"Again I say, I am glad you are well," she replies with a slight frown. "The maze held the key, quite so."
She glances at Allister and raises an eyebrow. "What do you suppose the one you discovered does, then? Surely Glimbul's is the one we need for our prize?"
"Shall we open this coffin then?" The bard asks everyone while cautiously looking around the room. "Do you think anything else will come at us when we try to open it? At least, we should expect it." He looks to the cleric. "Your turn undead worked a treat, otherwise.....Every minute we survive in here is a victory over that evil..." Boosey looks down at his feet and sighs heavily. "Lets get it over with then."
As he reaches the party, key in hand. “My best guess is the other sets off another trap... although who is to say the one I found isnt.” He looks to the key, then the sarcophagus then to boosey. “If we use it I suggest we ask boosey to use his magic hand to do it incase it is like that candle trap before”
"We should stand clear of the coffin then," says Boosey, trying to usher the others away from the immediate area round the coffin. "Put the key down Glimbul, and I'll use the hand to try to open it." Once the key is on the ground, the Bard retreats himself, and conjures up a smaller hand which picks up the key and fits it into the lock, then he turns it once the coffin changes to the colour of the key.
When the key is inserted into the lid, the key and the lid disappear entirely before the key is even turned. The sarcophagus is filled to the brim with salt.
A ticking can be heard coming from the eastern passage now that things have settled down.
Seeing the imminent threat of danger pass, the cleric walks down the steps to join Boosey and Allister on the main floor. "If anyone wants to resist Unkh, I can facilitate this. After we collect his boon and possibly tend to your injuries, we should all investigate that noise together."
While the hand pulls salt out, it hooks on a robe and drags it free of the salt. The robe seems to catch all the colors of the rainbow to exaggerated effect as the sources of light play across its smooth cloth. The robe is long enough so that sitting on Nenne or Allister's shoulders, it would nearly touch the ground.
The party decides to take a short rest in one of the alcoves amid the aging bones. Out of sight and ever watchful, the four companions hunker down only to hear the chime of a clock echo from the revealed hallway ten minutes into the rest. The chime sounds out six times, but nothing else happens. The rest goes by unmolested to everyone's relief.
Glimbul expresses his desire to try his luck with the robe. After Nenne casts a protective spell over him, he does so. Slime pours from the folds of the scintillating robe to take the form of multiple flail-like pseudopods. A soft, female voice echoes through the chamber: “I can help you. At least, I think that’s what I’m supposed to do.” Obo'laka's bear-like form comes out again to battle the new god. With Glimbul's concentration paired with the viscious bear, Unkh never had a chance. The goddess is shunted back to the robe with ease.
Allister and Glimbul stealth to the corner of the corridor to find a dead end. This room contains a wooden cabinet with a numbered dial at its top set with two ornate metal spokes. Beneath the dial, a pendulum swings inside an open compartment. An elaborate, egg-shaped stone adorns the pendulum's tip.
As the party searches the room for anything mundane that is hidden, Nenne spends some time in prayer with her deity. After thanking him for his protection and nearness in spite of the tomb's interference, she opens her eyes as they flash crimson with Kelemvor's power.
"The clock bears transmutation magic," she alerts the group.
Glimbul and Boosey search the room over while Nenne casts detect magic. The gnomes fail to find any secret passages or traps, but the pendulum catches Glimbul's eye. The polished egg-shaped stone swings back and forth and looks an awful lot like something he is here for.
The party searches the room to great lengths. Glimbul asks Boosey to make a mage hand to take the jewel from a distance, but the mage hand collides with an unseen barrier. Nenne does a visual inspection to see if she can figure out why there is obvious magic that she cannot detect, but comes up empty. After a lengthy discussion about what to try next, Boosey wants to manipulate the clock hands. Allister gets ready right behind Boosey who peers around the corner, while Nenne and Glimbul vacate the passage entirely. The mage hand moves the clock hands to the six o'clock position. The chime sounds out six times, causing Boosey and Allister to stumble up against the wall, clawing at it for support. When the chime ends, Nenne rushes to their side only to discover a visibly older Allister and Boosey. The effect of the chime has aged both of them by ten whole years.
Allister touches his faces, feeling some wrinkles on his forehead, and looks at his hands. He flexes his fingers and notices that the feel a little stiffer than a minute ago. Suddenly he starts cursing and shouting like he never did before. He runs to the clock and starts punching and kicking the compartment, trying to break the miserable thing. But all he does is bruise his knuckles. He slaps his bleeding hands against the barrier again and again... and stops. He slaps the same spot several times, grins, reaches into his pocket and takes out... nothing you can see. He turns to Nenne and says „That’s what my key is for.“ He turns the key and with a loud click the invisible barrier opens. He walks to Glimbul and slaps the bleeding hand on his shoulder. „The way you looked at the stone tells me you want it. Go ahead.“ Without looking back he walks into Unkhˋs tomb and starts cleaning his hands
With clear excitement unlike any of the others have seen from Glimbul before he rushes to the clock. Carefully he reaches in and pulls the stone our from the clock. Holding it closer he gets a better look before bringing it close to himself in a tight embrace. “Thank you so much for this help! I have found one of the destined pieces I was brought here for! This here is the Navel of the Moon!! Oh to think it would looks so magnificent, I was right in coming here.” He continues to marvel it for several more moments before delicately storing it in his bag. “I owe you all a great deal of debt for the assistance.”
"I did nothing," the cleric says, a little quietly. She chances a look at Boosey and Allister as hints of silver highlights emerge in her hair. "But I am pleased you have found some good in this place. May this only be the beginning for you."
She pauses a moment. More silvers shine in her curls. "We have one tomb yet to find for our warrior. While I wish we could revel in our victories here, there are...people waiting for us, counting on us. We should keep moving. Back up the steps whence we came? Have we explored each tunnel, yet?"
„We cannot evade the gargoyles any longer. We have to get passed them to reach the next tunnel. Let’s hurry up, it feels like we have been here a dozen years.“ Allister leaves the tomb and sneaks towards the stairs that lead to the gargoyles
The gargoyles remain motionless to Allister's relief. The damage done to some and the amount of weathering on them only helps ease the tention. The gargoyle that came out of the mirror was in pristine condition. Each gargoyle stands atop a square made of metallic tiles embedded in the top of its pedestal. Starting with the northernmost pedestal and going clockwise, the tiles are copper, silver, gold, and platinum. The room is silent, save the rumbling from the pit in the bottom of the floor. The hallway to the east is dark and unlit.
"Again I say, I am glad you are well," she replies with a slight frown. "The maze held the key, quite so."
She glances at Allister and raises an eyebrow. "What do you suppose the one you discovered does, then? Surely Glimbul's is the one we need for our prize?"
"Shall we open this coffin then?" The bard asks everyone while cautiously looking around the room. "Do you think anything else will come at us when we try to open it? At least, we should expect it." He looks to the cleric. "Your turn undead worked a treat, otherwise.....Every minute we survive in here is a victory over that evil..." Boosey looks down at his feet and sighs heavily. "Lets get it over with then."
As he reaches the party, key in hand. “My best guess is the other sets off another trap... although who is to say the one I found isnt.” He looks to the key, then the sarcophagus then to boosey. “If we use it I suggest we ask boosey to use his magic hand to do it incase it is like that candle trap before”
Allister shrugs. „I don’t know. We haven’t seen the whole floor yet. But we should look closer at the sarcophagus now.“
"We should stand clear of the coffin then," says Boosey, trying to usher the others away from the immediate area round the coffin. "Put the key down Glimbul, and I'll use the hand to try to open it." Once the key is on the ground, the Bard retreats himself, and conjures up a smaller hand which picks up the key and fits it into the lock, then he turns it once the coffin changes to the colour of the key.
When the key is inserted into the lid, the key and the lid disappear entirely before the key is even turned. The sarcophagus is filled to the brim with salt.
A ticking can be heard coming from the eastern passage now that things have settled down.
Boosey starts to empty the coffin of salt using the mage hand, still keeping his distance.
Seeing the imminent threat of danger pass, the cleric walks down the steps to join Boosey and Allister on the main floor. "If anyone wants to resist Unkh, I can facilitate this. After we collect his boon and possibly tend to your injuries, we should all investigate that noise together."
While the hand pulls salt out, it hooks on a robe and drags it free of the salt. The robe seems to catch all the colors of the rainbow to exaggerated effect as the sources of light play across its smooth cloth. The robe is long enough so that sitting on Nenne or Allister's shoulders, it would nearly touch the ground.
The party decides to take a short rest in one of the alcoves amid the aging bones. Out of sight and ever watchful, the four companions hunker down only to hear the chime of a clock echo from the revealed hallway ten minutes into the rest. The chime sounds out six times, but nothing else happens. The rest goes by unmolested to everyone's relief.
Glimbul expresses his desire to try his luck with the robe. After Nenne casts a protective spell over him, he does so. Slime pours from the folds of the scintillating robe to take the form of multiple flail-like pseudopods. A soft, female voice echoes through the chamber: “I can help you. At least, I think that’s what I’m supposed to do.” Obo'laka's bear-like form comes out again to battle the new god. With Glimbul's concentration paired with the viscious bear, Unkh never had a chance. The goddess is shunted back to the robe with ease.
Allister and Glimbul stealth to the corner of the corridor to find a dead end. This room contains a wooden cabinet with a numbered dial at its top set with two ornate metal spokes. Beneath the dial, a pendulum swings inside an open compartment. An elaborate, egg-shaped stone adorns the pendulum's tip.
As the party searches the room for anything mundane that is hidden, Nenne spends some time in prayer with her deity. After thanking him for his protection and nearness in spite of the tomb's interference, she opens her eyes as they flash crimson with Kelemvor's power.
"The clock bears transmutation magic," she alerts the group.
Glimbul and Boosey search the room over while Nenne casts detect magic. The gnomes fail to find any secret passages or traps, but the pendulum catches Glimbul's eye. The polished egg-shaped stone swings back and forth and looks an awful lot like something he is here for.
The party searches the room to great lengths. Glimbul asks Boosey to make a mage hand to take the jewel from a distance, but the mage hand collides with an unseen barrier. Nenne does a visual inspection to see if she can figure out why there is obvious magic that she cannot detect, but comes up empty. After a lengthy discussion about what to try next, Boosey wants to manipulate the clock hands. Allister gets ready right behind Boosey who peers around the corner, while Nenne and Glimbul vacate the passage entirely. The mage hand moves the clock hands to the six o'clock position. The chime sounds out six times, causing Boosey and Allister to stumble up against the wall, clawing at it for support. When the chime ends, Nenne rushes to their side only to discover a visibly older Allister and Boosey. The effect of the chime has aged both of them by ten whole years.
Allister touches his faces, feeling some wrinkles on his forehead, and looks at his hands. He flexes his fingers and notices that the feel a little stiffer than a minute ago. Suddenly he starts cursing and shouting like he never did before. He runs to the clock and starts punching and kicking the compartment, trying to break the miserable thing. But all he does is bruise his knuckles. He slaps his bleeding hands against the barrier again and again... and stops. He slaps the same spot several times, grins, reaches into his pocket and takes out... nothing you can see. He turns to Nenne and says „That’s what my key is for.“ He turns the key and with a loud click the invisible barrier opens. He walks to Glimbul and slaps the bleeding hand on his shoulder. „The way you looked at the stone tells me you want it. Go ahead.“ Without looking back he walks into Unkhˋs tomb and starts cleaning his hands
With clear excitement unlike any of the others have seen from Glimbul before he rushes to the clock. Carefully he reaches in and pulls the stone our from the clock. Holding it closer he gets a better look before bringing it close to himself in a tight embrace. “Thank you so much for this help! I have found one of the destined pieces I was brought here for! This here is the Navel of the Moon!! Oh to think it would looks so magnificent, I was right in coming here.” He continues to marvel it for several more moments before delicately storing it in his bag. “I owe you all a great deal of debt for the assistance.”
"I did nothing," the cleric says, a little quietly. She chances a look at Boosey and Allister as hints of silver highlights emerge in her hair. "But I am pleased you have found some good in this place. May this only be the beginning for you."
She pauses a moment. More silvers shine in her curls. "We have one tomb yet to find for our warrior. While I wish we could revel in our victories here, there are...people waiting for us, counting on us. We should keep moving. Back up the steps whence we came? Have we explored each tunnel, yet?"
„We cannot evade the gargoyles any longer. We have to get passed them to reach the next tunnel. Let’s hurry up, it feels like we have been here a dozen years.“ Allister leaves the tomb and sneaks towards the stairs that lead to the gargoyles
The gargoyles remain motionless to Allister's relief. The damage done to some and the amount of weathering on them only helps ease the tention. The gargoyle that came out of the mirror was in pristine condition. Each gargoyle stands atop a square made of metallic tiles embedded in the top of its pedestal. Starting with the northernmost pedestal and going clockwise, the tiles are copper, silver, gold, and platinum. The room is silent, save the rumbling from the pit in the bottom of the floor. The hallway to the east is dark and unlit.
Nenne points out a small slot carved into each of the four pedestals. The slots face inward, towards the gaping hole in the floor.