Llyr's coin swarm over the demons, pecking away at them, especially the one on their right (C1). Llyr adds a bit of blood to the grass with a slash across the other one, but the coins appear to have worn down the one on the right (again, C1) a bit more.
This post has potentially manipulated dice roll results.
Kulloda blinks a couple of times as he and Dog step out of the dimension door. At that 'magic trick' he almost starts laughing, but then he sees the back of the angel directly ahead of them. He spits out a collection of phlegm and blood from the beating he's taken so far. Then he hefts his sword and speeds across the distance.
Without slowing, he raises his greatsword and slashes across the torso of the angel, pivots and brings it down low to try and catch the creature before it has time to react.
Greatsword: Attack: 28 Damage: 19 plus 3 damage from rage
Greatsword: Attack: 21 Damage: 11 plus 3 damage from rage
If either hits, an additional 8 to the first one that hits - radiant damage (hopefully it's only resistant and not immune)
This post has potentially manipulated dice roll results.
Mt. Ulaa:
The angel turns in time to try to dodge or block the attacks but it is still too slow to do so. Kulloda's blade slashes across its chest and then its midsection. Golden blood pours from every wound and it holds its midsection at the pain of the wounds. It does not cry out at either hit, though, only mumbling nonsensically in celestial.
It looks intently at Kulloda out of the side of one eye, muttering more and more intensely at it. Kulloda can almost make out the words...
Kulloda WIS(17) save: 9
He gets advantage, so another: WIS(17) save: 13
The mutterings of the insane angel are compelling and soon, it has dominated his mind.
While Kulloda is charmed, it has a telepathic link with him as long as the two of them are on the same plane of existence. It can use this telepathic link to issue commands to Kulloda while it is conscious (no action required), which he does its best to obey. It can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If Kulloda completes the order and doesn't receive further direction from it, he defends and preserves himself to the best of his ability.
It can use its action to take total and precise control of Kulloda. Until the end of its next turn, Kulloda takes only the actions it chooses, and doesn't do anything that it won't allow him to do. During this time it can also cause Kulloda to use a reaction, but this requires it to use its own reaction as well.
Each time Kulloda takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
This post has potentially manipulated dice roll results.
Tristan CON Save: 5.
Overcome by the demonic buzzing as the creatures approached him, Tristan's eyes rolled up in the back of his head and he falls senseless to the ground.
The chasmes have one purpose: punish a single victim. The little coins are not their targets, nor can they deal with them effectively, there being so many. So they both advance on Llyr.
Chasme 2 takes the booming blade damage. Each coin whips itself against the demons as they move away:
Attack: 10 Damage: 6
Attack: 23 Damage: 6
Attack: 11 Damage: 8
Attack: 9 Damage: 5
Attack: 11 Damage: 5
Attack: 17 Damage: 7
Attack: 11 Damage: Unable to parse dice roll.
Attack: 28 Damage: 11
Attack: 26 Damage: 5
Attack: 16 Damage: 5
Attack: 23 Damage: 6
Attack: 14 Damage: 5
Both chasmes reach Llyr, alive but severely wounded. They each stab at him with their proboscises.
Chasme 1 Proboscis Attack: 16 Damage: 16 + 27 necrotic damage. Max HP is also reduced by 27
Chasme 2 Proboscis Attack: 16 Damage: 19 + 30 necrotic damage. Max HP is also reduced by Unable to parse dice roll.
This post has potentially manipulated dice roll results.
Mt. Ulaa:
Kulloda feels the angels mind pressing in on his own thoughts. His internal rage intensifies but he can feel it slipping away. With one last effort, Kulloda roars for angel to get out of his head.
Fanatical Focus (one reroll on a failed save per rage): 13
For a moment he pushes the angels thoughts away, but the insistent press becomes too much and Kulloda gets lost in the voice.
“Nicely done, Bard!”— the Bladesinger shouted, sensing Tristan’s spells had restricted the creatures’ movements, and allowing him to dodge more easily — “… bard?”— he asked again, hearing no response, before turning around to find the Human lying on the grass, unconscious.
“Oh, you are kidding me.” Even Llyr himself didn’t know whether he’d asked this rhetorically, to Tristan’s slumbering self, or the Chasme that had rendered him in such a state. Though it ran contrary to his instincts of self-preservation, the Eladrin stood his ground above the Spymaster’s form, and called his silver coins to his aide.
In a deadly, whirling dance of crystal and silver — that none but himself would bear witness to — the Envoy dispatched the pair of Demons from the mortal realm in a matter of seconds.
Finding himself in the middle of a field with nothing to do, Llyr — wholly unscathed — lightly tapped Tristan’s shoulder with his boot, looking to awaken him. When that hadn’t proved effective, the Fey tried again. Seven more times, in fact. None with particular force behind it, but enjoyment was had all the same.
Surrounded by strewn bits of demonic gore, the scion of the Silverhand family sheathed his blade, called the Animated Coins back into his pouch — after the Prestidigitation had given them both a thorough cleaning, and used his telekinetic abilities to flip Tristan face up, thinking the man dying through suffocating in dirt would spoil the effort he’d put in to save him… albeit entertainingly.
When, after all this, the Spymaster remained out of it, Llyr proceeded to lay down on the grass himself, with legs crossed, and hands behind his head. And then he waited.
After roughly ten minutes had elapsed, the Eladrin began to hear noises of Tristan’s awakening. He got up to his feet, not particularly rushed. The Envoy then wove a few quick handsigns to Prestidigitation stains away from his own clothing, before finally facing his newfound comrade, returned to the world of the living. “Morning, princess.”— he spoke, extending the Spymaster a hand to help him up — “How’d you sleep?”
Attack rolls:
Booming Blade: (At advantage because of Spren’s Help) — Attack: Attack: 18 Damage: 10 Slashing +6 Thunder (doubled if crit), + 7 Thunder, if willingly moves.
Swarmed by coins and slashed through their thick carapaces by Llyr's sharp blade, both demons fall to the ground and begin dissolving in their own rancid juices.
Combat has ended.
Tristan wakes up 10 minutes later, unless holy water is used.
(Can the water elemental reach martin from way over there?)
Concentration 13
Martin continues South (AoO at disadvantage if there is one)
He maintains his focus on Hunter’s mark and fires two arrows at the djinni
Attack: 19 Damage: 8 + hm 4
Attack: 27 Damage: 14 + hm 6
+ oath bow damage for one hit 9
yup!
AoO Slam Attack: 10 Damage: 12
The elemental gives a futile swipe at Martin as he strafes south He almost bumps into an air elemental, casually minding its own business keeping the air bubble in place before he fires off two expert shots that pincushion the djinn.
When Dog, satisfied at outsmarting the creepy angel, sees Kulloda rush into an attack, pause, and then turn to face him with menace in his eyes, he makes a sound that sounds like a very deep "wuh-oh."
He nearly takes to the sky, but, remembering the broom the barbarian showed him, he reconsiders. He grasps his warhammer, and holds it to the sky, and a warding wind swirls into existence around him, spinning some snowflakes into a cyclone and creating an instant, deafening roaring sound of air 20 feet around him. He moves forward and surges into action, closing to melee range with the creepy angel, trying to clobber it in the head to take it down, and trying to ignore the angry barbarian near him, and the still-unanswered question of whether the deafening wind helps snap him out of it. He then moves his shield in front of himself to brace for the onslaught that's coming.
Action: cast warding wind Movement: 30 feet east, ending up just north of the creepy angel Action surge: attack with warhammer
The wind howls around Dog and loose snow whips from the slope to the north as he charges forward, putting his back to the snow that remains. One, two times his hammer strikes the angel with thundering blows.
CON(10): 5
CON(10): 17
The angel blinks as it is first struck and loses its concentration on its domination over Kulloda. A little foggy, the barbarian no longer can hear the whispers and mutterings of the angel.
This post has potentially manipulated dice roll results.
Kulloda's savage brain takes control of his body again. He bellows into the wind slicing all around and swings around back on to the angel. His eyes blaze with an increased anger from what the angel did to him. Throwing all caution aside, Kulloda flings himself forward and slashes back and forth across the torso of the angel barely sparing any thought to his own defense.
(Using Reckless Attack - advantage on attacks this turn but gives opponent advantage on attacks this turn too:
Battle Axe: Attack: 30 Damage: 15 plus 3 damage from rage
Battle Axe: Attack: 28 Damage: 17 plus 3 damage from rage
Plus radiant damage from Divine Fury if either attack hits: 8 )
Kulloda's sword drives up through the angel's midsection and out the other side. The wind still howling in his ears, he cannot hear what the angel says as the radiant light in its eyes fades and goes out. The remains of the angel tear apart in the wind like brittle paper before Kulloda can fully extract his sword from the poor creature's body. Nothing of it remains.
Dog and Kulloda check their wounds and find they are alive enough. Moving to the radiant bones, they approach with some caution. There is a heat, like a feeling of pride warming someone from the inside, that emanates from Istus' bones. it is not a physical heat but it is strong and feels almost painful when Dog reaches to move the bones.
Dog WIS(16) save: 17
Kulloda WIS(16) save: 15
Suffer 31 psychic damage on a failure and 15.5 on a success.
Dog and Kulloda are now cursed with Borrowed Knowledge giving them each proficiency in a skill of their choice. This can be reversed with a Remove Curse spell.
Nudging the bones with his hammer, he can see more clearly past the curled spine of Istus. There, atop the finger bones of the dead god is a glowing sextant. It glows but does not have the warmth of pride that comes from touching the bones of the dead god. Now they just need to determine what to do with it.
The glow of near madness slowly drains from Kulloda's eyes as the angel breaks apart in the wind and flies away. He watches for a moment then turns to face Dog. He looks seriously at Dog for several moments, then raises an eyebrow and bursts into roars of full-bellied laughter.
"That crazy angel was going to make me attack you," Kulloda says between bouts of laughter. "You would have had to kill Kulloda. Or at least try."
His laughter peters out then he looks serious again.
"Should say earlier, but if Kulloda die, tell spellcaster not need special trinkets, just say words and wave hands," Kulloda explains. "Easy bring Kulloda back from dead. Happen many times. So Tempus make easier."
When Dog moves the bones and pain wracks through Kulloda's head, he starts laughing again.
"Hope this thing worth it," he says. "What's it supposed to do?"
He looks around the mountain top a few moments and then looks back at Dog.
"Why Kulloda know about old gods now?" he asks Dog
While he ponders where this new knowledge comes from, Kulloda goes over to the rock wall and retrieves his javelins. In one fluid movement, years of practice in the making, he stores them in his Efficient Quiver.
Tristan wakes with a sudden start, sitting up and rubbing his head ‘I have a pounding headache, what happened?” As Llyr helps him up, he looks around and slowly regains his bearings. He glances at the rancid remains of the demons and shoots another look at Llyr, his face flushing red as he realizes what happened. “You finished them off, eh? Well done. And you stayed? I owe you my life.” He shudders to think what could have happened while he was passed out, and shudders again as he grudgingly realizes his relationship with the elf has become more...complicated. He gives a stiff bow “I am in your debt. You have my thanks, for what little that is worth. I will find some way to repay you.”
He dusts off his clothes and secures his rapier from where it lays on the ground. He shakes his head, trying to clear out the phantom buzzing that still echoes in his ears, and takes another look at the remains of the demons, just in case there was anything left behind.
“So then, did you find anything out from that young lady that was fawning all over you? We still need to track down these scattered survivors.”
This post has potentially manipulated dice roll results.
Divine Graveyard:
Gash laughs, "Funny, I was just thinking... I'd like a Djinn for mine. Now if you'll excuse me." Gash ducks and weaves out of harms way running south 30ft avoiding any physical danger from the djinn with his nimble escape.
Gash then ducks behind a tomb points the scepter at the djinn and then measure the point of focus to avoid hitting the Barlgura, "Careful Gury, its gunna get cold!"then eminating from the scepter comes forth snow and ice blasting through the graveyard blasting the djinn and water elemental with a cold front they've likely never seen before.
Cone of Cold Save DC Con 17 for half: 53 cold damage
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
They seem ready for it when the cone of ice blasts over them. The water elemental gets it a bit worse, freezing slightly in response to the cold (speed is reduced for a round). The djinn cringes but otherwise chuckles at Gash's attack.
"Brr," it says. "Brisk!"
As if to drive accentuate the quip, it floats across to Martin instead of Gash and stabs at him with his trident.
Trident Attack: 21 Damage: Unable to parse dice roll.
Trident Attack: 26 Damage: 19
Gash is not totally ignored, though. The elemental creaks and cracks his way in Gash's direction, not quite making it far enough to attack. It is obviously thawing quickly.
The barlgura barges out into the open and chases down the djinn. It bites at the creature and pounds on it twice with its oversized fists.
Bite Attack: 15 Damage: 8
Fist Attack: 13 Damage: Unable to parse dice roll.
At Tristan’s words, the Eladrin’s eyes widened momentarily, before they shut and he chuckled. “You’re very welcome.”
“Although, I do feel the need to point out… you’ve just told one of my kind you owe them. And while I certainly appreciate the sentiment, I have to tell you, it’s probably not the smartest thing you could’ve done. We take these things very seriously, you see. It’s who we are.”Llyr’s hand clasped at his chin and he looked Tristan up and down. “Now, I‘m not known for driving particularly harsh bargains among the Court’s children. So your luck, it seems, is not as nearly bad as it could’ve been.”
“But all the same, my Bardic friend. If you are to listen to one thing I ever tell you, let it be this: If you have anything you value at all — in this world or any other — never make that mistake that again.”For all his flourishy words, the warning this time felt surprisingly real. Not many Humans would know this, Llyr supposed, but in the ways of the Courts, that was not an excuse. None could possibly know just how many souls in the material realm had found themselves uttering words in the presence of the Fey that they would never be able to take back.
“That aside, young Tristan.”The Envoy stared the Spymaster down in dead seriousness, in the very first time he’d referred to the man by his given name. “By your own words, you haveplaced yourself in my debt. And when the time comes, please know, I will collect.”
A friendly wink and a flash of the usual smile later, and Llyr let up. “The woman spoke of a Tabaxi survivor she’d helped find work at the docks.”The Eladrin stopped to ponder once again. “It’s been a while since I’ve last seen the Ocean.” — a hand raised, palm up, pointed at the docks’ general direction, in a polite ‘after you’ kind of gesture — “Shall we?”
The open field:
Llyr's coin swarm over the demons, pecking away at them, especially the one on their right (C1). Llyr adds a bit of blood to the grass with a slash across the other one, but the coins appear to have worn down the one on the right (again, C1) a bit more.
Tristan is up (make that CON check to start!)
Kulloda blinks a couple of times as he and Dog step out of the dimension door. At that 'magic trick' he almost starts laughing, but then he sees the back of the angel directly ahead of them. He spits out a collection of phlegm and blood from the beating he's taken so far. Then he hefts his sword and speeds across the distance.
Without slowing, he raises his greatsword and slashes across the torso of the angel, pivots and brings it down low to try and catch the creature before it has time to react.
Greatsword: Attack: 28 Damage: 19 plus 3 damage from rage
Greatsword: Attack: 21 Damage: 11 plus 3 damage from rage
If either hits, an additional 8 to the first one that hits - radiant damage (hopefully it's only resistant and not immune)
Mt. Ulaa:
The angel turns in time to try to dodge or block the attacks but it is still too slow to do so. Kulloda's blade slashes across its chest and then its midsection. Golden blood pours from every wound and it holds its midsection at the pain of the wounds. It does not cry out at either hit, though, only mumbling nonsensically in celestial.
It looks intently at Kulloda out of the side of one eye, muttering more and more intensely at it. Kulloda can almost make out the words...
Kulloda WIS(17) save: 9
He gets advantage, so another: WIS(17) save: 13
The mutterings of the insane angel are compelling and soon, it has dominated his mind.
While Kulloda is charmed, it has a telepathic link with him as long as the two of them are on the same plane of existence. It can use this telepathic link to issue commands to Kulloda while it is conscious (no action required), which he does its best to obey. It can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If Kulloda completes the order and doesn't receive further direction from it, he defends and preserves himself to the best of his ability.
It can use its action to take total and precise control of Kulloda. Until the end of its next turn, Kulloda takes only the actions it chooses, and doesn't do anything that it won't allow him to do. During this time it can also cause Kulloda to use a reaction, but this requires it to use its own reaction as well.
Each time Kulloda takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
Kulloda turns around slowly, facing Dog...
Map:
Dog is up!
Tristan CON Save: 5.
Overcome by the demonic buzzing as the creatures approached him, Tristan's eyes rolled up in the back of his head and he falls senseless to the ground.
The open field:
The chasmes have one purpose: punish a single victim. The little coins are not their targets, nor can they deal with them effectively, there being so many. So they both advance on Llyr.
Chasme 2 takes the booming blade damage. Each coin whips itself against the demons as they move away:
Both chasmes reach Llyr, alive but severely wounded. They each stab at him with their proboscises.
Chasme 1 Proboscis Attack: 16 Damage: 16 + 27 necrotic damage. Max HP is also reduced by 27
Chasme 2 Proboscis Attack: 16 Damage: 19 + 30 necrotic damage. Max HP is also reduced by Unable to parse dice roll.
Map:
Llyr is up!
Mt. Ulaa:
Kulloda feels the angels mind pressing in on his own thoughts. His internal rage intensifies but he can feel it slipping away. With one last effort, Kulloda roars for angel to get out of his head.
Fanatical Focus (one reroll on a failed save per rage): 13
For a moment he pushes the angels thoughts away, but the insistent press becomes too much and Kulloda gets lost in the voice.
“Nicely done, Bard!” — the Bladesinger shouted, sensing Tristan’s spells had restricted the creatures’ movements, and allowing him to dodge more easily — “… bard?” — he asked again, hearing no response, before turning around to find the Human lying on the grass, unconscious.
“Oh, you are kidding me.” Even Llyr himself didn’t know whether he’d asked this rhetorically, to Tristan’s slumbering self, or the Chasme that had rendered him in such a state. Though it ran contrary to his instincts of self-preservation, the Eladrin stood his ground above the Spymaster’s form, and called his silver coins to his aide.
In a deadly, whirling dance of crystal and silver — that none but himself would bear witness to — the Envoy dispatched the pair of Demons from the mortal realm in a matter of seconds.
Finding himself in the middle of a field with nothing to do, Llyr — wholly unscathed — lightly tapped Tristan’s shoulder with his boot, looking to awaken him. When that hadn’t proved effective, the Fey tried again. Seven more times, in fact. None with particular force behind it, but enjoyment was had all the same.
Surrounded by strewn bits of demonic gore, the scion of the Silverhand family sheathed his blade, called the Animated Coins back into his pouch — after the Prestidigitation had given them both a thorough cleaning, and used his telekinetic abilities to flip Tristan face up, thinking the man dying through suffocating in dirt would spoil the effort he’d put in to save him… albeit entertainingly.
When, after all this, the Spymaster remained out of it, Llyr proceeded to lay down on the grass himself, with legs crossed, and hands behind his head. And then he waited.
After roughly ten minutes had elapsed, the Eladrin began to hear noises of Tristan’s awakening. He got up to his feet, not particularly rushed. The Envoy then wove a few quick handsigns to Prestidigitation stains away from his own clothing, before finally facing his newfound comrade, returned to the world of the living. “Morning, princess.” — he spoke, extending the Spymaster a hand to help him up — “How’d you sleep?”
Attack rolls:
Booming Blade: (At advantage because of Spren’s Help) — Attack: Attack: 18 Damage: 10 Slashing +6 Thunder (doubled if crit), + 7 Thunder, if willingly moves.
2nd Attack:Attack: 14 Damage: 9 Slashing Damage
Coin Attacks:
Attack1: 28 Damage: 11
Attack2: 23 Damage: 6
Attack3: 14 Damage: 6
Attack4: 19 Damage: 8
Attack5: 25 Damage: 5
Attack6: 17 Damage: 8
Attack7: 12 Damage: 5
Attack8: 9 Damage: 5
Attack9: 11 Damage: 8
Attack10: 22 Damage: 7
Attack11: 24 Damage: 7
Attack12: 25 Damage: 7
Movement:
None.
Swarmed by coins and slashed through their thick carapaces by Llyr's sharp blade, both demons fall to the ground and begin dissolving in their own rancid juices.
Combat has ended.
Tristan wakes up 10 minutes later, unless holy water is used.
(Can the water elemental reach martin from way over there?)
Concentration 4
Martin continues South (AoO at disadvantage if there is one)
He maintains his focus on Hunter’s mark and fires two arrows at the djinni
Attack: 29 Damage: 11 + hm 3
Attack: 31 Damage: 10 + hm 5
+ oath bow damage for one hit 10
Paladin - warforged - orange
yup!
AoO Slam Attack: 10 Damage: 12
The elemental gives a futile swipe at Martin as he strafes south He almost bumps into an air elemental, casually minding its own business keeping the air bubble in place before he fires off two expert shots that pincushion the djinn.
Gash is up!
When Dog, satisfied at outsmarting the creepy angel, sees Kulloda rush into an attack, pause, and then turn to face him with menace in his eyes, he makes a sound that sounds like a very deep "wuh-oh."
He nearly takes to the sky, but, remembering the broom the barbarian showed him, he reconsiders. He grasps his warhammer, and holds it to the sky, and a warding wind swirls into existence around him, spinning some snowflakes into a cyclone and creating an instant, deafening roaring sound of air 20 feet around him. He moves forward and surges into action, closing to melee range with the creepy angel, trying to clobber it in the head to take it down, and trying to ignore the angry barbarian near him, and the still-unanswered question of whether the deafening wind helps snap him out of it. He then moves his shield in front of himself to brace for the onslaught that's coming.
Action: cast warding wind
Movement: 30 feet east, ending up just north of the creepy angel
Action surge: attack with warhammer
Attack: 32 Damage: Unable to parse dice roll.
2nd Attack: 20 Damage: 12
3rd Attack: 16 Damage: 11
The wind howls around Dog and loose snow whips from the slope to the north as he charges forward, putting his back to the snow that remains. One, two times his hammer strikes the angel with thundering blows.
CON(10): 5
CON(10): 17
The angel blinks as it is first struck and loses its concentration on its domination over Kulloda. A little foggy, the barbarian no longer can hear the whispers and mutterings of the angel.
Kulloda is up!
Map:
Kulloda's savage brain takes control of his body again. He bellows into the wind slicing all around and swings around back on to the angel. His eyes blaze with an increased anger from what the angel did to him. Throwing all caution aside, Kulloda flings himself forward and slashes back and forth across the torso of the angel barely sparing any thought to his own defense.
(Using Reckless Attack - advantage on attacks this turn but gives opponent advantage on attacks this turn too:
Battle Axe: Attack: 30 Damage: 15 plus 3 damage from rage
Battle Axe: Attack: 28 Damage: 17 plus 3 damage from rage
Plus radiant damage from Divine Fury if either attack hits: 8 )
Mt. Ulaa:
Kulloda's sword drives up through the angel's midsection and out the other side. The wind still howling in his ears, he cannot hear what the angel says as the radiant light in its eyes fades and goes out. The remains of the angel tear apart in the wind like brittle paper before Kulloda can fully extract his sword from the poor creature's body. Nothing of it remains.
Dog and Kulloda check their wounds and find they are alive enough. Moving to the radiant bones, they approach with some caution. There is a heat, like a feeling of pride warming someone from the inside, that emanates from Istus' bones. it is not a physical heat but it is strong and feels almost painful when Dog reaches to move the bones.
Dog WIS(16) save: 17
Kulloda WIS(16) save: 15
Suffer 31 psychic damage on a failure and 15.5 on a success.
Dog and Kulloda are now cursed with Borrowed Knowledge giving them each proficiency in a skill of their choice. This can be reversed with a Remove Curse spell.
Nudging the bones with his hammer, he can see more clearly past the curled spine of Istus. There, atop the finger bones of the dead god is a glowing sextant. It glows but does not have the warmth of pride that comes from touching the bones of the dead god. Now they just need to determine what to do with it.
The glow of near madness slowly drains from Kulloda's eyes as the angel breaks apart in the wind and flies away. He watches for a moment then turns to face Dog. He looks seriously at Dog for several moments, then raises an eyebrow and bursts into roars of full-bellied laughter.
"That crazy angel was going to make me attack you," Kulloda says between bouts of laughter. "You would have had to kill Kulloda. Or at least try."
His laughter peters out then he looks serious again.
"Should say earlier, but if Kulloda die, tell spellcaster not need special trinkets, just say words and wave hands," Kulloda explains. "Easy bring Kulloda back from dead. Happen many times. So Tempus make easier."
When Dog moves the bones and pain wracks through Kulloda's head, he starts laughing again.
"Hope this thing worth it," he says. "What's it supposed to do?"
He looks around the mountain top a few moments and then looks back at Dog.
"Why Kulloda know about old gods now?" he asks Dog
While he ponders where this new knowledge comes from, Kulloda goes over to the rock wall and retrieves his javelins. In one fluid movement, years of practice in the making, he stores them in his Efficient Quiver.
Tristan wakes with a sudden start, sitting up and rubbing his head ‘I have a pounding headache, what happened?” As Llyr helps him up, he looks around and slowly regains his bearings. He glances at the rancid remains of the demons and shoots another look at Llyr, his face flushing red as he realizes what happened. “You finished them off, eh? Well done. And you stayed? I owe you my life.” He shudders to think what could have happened while he was passed out, and shudders again as he grudgingly realizes his relationship with the elf has become more...complicated. He gives a stiff bow “I am in your debt. You have my thanks, for what little that is worth. I will find some way to repay you.”
He dusts off his clothes and secures his rapier from where it lays on the ground. He shakes his head, trying to clear out the phantom buzzing that still echoes in his ears, and takes another look at the remains of the demons, just in case there was anything left behind.
“So then, did you find anything out from that young lady that was fawning all over you? We still need to track down these scattered survivors.”
Divine Graveyard:
Gash laughs, "Funny, I was just thinking... I'd like a Djinn for mine. Now if you'll excuse me." Gash ducks and weaves out of harms way running south 30ft avoiding any physical danger from the djinn with his nimble escape.
Gash then ducks behind a tomb points the scepter at the djinn and then measure the point of focus to avoid hitting the Barlgura, "Careful Gury, its gunna get cold!" then eminating from the scepter comes forth snow and ice blasting through the graveyard blasting the djinn and water elemental with a cold front they've likely never seen before.
Cone of Cold Save DC Con 17 for half: 53 cold damage
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Djinn CON(17) save: 25
Elemental CON(17) save: 17
They seem ready for it when the cone of ice blasts over them. The water elemental gets it a bit worse, freezing slightly in response to the cold (speed is reduced for a round). The djinn cringes but otherwise chuckles at Gash's attack.
"Brr," it says. "Brisk!"
As if to drive accentuate the quip, it floats across to Martin instead of Gash and stabs at him with his trident.
Trident Attack: 21 Damage: Unable to parse dice roll.
Trident Attack: 26 Damage: 19
Gash is not totally ignored, though. The elemental creaks and cracks his way in Gash's direction, not quite making it far enough to attack. It is obviously thawing quickly.
The barlgura barges out into the open and chases down the djinn. It bites at the creature and pounds on it twice with its oversized fists.
Bite Attack: 15 Damage: 8
Fist Attack: 13 Damage: Unable to parse dice roll.
Fist Attack: 15 Damage: 13
CHA(17) save: 17
Map:
Martin and Gash are up!
Gash runs 30ft west
"Time to warm up then?" Gash holds out his hand again and blasts fire at the djinn
fire bolt Attack: 26 Damage: 33
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
At Tristan’s words, the Eladrin’s eyes widened momentarily, before they shut and he chuckled. “You’re very welcome.”
“Although, I do feel the need to point out… you’ve just told one of my kind you owe them. And while I certainly appreciate the sentiment, I have to tell you, it’s probably not the smartest thing you could’ve done. We take these things very seriously, you see. It’s who we are.” Llyr’s hand clasped at his chin and he looked Tristan up and down. “Now, I‘m not known for driving particularly harsh bargains among the Court’s children. So your luck, it seems, is not as nearly bad as it could’ve been.”
“But all the same, my Bardic friend. If you are to listen to one thing I ever tell you, let it be this: If you have anything you value at all — in this world or any other — never make that mistake that again.” For all his flourishy words, the warning this time felt surprisingly real. Not many Humans would know this, Llyr supposed, but in the ways of the Courts, that was not an excuse. None could possibly know just how many souls in the material realm had found themselves uttering words in the presence of the Fey that they would never be able to take back.
“That aside, young Tristan.” The Envoy stared the Spymaster down in dead seriousness, in the very first time he’d referred to the man by his given name. “By your own words, you have placed yourself in my debt. And when the time comes, please know, I will collect.”
A friendly wink and a flash of the usual smile later, and Llyr let up. “The woman spoke of a Tabaxi survivor she’d helped find work at the docks.” The Eladrin stopped to ponder once again. “It’s been a while since I’ve last seen the Ocean.” — a hand raised, palm up, pointed at the docks’ general direction, in a polite ‘after you’ kind of gesture — “Shall we?”