Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Sha'kar sighs as Dorkas stands up yet again. Oh darts back out from the prep room to divebomb the half-elf and retreats back to where he started before sha'kar strikes out with his shadow blade again.
If the first strike drops Dorkas again, he moves down to D6 to attack Koplony with the second. If first strike doesn't drop dorkas, second will attempt to do so.
Sha'kar sighs as Dorkas stands up yet again. Oh darts back out from the prep room to divebomb the half-elf and retreats back to where he started before sha'kar strikes out with his shadow blade again.
If the first strike drops Dorkas again, he moves down to D6 to attack Koplony with the second. If first strike doesn't drop dorkas, second will attempt to do so.
Attack: 20 Damage: 12
Extra Attack: 17 Damage: 11
You here him say “I always come back” as he goes down again
This post has potentially manipulated dice roll results.
Round 8:
Nock moves in to target Horatio his first slash is deflected with Horatio's shield but the next cuts through burning with radiant light. (Con: 12)
Sha'kar cuts down Dorkas once again with ease as he turns back to aid Kulum, avoiding the brunt of the lightning. He moves back and strikes at Koplony who bursts into mist, revealing the final and true Mage still remaining.
This post has potentially manipulated dice roll results.
Round 8:
Kulum continues his wild swinging and finally manages to connect.
Round 9:
Horatio grimaces as Nock invades his space and he watches Dorkas fall again... He points to Dorkas reviving him once more with 4 hp. Only moments later he let's out a cry as his body begins to transform into a Gorilla.
Koplony is surrounded. Opponents close in from both sides. Koplony deflects their attacks with a burst of arcane energy. He pulls in energy from the thunder storm overhead and disappears in a burst of light, blasting Kulum and Sha'kar with the shock wave.
Dorkas blearily comes to, alone in a corner of the battlefield with the opponent's only remaining flag. He catches a glimpse of Sha'kar moving away into the fray. Dorkas climbs to his feet again. Confused and disoriented he moves after his opponent, picking up his weapon as he goes... He sees Sha'kar through the spaces in the battle field, as the elf is blasted with thunder. Dorkas hurls his sword feebly, but misses badly. The sword clatters off the walls to the floor. Dorkas leans weakly against the wall.
Koplony appears nearby intent on capturing the flag, but there's no need. Dorkas has secured the objective in his confusion... The flag unfurls, Dorkas has won the match for his team.
Congratulstions Horatio, Koplony, and Dorkas! You are victorious!
Sha'kar, Kulum, and Nock are each awarded 640 gold and 4500 xp.
The winners gain 1600 gold and 9000 xp and are able to select a prize below.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item they already poses for another item of their choosing of the same rarity or lower, (if the administrator has the requested item in his extensive collection.) "You name it, we've probably got one somewhere."
(They’ve had the advantage for one round. The ****? Also, thought you said this match wasn’t counting due to Horatio and lack of spell slots . . . .that it was just an experiment.)
(Also—please, please, please never do a match in this format ever again. This match after the arena round was quite possibly the most boring, uneventful, anticlimactic match I’ve ever seen, let alone played in. Starting a match with no rest effectively neuters paladins harder than basically any other class, especially since wizards and whatnot gained a spell slot from that level up and I didn’t. It doesn’t even really help even the field any for martial characters—I effectively was one and Kulum definitely is one, and we spent the entire match getting hit by call lightning from a druid who did nothing else other than run away and heal until the very end. No one really benefits from lack of spell slots—spellcasters still have enough to be annoying to non-spellcasters, while having few enough where it ends up turning into the same thing over and over again each round because no one can do anything else.)
(And Domination as a game mode still shouldn’t exist. It’s boring, pointless and horribly anticlimactic.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The next match will feature any interested level-5 competitors. The match will begin in no less than 48 hours.
To win this match, (1) King of the Hill: A single flag (¥) in the center of the map will be available to capture in the third round. Remain within 10 feet, while holding your opponents away for 5 rounds to win.
The battlefield is (3) dark. Torches and dancing lights provide light to do battle, but dark shadows loom in every corner. Checks that rely on sight will suffer disadvantage even with Darkvision.
The match will also take place (2) outside of the shrine.
A monumental marble tower stands in a well kept courtyard surrounded by clean marble halls. Within the tower is a simple wooden dais. The courtyard is inset a few steps below the outer walkways and the interior of the tower is yet a few steps below that.
(The dais can grant advantage and cause disadvantage favoring the high ground when fighting in melee against a target you can see. Also the ledge restricts movement in one direction.)
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . . . . . - . = . . =........=.....---......¥......---.....=........ 06 . . = . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(If you wish to participate, choose a starting position in row 1, roll initiative, and publicly post your character sheet. Each character will begin each match with one Potion of Healing, and will have one round to prepare before the battle begins.)
A figure clad in armor emerges at A1, donning a shield and nothing in his off hand. His image seems to shimmer as he enters the arena, as does his purple-orange robes. Nova, the Changeling Warlock/Sorcerer, holds his shield up, and begins casting an incantation.
Action: Cast Darkness on his own armor. (Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.)
Question - would a Warlock with Devil's Sight be able to perceive the Dark area? (You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.)
Koplony appears nearby intent on capturing the flag, but there's no need. Dorkas has secured the objective in his confusion... The flag unfurls, Dorkas has won the match for his team.
(Whoops. Totally missed that Horatio had captured the top right flag the previous round or I'd have stuck around. Oh well :D)
Looks like we've got the makings of a duel. The match begins and both competitors are ready.
Round 0:
Baral goes to pieces and starts a dance paired off with his own images.
Or'ick rushes out as the gates open. (You can't reach H-6 with 30 feet of movement as that would involve passing through the solid wall of the tower. You reach E-6.)
(The flag will be available to capture at the start of Round 3)
(Round 1: Or'ick is up.)
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . B. . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , O. . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = .! -! .! .! . . . - . = . . =........=.....---......¥......---.....=........ 06 . . = .! -! .!O.! . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
If Nock can make it, he'll move to N10 right next to Horatio. And then commence the beat down. Hopefully.
Attack: 14 Damage: 9
Attack: 27 Damage: 9
Adding 7 radiant to the second attack
(Really?)
Don't think this would apply, but on the off-chance I have advantage on anything: 27
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Sha'kar sighs as Dorkas stands up yet again. Oh darts back out from the prep room to divebomb the half-elf and retreats back to where he started before sha'kar strikes out with his shadow blade again.
If the first strike drops Dorkas again, he moves down to D6 to attack Koplony with the second. If first strike doesn't drop dorkas, second will attempt to do so.
Attack: 24 Damage: 7
Extra Attack: 13 Damage: 9
You here him say “I always come back” as he goes down again
Round 8:
Nock moves in to target Horatio his first slash is deflected with Horatio's shield but the next cuts through burning with radiant light. (Con: 12)
Sha'kar cuts down Dorkas once again with ease as he turns back to aid Kulum, avoiding the brunt of the lightning. He moves back and strikes at Koplony who bursts into mist, revealing the final and true Mage still remaining.
(Kulum)
(Updated above)
Extended Signature
Kulum is rather shocked that he wasn't electrocuted by Kolpony's hand, and makes his repetitive slashing at him again.
Attack: 9 Damage: 4
Attack: 9 Damage: 11
Attack: 10 Damage: 7
Round 8:
Kulum continues his wild swinging and finally manages to connect.
Round 9:
Horatio grimaces as Nock invades his space and he watches Dorkas fall again... He points to Dorkas reviving him once more with 4 hp. Only moments later he let's out a cry as his body begins to transform into a Gorilla.
(Koplony, Dorkas)
(Updated above)
Extended Signature
I will move up to sha
6
24
damage
6
6
Then I will rally kop
7
(This match has lasted longer than my last relationship.)
Extended Signature
Con Save:9
Con save: 18
Concentration: 10
Koplony is surrounded. Opponents close in from both sides. Koplony deflects their attacks with a burst of arcane energy. He pulls in energy from the thunder storm overhead and disappears in a burst of light, blasting Kulum and Sha'kar with the shock wave.
Dorkas blearily comes to, alone in a corner of the battlefield with the opponent's only remaining flag. He catches a glimpse of Sha'kar moving away into the fray. Dorkas climbs to his feet again. Confused and disoriented he moves after his opponent, picking up his weapon as he goes... He sees Sha'kar through the spaces in the battle field, as the elf is blasted with thunder. Dorkas hurls his sword feebly, but misses badly. The sword clatters off the walls to the floor. Dorkas leans weakly against the wall.
Koplony appears nearby intent on capturing the flag, but there's no need. Dorkas has secured the objective in his confusion... The flag unfurls, Dorkas has won the match for his team.
Congratulstions Horatio, Koplony, and Dorkas! You are victorious!
Sha'kar, Kulum, and Nock are each awarded 640 gold and 4500 xp.
The winners gain 1600 gold and 9000 xp and are able to select a prize below.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item they already poses for another item of their choosing of the same rarity or lower, (if the administrator has the requested item in his extensive collection.) "You name it, we've probably got one somewhere."
Koplony's Chest:
Crossbow, Heavy +2, Potion of Gaseous Form, Ioun Stone of Awareness, Mace of Terror, Longsword of Life Stealing, Scroll of Protection (fiends), Spell Scroll (Tree Stride), Potion of Frost Giant Strength, Tentacle Rod, Staff of Withering
Dorkas' Chest:
Ring of Spell Storing (contains Insect Plague), Staff of Withering, Potion of Mind Reading, Wand of Wonder, Scroll of Protection (elementals), Bead of Force, Staff of Charming, Potion of Diminution, Armor of Poison Resistance, Chain Shirt, Potion of Healing (Superior)
Extended Signature
(They’ve had the advantage for one round. The ****? Also, thought you said this match wasn’t counting due to Horatio and lack of spell slots . . . .that it was just an experiment.)
(Also—please, please, please never do a match in this format ever again. This match after the arena round was quite possibly the most boring, uneventful, anticlimactic match I’ve ever seen, let alone played in. Starting a match with no rest effectively neuters paladins harder than basically any other class, especially since wizards and whatnot gained a spell slot from that level up and I didn’t. It doesn’t even really help even the field any for martial characters—I effectively was one and Kulum definitely is one, and we spent the entire match getting hit by call lightning from a druid who did nothing else other than run away and heal until the very end. No one really benefits from lack of spell slots—spellcasters still have enough to be annoying to non-spellcasters, while having few enough where it ends up turning into the same thing over and over again each round because no one can do anything else.)
(And Domination as a game mode still shouldn’t exist. It’s boring, pointless and horribly anticlimactic.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony and Dorkas, I've re-rolled your chests because they were supposed to be a higher tier.
Koplony's Chest:
Crossbow, Heavy +2, Potion of Gaseous Form, Ioun Stone of Awareness, Mace of Terror, Longsword of Life Stealing, Scroll of Protection (fiends), Spell Scroll (Tree Stride), Potion of Frost Giant Strength, Tentacle Rod, Staff of Withering
Dorkas' Chest:
Ring of Spell Storing (contains Insect Plague), Staff of Withering, Potion of Mind Reading, Wand of Wonder, Scroll of Protection (elementals), Bead of Force, Staff of Charming, Potion of Diminution, Armor of Poison Resistance, Chain Shirt, Potion of Healing (Superior)
Extended Signature
The next match will feature any interested level-5 competitors. The match will begin in no less than 48 hours.
To win this match, (1) King of the Hill: A single flag (¥) in the center of the map will be available to capture in the third round. Remain within 10 feet, while holding your opponents away for 5 rounds to win.
The battlefield is (3) dark. Torches and dancing lights provide light to do battle, but dark shadows loom in every corner. Checks that rely on sight will suffer disadvantage even with Darkvision.
The match will also take place (2) outside of the shrine.
A monumental marble tower stands in a well kept courtyard surrounded by clean marble halls. Within the tower is a simple wooden dais. The courtyard is inset a few steps below the outer walkways and the interior of the tower is yet a few steps below that.
(The dais can grant advantage and cause disadvantage favoring the high ground when fighting in melee against a target you can see. Also the ledge restricts movement in one direction.)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---......¥......---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(If you wish to participate, choose a starting position in row 1, roll initiative, and publicly post your character sheet. Each character will begin each match with one Potion of Healing, and will have one round to prepare before the battle begins.)
Extended Signature
start at H1, initiative: 13
a scarred goliath enters the arena, and leans down low, holding his maul for stability ((hold action to dash to H6 if I can))
ddb.ac/characters/34430468/rfn03R
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Baral, a lithe eladrin, with his black hawk familiar flying above him. Fresh from a victory, he draws his rapier and prepares to get another.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
I've always been interested in Coliseum games.A figure clad in armor emerges at A1, donning a shield and nothing in his off hand. His image seems to shimmer as he enters the arena, as does his purple-orange robes. Nova, the Changeling Warlock/Sorcerer, holds his shield up, and begins casting an incantation.Action: Cast Darkness on his own armor. (Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.)Question - would a Warlock with Devil's Sight be able to perceive the Dark area? (You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.)Character link: Nova.Initiative: 19Hello, wasn't aware of how Coliseum levels worked. See y'all in a level 3 battle~
(Whoops. Totally missed that Horatio had captured the top right flag the previous round or I'd have stuck around. Oh well :D)
Looks like we've got the makings of a duel. The match begins and both competitors are ready.
Round 0:
Baral goes to pieces and starts a dance paired off with his own images.
Or'ick rushes out as the gates open. (You can't reach H-6 with 30 feet of movement as that would involve passing through the solid wall of the tower. You reach E-6.)
(The flag will be available to capture at the start of Round 3)
(Round 1: Or'ick is up.)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . B. . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , O. . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = .! -! .! .! . . . - . = . .
=........=.....---......¥......---.....=........
06 . . = .! -! .!O.! . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
Or'ick: 55/55
https://www.dndbeyond.com/profile/Contuna/characters/34430468
Baral: 37/37 (MI(0) iii, Wb(1)*)
https://www.dndbeyond.com/profile/RazorDawn89/characters/34038784
[(1) indicates an effect initiated in Round 1. * Indicates concentration. ox indicates a successful and failed Death Save.]
Extended Signature