//It's a bonus action to cast Spiritual Weapon and a bonus action to move it and attack later. If you want to sub out another cantrip for those rolls, you can? Either way, Sthara has an action available still.\\
This post has potentially manipulated dice roll results.
Thanks for the reminder about her immunity. For brevity, I'm just going to assume Sthara's second attack was Firebolt? I know the damage die is different, but we'll just go with what you rolled there because it's enough to end that creature combined with Boosey's attack.
The yellow creature swims across the river and hops onto the large boulder near the shore assessing Sthara's attack and the rest of the scene before him. It croaks out some things, pointing an arrow at Sthara and the huge beast behind her. It then levels a menacing gaze upon Funderburk and lets his arrow loose towards the wizard. //Attack: 17 Damage: 10 If that hits, Funderburk needs to make a con save vs poison damage: 3\\
The thing's attention is cut short to relish any victory it might have had shooting the wizard though as Boosey's crossbow bolt lays the creature directly in front of him low. Boosey ducks out of sight behind the bushes just as Dunk stomps forward, spinning to whip his knobbed tail across the remaining frog-like creature.//Attack: 15 Damage: 23\\ The thing's small form is no match for Dunk's tail and it's bones crunch even as it flies through the air, soaring to the side quite dead.
I moved Boosey to L22 because he didn't have enough movement to get to L21 with the difficult terrain. He does have some cover currently because of that same terrain though. Funderburk, you are up, sir wizard.
Funderburk, taking a deep breath, surveying his surroundings, knew his friend Allister was in trouble. Guessing by the three frogmen approaching the fighter, the Vedalken outstretched his hand. Cold wisps of cold air escaped from his fingertips, Funderburk began muttering his incantation for Ice Knife (Second level, targeting the creature at S18). Once produced, and ice shard exploded from his hand, launching towards the frog like creature.
Attack: 24 Damage: 16
**OOC** Sorry about the Damage, it is supposed to say 8 and 8, not 16. I'm still learning all of these mechanics for rolling die. 8 damage for the S18, then 8 damage for the shard exploding to all the creatures once more if the two are technically in range.
The 3d6 in this spell happens after the 1d10. If it hits or doesn't, the 3d6 damage then takes place to the surrounding creatures within 5ft. The other two creatures next to S18 are within 5ft of him correct? So they would take this damage too? (Unless their DEX save is good enough, they can already dodge of course.)
It's okay. They fixed mouse over now so I can see the rolls now without the workaround. Yes, they are within 5 feet, but ice knife's second ability is indiscriminate, so Allister needs to roll a dex save also.
This post has potentially manipulated dice roll results.
Funderburk's ice knife hit true, thudding into the small creature's gut. It only has a moment to react when, to its horror, the ice knife explodes, sending shards all about it, even towards Allister. The frog thing hit with the knife comes apart at its mid section and the creature behind it ducks low to avoid any splintering shards. The one opposite of Allister isn't so lucky as it looks down to find a thin shaft of ice buried in its chest wounding it badly, through it still lives.
Eku fires her shortbow at one of the creatures attempting to swarm Allister as she runs around the large plant separating them, not even bothering to see if it hit or not. She calls out for the fight to not let himself get surrounded. //Attack: 14 Damage: 10\\
Eku's arrow puts the one hit with the ice shaft on the ground, leaving only two creatures nearest the warrior.
This post has potentially manipulated dice roll results.
Shaking his head to clear his vision and get the blood from his face he viciously slashes his cutlass across his opponent’s throat. Attack: 8 Damage: 5
Seeing the blood shooting from his target’s open throat he rushes the frog thing standing near the river bank and tries to pierce its torso. Attack: 13 Damage: 8
Nenne darts around Sthara to P19, surveying the front of the battlefield for the first time. Seeing the incoming creatures and the bloodied state of the fighter, she points at three frogs (T17, O16 and N16) and casts Bane. "Mind your manners."
This post has potentially manipulated dice roll results.
T17:15, O16:20, N16:17,
The creature sidesteps Allister's thrust and returns one of his own //Attack: 19 Damage: 5\\
Nenne feels the energy of her spell root, but only on one of the creatures, but the energy gathered from her spell paints a target on her back. The cursed creature and another rush from the river and attack the eladrin together. //baned frog: Attack: 15 Damage: 5bane:1, other: Attack: 18 Damage: 6\\
One of the creatures lobs a spear at the spectral weapon bearing down on his companions to no effect and the last to arrive at the bank of the river throws a tiny spear at Dunk's large body. //Attack: 15 Damage: 4\\
This post has potentially manipulated dice roll results.
The numbers by your names are the amount of poison damage if the save is failed. DC:12. Dunk's save:21.
The frog creature attacking Allister seems to be adapt in fighting in the underbrush and scores a mark on his leg 7.
Even cursed by the cleric, the creature managed to poke its spear in a gap of Nenne's armor5, causing it to croak out in victory. Its companion's spear glances off of nNenne's armor. Dunk quickly pulls the spear out as it finds its mark through his tough hide7.
This post has potentially manipulated dice roll results.
Seeing the three in front of her, Sthara spins up a fire bolt in her hand. She thrusts out an arm, her eyes flashing as she does, sending the bolt straight ahead, with another spinning off towards the one to her left (15 to hit for 9 damage, and 8 to hit for 4 damage).
She then traces her eyes from the floating weapon to the yellow creature, the hammer soaring towards it and smashing down (24 to hit for 9 damage).
The yellow frog thing looks to a few of the fallen creatures and suddenly leaps into the air soaring over some of the combatants to land right in front of Dunk in the center of all the action. It balls its tiny hands into fists and lets out a Mesmerizing Chirr that reverberates through the area to everyone's core. The effect immediately begins to stiffen muscles and dumb the mind!
Everyone except for Boosey needs to roll a dc 12 wisdom save vs this chirr. Its mechanics stun those that fail the save. Here is Dunk's save: 3
//It's a bonus action to cast Spiritual Weapon and a bonus action to move it and attack later. If you want to sub out another cantrip for those rolls, you can? Either way, Sthara has an action available still.\\
Thanks for the reminder about her immunity. For brevity, I'm just going to assume Sthara's second attack was Firebolt? I know the damage die is different, but we'll just go with what you rolled there because it's enough to end that creature combined with Boosey's attack.
The yellow creature swims across the river and hops onto the large boulder near the shore assessing Sthara's attack and the rest of the scene before him. It croaks out some things, pointing an arrow at Sthara and the huge beast behind her. It then levels a menacing gaze upon Funderburk and lets his arrow loose towards the wizard. //Attack: 17 Damage: 10 If that hits, Funderburk needs to make a con save vs poison damage: 3\\
The thing's attention is cut short to relish any victory it might have had shooting the wizard though as Boosey's crossbow bolt lays the creature directly in front of him low. Boosey ducks out of sight behind the bushes just as Dunk stomps forward, spinning to whip his knobbed tail across the remaining frog-like creature.//Attack: 15 Damage: 23\\ The thing's small form is no match for Dunk's tail and it's bones crunch even as it flies through the air, soaring to the side quite dead.
I moved Boosey to L22 because he didn't have enough movement to get to L21 with the difficult terrain. He does have some cover currently because of that same terrain though. Funderburk, you are up, sir wizard.
Funderburk, taking a deep breath, surveying his surroundings, knew his friend Allister was in trouble. Guessing by the three frogmen approaching the fighter, the Vedalken outstretched his hand. Cold wisps of cold air escaped from his fingertips, Funderburk began muttering his incantation for Ice Knife (Second level, targeting the creature at S18). Once produced, and ice shard exploded from his hand, launching towards the frog like creature.
Attack: 24 Damage: 16
**OOC** Sorry about the Damage, it is supposed to say 8 and 8, not 16. I'm still learning all of these mechanics for rolling die. 8 damage for the S18, then 8 damage for the shard exploding to all the creatures once more if the two are technically in range.
The 3d6 in this spell happens after the 1d10. If it hits or doesn't, the 3d6 damage then takes place to the surrounding creatures within 5ft. The other two creatures next to S18 are within 5ft of him correct? So they would take this damage too? (Unless their DEX save is good enough, they can already dodge of course.)
Made you look.
It's okay. They fixed mouse over now so I can see the rolls now without the workaround. Yes, they are within 5 feet, but ice knife's second ability is indiscriminate, so Allister needs to roll a dex save also.
R17: 22
S18: 6
T17: 6
Dex save 23
Woop, thought it was just a bonus action to move it and attack. Firebolt would’ve been what I went for, so good call.
Funderburk's ice knife hit true, thudding into the small creature's gut. It only has a moment to react when, to its horror, the ice knife explodes, sending shards all about it, even towards Allister. The frog thing hit with the knife comes apart at its mid section and the creature behind it ducks low to avoid any splintering shards. The one opposite of Allister isn't so lucky as it looks down to find a thin shaft of ice buried in its chest wounding it badly, through it still lives.
Eku fires her shortbow at one of the creatures attempting to swarm Allister as she runs around the large plant separating them, not even bothering to see if it hit or not. She calls out for the fight to not let himself get surrounded. //Attack: 14 Damage: 10\\
Eku's arrow puts the one hit with the ice shaft on the ground, leaving only two creatures nearest the warrior.
Shaking his head to clear his vision and get the blood from his face he viciously slashes his cutlass across his opponent’s throat.
Attack: 8 Damage: 5
Seeing the blood shooting from his target’s open throat he rushes the frog thing standing near the river bank and tries to pierce its torso.
Attack: 13 Damage: 8
Nenne darts around Sthara to P19, surveying the front of the battlefield for the first time. Seeing the incoming creatures and the bloodied state of the fighter, she points at three frogs (T17, O16 and N16) and casts Bane. "Mind your manners."
That's a Charisma save for froggos. DC 13.
T17:15, O16:20, N16:17,
The creature sidesteps Allister's thrust and returns one of his own //Attack: 19 Damage: 5\\
Nenne feels the energy of her spell root, but only on one of the creatures, but the energy gathered from her spell paints a target on her back. The cursed creature and another rush from the river and attack the eladrin together. //baned frog: Attack: 15 Damage: 5bane:1, other: Attack: 18 Damage: 6\\
One of the creatures lobs a spear at the spectral weapon bearing down on his companions to no effect and the last to arrive at the bank of the river throws a tiny spear at Dunk's large body. //Attack: 15 Damage: 4\\
The numbers by your names are the amount of poison damage if the save is failed. DC:12. Dunk's save:21.
The frog creature attacking Allister seems to be adapt in fighting in the underbrush and scores a mark on his leg 7.
Even cursed by the cleric, the creature managed to poke its spear in a gap of Nenne's armor5, causing it to croak out in victory. Its companion's spear glances off of nNenne's armor. Dunk quickly pulls the spear out as it finds its mark through his tough hide7.
Nenne CON save: 21
Seeing the three in front of her, Sthara spins up a fire bolt in her hand. She thrusts out an arm, her eyes flashing as she does, sending the bolt straight ahead, with another spinning off towards the one to her left (15 to hit for 9 damage, and 8 to hit for 4 damage).
She then traces her eyes from the floating weapon to the yellow creature, the hammer soaring towards it and smashing down (24 to hit for 9 damage).
The yellow frog thing looks to a few of the fallen creatures and suddenly leaps into the air soaring over some of the combatants to land right in front of Dunk in the center of all the action. It balls its tiny hands into fists and lets out a Mesmerizing Chirr that reverberates through the area to everyone's core. The effect immediately begins to stiffen muscles and dumb the mind!
Everyone except for Boosey needs to roll a dc 12 wisdom save vs this chirr. Its mechanics stun those that fail the save. Here is Dunk's save: 3
Sthara’s saving throw: 14
Wis save: 18