Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Round 3:
Sha'kar baits a strike from Nock then slips in to land a powerful blow, and retreats a safe distance. Nock keeps his focus.
The flag begins to glow with Sha'kar's colors (1/5)
Dreadwood strikes with force against Horatio. (Horatio DC 10 Con×2)
Nock throws caution to the wind and takes on the storm, but loses focus. Nock politely summons the wrath of Nature, but Sha'kar very deftly avoids the entangling snares.
Klarg moves up and Recklessly tries to finish Horatio off, hitting AC 13 for 13 + 3 bashing damage. Then he moves through the tunnels to J-6. Horatio collapses in a heap. "Klarg will build a throne from your bones, puny ones!"
(Round 4: Koplony Sha'kar)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P 16 . .. . . . . . . . . . . . . ======%.....%======..%======..%========%.....%== 15 . . . . . = . . . . . . . . . =.................=.....=======.....=........... 14 . . . . . . .. = . . = . . . ====..=======..====..=.....=.....-..=======..=== 13 . . . . . . = . . . - . . . . =======.....=========€.....=.....=.....=======-- 12 . . . . . . . . = . = . . . . =.................€........=.....=.............. 11 . . . . . = . . . . . . . . . ==========.....====..=...........=======........ 10 . . . . . . = . .. = . . . . =........=...........=..=======--=.............. 09 . . = . . . = . . S. N. !. . . . =.....====...........=..¥..=...........====..... 08 . . . . . . . . = . .. = . . =..............=--=======..=...........=........ 07 . . . . = . . . = . . . . . . =........=======...........=..====.....========= 06 . . . *. . . . . . B= . . . .. =..............=.....=........€................. 05 . . . . = . = . . . . . .. . =--=======.....=.....=.....€=========.....====== 04 . . . . - . . . = . h.!D. O. . . ====..=======..-.....=.....=..====..=======..=== 03 . . . = . . = . . . . . . . . =...........=.....=======.....=................. 02 . . . . . . . . . = . . . . . ===%.....%========%..======%..======%.....%===== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(Oh come on, two crits in a row is just unfair...)
(So far, the result of the Horatio experiment is: No, you can't make an effective non-moon druid. Oh well, maybe higher levels will bring something I can use.)
(Admittedly I'm also terrible at playing him tactically well.)
(At least I don't feel so bad because when I ran Klarg he very nearly TPK'ed my entire party, so I already know he's super powerful.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony steers his flaming sphere into Nock and drives a palm sparking with energy into the foe. Nock tries to hold onto consciousness but collapses. Koplony turn and goes to aid his fallen ally.
(Sha'kar)
(Was planning to make an opportunity attack, but as I was thinking if making it a grapple I had to check if Long-limbed worked on grapples. Turns out it dies, but it only works on your turn =( )
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Hearing the approach, Dreadwood turns about to face Koplony and mechnically moves as if sighing from seeing the blue man. He yet snapped into a ready to strike posture and says, "May the creator's hammer yet guide you to a favorable end. Unconscious and free from further doubt for a few precious moments." He then lashes out twice. First with the spectral hammer and then with the heavy bladed spear.
Bonus Action: Attack with Celestial Armament at Koplony. Attack: 11 Damage: 4 of Force.
Action: Yklwa the Koplony! Attack: 16 Damage: 9 piercing.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Hearing the approach, Dreadwood turns about to face Koplony and mechnically moves as if sighing from seeing the blue man. He yet snapped into a ready to strike posture and says, "May the creator's hammer yet guide you to a favorable end. Unconscious and free from further doubt for a few precious moments." He then lashes out twice. First with the spectral hammer and then with the heavy bladed spear.
Bonus Action: Attack with Celestial Armament at Koplony. Attack: 10 Damage: 9 of Force.
Action: Yklwa the Koplony! Attack: 6 Damage: 6 piercing.
(See?!?! You wasted your crit roll in Roondras!!!)
(I actually wasted it on pre-posting in a PM in readiness to follow up on Horatio's death save. But eh, either way, I at least got the token for next time if I lose this one.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Out of curiosity, what's Klarg's extra 1d8 damage come from?)
Concentration DC10: 14
Sha'kar flinches at the powerful blow from Klarg, but keeps his focus on his spell. He holds his hand back out to his side and the blade he threw at Klarg previously reappears, only to be swung at Klarg once again. This time, instead of booming energy, green flames wreath the blade.
Bonus Action: Cause shadow blade to reappear in my hand
Action: Green-flame blade at Klarg with advantage from his reckless attack
Attack: 25 Damage: 30 and if it hits, 4 fire damage splashes to Nock.
(More like Nature's Polite Disagreement at this point. But yes, my channel divinity.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Round 3:
Sha'kar baits a strike from Nock then slips in to land a powerful blow, and retreats a safe distance. Nock keeps his focus.
The flag begins to glow with Sha'kar's colors (1/5)
Dreadwood strikes with force against Horatio. (Horatio DC 10 Con×2)
Nock throws caution to the wind and takes on the storm, but loses focus. Nock politely summons the wrath of Nature, but Sha'kar very deftly avoids the entangling snares.
Klarg moves up and Recklessly tries to finish Horatio off, hitting AC 13 for 13 + 3 bashing damage. Then he moves through the tunnels to J-6. Horatio collapses in a heap. "Klarg will build a throne from your bones, puny ones!"
(Round 4: Koplony Sha'kar)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
======%.....%======..%======..%========%.....%==
15 . . . . . = . . . . . . . . .
=.................=.....=======.....=...........
14 . . . . . . . . = . . = . . .
====..=======..====..=.....=.....-..=======..===
13 . . . . . . = . . . - . . . .
=======.....=========€.....=.....=.....=======--
12 . . . . . . . . = . = . . . .
=.................€........=.....=..............
11 . . . . . = . . . . . . . . .
==========.....====..=...........=======........
10 . . . . . . = . . . = . . . .
=........=...........=..=======--=..............
09 . . = . . . = . . S. N. !. . . .
=.....====...........=..Â¥..=...........====.....
08 . . . . . . . . = . . . = . .
=..............=--=======..=...........=........
07 . . . . = . . . = . . . . . .
=........=======...........=..====.....=========
06 . . . *. . . . . . B= . . . . .
=..............=.....=........€.................
05 . . . . = . = . . . . . . . .
=--=======.....=.....=.....€=========.....======
04 . . . . - . . . = . h.!D. O. . .
====..=======..-.....=.....=..====..=======..===
03 . . . = . . = . . . . . . . .
=...........=.....=======.....=.................
02 . . . . . . . . . = . . . . .
===%.....%========%..======%..======%.....%=====
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Wall, '-' rubble (2ft.), '€' Tree Roots, '%' Door, '.' Dirt, 'A-Z' Contestants
(Teams: O, H, S vs. N, D, B)
Contestants:
Koplony (O), 26/26 ((0) *(2))
https://ddb.ac/characters/28995470/Iknq9e
Horatio (H), 9-16 0/35 (*(3))
https://ddb.ac/characters/26814464/2Ftrkn
Sha'kar (S), 37/26 (*(2) 11 temp)
https://ddb.ac/characters/6391490/VHHO3Q
Nock (N), 1/38
https://ddb.ac/characters/16193397/wpiDr3
Dreadwood (D), 25/37 (*)
https://ddb.ac/characters/31875291/GnUgdu
Klarg (B), 13/45 ((1))
-Klarg: 4 Barbarian, Totem Warrior
18(+4) 16(+3) 16(+3) 8(-1) 8(-1) 8(-1)
HP: 45
AC: 18 (10+3+3) (+2)
Saves: +6 +3 +5 -1 -1 -1
Warhammer +1: Attack: +7, Damage: 1d8+5 Javelin of Lightning: Attack: +6, Damage: 1d6+4piercing+4d6lightning
Magic: Warhammer +1, Javelin of Lightning
Features: Darkvision, Long-limbed, Rage, Reckless, Danger Sense, Totem Spirit: Bear
Extended Signature
(Oh come on, two crits in a row is just unfair...)
(So far, the result of the Horatio experiment is: No, you can't make an effective non-moon druid. Oh well, maybe higher levels will bring something I can use.)
(Admittedly I'm also terrible at playing him tactically well.)
(At least I don't feel so bad because when I ran Klarg he very nearly TPK'ed my entire party, so I already know he's super powerful.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(To be fair, Klarg rolled a nat 1 last turn.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dex save: 8
Strength of the Grave: 24 (DC 12)
(Of course that’s what I crit on.)
Nock drops to 1 hp instead of 0.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Round 4:
Koplony steers his flaming sphere into Nock and drives a palm sparking with energy into the foe. Nock tries to hold onto consciousness but collapses. Koplony turn and goes to aid his fallen ally.
(Sha'kar)
(Was planning to make an opportunity attack, but as I was thinking if making it a grapple I had to check if Long-limbed worked on grapples. Turns out it dies, but it only works on your turn =( )
Extended Signature
(Are you even able to grapple as an opportunity attack anyway? Grapple rules say to do an Attack Action.
will Post my turn in a bit when I have time)
Sha'kar throws his blade at Klarg.
Attack: 8 Damage: 13 psychic
Nock casts shield as a reaction.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio's Death Save: 13
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Hearing the approach, Dreadwood turns about to face Koplony and mechnically moves as if sighing from seeing the blue man. He yet snapped into a ready to strike posture and says, "May the creator's hammer yet guide you to a favorable end. Unconscious and free from further doubt for a few precious moments." He then lashes out twice. First with the spectral hammer and then with the heavy bladed spear.
Bonus Action: Attack with Celestial Armament at Koplony.
Attack: 11 Damage: 4 of Force.
Action: Yklwa the Koplony!
Attack: 16 Damage: 9 piercing.
When you realize you're doing too much: Signature.
(See?!?! You wasted your crit roll in Roondras!!!)
(I actually wasted it on pre-posting in a PM in readiness to follow up on Horatio's death save. But eh, either way, I at least got the token for next time if I lose this one.)
When you realize you're doing too much: Signature.
Nock sighs, then salutes Shakar wearily.
"All things must end."
He brings his maul down viciously.
Attack: 15 Damage: 11
He also moves to K8.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(If you stop at K8 the flaming sphere will hit you at the end of your turn)
Round 4:
Nock defends himself from the shock with a magical barrier
Sha'kar throws his shadowy blade and slashes Klarg's very soul.
Horatio groans.
The flag grows brighter still (2/5)
Dreadwood gets caught monologuing and fails to concentrate on his attacks.
Nock strikes but the blow doesn't penetrate Sha'kar's armor.
Klarg steps around to the flag and Recklessly attacks Sha'kar, hitting AC 17 for 7
+ 3crushing damage. He scores a hit.(Round 5: Koplony, Sha'kar)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
======%.....%======..%======..%========%.....%==
15 . . . . . = . . . . . . . . .
=.................=.....=======.....=...........
14 . . . . . . . . = . . = . . .
====..=======..====..=.....=.....-..=======..===
13 . . . . . . = . . . - . . . .
=======.....=========€.....=.....=.....=======--
12 . . . . . . . . = . = . . . .
=.................€........=.....=..............
11 . . . . . = . . . . . . . . .
==========.....====..=...........=======........
10 . . . . . . = . . . = . . . .
=........=...........=..=======--=..............
09 . . = . . . = . B. S. . . . . .
=.....====...........=..Â¥..=...........====.....
08 . . . . . . . . = N. O. D. = . .
=..............=--=======..=...........=........
07 . . . . = . . . = . . . . . .
=........=======...........=..====.....=========
06 . . . *. . . . . . = . . . . .
=..............=.....=........€.................
05 . . . . = . = . . . . . . . .
=--=======.....=.....=.....€=========.....======
04 . . . . - . . . = . h.! . !. . .
====..=======..-.....=.....=..====..=======..===
03 . . . = . . = . . . . . . . .
=...........=.....=======.....=.................
02 . . . . . . . . . = . . . . .
===%.....%========%..======%..======%.....%=====
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Wall, '-' rubble (2ft.), '€' Tree Roots, '%' Door, '.' Dirt, 'A-Z' Contestants
(Teams: O, H, S vs. N, D, B)
Contestants:
Koplony (O), 26/26 ((0) *(2))
https://ddb.ac/characters/28995470/Iknq9e
Horatio (H), 0/35 oxx
https://ddb.ac/characters/26814464/2Ftrkn
Sha'kar (S), 26/26 (*(2))
https://ddb.ac/characters/6391490/VHHO3Q
Nock (N), 6/38
https://ddb.ac/characters/16193397/wpiDr3
Dreadwood (D), 19/37 (*)
https://ddb.ac/characters/31875291/GnUgdu
Klarg (B), 14/45 ((5))
-Klarg: 4 Barbarian, Totem Warrior
18(+4) 16(+3) 16(+3) 8(-1) 8(-1) 8(-1)
HP: 45
AC: 18 (10+3+3) (+2)
Saves: +6 +3 +5 -1 -1 -1
Warhammer +1: Attack: +7, Damage: 1d8+5 Javelin of Lightning: Attack: +6, Damage: 1d6+4piercing+4d6lightning
Magic: Warhammer +1, Javelin of Lightning
Features: Darkvision, Long-limbed, Rage, Reckless, Danger Sense, Totem Spirit: Bear
Extended Signature
(Whoops, I meant J8. Read the map wrong.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Out of curiosity, what's Klarg's extra 1d8 damage come from?)
Concentration DC10: 14
Sha'kar flinches at the powerful blow from Klarg, but keeps his focus on his spell. He holds his hand back out to his side and the blade he threw at Klarg previously reappears, only to be swung at Klarg once again. This time, instead of booming energy, green flames wreath the blade.
Bonus Action: Cause shadow blade to reappear in my hand
Action: Green-flame blade at Klarg with advantage from his reckless attack
Attack: 25 Damage: 30 and if it hits, 4 fire damage splashes to Nock.
(So do I take that extra 8 damage from Klarg? Looks like it's crossed off now)
(It was copy pasted from his last turn =P )
Extended Signature