Lesona gestures to Burrawith a nod of approval, "Good idea to not launch an investigation so soon, plus you all have been through it - some time to regather thoughts shouldn't be overlooked. I will be here for another day before heading north to Elturel, staying here in the keep. If you have any more thoughts or questions before then, I'll see what I can do. Now let's go see the keep's healer about young Nessim." With that she stands, and Nessim eventually does the same before they leave together.
The time is around late-morning. As the Governor said, you're free to use the keep's facilities (within reason!) and what the town has to offer! Bear in mind, people are still getting things abck up and running. But you all are free to continue planning your next steps; confirm going along with Lesona's plan or get things from town or personal character roleplay, happen to have them happen now, and don't mind if activities are just described, or planning is OOC, as opposed RPing each line for brevity. Thanks, team!
Spending the day in Greenest holds no issue; the sharing of rooms in Scatterheart Keep with some of the people that lost their homes to the dragon's attacks is softened by the revitalised kindness surviving the town's assault brought about.
With in agreement to take a closer look at the camp, you all decide to head off early in the cloudy morning; the route you all took clearer in your minds than the tracks that still remain.
It's mid-morning, with gentle rain starting, you approach the camp. From a few hundred feet away, you all see the encampment has been gutted and a lot of the occupants are no longer there. You do notice a few in few individuals moving about amongst the shell of the base you witnessed previously.
The druid looks at the remains of the camp and says, "Can't be too sure it's not dangerous. We talked about trying to find a back way in to the caves...are we still up for that first?"
Burra seems rather irritated with the rain. The owl-like aarakocra holds his wings in a fashion similar to an umbrella to ward away the icy raindrops.
"My preferred approach is to scout the area beforehand. If we find an alternate entrance, I would prefer such infiltration as opposed to heading directly in."
(If the party is in agreement, Burra will blend with the rainclouds overhead and soar in a perimeter around the campsite in search of rocky tunnels or obscured passageways which may lead into the cave system beyond. Stealth - including Guidance: 21, Perception: 6)
The overcast sky provides excellent camouflage for owl-like aarakocra. Despite the discomfort, Burrafeels confident the individuals scattered around the remains of the camp are completely unaware of his presence as he scans the land for alternative entrance. Perhaps it's the weather causing poor visibility, or the cold spits of rain that shake attention, Burra isn't able to see any signs of a different way into the cave.
However, the individuals themselves are noticed to not be displaying any affiliation to the Cult; they wear simple leather armour and have mainly blades and bows. A few of them seem to hauling large deer, boar and rabbit back towards the cave.
The remains of the camp is littered with disposable mess; broken clay vases, dented pot lids, torn blankets and sullied clothing are just a few of the discarded items.
The cave's entrance remains guarded by two of the more resolved Cultist Guards, they too are unaware of the aarakocra flying above. A little rabble of kobolds jointly carry butchered meat into the cave, completely ignored by the guard.
While on his patrol parallel to the camp but around 200 ft. away from Pim and Karib, Tengar comes round a mound to notice a deer look up at him. In the moment of going to react, there is loud thwick! sound as the deer suddenly bursts into trying to run before it skids into a fall; the large arrow sticking out of its side. You find a hunter. Dressed in leathers, but wearing no insignia of the Cult. The half-elf man gives you look over, slight confusion on his face, but he doesn't question and simply gives a nod to acknowledge your presence before going over to complete his hunt.
While on his patrol parallel to the camp but around 200 ft. away from Pim and Karib, Tengar comes round a mound to notice a deer look up at him. In the moment of going to react, there is loud thwick! sound as the deer suddenly bursts into trying to run before it skids into a fall; the large arrow sticking out of its side. You find a hunter. Dressed in leathers, but wearing no insignia of the Cult. The half-elf man gives you look over, slight confusion on his face, but he doesn't question and simply gives a nod to acknowledge your presence before going over to complete his hunt.
Tengar
Tengar, surprised and disappointed, hails the hunter and treads up with a grin. “Ho!, nice shot, that! Might we split the bounty - a distraction from one and a killing shot from another, eh friend?”
Once Burra reports what he saw in his scouting mission, Pimster recommends the group hunt down some of their own meat to carry into the cave - potentially earning them an easy trip in!
Karib, who has been silent the entire time and seems to have been struggling with some personal existential crisis, looks up, "Cultist guards you say? Maybe we should capture one."
The hunter chortles before leaning and a swift firm action confirms he's ended the animal swiftly. "Nice try, but seems you came a bit late the, uh, little group are moving up shop soon, and I don't think they're taking on more."
With the hunter's mention at 'little group' shows clear indication he seems aware the true identity of who he's working for.
This post has potentially manipulated dice roll results.
Tengar
"Hmm, which little group would that be? The cultists? My group was attacked by a group of ne'er do wells out of Greenest, and what's left of us come back to meet back up. Guess they already left. Huh....Say...."
Tengar stalks near to the half-elf, giant frame casting shadows over the creature. Grinning, javelin clenched in his meaty paws, he continues..."Thinking about it, this seems a bit much for one half-elf. Are you sure there isn't enough for me and my friends? After the battle with those bastards, we've been looking for game...but wouldn't you know it, there doesn't seem to be anything around. I wonder why that is....?" He lets the question sit as he will attempt to remain within melee range of the hunter. At the first sign of anything hostile, Tengar will draw his mace and try to bop the hunter on the head, knocking him out.
Tengar clicks his tongue and gives a quick sharp whistle - hopefully his raven joins him. While he is not opposed to conflict, he would rather not. The general feeling Tengar wants to exude here is fear, intimidation, menace, and dread.
The half-elf eyes dart once or twice away, with Tengar's passive insight, you can tell he most probably gauging exit paths but doesn't risk it.
He curses under his breath and talks as if exasperated, but defeated, "we don't know where the majority of them went. Some of them stayed in the cave at the bottom of the camp; the lady with the dark hair and the, uh, blue dragonborn. Some of the more serious cultists have been spotted around there too, with a whole bunch of kobolds."
The half-elf eyes the very dead deer, the blood just draining from the body, "they're paying is good coin for meat; we bring our finds. The kobolds gut and clean them then take them inside. We don't know why; we get paid to hunt, not to ask questions."
A flash of confusion at the last question, but he answers all the same, "Uh, sure. I'll take off the head and can take them off yourself, how'd that sound?"
The hunter's jaw is tense and maintains being outside striking distance, but you don't see any reaching for his shortswords and his longbow remains on his back.
"Ah, excellent. That means my company shouldn't be too far away by now. Nice shot." Tengar looks down, jealous at the hunter's kill. "I gotta be quicker next time, eh?" he laughs heartily to the hunter. He takes the dripping deer head and moves away from the half-elf. When he gets back to the others, he tells them what he has learned. Namely, that there is still activity - the woman and the dragonborn - in the cave. And they are paying hunters to bring meat - lots of it - there.
Perception / Survival: 13 and an advantage roll: 12
Together the half-orc and halfling scout the area for any game worth pursuing - it would have to be bigger than the squirrels and rabbits Pimster usually caught for meals!
Lesona gestures to Burra with a nod of approval, "Good idea to not launch an investigation so soon, plus you all have been through it - some time to regather thoughts shouldn't be overlooked. I will be here for another day before heading north to Elturel, staying here in the keep. If you have any more thoughts or questions before then, I'll see what I can do. Now let's go see the keep's healer about young Nessim." With that she stands, and Nessim eventually does the same before they leave together.
Spending the day in Greenest holds no issue; the sharing of rooms in Scatterheart Keep with some of the people that lost their homes to the dragon's attacks is softened by the revitalised kindness surviving the town's assault brought about.
With in agreement to take a closer look at the camp, you all decide to head off early in the cloudy morning; the route you all took clearer in your minds than the tracks that still remain.
It's mid-morning, with gentle rain starting, you approach the camp. From a few hundred feet away, you all see the encampment has been gutted and a lot of the occupants are no longer there. You do notice a few in few individuals moving about amongst the shell of the base you witnessed previously.
How do you all approach?
The druid looks at the remains of the camp and says, "Can't be too sure it's not dangerous. We talked about trying to find a back way in to the caves...are we still up for that first?"
Love God. Love Others. Any Questions?
Tengar
The half orc nods at the Druid. “A good plan. Perhaps we can find an entrance around the outside of the camp - a cave or tunnel perhaps.”
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Burra seems rather irritated with the rain. The owl-like aarakocra holds his wings in a fashion similar to an umbrella to ward away the icy raindrops.
"My preferred approach is to scout the area beforehand. If we find an alternate entrance, I would prefer such infiltration as opposed to heading directly in."
(If the party is in agreement, Burra will blend with the rainclouds overhead and soar in a perimeter around the campsite in search of rocky tunnels or obscured passageways which may lead into the cave system beyond. Stealth - including Guidance: 21, Perception: 6)
The overcast sky provides excellent camouflage for owl-like aarakocra. Despite the discomfort, Burra feels confident the individuals scattered around the remains of the camp are completely unaware of his presence as he scans the land for alternative entrance. Perhaps it's the weather causing poor visibility, or the cold spits of rain that shake attention, Burra isn't able to see any signs of a different way into the cave.
However, the individuals themselves are noticed to not be displaying any affiliation to the Cult; they wear simple leather armour and have mainly blades and bows. A few of them seem to hauling large deer, boar and rabbit back towards the cave.
The remains of the camp is littered with disposable mess; broken clay vases, dented pot lids, torn blankets and sullied clothing are just a few of the discarded items.
The cave's entrance remains guarded by two of the more resolved Cultist Guards, they too are unaware of the aarakocra flying above. A little rabble of kobolds jointly carry butchered meat into the cave, completely ignored by the guard.
Tengar
While waiting for the bird man to come back, Tengar walks a short perimeter with a javelin in one hand, mace at his hip. Perception - 14
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
While on his patrol parallel to the camp but around 200 ft. away from Pim and Karib, Tengar comes round a mound to notice a deer look up at him. In the moment of going to react, there is loud thwick! sound as the deer suddenly bursts into trying to run before it skids into a fall; the large arrow sticking out of its side. You find a hunter. Dressed in leathers, but wearing no insignia of the Cult. The half-elf man gives you look over, slight confusion on his face, but he doesn't question and simply gives a nod to acknowledge your presence before going over to complete his hunt.
Tengar
Tengar, surprised and disappointed, hails the hunter and treads up with a grin. “Ho!, nice shot, that! Might we split the bounty - a distraction from one and a killing shot from another, eh friend?”
persuasion - 21
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Once Burra reports what he saw in his scouting mission, Pimster recommends the group hunt down some of their own meat to carry into the cave - potentially earning them an easy trip in!
Love God. Love Others. Any Questions?
Karib, who has been silent the entire time and seems to have been struggling with some personal existential crisis, looks up, "Cultist guards you say? Maybe we should capture one."
Tengar
The hunter chortles before leaning and a swift firm action confirms he's ended the animal swiftly. "Nice try, but seems you came a bit late the, uh, little group are moving up shop soon, and I don't think they're taking on more."
With the hunter's mention at 'little group' shows clear indication he seems aware the true identity of who he's working for.
Tengar
"Hmm, which little group would that be? The cultists? My group was attacked by a group of ne'er do wells out of Greenest, and what's left of us come back to meet back up. Guess they already left. Huh....Say...."
Tengar stalks near to the half-elf, giant frame casting shadows over the creature. Grinning, javelin clenched in his meaty paws, he continues..."Thinking about it, this seems a bit much for one half-elf. Are you sure there isn't enough for me and my friends? After the battle with those bastards, we've been looking for game...but wouldn't you know it, there doesn't seem to be anything around. I wonder why that is....?" He lets the question sit as he will attempt to remain within melee range of the hunter. At the first sign of anything hostile, Tengar will draw his mace and try to bop the hunter on the head, knocking him out.
Tengar clicks his tongue and gives a quick sharp whistle - hopefully his raven joins him. While he is not opposed to conflict, he would rather not. The general feeling Tengar wants to exude here is fear, intimidation, menace, and dread.
Intimidation - 17
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Questions:
- where did the group go?
- what’s with The deer? Where are you taking it and why?
- can I take the antlers?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
The half-elf eyes dart once or twice away, with Tengar's passive insight, you can tell he most probably gauging exit paths but doesn't risk it.
He curses under his breath and talks as if exasperated, but defeated, "we don't know where the majority of them went. Some of them stayed in the cave at the bottom of the camp; the lady with the dark hair and the, uh, blue dragonborn. Some of the more serious cultists have been spotted around there too, with a whole bunch of kobolds."
The half-elf eyes the very dead deer, the blood just draining from the body, "they're paying is good coin for meat; we bring our finds. The kobolds gut and clean them then take them inside. We don't know why; we get paid to hunt, not to ask questions."
A flash of confusion at the last question, but he answers all the same, "Uh, sure. I'll take off the head and can take them off yourself, how'd that sound?"
The hunter's jaw is tense and maintains being outside striking distance, but you don't see any reaching for his shortswords and his longbow remains on his back.
Tengar
"Ah, excellent. That means my company shouldn't be too far away by now. Nice shot." Tengar looks down, jealous at the hunter's kill. "I gotta be quicker next time, eh?" he laughs heartily to the hunter. He takes the dripping deer head and moves away from the half-elf. When he gets back to the others, he tells them what he has learned. Namely, that there is still activity - the woman and the dragonborn - in the cave. And they are paying hunters to bring meat - lots of it - there.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"This confirms my idea - let's find our own meat to bring and maybe we can pass by without fighting our way in," Pimster says.
Love God. Love Others. Any Questions?
Perception / Survival: 13 and an advantage roll: 12
Together the half-orc and halfling scout the area for any game worth pursuing - it would have to be bigger than the squirrels and rabbits Pimster usually caught for meals!
Love God. Love Others. Any Questions?
Tengar
The half orc Will combine his skill with anyone else who wants to look for game and offer help.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons