Kellen starts at D13, moves to C12 then up to C7, then uses his dagger to cut the ropes on the girl so she's free to get off the platform.
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Tharn Redeye - Half-orc Fighter - Heroes of Wildemount Kellen Belladar- Human Cleric - Troubles in the Wildwood: Blackthorn Brin Rainblade - Human Barbarian - The Great Orca Dungeon
Pyre starts at E13, moves to E12 then to B12, and finally to B11. Then after Malvech makes his next move, she will raise her clockwork hand and points four fingers at the mysterious figure. As the arcane energy surges through her arm four Magic Missile darts fly from her metal fingers.
Kellen rushes into the room and frees the girl, she is unconscious and unable to move on her own.
The robed figure looks seriously injured staggering slightly in their spot. Looking to Kelen they casting suggestion on saying "I need help. Please protect me for my enemies," they added pointing to his party members removing the hood to reveal an elderly woman. Kellen WIZ save DC14.
Top of round; apologies I don't have the laptop that has the map-making program. Please be mindful of movement.
Initiative order reminder
Jasper
Kellen
Mavlech
Pyre
Robed figure
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Kellen WIS save: 12
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Tharn Redeye - Half-orc Fighter - Heroes of Wildemount Kellen Belladar- Human Cleric - Troubles in the Wildwood: Blackthorn Brin Rainblade - Human Barbarian - The Great Orca Dungeon
Kellen shakes off the attempt to control him and braces for his next action.
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Tharn Redeye - Half-orc Fighter - Heroes of Wildemount Kellen Belladar- Human Cleric - Troubles in the Wildwood: Blackthorn Brin Rainblade - Human Barbarian - The Great Orca Dungeon
Jasper is at F10 and decides to fling a dart at the hooded figures torso.
Attack: 20 Damage: Unable to parse dice roll.
After that, he will remain where he is.
Damage: 5
Kellen starts at D13, moves to C12 then up to C7, then uses his dagger to cut the ropes on the girl so she's free to get off the platform.
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount
Kellen Belladar - Human Cleric - Troubles in the Wildwood: Blackthorn
Brin Rainblade - Human Barbarian - The Great Orca Dungeon
Pyre starts at E13, moves to E12 then to B12, and finally to B11. Then after Malvech makes his next move, she will raise her clockwork hand and points four fingers at the mysterious figure. As the arcane energy surges through her arm four Magic Missile darts fly from her metal fingers.
(cast at 2nd level)
MM1 damage: 4
MM2 damage: 2
MM3 damage: 4
MM4 damage: 3
Wild magic surge possibility roll: 3
Malvech will raise his spear again and attempt to skewer the figure yet again.
Attack: 25 Damage: 10
Kellen rushes into the room and frees the girl, she is unconscious and unable to move on her own.
The robed figure looks seriously injured staggering slightly in their spot. Looking to Kelen they casting suggestion on saying "I need help. Please protect me for my enemies," they added pointing to his party members removing the hood to reveal an elderly woman. Kellen WIZ save DC14.
Top of round; apologies I don't have the laptop that has the map-making program. Please be mindful of movement.
Initiative order reminder
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Would you cast magic missile again?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Kellen WIS save: 12
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount
Kellen Belladar - Human Cleric - Troubles in the Wildwood: Blackthorn
Brin Rainblade - Human Barbarian - The Great Orca Dungeon
Kellen shakes off the attempt to control him and braces for his next action.
Tharn Redeye - Half-orc Fighter - Heroes of Wildemount
Kellen Belladar - Human Cleric - Troubles in the Wildwood: Blackthorn
Brin Rainblade - Human Barbarian - The Great Orca Dungeon
Jasper is up!
Kellen on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.