This post has potentially manipulated dice roll results.
Boosey will move to O19. The others will see him muttering to himself as he casts dissonant whispers at second level (DC 13 Wisdom save) on the Yellow Frog. 10 Psychic damage (Half if it saves).
The frog hears the melody (!) of a well known folk tune that Boosey once heard a drunk Tiefling sing back in Waterdeep. That particular rendition was so bad it caused a major riot and a large proportion of the audience to retch uncontrollably!
//He then casts healing word as a bonus action (lvl 1) on Allister for 5 healing\\ OOC: (Forget this, I can't do it after casting Dissonant Whispers)
As a bonus action I shout to Funderburck "We've got them on the run. Get that Yellow one before it does any more damage" - Have some bardic inspiration (+1d6 to any *attack or saving throw* roll)
Funderburk, rethinking his reasoning behind the ice spike, decides a much safer and possibly better approach. "My homblest appologies Mr. Allister!" Funderburk yells arcoss the forest.
He looks back at the remaining frogs. One yellow one and three green ones (I'm just going to say Funderburk doesn't notice the frog at D15). He points out his finder once more, this time emitting a lighter blue color.
I'll cast level two Magic Missile at those frog legs in spaces: L17 N16 O17 T17 (one bolt each of course).
This post has potentially manipulated dice roll results.
I did the dice rolling in Discord...makes it easier to narrate here without editing the post. Allister and Nenne are stunned, making it Sthara's turn after this.
Boosey takes 3 damage and needs to roll a con save. DC12: 6 poison damage if he fails it. Dunk takes 5 more from the stab and 5 from the poison, putting him at 55/80 HP.
The yellow frog man grimaces in pain and the chirring ends just as quickly as it began. It turns towards Boosey fighting against the magic. It looks disturbed and worried for but a moment and then the spell is past. Although it didn't go as intended, the gnome takes some satisfaction that it did not come away unscathed, as a line of blackish blood runs out of the thing's nose holes. Dunk curls his head down in a defensive position as the chirring effect takes hold over the massive beast.
Funderburk doesn't waste the opportunity with Dunk standing so still and lets fly several stinging motes of light. Dodge as they might, all four creatures suffer minor damage from the spell as Eku pops from around the other side of the large bush. Seeing the warrior dazed, the woman fires again to deadly affect, ending the creature's life between Allister and the river bank.
Two creatures close in on Boosey attacking together. The gnome can only get himself out of the way of one stab as the other finds its mark. Stunned as she is, the frog creature still cannot find a way past Nenne's armor. The thing stabs out furiously to no avail while a third takes the opportunity to stab deep into Dunk's leg.
This post has potentially manipulated dice roll results.
As more of the creatures approach and the chirr comes to an end, Sthara moves to her left (M20) and pitches a thundering chromatic orb, her eyes flashing as it splits, towards the two nearest her (23 to hit for 13 thunder damage). Seeing her orb fly off, she feels a sinking feeling in her chest, which is suddenly replaced by the calm she felt when she spoke with Ubtao (Favored by the Gods feature, +5 to the chromatic orb attack roll).
I just realized Twinned Spell doesn't force a second roll, it uses the first – removing the second (even though the damage was ace). Hence the manipulated dice roll warning–sorry about that, I'll know for the future now.
"This is becoming dire," she says, motioning with her hand to her spectral weapon, which moves to the third closest creature (P18) and comes crashing down from above (8 to hit for 11 damage).
Sthara's thunderous report resounds through the area as the twinned orbs crash into their targets. Both frog-like creatures are blown back and off their feet, eyes popping with a soft squish. Neither of them makes a move as they land in crooked positions. The spectral, reptilian skull comes down hard on a third creature with a crack. The yellow creature looks wildly over so many of his fallen comrades. It ignores the obvious advantage it has over Nenne and Dunk, makes an angry croak at Funderburk and leaps over the river, running for its life. As it flees, Nenne and Allister master their own bodies once more.
With the two frogs in front of him now dead and seeing the yellow frog running, Boosey quickly fumbles in his pouch and brings out a small piece of scrap iron and casts hold person on the frog, hoping to stop it in its tracks. (Wisdom DC 13 save). He then moves one square to the right to O19
Dunk whips it tail around, this time coming down straight on the small creature just in front of Nenne, favoring the reach instead of trying to deal with the closer creature. The poor creature's head explodes under the tail's force and the thing is broken and squished right where it stood. Dunk groans an uneasy noise as it steps on its leg with the spear shaft still stuck inside.
This post has potentially manipulated dice roll results.
Funderburk, tired of his friends being hurt from this malice creature, straightens his back. Sitting upon Dunk, he makes sure all the creases are out of his robes, and outstretches his hand, towards the yellow frog, now held in place. "Hasta la vista *****," Funderburk exclaims in a nonchalant tone.
Funderburk casts level two magic missile, with all four headed towards the stupid frog man: 17
Funderburk's four bolts of energy thud into the yellow frog's form, however, the creature remains stuck in the same running position on the ground. Eku fires again at the from thing in front of Dunk, wounding it badly. The arrow passed right through it's shoulder, leaving only fletching behind. It too looks like its intention is to flee.
Finally being free Allister dashes over the river. As it seems he cannot reach the yellow creature he stows his rapier, pulls out a handaxe and hurls it from a short distance. The axe hits true, its head deeply imbedded in his victim.
Allister's handaxe connects with the yellow creature, though it still remains motionless. What was turning into a very complicated battle has settled into a rout.
Nenne's mind clears and she takes in her surroundings. Seeing her new friends bloodied and sensing their frustration toward the yellow creature in the distance, she turns to the frog in front of her and says, "I shall give you one last chance to mind your manners. Attend closely and make your choice."
Side-stepping the creature (moving to Q18, staying in melee), she suddenly blinks into thin air and reappears across the river (Q12).
She uses Fey Step to bonus action teleport across the river. Because she's currently a winter eladrin, the green frog has to make a DC 10 wisdom save or be frightened of her.
Taking out her holy symbol, she holds it toward the yellow frog and says, "Let Kelemvor be your final judge. We shall usher you to him," cursing him with Path to the Grave.
Until the end of my next turn, the creature is vulnerable to whatever damage it sustains from the next attack it suffers. Once it's hit, the curse ends.
The last remaining green skinned creature tears across the battlefield seeking refuge in the river to the party's left, but to no avail. Still sore from being attacked, Dunk smashes through it's pitiful body, leaving it dead on the bank.
This was an opportunity attack from Dunk when the green froggo tried to double move run away.
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Boosey will move to O19. The others will see him muttering to himself as he casts dissonant whispers at second level (DC 13 Wisdom save) on the Yellow Frog. 10 Psychic damage (Half if it saves).
The frog hears the melody (!) of a well known folk tune that Boosey once heard a drunk Tiefling sing back in Waterdeep. That particular rendition was so bad it caused a major riot and a large proportion of the audience to retch uncontrollably!
//He then casts healing word as a bonus action (lvl 1) on Allister for 5 healing\\ OOC: (Forget this, I can't do it after casting Dissonant Whispers)
No worries! The last map posted ia current except the yellow frog, which is now directly above Funderburk.
Funderburk's Wisdom save: 14
Made you look.
As a bonus action I shout to Funderburck "We've got them on the run. Get that Yellow one before it does any more damage" - Have some bardic inspiration (+1d6 to any *attack or saving throw* roll)
Funderburk, rethinking his reasoning behind the ice spike, decides a much safer and possibly better approach. "My homblest appologies Mr. Allister!" Funderburk yells arcoss the forest.
He looks back at the remaining frogs. One yellow one and three green ones (I'm just going to say Funderburk doesn't notice the frog at D15). He points out his finder once more, this time emitting a lighter blue color.
I'll cast level two Magic Missile at those frog legs in spaces: L17 N16 O17 T17 (one bolt each of course).
L17: 4 N16: 2 O17: 5 T17: 2
Made you look.
**OOC**
Added the inspiration die, sorry it says manipulated. You can check if need be.
EDIT: Everything has been fixed and explained. No need to worry.
Made you look.
I did the dice rolling in Discord...makes it easier to narrate here without editing the post. Allister and Nenne are stunned, making it Sthara's turn after this.
Boosey takes 3 damage and needs to roll a con save. DC12: 6 poison damage if he fails it.
Dunk takes 5 more from the stab and 5 from the poison, putting him at 55/80 HP.
The yellow frog man grimaces in pain and the chirring ends just as quickly as it began. It turns towards Boosey fighting against the magic. It looks disturbed and worried for but a moment and then the spell is past. Although it didn't go as intended, the gnome takes some satisfaction that it did not come away unscathed, as a line of blackish blood runs out of the thing's nose holes. Dunk curls his head down in a defensive position as the chirring effect takes hold over the massive beast.
Funderburk doesn't waste the opportunity with Dunk standing so still and lets fly several stinging motes of light. Dodge as they might, all four creatures suffer minor damage from the spell as Eku pops from around the other side of the large bush. Seeing the warrior dazed, the woman fires again to deadly affect, ending the creature's life between Allister and the river bank.
Two creatures close in on Boosey attacking together. The gnome can only get himself out of the way of one stab as the other finds its mark. Stunned as she is, the frog creature still cannot find a way past Nenne's armor. The thing stabs out furiously to no avail while a third takes the opportunity to stab deep into Dunk's leg.
Con save 3
As more of the creatures approach and the chirr comes to an end, Sthara moves to her left (M20) and pitches a thundering chromatic orb, her eyes flashing as it splits, towards the two nearest her (23 to hit for 13 thunder damage). Seeing her orb fly off, she feels a sinking feeling in her chest, which is suddenly replaced by the calm she felt when she spoke with Ubtao (Favored by the Gods feature, +5 to the chromatic orb attack roll).
I just realized Twinned Spell doesn't force a second roll, it uses the first – removing the second (even though the damage was ace). Hence the manipulated dice roll warning–sorry about that, I'll know for the future now.
"This is becoming dire," she says, motioning with her hand to her spectral weapon, which moves to the third closest creature (P18) and comes crashing down from above (8 to hit for 11 damage).
Sthara's thunderous report resounds through the area as the twinned orbs crash into their targets. Both frog-like creatures are blown back and off their feet, eyes popping with a soft squish. Neither of them makes a move as they land in crooked positions. The spectral, reptilian skull comes down hard on a third creature with a crack. The yellow creature looks wildly over so many of his fallen comrades. It ignores the obvious advantage it has over Nenne and Dunk, makes an angry croak at Funderburk and leaps over the river, running for its life. As it flees, Nenne and Allister master their own bodies once more.
With the two frogs in front of him now dead and seeing the yellow frog running, Boosey quickly fumbles in his pouch and brings out a small piece of scrap iron and casts hold person on the frog, hoping to stop it in its tracks. (Wisdom DC 13 save). He then moves one square to the right to O19
The yellow frog's muscles freeze in place mid-stride! The thing falls to the ground stuck in the running position, held fast by Boosey's magic.
Dunk whips it tail around, this time coming down straight on the small creature just in front of Nenne, favoring the reach instead of trying to deal with the closer creature. The poor creature's head explodes under the tail's force and the thing is broken and squished right where it stood. Dunk groans an uneasy noise as it steps on its leg with the spear shaft still stuck inside.
Funderburk, tired of his friends being hurt from this malice creature, straightens his back. Sitting upon Dunk, he makes sure all the creases are out of his robes, and outstretches his hand, towards the yellow frog, now held in place. "Hasta la vista *****," Funderburk exclaims in a nonchalant tone.
Funderburk casts level two magic missile, with all four headed towards the stupid frog man: 17
Made you look.
Funderburk's four bolts of energy thud into the yellow frog's form, however, the creature remains stuck in the same running position on the ground. Eku fires again at the from thing in front of Dunk, wounding it badly. The arrow passed right through it's shoulder, leaving only fletching behind. It too looks like its intention is to flee.
Finally being free Allister dashes over the river. As it seems he cannot reach the yellow creature he stows his rapier, pulls out a handaxe and hurls it from a short distance. The axe hits true, its head deeply imbedded in his victim.
Allister's handaxe connects with the yellow creature, though it still remains motionless. What was turning into a very complicated battle has settled into a rout.
Nenne's mind clears and she takes in her surroundings. Seeing her new friends bloodied and sensing their frustration toward the yellow creature in the distance, she turns to the frog in front of her and says, "I shall give you one last chance to mind your manners. Attend closely and make your choice."
Side-stepping the creature (moving to Q18, staying in melee), she suddenly blinks into thin air and reappears across the river (Q12).
She uses Fey Step to bonus action teleport across the river. Because she's currently a winter eladrin, the green frog has to make a DC 10 wisdom save or be frightened of her.
Taking out her holy symbol, she holds it toward the yellow frog and says, "Let Kelemvor be your final judge. We shall usher you to him," cursing him with Path to the Grave.
Until the end of my next turn, the creature is vulnerable to whatever damage it sustains from the next attack it suffers. Once it's hit, the curse ends.
The last remaining green skinned creature tears across the battlefield seeking refuge in the river to the party's left, but to no avail. Still sore from being attacked, Dunk smashes through it's pitiful body, leaving it dead on the bank.
This was an opportunity attack from Dunk when the green froggo tried to double move run away.