Ithelion would talk with Krom and Lorrel until a little before 9pm (or until they leave her!), at which time she would excuse herself, go to her room, and compose, but not write, a diary entry then rest/meditate so that she is fresh for the meeting.
She would would return to the tap room a few minutes before midnight.
[[ OOC: I am happy to RP conversations, and/or happy to agree/assume we have some familiarity with each other. It's after midnight here, so any RP will have to wait until tomorrow most likely. It would be good to know what happens next! ]]
Lorell reaches into his bag and pulls out a gold piece to pay for his drink, he doesn't have any copper or silver so he asks "Is there a way to make change for the gold piece, or is there a place in this in that sells wares and items that I could possibly spend some more of this gold piece on?" towards Durnan. Lorell sees others around him and make a slight nodding gesture towards them, not knowing what to say to those around him, but realizing their fates for the foreseeable future might be intertwined.
"Well, we can fix ye up with some ration packs, breakfast in the morning,"Durnan shrugs, "an' ye can fill yer skins when ye leave as well. Furtheran an' 'nat, it depends what ye be lookin' fer, methinks. Nothin' illegal, mind ye."
"Of course nothing illegal, more so helpful," Lorell responds "do you have any maps of the local areas?". Lorell follows up with another question "How much would the ration packs, filled skins, and breakfast in the morning be?"
"Thank you, kindly" Lorell passes the gold piece to the edge of the bar towards Durnan.
[[ OOC: Would it be possible to roll a perception/investigation check of the Inn to see if there is anything interesting/unseen happening, or would that go against the no spells clause that Durnan mentioned a few times?]]
Durnan whistles one of the serving boys over, who takes your water skin (and anyone else who needs theirs filled) to the back room. He promptly brings it back and hands you the ration pack. It consists of dried fruit, jerky, and cheese.
[Sure you can roll perception for me. It's not a spell but rather a measure of how much you perceive around you.]
Krom will sit at the bar making light conversation with Ithelion and Lorell, saying farewell to Ithelion when they retire. He will keep ordering drinks to keep a light buzz going but not so much to get drunk seeing as there isn't much to do at the moment.
(OOC: I'm happy to RP conversations out too, or do a time skip and agree that the conversation was enough to get a basic familiarity with each other.)
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
[[ OOC: I'm happy that Lorell and Korm; now that we have the carrot dangled I want to skip to the next bit! ]]
The Portal Yawns A time for reflection Midnight unveiling
[[ To pass time ]]
At some point Ithelion would have said to Krom, "I apologise if this is a personal matter, but I am curious as to what this pilgrimage of yours involves?"
[[ To pass time ]] Krom drinks from his mug before replying, "Not much to it really. Those that wish to be more than a wee acolyte take up a pilgrimage. Most just travel to the great forge under the mountain and back. Others take up riskier ones to find lost artifacts or bring fallen dwarven warriors back fer proper burial rights." He takes another drink from the mug, "Fer me it is a bit of a mix I'm out to be finding a lost artifact along with a personal side mission to find something that can restore someone's body completely."
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
"Perhaps they are one and the same, but both sound like worthy goals. I too, perhaps, am on some kind of pilgrimage; my mentor, Garastas, has been urging me to journey the world for many months, if not years. This..." she says, looking around the inn, "...is not quite what he had in mind though."
"The random chances of life are as mysterious as the minds of the gods, I think."
As you scan the room, you note a few things. You notice Durnan's group finish up their "game" and relocate subtly to different areas of the main room - one goes up the stairs, in fact. There is a couple of independent groups - sailors - from a couple different trade costers from Port Llast that are the most boisterous. A good payoff for both ships, it seems. People are drinking everywhere in the common room and first floor. Even as you complete your look-around, someone starts singing songs and playing music. Turning back to your drink, you begin to pick out a few things, nothing concrete. Some are still talking about the Well's most recent victims, a pair are actually talking about Durnan - gossip really - and Miranda expertly goading the sailors into spending more money.
After Lorell finishes looking around the room his eyes connect back to those around him and he listens to the rest of the conversation that he could make out.
Still too uncertain with his socializing among humans to speak confidently. "I'm interested to know the cause of what seems to have brought such varied people together in this specific inn. " Lorell asks sheepisly.
“Ho lad, ye’ve been wander in’ the wilds too long! Any place with 150,000 souls together - living souls that is - in one place tends to draw some interesting folk.”
"Well it has been about seven seasons since I have been in a town." Lorell remarks quietly "Would have avoided cities all together, but those visions unsettled me too much to not come here." Lorell sighs
Garnet stayed in her room. She was ment to meet this Adathar later and wanted to be ready for anything that might happen. Time to rest should be taken advantage of when your future is uncertain. Garnet used the wash basin in the room to clean herself up a little and some of her equipment. She laid everything out knocked dirt from the nooks and crannies of her things, double checked nothing had been lost or damaged and packed it all away again. She rebraided her hair and secured it in the tight bun just a little behind her left ear. Garnet would never admit it but she could be a little bit vain, a trait she had been scolded for many times, but never completely grew out of it. Her sword in hand she sat resting her back against the door and closed her eyes. Close enough that she hoped she would hear trouble before it came knocking.
Krom sits in thought for a few moments, "It was written on one of sacred text that sometimes it is not the goal at the end that is important, but the lessons learned from the journey instead." He drains the remaining ale from his mug, "If y'all wantin' to get some rest before this feller shows up I won't hold it against ya. I'm sure there's bound to be plenty of time fer company keepin' and chattin'."
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Eventually the loudness of the room dies down and the more inebriated patrons are escorted out by Miranda (with some help from Durnan's thugs). The staff help clean up the best they can to get ready for the morning. Miranda comes to ask you if you want anything else - she gives you any drink or food you ask for as long as it's available - then even she leaves for the night. Durnan throws some wood on the fire which gets it roaring again.
After a time, it's nearing the designated time. You start to doubt that Adathar will show. The inn is quiet, the soft (and not so soft) snores echo from the rooms on the 2nd floor. Suddenly, even the snores stop and the fires die down. You hear a light rumbling sound, almost like you have heard before when you put your ear up to a sea shell, only this sound is deeper and a bit ominous. Then, breaking through this strange sound, a voice intrudes into your heads - a voice that you instantly recognize as the one from your earlier visions: "Come, now." A vision is given to you - it is a room off to the side of the main floor housing an oval-shaped table and some chairs. Then the buzzing stops and you jolt back to the present. You all feel compelled to go to this room.
Ithelion tests her ability to resist by remaining in place and checking on the others reactions. She will nevertheless, follow...it is why she came after all. As she goes, she will glance curiously at any rooms she passes. If she is afforded a view down the pit, she will pause to take it in.
Ithelion would talk with Krom and Lorrel until a little before 9pm (or until they leave her!), at which time she would excuse herself, go to her room, and compose, but not write, a diary entry then rest/meditate so that she is fresh for the meeting.
She would would return to the tap room a few minutes before midnight.
[[ OOC: I am happy to RP conversations, and/or happy to agree/assume we have some familiarity with each other. It's after midnight here, so any RP will have to wait until tomorrow most likely. It would be good to know what happens next! ]]
Lorell reaches into his bag and pulls out a gold piece to pay for his drink, he doesn't have any copper or silver so he asks "Is there a way to make change for the gold piece, or is there a place in this in that sells wares and items that I could possibly spend some more of this gold piece on?" towards Durnan. Lorell sees others around him and make a slight nodding gesture towards them, not knowing what to say to those around him, but realizing their fates for the foreseeable future might be intertwined.
"Well, we can fix ye up with some ration packs, breakfast in the morning," Durnan shrugs, "an' ye can fill yer skins when ye leave as well. Furtheran an' 'nat, it depends what ye be lookin' fer, methinks. Nothin' illegal, mind ye."
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"Of course nothing illegal, more so helpful," Lorell responds "do you have any maps of the local areas?". Lorell follows up with another question "How much would the ration packs, filled skins, and breakfast in the morning be?"
"Fer the rest of your change, ye could have 1 ration, fill the skins, an' breakfast fer yerself. An' I ain't no mapseller."
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"Thank you, kindly" Lorell passes the gold piece to the edge of the bar towards Durnan.
[[ OOC: Would it be possible to roll a perception/investigation check of the Inn to see if there is anything interesting/unseen happening, or would that go against the no spells clause that Durnan mentioned a few times?]]
Durnan whistles one of the serving boys over, who takes your water skin (and anyone else who needs theirs filled) to the back room. He promptly brings it back and hands you the ration pack. It consists of dried fruit, jerky, and cheese.
[Sure you can roll perception for me. It's not a spell but rather a measure of how much you perceive around you.]
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
11
Lorell places the ration into his pack and smiles and nods to those around him.
Krom will sit at the bar making light conversation with Ithelion and Lorell, saying farewell to Ithelion when they retire. He will keep ordering drinks to keep a light buzz going but not so much to get drunk seeing as there isn't much to do at the moment.
(OOC: I'm happy to RP conversations out too, or do a time skip and agree that the conversation was enough to get a basic familiarity with each other.)
Be excellent to each other, and roll for initiative dudes!
[[ OOC: I'm happy that Lorell and Korm; now that we have the carrot dangled I want to skip to the next bit! ]]
The Portal Yawns
A time for reflection
Midnight unveiling
[[ To pass time ]]
At some point Ithelion would have said to Krom, "I apologise if this is a personal matter, but I am curious as to what this pilgrimage of yours involves?"
[[ To pass time ]]
Krom drinks from his mug before replying, "Not much to it really. Those that wish to be more than a wee acolyte take up a pilgrimage. Most just travel to the great forge under the mountain and back. Others take up riskier ones to find lost artifacts or bring fallen dwarven warriors back fer proper burial rights." He takes another drink from the mug, "Fer me it is a bit of a mix I'm out to be finding a lost artifact along with a personal side mission to find something that can restore someone's body completely."
Be excellent to each other, and roll for initiative dudes!
"Perhaps they are one and the same, but both sound like worthy goals. I too, perhaps, am on some kind of pilgrimage; my mentor, Garastas, has been urging me to journey the world for many months, if not years. This..." she says, looking around the inn, "...is not quite what he had in mind though."
"The random chances of life are as mysterious as the minds of the gods, I think."
As you scan the room, you note a few things. You notice Durnan's group finish up their "game" and relocate subtly to different areas of the main room - one goes up the stairs, in fact. There is a couple of independent groups - sailors - from a couple different trade costers from Port Llast that are the most boisterous. A good payoff for both ships, it seems. People are drinking everywhere in the common room and first floor. Even as you complete your look-around, someone starts singing songs and playing music. Turning back to your drink, you begin to pick out a few things, nothing concrete. Some are still talking about the Well's most recent victims, a pair are actually talking about Durnan - gossip really - and Miranda expertly goading the sailors into spending more money.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
After Lorell finishes looking around the room his eyes connect back to those around him and he listens to the rest of the conversation that he could make out.
Still too uncertain with his socializing among humans to speak confidently. "I'm interested to know the cause of what seems to have brought such varied people together in this specific inn. " Lorell asks sheepisly.
“Ho lad, ye’ve been wander in’ the wilds too long! Any place with 150,000 souls together - living souls that is - in one place tends to draw some interesting folk.”
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"Well it has been about seven seasons since I have been in a town." Lorell remarks quietly "Would have avoided cities all together, but those visions unsettled me too much to not come here." Lorell sighs
Garnet stayed in her room. She was ment to meet this Adathar later and wanted to be ready for anything that might happen. Time to rest should be taken advantage of when your future is uncertain. Garnet used the wash basin in the room to clean herself up a little and some of her equipment. She laid everything out knocked dirt from the nooks and crannies of her things, double checked nothing had been lost or damaged and packed it all away again. She rebraided her hair and secured it in the tight bun just a little behind her left ear. Garnet would never admit it but she could be a little bit vain, a trait she had been scolded for many times, but never completely grew out of it. Her sword in hand she sat resting her back against the door and closed her eyes. Close enough that she hoped she would hear trouble before it came knocking.
Krom sits in thought for a few moments, "It was written on one of sacred text that sometimes it is not the goal at the end that is important, but the lessons learned from the journey instead." He drains the remaining ale from his mug, "If y'all wantin' to get some rest before this feller shows up I won't hold it against ya. I'm sure there's bound to be plenty of time fer company keepin' and chattin'."
Be excellent to each other, and roll for initiative dudes!
Eventually the loudness of the room dies down and the more inebriated patrons are escorted out by Miranda (with some help from Durnan's thugs). The staff help clean up the best they can to get ready for the morning. Miranda comes to ask you if you want anything else - she gives you any drink or food you ask for as long as it's available - then even she leaves for the night. Durnan throws some wood on the fire which gets it roaring again.
After a time, it's nearing the designated time. You start to doubt that Adathar will show. The inn is quiet, the soft (and not so soft) snores echo from the rooms on the 2nd floor. Suddenly, even the snores stop and the fires die down. You hear a light rumbling sound, almost like you have heard before when you put your ear up to a sea shell, only this sound is deeper and a bit ominous. Then, breaking through this strange sound, a voice intrudes into your heads - a voice that you instantly recognize as the one from your earlier visions: "Come, now." A vision is given to you - it is a room off to the side of the main floor housing an oval-shaped table and some chairs. Then the buzzing stops and you jolt back to the present. You all feel compelled to go to this room.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion tests her ability to resist by remaining in place and checking on the others reactions. She will nevertheless, follow...it is why she came after all. As she goes, she will glance curiously at any rooms she passes. If she is afforded a view down the pit, she will pause to take it in.