Both Rhogar and Gorrah let out small sighs of relief, only to then flinch and side-eyed the other following some mental exchange. However, the former snapped to attention when called over to check out the script, and after mulling it over twice in his head, Rhogar reads it aloud for the group. "With that, we have but one tower left! Grand job as always, Master Krom." He added with a smile to his voice. "Now my friends we must away quickly to the next one. For tempting as it would be to pay the nearby obelisk(Y21) a visit and see how true its powers may be, little good tends to come with dabbling with chronomancy. So, shall we save that as last resort?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Kazri is also relieved that there were no surprises in store. "Let us move to our next location then."
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom flashes a toothy smile back at the group. "The All-Father provides, my friends," the dwarf says, admiring the icy statue. Krom expression grows more serious as he continues, "I agree with you, Rhogar. Tempting as it might be, let's leave the obelisk as a last resort." He gestures toward the alcove with the skeleton. "Do you think there's a chance he has a Nether Oak wand on him? Either way, let's move on to the last tower. Once we've gathered all the information, we can sit down and figure out exactly what we'll need to perform the ritual."
You successfully obtain the riddle words from the Tower of Evocation without encountering any trouble. (If you had used the ram there was a chance you wrecked part of the words. Also the 8 cubes of ice were actually frozen gelatinous cubes so if you had lit the brazier to thaw the ice they would also have thawed and had a pretty good fight on your hands)
You head east leaving much of the decrepit buildings behind to reach the Tower of Enchantment. As you approach you see that ice has engulfed the lower floors of this crumbling tower. Pink light pours out of the highest window—a single point of illumination in a dark and out-of-the-way region of the city.
The interior walls are smeared with a single sentence, over and over again in jagged, looping Draconic—“All work and no play make Ivira a dull girl.” The message is crudely daubed in thick, tar-like pitch, the strokes uneven and frantic, as though scrawled by a trembling hand in a desperate frenzy. Some phrases are half-finished, trailing off before repeating again in a tighter, more erratic spiral. The walls themselves seem to sweat the pitch, the cold causing it to congeal and drip in slow, black tears. The floor is cluttered with rusting buckets and mops, all crusted and stiff with frozen pitch. The smell is acrid, tar and mildew, overlaying a faint, sweet rot.
As the party climbs the spiral staircase, the air grows warmer, almost humid, and the scent of wine begins to overwhelm the previous stench. When they reach the next level, they find the writing has changed.
Now, the walls are stained with wine—dark crimson smears and drips form chaotic trails across the stone. Among these, a single sentence emerges again and again, slurred and uneven but unmistakably intentional: “I am Ivira. Ivira is my name.” The script is looser here, less aggressive, almost childlike in its repetition. Empty wine bottles lie in shattered heaps on the ground, their glass crunching underfoot. Some are whole, others broken, their contents long since soaked into the cold stone floor. A few of the stains resemble handprints or smeared faces, as if someone had tried to wipe themselves clean, only to make things worse.
Near the top of the final staircase, the wine is gone, replaced by a coppery tang that clings to the air. The light fades to a deep, oppressive gloom. Above the arched stone doorway leading to the tower’s uppermost chamber, a message is painted in thick, dark blood. The Draconic words, still wet in places, glisten with a sinister gleam: “The crown knows all!” The brush strokes are wide, almost claw-like, and the message arches like a warning over the entrance.
Krom, shield and hammer at the ready, glances at the writings on the interior walls as the group enters the tower. "This was the work of a madwoman," the dwarf mutters, lowering the head of his hammer. As the group climbs the spiral staircase and reaches the next level, Krom adjusts his grip on the shield and says, "Something is amiss in this tower. After all these years, the scent of wine should’ve faded… but considering we’re in a wizard’s tower, I suppose nothing should surprise us." The dwarf raises his shield and readies his hammer as the group approaches the arched stone doorway. Krom looks at the streaks of blood and adds grimly, "That blood is still fresh. We should be prepared for anything."
Clamping his jaw tight, Rhogar struggled to rein in his discomfort, as only as the tower came into full view had he remembered the school bound to it. Yet the dragonborn's course remained as unfaltering as his fellows, as too much was at stake for personal discomfort to have its due. A sentiment the bronzeborn had all but immediately come to regret upon entering the first chamber. "What?! What madness is this?"He thought aloud as he stepped up to examine the literal writings on the wall. At least such had been the intent, but then he turned his head away sharply and squeezed his eyes shut for a moment.
A gentle nudge from Gorrah set the dragonborn to following the others up the stairs, if albeit with a troubled look about him. "We should tread carefully my friends, and beware what you see, hear, and even smell going forward. For whatever magic and wayward spells yet linger here is like to beguile the mind, or-..."He trailed off briefly as the party arrive just in time to see the last message. "Or worse... The crown knows all... hmm... Before we tread further, I believe it might be time to ask the good professor a few things. I speak namely of course on whether he knows an Ivira or crowns in connection to this tower."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Chill looks around at the mess and the words. "Tower of Enchantment correct?" He asks after Rhogar speaks. "Someone under a spell then, whoever this Ivira is? We surely must be careful or we may fall under the same spell."
Chill presses an ear against the door and reports anything that he can hear.
As the group goes up the Tower of Enchantment, Kazri has a dread feeling about this place. Something does not seem right, it feels unnatural. She tries to keep herself calm. While ascending the tower, she tries to determine if there is any living presence, and how many.
Survival: 12
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom nods in agreement at Rhogar's suggestion and swiftly retrieves the Professor Orb from his backpack. "If we stay close enough, Kazri's aura should help bolster our mental defenses." The dwarf says, before explaining the entire situation to the Professor. "Do you have any useful insights, Professor?" Krom asks.
As Chill carefully listens at the door the rest of you consult the Professor Orb. You explain where you are and what you have seen. The orb seems to consider for a moment but in the end he admits that he has no insight into the current situation.
"I am afraid I cannot help. I know much about the culture and history of this ancient people, but of the specific inhabitants I cannot say. They were powerful mages, of this I know for sure. As such they had powerful enchantmentments. It could very well be someone still under some enchantment that still lives. They would not be the first as we have seen already."
Chill has nothing to report, there is only silence from the other side of the door.
This post has potentially manipulated dice roll results.
"I suggest that we advance as a group, but slowly." Kazri suggest with a low voice. Kazri activates her Divine Sense and look ahead of the room through the arched doorway.
Perception: 18
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom thanks the Professor before safely storing the orb back into his backpack. The dwarf nods in agreement at Kazri's suggestion. "Lead the way, lass." Krom says, adjusting his grip on the warhammer's handle and raising his shield as he follows the paladin.
Rhogar exhales a small plume of smoke that crackled briefly with electricity from the nose, reluctantly nodded, and then tapped the butt of his staff against the stairs, releasing a pulse of energy. As the energy swept over the party, a familiar tingling sensation spreads throughout their bodies before fading away as assuredly the glow of magic that wrapped itself around them. "Caution is well and good, but let's not proceed too TOO slowly about all this, least whatever maddening magic infecting this place is granted more time to unravel our wits as well."He said with a crooked smile before readying to follow the lead of the others.
-Expending a 3rd Level Warlock slot to cast Bless on everyone (Oli included, but not Gorrah).
"I agree with Rhogar. The longer we stay here, the greater the risk of being exposed to the tower's magic," Krom says, gesturing with his hammer. "Brother Vixixx's blessing and Kazri's aura are shielding us, but we shouldn't linger for too long."
Kazri slowly moves forward making sure that the group is within her Paladin auras. (Just checking if she sees anything with her Divine Sense).
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kazri reaches out with her Divine Sense but is not alerted to the presence of anything. Chill pushes the door open and you look into the chamber.
Within is a circular chamber lit by pink flames flickering in sconces around the room. An elderly woman sits rigidly on a black throne, shrouded in ice. She wears a crown of entwined iron tentacles, and her forehead is bruised where the band fits tightly against her skull. An inscription decorates the wall behind her but you cannot make it out from where you stand.
You carefully enter the room but you do not see anything hostile within.
This post has potentially manipulated dice roll results.
Krom gestures towards the woman. "A poor way to die." The dwarf pauses a moment, adjusting the grip on his shield. "That strange crown is likely the cause of her madness, but let's stay on guard. This tower may still hold other dangers." Hammer and shield at the ready, Krom scans the room carefully.
This post has potentially manipulated dice roll results.
"I would not be quick to dismiss her as 'dead' just yet, as we've already seen one perserved by machinations of the wizards that once and... still to a degree call this place home."Rhogar stated while trying his best to peer past the others. "Be all that as it may, I need to get closer to read the inscription. Any and all are welcome to accompany me if they wish, but one should perhaps stay out of the room just in case." He said, and though time was of the essence, spared at least a precious few to gauge the others' reaction before attempting to move his way into the room. And though his goal would be to give the woman a wide berth along the way, Gorrah kept her eyes on the woman from her perch on Rhogar's shoulders.
Both Rhogar and Gorrah let out small sighs of relief, only to then flinch and side-eyed the other following some mental exchange. However, the former snapped to attention when called over to check out the script, and after mulling it over twice in his head, Rhogar reads it aloud for the group. "With that, we have but one tower left! Grand job as always, Master Krom." He added with a smile to his voice. "Now my friends we must away quickly to the next one. For tempting as it would be to pay the nearby obelisk(Y21) a visit and see how true its powers may be, little good tends to come with dabbling with chronomancy. So, shall we save that as last resort?"
When you realize you're doing too much: Signature.
Kazri is also relieved that there were no surprises in store. "Let us move to our next location then."
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom flashes a toothy smile back at the group. "The All-Father provides, my friends," the dwarf says, admiring the icy statue.
Krom expression grows more serious as he continues, "I agree with you, Rhogar. Tempting as it might be, let's leave the obelisk as a last resort."
He gestures toward the alcove with the skeleton. "Do you think there's a chance he has a Nether Oak wand on him? Either way, let's move on to the last tower. Once we've gathered all the information, we can sit down and figure out exactly what we'll need to perform the ritual."
"Obelisk you say? Is that like a big scratching post I wonder?" Chill shakes his head and chuckles. "Yeah I guess not."
You successfully obtain the riddle words from the Tower of Evocation without encountering any trouble. (If you had used the ram there was a chance you wrecked part of the words. Also the 8 cubes of ice were actually frozen gelatinous cubes so if you had lit the brazier to thaw the ice they would also have thawed and had a pretty good fight on your hands)
You head east leaving much of the decrepit buildings behind to reach the Tower of Enchantment. As you approach you see that ice has engulfed the lower floors of this crumbling tower. Pink light pours out of the highest window—a single point of illumination in a dark and out-of-the-way region of the city.
The interior walls are smeared with a single sentence, over and over again in jagged, looping Draconic—“All work and no play make Ivira a dull girl.” The message is crudely daubed in thick, tar-like pitch, the strokes uneven and frantic, as though scrawled by a trembling hand in a desperate frenzy. Some phrases are half-finished, trailing off before repeating again in a tighter, more erratic spiral. The walls themselves seem to sweat the pitch, the cold causing it to congeal and drip in slow, black tears. The floor is cluttered with rusting buckets and mops, all crusted and stiff with frozen pitch. The smell is acrid, tar and mildew, overlaying a faint, sweet rot.
As the party climbs the spiral staircase, the air grows warmer, almost humid, and the scent of wine begins to overwhelm the previous stench. When they reach the next level, they find the writing has changed.
Now, the walls are stained with wine—dark crimson smears and drips form chaotic trails across the stone. Among these, a single sentence emerges again and again, slurred and uneven but unmistakably intentional: “I am Ivira. Ivira is my name.” The script is looser here, less aggressive, almost childlike in its repetition. Empty wine bottles lie in shattered heaps on the ground, their glass crunching underfoot. Some are whole, others broken, their contents long since soaked into the cold stone floor. A few of the stains resemble handprints or smeared faces, as if someone had tried to wipe themselves clean, only to make things worse.
Near the top of the final staircase, the wine is gone, replaced by a coppery tang that clings to the air. The light fades to a deep, oppressive gloom. Above the arched stone doorway leading to the tower’s uppermost chamber, a message is painted in thick, dark blood. The Draconic words, still wet in places, glisten with a sinister gleam: “The crown knows all!” The brush strokes are wide, almost claw-like, and the message arches like a warning over the entrance.
Krom, shield and hammer at the ready, glances at the writings on the interior walls as the group enters the tower. "This was the work of a madwoman," the dwarf mutters, lowering the head of his hammer.
As the group climbs the spiral staircase and reaches the next level, Krom adjusts his grip on the shield and says, "Something is amiss in this tower. After all these years, the scent of wine should’ve faded… but considering we’re in a wizard’s tower, I suppose nothing should surprise us."
The dwarf raises his shield and readies his hammer as the group approaches the arched stone doorway. Krom looks at the streaks of blood and adds grimly, "That blood is still fresh. We should be prepared for anything."
(OOC: Whooo doggey~ Dodge two bullets! xD)
Clamping his jaw tight, Rhogar struggled to rein in his discomfort, as only as the tower came into full view had he remembered the school bound to it. Yet the dragonborn's course remained as unfaltering as his fellows, as too much was at stake for personal discomfort to have its due. A sentiment the bronzeborn had all but immediately come to regret upon entering the first chamber. "What?! What madness is this?" He thought aloud as he stepped up to examine the literal writings on the wall. At least such had been the intent, but then he turned his head away sharply and squeezed his eyes shut for a moment.
A gentle nudge from Gorrah set the dragonborn to following the others up the stairs, if albeit with a troubled look about him. "We should tread carefully my friends, and beware what you see, hear, and even smell going forward. For whatever magic and wayward spells yet linger here is like to beguile the mind, or-..." He trailed off briefly as the party arrive just in time to see the last message. "Or worse... The crown knows all... hmm... Before we tread further, I believe it might be time to ask the good professor a few things. I speak namely of course on whether he knows an Ivira or crowns in connection to this tower."
When you realize you're doing too much: Signature.
Chill looks around at the mess and the words. "Tower of Enchantment correct?" He asks after Rhogar speaks. "Someone under a spell then, whoever this Ivira is? We surely must be careful or we may fall under the same spell."
Chill presses an ear against the door and reports anything that he can hear.
Perception 27
As the group goes up the Tower of Enchantment, Kazri has a dread feeling about this place. Something does not seem right, it feels unnatural. She tries to keep herself calm. While ascending the tower, she tries to determine if there is any living presence, and how many.
Survival: 12
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom nods in agreement at Rhogar's suggestion and swiftly retrieves the Professor Orb from his backpack. "If we stay close enough, Kazri's aura should help bolster our mental defenses." The dwarf says, before explaining the entire situation to the Professor.
"Do you have any useful insights, Professor?" Krom asks.
As Chill carefully listens at the door the rest of you consult the Professor Orb. You explain where you are and what you have seen. The orb seems to consider for a moment but in the end he admits that he has no insight into the current situation.
"I am afraid I cannot help. I know much about the culture and history of this ancient people, but of the specific inhabitants I cannot say. They were powerful mages, of this I know for sure. As such they had powerful enchantmentments. It could very well be someone still under some enchantment that still lives. They would not be the first as we have seen already."
Chill has nothing to report, there is only silence from the other side of the door.
"I suggest that we advance as a group, but slowly." Kazri suggest with a low voice. Kazri activates her Divine Sense and look ahead of the room through the arched doorway.
Perception: 18
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom thanks the Professor before safely storing the orb back into his backpack. The dwarf nods in agreement at Kazri's suggestion.
"Lead the way, lass." Krom says, adjusting his grip on the warhammer's handle and raising his shield as he follows the paladin.
"I suggest we look, but do not enter yet. I will open the door and we can see what, or who, is within." Chill adds.
Rhogar exhales a small plume of smoke that crackled briefly with electricity from the nose, reluctantly nodded, and then tapped the butt of his staff against the stairs, releasing a pulse of energy. As the energy swept over the party, a familiar tingling sensation spreads throughout their bodies before fading away as assuredly the glow of magic that wrapped itself around them. "Caution is well and good, but let's not proceed too TOO slowly about all this, least whatever maddening magic infecting this place is granted more time to unravel our wits as well." He said with a crooked smile before readying to follow the lead of the others.
-Expending a 3rd Level Warlock slot to cast Bless on everyone (Oli included, but not Gorrah).
When you realize you're doing too much: Signature.
"I agree with Rhogar. The longer we stay here, the greater the risk of being exposed to the tower's magic," Krom says, gesturing with his hammer. "Brother Vixixx's blessing and Kazri's aura are shielding us, but we shouldn't linger for too long."
Kazri slowly moves forward making sure that the group is within her Paladin auras. (Just checking if she sees anything with her Divine Sense).
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kazri reaches out with her Divine Sense but is not alerted to the presence of anything. Chill pushes the door open and you look into the chamber.
Within is a circular chamber lit by pink flames flickering in sconces around the room. An elderly woman sits rigidly on a black throne, shrouded in ice. She wears a crown of entwined iron tentacles, and her forehead is bruised where the band fits tightly against her skull. An inscription decorates the wall behind her but you cannot make it out from where you stand.
You carefully enter the room but you do not see anything hostile within.
Krom gestures towards the woman. "A poor way to die." The dwarf pauses a moment, adjusting the grip on his shield. "That strange crown is likely the cause of her madness, but let's stay on guard. This tower may still hold other dangers."
Hammer and shield at the ready, Krom scans the room carefully.
Perception 4
"I would not be quick to dismiss her as 'dead' just yet, as we've already seen one perserved by machinations of the wizards that once and... still to a degree call this place home." Rhogar stated while trying his best to peer past the others. "Be all that as it may, I need to get closer to read the inscription. Any and all are welcome to accompany me if they wish, but one should perhaps stay out of the room just in case." He said, and though time was of the essence, spared at least a precious few to gauge the others' reaction before attempting to move his way into the room. And though his goal would be to give the woman a wide berth along the way, Gorrah kept her eyes on the woman from her perch on Rhogar's shoulders.
-Gorrah Perception: 16. (If needed)
When you realize you're doing too much: Signature.