues, "I know some quite spots, or you can take your chances at the larger group camps. There's much thievery there, but some feel safer in numbers. There are normally a few guardsmen around."
“Quiet spots will do fine,” Krusk tells the coachman after he hands him his 4 go and 2 sp. “we don’t want to get attacked by thieves.”
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[A]
Hallanann isn't a big burly fighter, but he'll offer to sit up top with the driver to provide an extra set of eyes/ears for the road. He'll ensure his Staff is equipped and the hood on his Cloak of Elvenkind is pulled up over his head. He also subconsciously spins the Ring of Mind Shielding on his left middle finger out of habit, making sure it's still there even though he keeps it invisible.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"Thank you." Lia says with a smile, allowing the coach person to help her into the coach. "And I too think quieter places for camping might be best."
"Aye," says Chikra, handing over her payment. "Quieter is better."
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Krusk will sit on the back of the coach, looking at things to be sure there’s nothing that could harm us. Perception: 8
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[A]
On the road: 12
fist night: 19
On the road: 15
second night: 3
On the road: 10
Vor, not taking any unnecessary chances, will back-track a bit and find a way around. As he is on a slope, does the trail go along the hillside or is it at the bottom of a valley? Of he can get higher up so as to be able to look down, he'll go for the high ground.
Panic is a mechanism that strengthens the gene pool.
OOC: Just for clarification, is Vor with us, and if not where is he and when will he join us?
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[A]
Seems he got run out of town and is making his way to Lapo along the track. He is hoping to avoid being eaten.
Panic is a mechanism that strengthens the gene pool.