(I realize the nature of this event favors martial characters, where a normal match favors spell casters. I'd encourage you to give it a shot knowing there is no consequence to you or your character for doing so. I actually hadn't intended to capture the level-5 characters along with the level-6s, yet here we are. The grand experiment continues.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Round 4:
Dorkas steps out and let's out a flash if green light. It doesn't do anything, but it looks cool.
Koplony captures a flag.
Horatio moves around the wall and back to capture the flag (ending at M-4) A bolt of lightning crashes from above onto Kulum, dealing 23 lightning damage (DC 14 Dex save for half)
This post has potentially manipulated dice roll results.
Nock will pop out from behind his wall just long enough to conjure deathly hands out of the shadows around Horatio, then pop back behind to capture the flag (moving wherever I'd need to to accomplish this. If I couldn't get LoS on Horatio, I'd just stay where I am and Dodge.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Sha'kar moves down to D10 and also gets ready to Dodge any incoming attacks.
Round 4:
Sha'kar moves in.
(Kulum and Nock are up)
(Updated above)
(I realize the nature of this event favors martial characters, where a normal match favors spell casters. I'd encourage you to give it a shot knowing there is no consequence to you or your character for doing so. I actually hadn't intended to capture the level-5 characters along with the level-6s, yet here we are. The grand experiment continues.)
Extended Signature
(It would be my turn, yes.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(sorry I got distracted by the larger part of the post.)
Extended Signature
Kulum moves to L9 and prepares to dodge the oncoming attacks.
Round 4:
Nock and Kulum take up defensive positions.
(Horatio, Koplony, and Dorkas)
Extended Signature
Dorkas will move to g7 and cast green flame blade on his blade
(Note—green-flame blade involves a melee weapon attack, it's not something you cast on your sword that lasts.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Round 4:
Dorkas steps out and let's out a flash if green light. It doesn't do anything, but it looks cool.
Koplony captures a flag.
Horatio moves around the wall and back to capture the flag (ending at M-4) A bolt of lightning crashes from above onto Kulum, dealing 23 lightning damage (DC 14 Dex save for half)
(Sha'kar, Kulum, and Nock are up.)
(Updated above)
Extended Signature
Nock will pop out from behind his wall just long enough to conjure deathly hands out of the shadows around Horatio, then pop back behind to capture the flag (moving wherever I'd need to to accomplish this. If I couldn't get LoS on Horatio, I'd just stay where I am and Dodge.)
Attack: 21 Damage: 10 necrotic and no healing
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Round 5:
Nock gets a grip on Horatio's connection to life.l, and captures a flag. (DC 10 Con: 16)
(Sha'kar, Kulum; Kulum, DC 14 Dex)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . *. . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . D. . . N. . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . S= ¤ , . . . , ¤ = . . .
=......==¥==¤¤¤¤,,,...........,,,¤¤¤¤==¥==......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - O. . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ K, , . . . . . , , ¤ = .
=......==¥==¤¤¤¤,,,...........,,,¤¤¤¤==¥==......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . H. . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
( H, O, D vs. S, K, N)
S ¥ , ¥ N
O ¥ , ¥ H
Horatio - 33/43 (*CL(4))
https://ddb.ac/characters/26814464/2Ftrkn
Koplony - 31/38 (MI(4) iii)
https://ddb.ac/characters/28995470/tRv4qg
Dorkas - 20/43
https://www.dndbeyond.com/profile/Legion4/characters/24094133
vs.
Sha'kar - 38/38
https://ddb.ac/characters/6391490/VHHO3Q
Kulum - 51/64
https://www.dndbeyond.com/characters/9159932
Nock - 48/56
https://ddb.ac/characters/16193397/hnUHu5
[(1) indicates an effect initiated in Round 1. * Indicates concentration. ox indicates a successful and failed Death Save.]
Extended Signature
Sha'kar ducks out from behind the wall long enough to cast a Toll the Dead at Dorkas before moving back behind cover.
Move to B8
Toll the Dead: DC15 wisdom save or 10 damage.
Move back to D10.
Kulum goes to O9 to get behind some cover and continues to focus on dodging all that comes at him
Dex Save:18
Round 5:
Sha'kar takes the last flag, deadlocking the match, as he targets Dorkas (DC 15 Wis negates)
Kulum avoids some of the blast as he moves back for cover.
(Horatio, Koplony, and Dorkas are up.)
Extended Signature
18 wis save
ovement to G9
Action dash to sha
Second wind 14
action surge
Attack 116
attack 2 10
damage 5
5
Round 5:
Koplony moves up.
Dorkas charges in unaffected by the terrible bells, and strikes, but does not manage to cut through Sha'kar's defenses.
Horatio retreats (to M-2) but let's another bolt fall between Kulum and Nock, dealing 16 lightning damage. (DC 14 Dex for half)
(Sha'kar, Kulum, and Nock; Kulum and Nock, DC 14 Dex)
(Updated above)
Extended Signature
(Even hits me behind a wall? Alright, sure.)
Dex save: 9
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(targets O-10-ish)
(From N-5-ish)
Extended Signature
Nock will move to H11 and cast frostbite on Koplony.
DC 14 Con save or 6 cold damage, and disadvantage on his next attack
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)