This post has potentially manipulated dice roll results.
She is relieved that Chill was able to escape. Kazri will strike the Frostmaiden with everything she's got, keeping Auril's attention on her. (Divine Smite lvl 3)
Attack1: 14 Damage: 12
Attack2: 13 Damage: 10
(If either attacks hits, it deals extra 20 radiant damage)
Oli, meanwhile, tries to keep up with Rhogar. He will move as north as he can. He is itching to give the frozen monster another good swipe.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Kazri strikes with all her might and the first strike blazes with radiant energy. As the sword cuts deep Auril's body collapses into shards of ice. She then reappears again, this time as a 3-foot-diameter ice diamond containing the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the heart of the diamond.
You may notice that the round count jumped. I'm not very good at paying attention to it. I went back and checked, this is round 9. Rhogar cast Bless in the 1st round
Kazri is shocked by the turn of the events. She takes a half step back with her shield in front of her. She is not sure what is happening, but she keeps her eyes on the icy object in front of her.
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Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
“Changing forms will not alter the outcome of this fight, Frostmaiden!” Krom shouts as the goddess shifts once more. “You will be defeated!” The dwarf raises his hammer and chants a hymn of evocation, pointing it toward the ice diamond. A brilliant flash of light bursts forth from the weapon, streaking toward the Frostmaiden. As Krom closes the distance, the translucent maul swings again, crashing down with crushing force, attempting to shatter the diamond into fragments.
Action: Guiding bolt at 3rd level against Auril Attack: 17 Damage: 27
Chill finds himself thrown out of the crystal prison. He lands on his feet 30ft away. He takes half a second to get his bearings. He never wants to experience that again!
He looks around and no longer sees the frost maiden. Now there is some large diamond. Unsure at first he sees Krom attack the diamond. That must be Auril, now in a new form.
He plants his feet and takes steady aim and fires at Auril with his crossbow.
A chilling and cold laugh emanates from the heart of the diamond. "Foolish mortals, now you face the wrath of a god!" Auril speaks as Krom's pitiful attempts to strike her fail.
Suddenly the aura of cold that surrounds the goddess grows even colder. Krom and Kazri each take 20 cold damage (10 after resistance)
As Chill's bolt strikes the diamond Auril sends a ray of polar cold energy at Chill (20 to hit, 12 cold dmg. Half for resistance and then half again for reaction so 3 dmg)
Then a magical blizzard in a 30-foot-radius sphere centers on Auril. The area within the sphere is heavily obscured.
This post has potentially manipulated dice roll results.
"Tch! You shan't keep this up forever, Frostmaiden!"Rhogar barked out as he rushed closer to where he last saw Auril and the others, his frostburned scales flaking off and being replaced rapidly as healing light suffuses his being. Rhogar next level the staff as if intending to unleash another great conflagration, but stopped short and grumbled to himself. "No good. The others will get caught up in it. But, I can at least do this-" At some unspoken command Gorrah falls back further away from the mini-blizzard while Rhogar went on to magically reinforce both himself, Oli.
Movement(Rhogar): 30ft North of current position.
Action(Rhogar): Re-cast (1st level)Bless on Chill, Oli, and Self.
Bonus Action(Rhogar): Healing Light(2) on self, restoring 12.
Movement(Gorrah): Fly 40 east of current position.
As Rhogar heals himself and fortifies his comrades a ray of polar cold emits out of the blizzard and strikes Chill (18 cold damage, resistance makes it 9)
This post has potentially manipulated dice roll results.
Olie was going to run up to the Frostmaiden and try to attack her, but seen the blizzard he is not sure of what to do. So, he stays next to Rhogar. (If Auril for whatever reason ends up next to Rhogar, he will attack her).
It took a second, now Kazri figured out that the Frostmaiden changed her form again. She will try to strike at the last location she believes the Frostmaiden is.
Attack1: 17 Damage: 9
Attack2: 19 Damage: 7
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Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Before swinging at Auril. Kazri yells. "I am not able to see anything in this storm Master Krom!!"
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Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Despite being blinded by the storm raging around Auril Kazri catches a glimpse of the diamond shape and lands a hit. For her efforts Auril responds by hitting her with a Ray of Polar cold energy (29 to hit, 13 damage, so 6 after resistance)
This post has potentially manipulated dice roll results.
“You’re not playing fair, Frostmaiden,” Krom growls as the goddess’s storm rages around him, swallowing the battlefield in a blinding whirlwind of snow. “That means you’re afraid, afraid of four mere mortals. And you should be! The Fellowship of the White Cloaks will end your eternal winter!” Invoking Moradin’s name, the dwarf chants a powerful hymn of evocation. A host of spectral dwarves bursts into existence, each clad in radiant plate, bearing mauls and axes etched with the holy symbol of the All-Father. At Krom’s command, they surge forward, striking with relentless fury at the crystal. At the same time, the translucent maul crashes down once more, attempting to shatter the Frostmaiden’s icy core.
Movement: 5ft West Action: Spirit Guardians at 5th level - The Frostmaiden has to make a Wis save DC 15. On a failed save, she takes 29 radiant damage, on a successful save, she takes half damage. Bonus action: ongoing spell Spiritual weapon attack on the Frostmaiden. Attack: 11 Damage: 17
The voice of Auril is heard from the center of the blizzard. "You speak of fair as if you stand as an equal to me! You are beneath me. Prepare to die!" As Krom's Spirit Guardians flit around him she laughs again as they have no effect on her. Again Krom's Spiritual weapon fails to harm her. "You are so weak." she laughs mocking the dwarf.
Another blast of polar cold strikes out at Kazri but misses her.
A moment later Chill's bolt again hits despite the swirling blizzard.
Krom and Kazri again feel the intense cold in the presence of Auril and each take 20 cold (10 after resistance)
2 more rays of polar cold strike out at Kazri (27 to hit, 11 cold, 26 to hit 12 cold - 23 cold, 12 after resistance)
This post has potentially manipulated dice roll results.
"Hah! Funny come from a would be goddess that must mask hide behind storms! Everyone! I hope you haven't been moving about in there, because it's about to get heated!" With the warning given, and added one mentally sent to Gorrah to hang back, the dragonborn mustered up the courage to call upon the power of the staff once more and send a bead of fire streaking towards the blizzard. Yet just before it would make contact near its southwestern edge, another sharp gesture with the staff detonates the fireball, hopefully catching the goddess once more.
Action(Rhogar): Cast from Staff at (5th level)Fireball at Auril. Dex Save(DC 16) to take 23. (Since he can't be sure he won't catch allies in it, he's centering the blast 5ft southwest of the blue circle designating the range of the storm to try and avoid hopefully hitting two allies)
Rhogar's fireball found its mark — and the blizzard that surrounded Auril came apart. The swirl of snow, ice and wind erupted into a storm of lethal shrapnel, jagged shards of divine ice screaming outward fifty feet in all directions. Neither Kazri Krom nor Chill could escape the goddess's final, furious answer. A wave of cold energy exploding with the ice shrapnel.
Afterwards only the diamond remained, the storm gone. A scream of anger, pain and frustration emanates from the goddess and she seems to see her end coming as she is Stunned
Kazri, Krom and Chill each take 20 pts cold damage (they all have resistance so 10) and another pts 31 of piercing damage. (Kazri and Krom -3 each)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
As shards of ice erupt from the goddess, Krom raises his shield, managing, at least in part, to blunt the fury of the Frostmaiden’s assault.Wounded and battered, the dwarf remains standing. Catching sight of his fallen companions sprawled across the frozen ground, he pushes forward, walking past the stunned goddess. Chanting a hymn of abjuration, Krom calls upon Moradin's power to bolster them with renewed resilience. “Chill! Kazri! Get up! It’s time to finish this fight, once and for all!” Krom shouts as the final words of the hymn leave his lips. His gaze fixes on the ice diamond. With a roar, Krom brings his hammer crashing down, and the spectral maul follows in perfect unison, attempting to crush the diamond with divine retribution.
Movement: 25W so that Kazri and Chill are within 30ft. Action: Aid at 4th level - Kazri and Chill gains 15hp Bonus action: Ongoing spell - Spiritual weapon on the Frostmaiden Attack: 17 Damage: 16
Auril stood revealed in her final, terrible truth. The storm that had cloaked her divinity fell away, winds dying mid-howl, snow collapsing into silence—until nothing remained but the diamond. Cold. Perfect.
From it came a sound that did not belong in the mortal world.
A scream.
It tore through the stillness—rage, pain, and ancient frustration bound into a single, piercing cry. It was the voice of a goddess denied, of winter itself rebelling against its end.
Kazri and Chill lay sprawled upon the frozen ground, their senses drifting in the haze between pain and oblivion—until Krom’s voice rose, deep and resonant, a chant carved from faith and iron will. The sound seemed to grip the world itself, pulling them back from the brink. Breath returned. Sight sharpened. Life surged again.
They stirred, lifting their gaze just in time to behold her.
Auril—not flesh, nor spirit, but a hovering diamond of impossible brilliance, cold and eternal. Light refracted through her crystalline form, casting cruel, prismatic shards across the battlefield.
Krom did not hesitate.
With a roar that shook the stillness, he summoned the weight of his oath, his fury, his very soul—coalescing into a warhammer of spiritual force. In that single, defiant moment, Krom brought it crashing down upon the heart of the divine.
The impact rang like the breaking of the world.
Auril shattered.
Her form exploded into a storm of glittering fragments, each shard catching the dying echo of her power before fading into nothing. The air itself seemed to gasp—a great, silent inhalation—as if the world had been holding its breath for an age.
Then… stillness.
A calm fell, vast and unfamiliar. Not the cold stillness of winter’s grip, but something deeper—like the hush after a storm, or the quiet of a long-forgotten sorrow finally laid to rest.
Her presence—once suffocating, eternal—was simply… gone.
No trace. No echo.
Where a goddess had stood, there was now only silence.
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She is relieved that Chill was able to escape. Kazri will strike the Frostmaiden with everything she's got, keeping Auril's attention on her. (Divine Smite lvl 3)
Attack1: 14 Damage: 12
Attack2: 13 Damage: 10
(If either attacks hits, it deals extra 20 radiant damage)
Oli, meanwhile, tries to keep up with Rhogar. He will move as north as he can. He is itching to give the frozen monster another good swipe.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Kazri strikes with all her might and the first strike blazes with radiant energy. As the sword cuts deep Auril's body collapses into shards of ice. She then reappears again, this time as a 3-foot-diameter ice diamond containing the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the heart of the diamond.
Krom then Chill are up
Initiative: Round 9 - Krom (88/94), Chill (53/63), Auril, Ice Mephit, Rhogar (76/87) Bless -1 & Gorrah (17/17), Kazri (65/104) Bless -1 & Oli (32/42) Bless -1
You may notice that the round count jumped. I'm not very good at paying attention to it. I went back and checked, this is round 9. Rhogar cast Bless in the 1st round
(If allowed)
Kazri is shocked by the turn of the events. She takes a half step back with her shield in front of her. She is not sure what is happening, but she keeps her eyes on the icy object in front of her.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
“Changing forms will not alter the outcome of this fight, Frostmaiden!” Krom shouts as the goddess shifts once more. “You will be defeated!”
The dwarf raises his hammer and chants a hymn of evocation, pointing it toward the ice diamond. A brilliant flash of light bursts forth from the weapon, streaking toward the Frostmaiden.
As Krom closes the distance, the translucent maul swings again, crashing down with crushing force, attempting to shatter the diamond into fragments.
Action: Guiding bolt at 3rd level against Auril
Attack: 17 Damage: 27
Bonus action: Spiritual weapon
Attack: 16 Damage: 19
Movement: 25ft West towards Auril
Chill finds himself thrown out of the crystal prison. He lands on his feet 30ft away. He takes half a second to get his bearings. He never wants to experience that again!
He looks around and no longer sees the frost maiden. Now there is some large diamond. Unsure at first he sees Krom attack the diamond. That must be Auril, now in a new form.
He plants his feet and takes steady aim and fires at Auril with his crossbow.
To hit 23. 29 piercing damage
Rerolled 1 d6 dmg with piercer feat
A chilling and cold laugh emanates from the heart of the diamond. "Foolish mortals, now you face the wrath of a god!" Auril speaks as Krom's pitiful attempts to strike her fail.
Suddenly the aura of cold that surrounds the goddess grows even colder. Krom and Kazri each take 20 cold damage (10 after resistance)
As Chill's bolt strikes the diamond Auril sends a ray of polar cold energy at Chill (20 to hit, 12 cold dmg. Half for resistance and then half again for reaction so 3 dmg)
Then a magical blizzard in a 30-foot-radius sphere centers on Auril. The area within the sphere is heavily obscured.
Rhogar and Gorrah are up
Initiative: Round 9 - Krom (78/94) - Blinded, Chill (50/63), Auril, Rhogar (76/87) Bless -1 & Gorrah (17/17), Kazri (55/104) Bless -1 Blinded & Oli (32/42) Bless -1
Heavily Obscured - You have the Blinded condition while trying to see something in a Heavily Obscured space.
While you have the Blinded condition, you experience the following effects.
Can’t See. You can’t see and automatically fail any ability check that requires sight.
Attacks Affected. Attack rolls against you have Advantage, and your attack rolls have Disadvantage.
"Tch! You shan't keep this up forever, Frostmaiden!" Rhogar barked out as he rushed closer to where he last saw Auril and the others, his frostburned scales flaking off and being replaced rapidly as healing light suffuses his being. Rhogar next level the staff as if intending to unleash another great conflagration, but stopped short and grumbled to himself. "No good. The others will get caught up in it. But, I can at least do this-" At some unspoken command Gorrah falls back further away from the mini-blizzard while Rhogar went on to magically reinforce both himself, Oli.
Movement(Rhogar): 30ft North of current position.
Action(Rhogar): Re-cast (1st level)Bless on Chill, Oli, and Self.
Bonus Action(Rhogar): Healing Light(2) on self, restoring 12.
Movement(Gorrah): Fly 40 east of current position.
Action(Gorrah): Take up Defensive Maneuvers.
When you realize you're doing too much: Signature.
As Rhogar heals himself and fortifies his comrades a ray of polar cold emits out of the blizzard and strikes Chill (18 cold damage, resistance makes it 9)
Kazri and Oli are up
Initiative: Round 9 - Krom (78/94) - Blinded, Chill (41/63) Bless -10 , Auril, Rhogar (87/87) Bless -10 & Gorrah (17/17), Kazri (55/104) Blinded & Oli (32/42) Bless -10
Heavily Obscured - You have the Blinded condition while trying to see something in a Heavily Obscured space.
While you have the Blinded condition, you experience the following effects.
Can’t See. You can’t see and automatically fail any ability check that requires sight.
Attacks Affected. Attack rolls against you have Advantage, and your attack rolls have Disadvantage.
Olie was going to run up to the Frostmaiden and try to attack her, but seen the blizzard he is not sure of what to do. So, he stays next to Rhogar. (If Auril for whatever reason ends up next to Rhogar, he will attack her).
It took a second, now Kazri figured out that the Frostmaiden changed her form again. She will try to strike at the last location she believes the Frostmaiden is.
Attack1: 17 Damage: 9
Attack2: 19 Damage: 7
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
(I don't want to mess up the rolls above)
Before swinging at Auril. Kazri yells. "I am not able to see anything in this storm Master Krom!!"
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Despite being blinded by the storm raging around Auril Kazri catches a glimpse of the diamond shape and lands a hit. For her efforts Auril responds by hitting her with a Ray of Polar cold energy (29 to hit, 13 damage, so 6 after resistance)
Krom then Chill are up
Initiative: Round 10 - Krom (78/94) - Blinded, Chill (41/63) Bless -9 , Auril, Rhogar (87/87) Bless -9 & Gorrah (17/17), Kazri (49/104) Blinded & Oli (32/42) Bless -9
Heavily Obscured - You have the Blinded condition while trying to see something in a Heavily Obscured space.
While you have the Blinded condition, you experience the following effects.
Can’t See. You can’t see and automatically fail any ability check that requires sight.
Attacks Affected. Attack rolls against you have Advantage, and your attack rolls have Disadvantage.
“You’re not playing fair, Frostmaiden,” Krom growls as the goddess’s storm rages around him, swallowing the battlefield in a blinding whirlwind of snow. “That means you’re afraid, afraid of four mere mortals. And you should be! The Fellowship of the White Cloaks will end your eternal winter!”
Invoking Moradin’s name, the dwarf chants a powerful hymn of evocation. A host of spectral dwarves bursts into existence, each clad in radiant plate, bearing mauls and axes etched with the holy symbol of the All-Father. At Krom’s command, they surge forward, striking with relentless fury at the crystal.
At the same time, the translucent maul crashes down once more, attempting to shatter the Frostmaiden’s icy core.
Movement: 5ft West
Action: Spirit Guardians at 5th level - The Frostmaiden has to make a Wis save DC 15. On a failed save, she takes 29 radiant damage, on a successful save, she takes half damage.
Bonus action: ongoing spell Spiritual weapon attack on the Frostmaiden.
Attack: 11 Damage: 17
Despite the rays of polar cold headed his way Chill maintains his cool. With steady aim he fires at Auril again
To hit 20 dmg 29
Rerolled 1 d6 dmg with piercer feat
The voice of Auril is heard from the center of the blizzard. "You speak of fair as if you stand as an equal to me! You are beneath me. Prepare to die!" As Krom's Spirit Guardians flit around him she laughs again as they have no effect on her. Again Krom's Spiritual weapon fails to harm her. "You are so weak." she laughs mocking the dwarf.
Another blast of polar cold strikes out at Kazri but misses her.
A moment later Chill's bolt again hits despite the swirling blizzard.
Krom and Kazri again feel the intense cold in the presence of Auril and each take 20 cold (10 after resistance)
2 more rays of polar cold strike out at Kazri (27 to hit, 11 cold, 26 to hit 12 cold - 23 cold, 12 after resistance)
Rhogar and Gorrah are up
Initiative: Round 10 - Krom (78/94) - Blinded, Chill (41/63) Bless -9 , Auril, Rhogar (87/87) Bless -9 & Gorrah (17/17), Kazri (49/104) Blinded & Oli (32/42) Bless -9
Heavily Obscured - You have the Blinded condition while trying to see something in a Heavily Obscured space.
While you have the Blinded condition, you experience the following effects.
Can’t See. You can’t see and automatically fail any ability check that requires sight.
Attacks Affected. Attack rolls against you have Advantage, and your attack rolls have Disadvantage.
"Hah! Funny come from a would be goddess that must mask hide behind storms! Everyone! I hope you haven't been moving about in there, because it's about to get heated!" With the warning given, and added one mentally sent to Gorrah to hang back, the dragonborn mustered up the courage to call upon the power of the staff once more and send a bead of fire streaking towards the blizzard. Yet just before it would make contact near its southwestern edge, another sharp gesture with the staff detonates the fireball, hopefully catching the goddess once more.
Action(Rhogar): Cast from Staff at (5th level)Fireball at Auril. Dex Save(DC 16) to take 23.
(Since he can't be sure he won't catch allies in it, he's centering the blast 5ft southwest of the blue circle designating the range of the storm to try and avoid hopefully hitting two allies)
Action(Gorrah): Continue to Dodge.
When you realize you're doing too much: Signature.
Rhogar's fireball found its mark — and the blizzard that surrounded Auril came apart. The swirl of snow, ice and wind erupted into a storm of lethal shrapnel, jagged shards of divine ice screaming outward fifty feet in all directions. Neither Kazri Krom nor Chill could escape the goddess's final, furious answer. A wave of cold energy exploding with the ice shrapnel.
Afterwards only the diamond remained, the storm gone. A scream of anger, pain and frustration emanates from the goddess and she seems to see her end coming as she is Stunned
Kazri, Krom and Chill each take 20 pts cold damage (they all have resistance so 10) and another pts 31 of piercing damage. (Kazri and Krom -3 each)
Kazri and Krom 38 dmg total
Chill 41 dmg total
Kazri and Chill fall unconscious
Kazri can roll a death save
Krom is up
Initiative: Round 11 - Krom (78/94) , Chill (00/63) Bless -8 , Auril - Stunned, Rhogar (87/87) Bless -8 & Gorrah (17/17), Kazri (00/104) & Oli (32/42) Bless -8
Kazri Death Save: 8
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
As shards of ice erupt from the goddess, Krom raises his shield, managing, at least in part, to blunt the fury of the Frostmaiden’s assault.Wounded and battered, the dwarf remains standing. Catching sight of his fallen companions sprawled across the frozen ground, he pushes forward, walking past the stunned goddess.
Chanting a hymn of abjuration, Krom calls upon Moradin's power to bolster them with renewed resilience.
“Chill! Kazri! Get up! It’s time to finish this fight, once and for all!” Krom shouts as the final words of the hymn leave his lips.
His gaze fixes on the ice diamond. With a roar, Krom brings his hammer crashing down, and the spectral maul follows in perfect unison, attempting to crush the diamond with divine retribution.
Movement: 25W so that Kazri and Chill are within 30ft.
Action: Aid at 4th level - Kazri and Chill gains 15hp
Bonus action: Ongoing spell - Spiritual weapon on the Frostmaiden
Attack: 17 Damage: 16
(I don't want to mess up the rolls above)
(OOC @DM I forgot to target myself with the Aid spell, if allowed I would like also to include Krom)
Auril stood revealed in her final, terrible truth. The storm that had cloaked her divinity fell away, winds dying mid-howl, snow collapsing into silence—until nothing remained but the diamond. Cold. Perfect.
From it came a sound that did not belong in the mortal world.
A scream.
It tore through the stillness—rage, pain, and ancient frustration bound into a single, piercing cry. It was the voice of a goddess denied, of winter itself rebelling against its end.
Kazri and Chill lay sprawled upon the frozen ground, their senses drifting in the haze between pain and oblivion—until Krom’s voice rose, deep and resonant, a chant carved from faith and iron will. The sound seemed to grip the world itself, pulling them back from the brink. Breath returned. Sight sharpened. Life surged again.
They stirred, lifting their gaze just in time to behold her.
Auril—not flesh, nor spirit, but a hovering diamond of impossible brilliance, cold and eternal. Light refracted through her crystalline form, casting cruel, prismatic shards across the battlefield.
Krom did not hesitate.
With a roar that shook the stillness, he summoned the weight of his oath, his fury, his very soul—coalescing into a warhammer of spiritual force. In that single, defiant moment, Krom brought it crashing down upon the heart of the divine.
The impact rang like the breaking of the world.
Auril shattered.
Her form exploded into a storm of glittering fragments, each shard catching the dying echo of her power before fading into nothing. The air itself seemed to gasp—a great, silent inhalation—as if the world had been holding its breath for an age.
Then… stillness.
A calm fell, vast and unfamiliar. Not the cold stillness of winter’s grip, but something deeper—like the hush after a storm, or the quiet of a long-forgotten sorrow finally laid to rest.
Her presence—once suffocating, eternal—was simply… gone.
No trace. No echo.
Where a goddess had stood, there was now only silence.