(Great. They changed the interface and I can't find anything. There is no link to access the characters page.)
Kazri CON Save: 26 + 1
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Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Galvan 1 attacks Kazri, reaching out with it's shocking touch. One attack misses the other hits. (to hit 26 and 11) It was a crit, but she is immune to crits, so 9 damage (marked on sheet)
Galvan 2 attacks Rhogar with its shocking touch (to hit 16 and 12) 6 damage down to 3 because of resistance (marked on sheet)
Golem 1 attacks Krom (to hit 18 and 18) and misses
Golem 2 attacks Kazri (to hit 23 and 8) 14 damage (marked on sheet)
You all feel the power of Iriolarthas trying to drain your energy.
Everyone must make a DC 15 Constitution saving throw. On a failed save your hit point maximum is magically reduced by 10
This post has potentially manipulated dice roll results.
Kazri CON Save: 26 + 1
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Seeing that the demilich is momentarily out of reach of his flaming warhammer, Krom turns his attention to the most wounded golem. The dwarf lets out a fierce battle cry and swings his hammer in a wide overhead arc, aiming the blow at the construct’s knee. At the same time, the shimmering maul, seemingly hurled by an invisible hand, closes the distance to the demilich, attempting to crush its skull. All around them, the spectral dwarves, immune to the baleful effects of Iriolarthas, relentlessly continue their assault against every enemy within reach of their ghostly weapons.
Action Warhammer attack on Golem 2 - Attack: 29 Damage: 10 +Bless3 to the attack roll and 1 of Fire damage
Bonus action Moving the Spiritual weapon next to Iriolarthas and attack Attack: 23 Damage: 8 +Bless2 to the attack roll
Reaction (Interception) against 1 attack that hits Kazri - Damage reduced by 2 + 4
On going effect: Spirit Guardians12 Radiant damage Wis Save DC 15 to reduce the damage in half.
Movement (only If Golem2 is killed) 5ft towards the square that was occupied by Golem2
Whether it was being knocked unconscious or the dust in his eyes, the usually very precise tabaxi narrowly misses the demilich. Krom also just misses with his spiritual weapon.
Rhogar suddenly feels that he no longer can feel the weave as an antimagic field fills the space he occupies and moves with him until initiative count 20 on the next round. (It only is on Rhogar's space, not 10 feet like the spell)
Iriolarthas also targets Krom, Kazri and Rhogar who must succeed on a DC 20 Constitution saving throw or take 25 necrotic damage.
This post has potentially manipulated dice roll results.
(OOC: For whatever reason it saying dice rolls not showing. And seeing as trying to correct it might result in an error, I just rolled from the sheet itself, getting a 15+3(from aura)+5(Favored by the Gods since bless would be suppressed on him) for a total of 23.)
The moment Rhogar gasped as he felt the Weave suddenly silenced in his presence. Yet rather than fully panic as Iriolarthas might've expected, the dragonborn's look of surprise turns into... relief!? Confused too, but there was a genuine look of relief on the sorcerers face as well from seeming to have some great weight or burden lifted from his shoulders. Before he can explore the feeling further, whatever deathly force the lich called forth started to eat away at Rhogar. But with a roar of defiance, he shrugged off the effect, and had Kazri not destroyed the skull beforehand, Rhogar reached out to snatch the skull out of the air and hug it close to its chest, drawing into the very same antimagic field!
Action: Attempt to grapple Iriorlathas with a 20. (OOC: Burning inspiration to make this at advantage)
Movement: If Grapple successful, dragging Irorlathas into Rhogar's space since he's presumably a tiny creature as just a skull.
In success, the dragonborn then lets out a dark chuckle as he held the skull close to him, but with enough care the others could still strike at it with some difficulty. "This might not stop all your magic as well. But, I'll take some of it away just as you've done to me. Fairs fair, after all!"He claimed, as he went from focusing on wrestling with the skull to shooting the others a sidelong grin.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
(I did a quick Google. With the 2024 rules, Divine Smite is now affected by the Antimagic Field, while a Paladin's Auras are not affected. I will also take that whoever is within the Aura, does not get the bonus from Bless. @DM is that the case?)
Kazri Con Save: 30
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
From the corner of her eyes, she sees that the floating skull is behind her, within reach of her sword. "Ah. You are back for more!" Kazri raises her sword, and immediately she feels something odd with it. The sword that she has wielded for so long, now it feels off from just a moment ago. She shakes off the feeling. She tries to imbue it with her divine power, but she feels like nothing happens. She has no time to think about it, and just hit the skull with her sword. At the end of her attack, she will attempt to shovel Iriolarthas.
Attack1: 27 Damage: 6
Attack2: 14 Damage: 11
BA Shovel: (STR/DEX save DC 16)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(I did a quick Google. With the 2024 rules, Divine Smite is now affected by the Antimagic Field, while a Paladin's Auras are not affected. I will also take that whoever is within the Aura, does not get the bonus from Bless. @DM is that the case?)
Kazri Con Save: 28
We are still using 2014 rules so Aura would not work in the anti magic field. Neither does bless.
However Favored by the gods does so Rhogar still passed the saving throw.
Each of you pass the saving throw.
Kazri, seeing her chance strikes at Iriolarthas with her blade. As it hits the skull cracks in half and then dissolve into dust.
Iriolarthas is now dead dead instead on undead.
Rhogar may change his action but the anti magic field still exists
@Pal54: In that case, and I'm kicking myself for not adding this as a possibility sooner, Rhogar would use his enervating breath weapon the two Flesh Golems. So, Con Save(DC 15) or be incapacitated.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Rhogar breathes out a cone of enervating breath and both golems become incapacitated. Galvan1 again attacks Kazri and while 1 attack misses the other is about to hit but Krom, quick on his feet, blocks the attack at the last moment and Kazri is unharmed.
Rhogar is again attacked by the other Galvan and again resists the lightning damage of one hit for only 3 (noted on sheet)
Chill then Krom then Kazri and then Rhogar are up
Chill, Krom, Kazri,Rhogar, Galvan1, Galvan2, Golem1 ( incapacitated till the start of Rhogar's turn), Golem2 ( incapacitated till the start of Rhogar's turn)
“Stay dead!” Krom growls as Kazri’s strike shatters the demilich’s skull. “Time to end this, we’ve been playing with you lot for far too long!” With a roar, the dwarf swings his flaming hammer in a crushing blow aimed at the nearest golem. Krom then raises his shield, bracing himself and ready to deflect any attacks that might be directed at his companions.
Action: Warhammer attack on Golem2 (if it's still up after Chill's attack, if it is dead, I'll attack Golem1) Bless bonus to hit 2 - Warhammer Attack: 23 Damage: 13 + 7 Fire damage
Bonus action (I assume my Spiritual weapon has been dispelled/suppressed by the Antimagic field since the hammer was right next to the demilich. If it's still up all attack Galvan1) Spiritual weapon Attack: 21 Damage: 18
Ongoing spell: Spirit guardians Wis Save DC 15 - 15 Radiant damage (half damage if the save is successful)
Movement (if Golem2 is down): 5ft in the square occupied by the golem
Reaction (interception on Kazri or Rhogar): Damage reduced by 9 + 4
Rollback Post to RevisionRollBack
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(Great. They changed the interface and I can't find anything. There is no link to access the characters page.)
Kazri CON Save: 26 + 1
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Galvan 1 attacks Kazri, reaching out with it's shocking touch. One attack misses the other hits. (to hit 26 and 11) It was a crit, but she is immune to crits, so 9 damage (marked on sheet)
Galvan 2 attacks Rhogar with its shocking touch (to hit 16 and 12) 6 damage down to 3 because of resistance (marked on sheet)
Golem 1 attacks Krom (to hit 18 and 18) and misses
Golem 2 attacks Kazri (to hit 23 and 8) 14 damage (marked on sheet)
You all feel the power of Iriolarthas trying to drain your energy.
Everyone must make a DC 15 Constitution saving throw. On a failed save your hit point maximum is magically reduced by 10
Chill is up
Chill, Nothic3, Krom, Iriolarthas, Kazri, Rhogar, Galvan1, Galvan2 (blind), Golem1, Golem2
PC's all have Bless 3 more rounds
Dex save 20
Con Save vs Drain(DC 15): 28.
When you realize you're doing too much: Signature.
Con Save vs Drain (DC 15): 26 +Bless 2
@DM [Tooltip Not Found] is still up, all our foes have to make a Wis Save DC 15 or suffer 11 Radiant damage (6 if they make the save) (post #5179)
Kazri CON Save: 26 + 1
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Thanks for the reminder. All rolls and damage noted. Nothic3 succumbs to the wounds delivered by the Spirit Guardians.
Chill is up
Chill, Krom, Iriolarthas, Kazri, Rhogar, Galvan1, Galvan2 (blind), Golem1, Golem2
PC's all have Bless 3 more rounds
Chill lifts himself off of the ground and wipes dust from his eyes. He's never felt this bad before, like he got run over by an elephant.
He focuses on the demilich and takes steady aim with his crossbow and fires.
19 to hit and 24 damage
Seeing that the demilich is momentarily out of reach of his flaming warhammer, Krom turns his attention to the most wounded golem. The dwarf lets out a fierce battle cry and swings his hammer in a wide overhead arc, aiming the blow at the construct’s knee.
At the same time, the shimmering maul, seemingly hurled by an invisible hand, closes the distance to the demilich, attempting to crush its skull.
All around them, the spectral dwarves, immune to the baleful effects of Iriolarthas, relentlessly continue their assault against every enemy within reach of their ghostly weapons.
Action
Warhammer attack on Golem 2 - Attack: 29 Damage: 10 +Bless 3 to the attack roll and 1 of Fire damage
Bonus action
Moving the Spiritual weapon next to Iriolarthas and attack
Attack: 23 Damage: 8 +Bless 2 to the attack roll
Reaction (Interception) against 1 attack that hits Kazri - Damage reduced by 2 + 4
On going effect: Spirit Guardians 12 Radiant damage Wis Save DC 15 to reduce the damage in half.
Movement (only If Golem2 is killed) 5ft towards the square that was occupied by Golem2
Whether it was being knocked unconscious or the dust in his eyes, the usually very precise tabaxi narrowly misses the demilich. Krom also just misses with his spiritual weapon.
Rhogar suddenly feels that he no longer can feel the weave as an antimagic field fills the space he occupies and moves with him until initiative count 20 on the next round. (It only is on Rhogar's space, not 10 feet like the spell)
Iriolarthas also targets Krom, Kazri and Rhogar who must succeed on a DC 20 Constitution saving throw or take 25 necrotic damage.
Kazri and Rhogar are up
Chill, Krom, Iriolarthas, Kazri, Rhogar, Galvan1, Galvan2 (blind), Golem1, Golem2
PC's all have Bless 3 more rounds
Con Save(DC 20): 11 plus bless: 4.
If above failed, here's conc. Save(DC 12): 22 plus bless: 3.
When you realize you're doing too much: Signature.
(OOC: For whatever reason it saying dice rolls not showing. And seeing as trying to correct it might result in an error, I just rolled from the sheet itself, getting a 15+3(from aura)+5(Favored by the Gods since bless would be suppressed on him) for a total of 23.)
The moment Rhogar gasped as he felt the Weave suddenly silenced in his presence. Yet rather than fully panic as Iriolarthas might've expected, the dragonborn's look of surprise turns into... relief!? Confused too, but there was a genuine look of relief on the sorcerers face as well from seeming to have some great weight or burden lifted from his shoulders. Before he can explore the feeling further, whatever deathly force the lich called forth started to eat away at Rhogar. But with a roar of defiance, he shrugged off the effect, and had Kazri not destroyed the skull beforehand, Rhogar reached out to snatch the skull out of the air and hug it close to its chest, drawing into the very same antimagic field!
Action: Attempt to grapple Iriorlathas with a 20.
(OOC: Burning inspiration to make this at advantage)
Movement: If Grapple successful, dragging Irorlathas into Rhogar's space since he's presumably a tiny creature as just a skull.
In success, the dragonborn then lets out a dark chuckle as he held the skull close to him, but with enough care the others could still strike at it with some difficulty. "This might not stop all your magic as well. But, I'll take some of it away just as you've done to me. Fairs fair, after all!" He claimed, as he went from focusing on wrestling with the skull to shooting the others a sidelong grin.
When you realize you're doing too much: Signature.
(I did a quick Google. With the 2024 rules, Divine Smite is now affected by the Antimagic Field, while a Paladin's Auras are not affected. I will also take that whoever is within the Aura, does not get the bonus from Bless. @DM is that the case?)
Kazri Con Save: 30
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
From the corner of her eyes, she sees that the floating skull is behind her, within reach of her sword. "Ah. You are back for more!" Kazri raises her sword, and immediately she feels something odd with it. The sword that she has wielded for so long, now it feels off from just a moment ago. She shakes off the feeling. She tries to imbue it with her divine power, but she feels like nothing happens. She has no time to think about it, and just hit the skull with her sword. At the end of her attack, she will attempt to shovel Iriolarthas.
Attack1: 27 Damage: 6
Attack2: 14 Damage: 11
BA Shovel: (STR/DEX save DC 16)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom Con Save (DC 20) - 26 + Bless 4
We are still using 2014 rules so Aura would not work in the anti magic field. Neither does bless.
However Favored by the gods does so Rhogar still passed the saving throw.
Each of you pass the saving throw.
Kazri, seeing her chance strikes at Iriolarthas with her blade. As it hits the skull cracks in half and then dissolve into dust.
Iriolarthas is now dead dead instead on undead.
Rhogar may change his action but the anti magic field still exists
@Pal54: In that case, and I'm kicking myself for not adding this as a possibility sooner, Rhogar would use his enervating breath weapon the two Flesh Golems. So, Con Save(DC 15) or be incapacitated.
When you realize you're doing too much: Signature.
Rhogar breathes out a cone of enervating breath and both golems become incapacitated. Galvan1 again attacks Kazri and while 1 attack misses the other is about to hit but Krom, quick on his feet, blocks the attack at the last moment and Kazri is unharmed.
Rhogar is again attacked by the other Galvan and again resists the lightning damage of one hit for only 3 (noted on sheet)
Chill then Krom then Kazri and then Rhogar are up
Chill, Krom, Kazri, Rhogar, Galvan1, Galvan2, Golem1 ( incapacitated till the start of Rhogar's turn), Golem2 ( incapacitated till the start of Rhogar's turn)
PC's all have Bless 2 more rounds
Chill wipes more dust from his eyes and refocuses his attention on Golem2. Taking stay aim again he fires
25 to hit 27 damage
“Stay dead!” Krom growls as Kazri’s strike shatters the demilich’s skull. “Time to end this, we’ve been playing with you lot for far too long!”
With a roar, the dwarf swings his flaming hammer in a crushing blow aimed at the nearest golem.
Krom then raises his shield, bracing himself and ready to deflect any attacks that might be directed at his companions.
Action: Warhammer attack on Golem2 (if it's still up after Chill's attack, if it is dead, I'll attack Golem1)
Bless bonus to hit 2 - Warhammer Attack: 23 Damage: 13 + 7 Fire damage
Bonus action (I assume my Spiritual weapon has been dispelled/suppressed by the Antimagic field since the hammer was right next to the demilich. If it's still up all attack Galvan1)
Spiritual weapon Attack: 21 Damage: 18
Ongoing spell: Spirit guardians Wis Save DC 15 - 15 Radiant damage (half damage if the save is successful)
Movement (if Golem2 is down): 5ft in the square occupied by the golem
Reaction (interception on Kazri or Rhogar): Damage reduced by 9 + 4