This post has potentially manipulated dice roll results.
(OOC: Forgot about the Kazri aura buff, making that 17 a 20. And while within 10ft, we can't be frightened! Huzzah!)
Rhogar nodded curtly in agreement to Krom; and yet, scarcely had he begun to take a step to follow after the dwarf did Irolarthas howl hit tore into them all. His breath catches at first, but then with gritted teeth and a spirit bolstered in Kazri's presence, the dragonborn snarls out an incantation and slams the butt of his staff into the ground, sending a pulse of golden electricity sweeping through the area. But rather than harm anyone or thing, the energy coalesces around his fellow cloak members, transforming into translucent aura that would further invigorate them.
"Hah! Fool of sorcerer I was for not to having called upon that power /before/ we entered the chamber."Rhogar said with a strained grin playing at the corner of his lips. "Have a care, everyone. Those symbols above him aren't likely to be just for show."With that, he held his ground and despite the danger posed by the nearby Nothic, most of the dragonborn's attention remained upon the floating skull as previous wounds from past battles began to knit close.
Movement: 5ft South of current position on map.
Action: Cast (2nd level)Bless on all 4 members of the party.
Bonus Action: Spending use of Healing Light(5 of 6 remaining), regaining 6 Hp. (Healing maxed thanks to Gift of the Everliving Ones Invocation)
Future Reaction: Subtle Cast(1sp) Counterspell at any 3rd level or higher Illirothas might cast.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(Great!! I rolled a Nat1 in the game log. Total is CON save is 13.)
Kazri drops her sword and shield to cover her ears as she screams in pain. She has never felt this before. Suddenly her eyes goes white and she drops to the floor, with blood coming out from her ears and nose.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kazri falls to the ground but a moment later Rhogar heals her enough that she regains consciousness but she is still prone.
The shadowy rectangle, 5 feet wide and 10 feet high, that resembles what could be a door detaches itself from the wall and moves along the floor towards Chill. When it reaches Chill it tries to suck Chill into itself. Chill is easily able to move away and resist the pull. (The Dex DC save is 10, Chill can't roll below 11, so auto save)
Chill feels the pull of the door and quickly dances out of the way. He then reacts (skirmisher) by moving back and away from the door. (Move to the left of Kazri).
Standing over Kazri as she lays on the ground he again takes Steady Aim and fires at the doorway that tried to suck him in.
Chill hits the dark doorway. Again the bolt sinks into the doorway. A moment later the black darkness seems to bulge out and 3 Galven Magen and 2 Flesh Golems are pushed out of the doorway into the chamber. The door then collapses onto itself and disappears.
The remaining nothic moves forward and strikes out at Rhogar with its claws.
“That’s not good. Not good at all,” Krom mutters as the golems and the magens emerge from the dark doorway. “Since Iriolarthas’s magic is temporarily preventing me from getting closer to him, I’ll try to weaken these new arrivals!” The dwarf retraces his steps and takes position beside Kazri and Rhogar. As he does, the spectral dwarves swirl outward, immediately engaging the Fellowship’s enemies in fierce combat. “Lass, Rhogar, try focusing on the wizard, we cannot allow him to unleash that dreadful howl again!” Krom says. Without hesitation, the dwarf begins chanting a hymn of abjuration, fortifying the Fellowship’s stamina.
Movement: 15ft NE on the square below Kazri Action: Aid at 4th level on Chill, Kazri and Rhogar -Their hit points maximum and current hit points increase by 15. On going effect - Spirit Guardians 5 Radiant damage (From the Game Log) DC 15 Wis for half damage on the golems, magens and Nothic3
Krom, that's a raised platform, hence the stairs on either side. I allowed you to get there as I envisioned you jumping down from the platform, but you'll need to take the stairs back up. Best you can do is what the updated map shows.
Iriolarthas DC 15 Wis save 22
Iriolarthas flies forward toward the raised platform. Seeing Kazri down he focuses his attention on Krom , Chill and Rhogar.
Krom , Chill and Rhogar must make a DC19 Constitution saving throw or take 20 necrotic damage.
He then hurls a curse at Krom.
Krom must succeed on a DC 15 Wisdom saving throw or be magically cursed. Until the curse ends, Krom has disadvantage on attack rolls and saving throws. Krom can repeat the saving throw at the end of each of his turns, ending the curse on a success.
This post has potentially manipulated dice roll results.
(OOC: I was gonna roll concentration saves, but thanks to aura and bless for each instance, Rhogar auto-passes with a +11 minimum)
Con Save vs Irolithas(DC 19): 18. (18)
(OOC: My sheet was showing I was already benefiting from a higher casting of Aid(6th level, since it an increase of 25), but I cannot find the source of it in any backlogs. So, I'm gonna assume that was never the case, I adjusted my sheet accordingly. Including damage from the above Con Save)
(@DM. Is Iriolarthas at the same height as the platform? Meaning is Kazri able to engage in melee?)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(OOC: Forgot about the Kazri aura buff, making that 17 a 20. And while within 10ft, we can't be frightened! Huzzah!)
Rhogar nodded curtly in agreement to Krom; and yet, scarcely had he begun to take a step to follow after the dwarf did Irolarthas howl hit tore into them all. His breath catches at first, but then with gritted teeth and a spirit bolstered in Kazri's presence, the dragonborn snarls out an incantation and slams the butt of his staff into the ground, sending a pulse of golden electricity sweeping through the area. But rather than harm anyone or thing, the energy coalesces around his fellow cloak members, transforming into translucent aura that would further invigorate them.
"Hah! Fool of sorcerer I was for not to having called upon that power /before/ we entered the chamber." Rhogar said with a strained grin playing at the corner of his lips. "Have a care, everyone. Those symbols above him aren't likely to be just for show." With that, he held his ground and despite the danger posed by the nearby Nothic, most of the dragonborn's attention remained upon the floating skull as previous wounds from past battles began to knit close.
Movement: 5ft South of current position on map.
Action: Cast (2nd level)Bless on all 4 members of the party.
Bonus Action: Spending use of Healing Light(5 of 6 remaining), regaining 6 Hp.
(Healing maxed thanks to Gift of the Everliving Ones Invocation)
Future Reaction: Subtle Cast(1sp) Counterspell at any 3rd level or higher Illirothas might cast.
When you realize you're doing too much: Signature.
Kazri CON save: 18.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(Forgot to add Rhogar's Bless to the CON save: 2)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(Sorry for the lateness. There is a blizzard outside of the house. LOL)
(@Rhogar. Kazri did pat on his shoulder after he offered a hand up.)
(I getting the "Dice rolls not yet available for this section" for the CON roll.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom Con Save: 28 (if the howl is considered a spell I have advantage: 19)
@DM Since I'm getting the error "Dice rolls not yet available for this section" for both rolls, I'm rolling the save in the Game log: Con Save 27
@DM Since Krom also got hit by one of the Nothics, I'm also rolling another Con save to maintain my Spirit Guardians
Con save DC 10 - I rolled a 22 in the Game log.
(Great!! I rolled a Nat1 in the game log. Total is CON save is 13.)
Kazri drops her sword and shield to cover her ears as she screams in pain. She has never felt this before. Suddenly her eyes goes white and she drops to the floor, with blood coming out from her ears and nose.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Kazri falls to the ground but a moment later Rhogar heals her enough that she regains consciousness but she is still prone.
The shadowy rectangle, 5 feet wide and 10 feet high, that resembles what could be a door detaches itself from the wall and moves along the floor towards Chill. When it reaches Chill it tries to suck Chill into itself. Chill is easily able to move away and resist the pull. (The Dex DC save is 10, Chill can't roll below 11, so auto save)
Chill is up
Initiative:
Chill, Nothic3, Krom, Nothic2, Nothic1, Iriolarthas, Kazri (Prone), Rhogar, ???
PC's all have Bless
Chill feels the pull of the door and quickly dances out of the way. He then reacts (skirmisher) by moving back and away from the door. (Move to the left of Kazri).
Standing over Kazri as she lays on the ground he again takes Steady Aim and fires at the doorway that tried to suck him in.
From game log
19 to hit
13 (again rerolled piercing damage) +17
Chill hits the dark doorway. Again the bolt sinks into the doorway. A moment later the black darkness seems to bulge out and 3 Galven Magen and 2 Flesh Golems are pushed out of the doorway into the chamber. The door then collapses onto itself and disappears.
The remaining nothic moves forward and strikes out at Rhogar with its claws.
Attack: 11 Damage: 6
Attack: 8 Damage: 6
Krom is up
Chill, Nothic3, Krom, Iriolarthas, Kazri (Prone), Rhogar, Gaven1, Gaven2, Golem1, Golem2
PC's all have Bless 5 more rounds
“That’s not good. Not good at all,” Krom mutters as the golems and the magens emerge from the dark doorway. “Since Iriolarthas’s magic is temporarily preventing me from getting closer to him, I’ll try to weaken these new arrivals!”

The dwarf retraces his steps and takes position beside Kazri and Rhogar. As he does, the spectral dwarves swirl outward, immediately engaging the Fellowship’s enemies in fierce combat. “Lass, Rhogar, try focusing on the wizard, we cannot allow him to unleash that dreadful howl again!” Krom says.
Without hesitation, the dwarf begins chanting a hymn of abjuration, fortifying the Fellowship’s stamina.
Movement: 15ft NE on the square below Kazri
Action: Aid at 4th level on Chill, Kazri and Rhogar -Their hit points maximum and current hit points increase by 15.
On going effect - Spirit Guardians 5 Radiant damage (From the Game Log) DC 15 Wis for half damage on the golems, magens and Nothic3
Krom, that's a raised platform, hence the stairs on either side. I allowed you to get there as I envisioned you jumping down from the platform, but you'll need to take the stairs back up. Best you can do is what the updated map shows.
Iriolarthas DC 15 Wis save 22
Iriolarthas flies forward toward the raised platform. Seeing Kazri down he focuses his attention on Krom , Chill and Rhogar.
Krom , Chill and Rhogar must make a DC19 Constitution saving throw or take 20 necrotic damage.
He then hurls a curse at Krom.
Krom must succeed on a DC 15 Wisdom saving throw or be magically cursed. Until the curse ends, Krom has disadvantage on attack rolls and saving throws. Krom can repeat the saving throw at the end of each of his turns, ending the curse on a success.
Kazri and Rhogar are up in that order
Chill, Nothic3, Krom, Iriolarthas, Kazri (Prone), Rhogar, Gaven1, Gaven2, Golem1, Golem2
PC's all have Bless 5 more rounds
Don't forget you each get +3 to your savings throws from Kazri and you all have Bless for an extra 1d4
(OOC: I was gonna roll concentration saves, but thanks to aura and bless for each instance, Rhogar auto-passes with a +11 minimum)
Con Save vs Irolithas(DC 19): 18. (18)
(OOC: My sheet was showing I was already benefiting from a higher casting of Aid(6th level, since it an increase of 25), but I cannot find the source of it in any backlogs. So, I'm gonna assume that was never the case, I adjusted my sheet accordingly. Including damage from the above Con Save)
When you realize you're doing too much: Signature.
Chill Com save from Game Log is 14 + 3 (Kazri) + 4 (bless) = 20
Krom Con Save from Game Log is 11 + 3 (Kazri) + 2 (Bless) = 16 (Fail - Adjusted my hp from 74 to 54)
Wis Save from Game Log is 13 + 3 (Kazri) + 4 (Bless) = 20 (Pass)
Concentration save DC 10 - Krom auto-passes with a +12 minimum
(@DM. Is Iriolarthas at the same height as the platform? Meaning is Kazri able to engage in melee?)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Yes. He is 5 feet in the air right at the edge of the platform. You could engage in melee with him.