No worries, i've been busy with things here and there, otherwise I'd be replying earlier. We'll be starting relatively soon. Weekends is when we'll play
I will provide an email for you that you can send it to me. Apologies for the long wait guys. Sometime tomorrow is when I'll begin the game. The wait is over
Skills: Arcana, Athletics, Intimidation, Stealth, Perception, and Survival.
Languages: Common, Realms, Dominion
Tools: Land Vehicles, Playing Cards
Weapons: All
Armor: Light Armor, Medium Armor, Shields
HP: 28 AC: 14 Speed: 30 feet Hit Dice: 3d8
Inventory:
2 Shortswords, Longbow, 20 Arrows, Quiver, Leather Coat, Common Clothes, Explorers Pack, Fey Broach(Don't ask), Playing cards, Officer badge, 10 GP
Features and Traits: Military Rank. Favored enemy (Humanoids), Natural Explorer, Two weapon Fighting, Spell casting, Primeval awareness, colossus slayer.
Spells:
1st-Level (2 slots): Hunters Mark, Cure wounds, Fog Cloud
Personality: I’ve lost too many friends, and I’m slow to make new ones and I can stare down a hell hound without flinching.
Ideal: Responsibility. I do what I must and obey just authority. (Lawful)
Bond: I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
Flaw: I have little respect for anyone who is not a proven warrior.
Backstory: Camilia comes from an old family of soldiers in her nation, who always were the ones who were friends with the general, but not friends with the people who put the general in place. She was a leader of a small group of scouts by 27, when it all went bad. they were scouting unusual far from the main lines, when they stumbled into a Fae ball. The Fae charmed the other mortals in her company, and treated them as pets, however, Camilia was able to resist the charm and escape, but something in that night in the glade changed her, and she has been able to sense more things, as well as use some magic. The army refused to find them, so she left it, and has since wandered to find some way to free her compatriots, and gain revenge on the Fae who took them.
Hunting. Looting. Hiding. Killing. Carousing. Only you know what you were doing when you had received the letter. Worn, weathered, yet regal in look, with the musky scent of cigar smoke coating it. The wax seal, an amber crest depicting a hawk with wings flaring skyward, it's posture all but confirming a sense of pride, arrogance, and aristocratic superiority. The messenger that delivered the letter told you of the power and mystery of the sender. The worn and battered look, scarred face, and his rugged greatcoat and tricorn hat, black as the night that he delivered. Whether on that night or some other time, you had opened the letter and read what this individual had sent to you:
" You may be asking yourself how I had acquired your location, and your identity. That is irrelevant, for your past, history, or morality do not interest me, only your skills. I have plans to undergo an ambitious expedition, one that will greatly benefit from your skill set. The reward will be immensely gratuitous, with many opportunities to add to your payment. Should this enterprise entertain your fancy give the ring to the host of your lodging. A carriage will be sent for you that will meet me in Trivarde where we can discuss more in detail. Should you refuse simply burn this letter, to keep the prying eyes of menials from trying to capitalize on something not meant for them. The neutrality of Trivarde will ensure you will not stray too close to the Dominion or the Realms.
- Your Benefactor"
After reading the letter you find the ring spoken of within, emblazoned with the same crest as the letter, fitting perfectly to your finger.
Intrigue by the sense of mystery and adventure away from the forest. I quickly inform my Elders of my departure and begin the walk to the nearest town to ride towards Trivarde.
Interesting. I'll go see what's up. I really want to know how I was found, too.
After a few days hunting in the woods you had headed back to the village you are currently residing in, waiting for the carriage. Four days had past since you had shown the innkeeper the ring, waiting for the rendezvous. The weather is crisp and chill, and the sun has only just began to rise. Knowing your way through the woods, what would have taken a few hours instead takes roughly forty-five minutes. On your way to the Copper Pixie Inn you spot a large carriage, imposing a grim and serious aura that wards off the locals from even glancing towards its direction. You get the feeling that your "benefactor" and who they sent to retrieve you are ones who prefer business over pleasantries. Walking past the parked carriage and towards the door you seek a figure slightly crouched over on the driver's bench. Glancing over to them you see that they seem similarly dressed as the one that delivered the letter to you that night, if only different in that the collar of their greatcoat is pulled up to obscure the face. Noticing your glance the figure straightens up a bit, but nods their head towards the inn.
Edward read the letter a couple times to make sure he was reading everything carefully. Having been on the run for a few years now, it was only a matter of time before someone caught wind of him. Even if he has been moving on the constant to ensure he isn't caught by anyone with the authority to arrest him and send him off to the Northern Dominion, there was still a chance of someone to track him down. And if Trivarde is as neutral as the man says it is, then maybe it's something to look into.
Maybe he'll be able to return to his old home without the risk of arrest. No, that was just wishful thinking. But maybe...just maybe whatever reward is received from this will help him in that regard. It might be his best chance right now. Sometimes you need to take a risk to further your goals. And any chance is better than none at all.
"Whatever it takes..." he said to himself, looking at the ring with a more reminiscing eye. He then grabbed his leather jacket, making sure to hide the flintlock inside, and pulled up his hood as he left the room he had paid for the night prior, making sure to pass off the ring to the bartender. "Give this to whoever owns this inn, if you don't mind. It's apparently important."
Intrigue by the sense of mystery and adventure away from the forest. I quickly inform my Elders of my departure and begin the walk to the nearest town to ride towards Trivarde.
After informing your elders of your departure, with their blessing and good luck, you venture forth from the home of the forest you've known your whole life, Excitement, fear, and worry assail you at once when you depart the trails and head on the roads of the greater world. A couple days have passed since your adventure began that you enter a town known as Wakefield. You find yourself a bit in awe as there is a bustling center filled with many different kinds of people. Vests, coats, dresses, gowns, and a wide plethora of interesting attire are just one of the things that pops out to you. A few of the locals give quick curious glances before going back to their business. What seems like forever you finally encounter a building called The Sorcerer's Pub and remember back to what the letter said. This would be a good place to start, you think to yourself, to get this "benefactor's" attention.
I enter the Inn, looking for whoever sent the letter.
Upon entering the Inn, you look around and see only small groups of patrons here and there attending to their drinks in silence. The innkeeper, an individual you know as Hiram White, cleaning a few tankards look up at you with a solemn look and quickly glances his left to focus your attention on something else. Picking up on his hint you look over and see the grizzled face of the man who delivered the letter to you that night. Sitting at a table with his hands interlocked resting on his lap the man looks towards you. There is an empty chair the main pushes over with his foot to invite you to sit with him. Two tankards are sitting at the table, one for each, and the man gestures for you to sit with him.
Not paying much attention to the curious glances, mostly due to my tribal outfit standing out similar to a wooden plank in a metalwork shop. I enter the building, "Now where's a good place to start....". Seeing a person giving commands to a couple of waitress to where to go around. I approach the "host" with the letter and ring at hand. "I believe you know where I should go from here on out".
I sit, uncomfortable with having my back to the room.
"What's this all about? How did you find me? I went to great pains not to be found."
The man chuckles, and begins speaking to you, his voice coarse and hollow with the sound of a thousand battles past:
"It wasn't easy trying to find you. I'll give you that much, Edwin. As to how I found you? Let's just say that with the experience I have with my job, tracking down those that don't want to be found is my..expertise. Things that make even the beasts of the night tremble in fear. My master has things in mind and wants only those skilled to take the job. He is very...particular about who he wants. No common mercenary, rabble, or cutthroat will do. The outcasts, the hard to find, the dangerous and desperate..the best kind of men" The smirks a little.
"Those that have an experience with traveling the world, and it seems that your actions gained his attention. Not many can do that, hehe"
My master has things in mind and wants only those skilled to take the job. He is very...particular about who he wants. No common mercenary, rabble, or cutthroat will do. The outcasts, the hard to find, the dangerous and desperate...the best kind of men" He smirks a little.
"Those that have an experience with traveling the world, and it seems that your actions gained his attention. Not many can do that, hehe"
OOC: Um. . . I think someone must have made a mistake. If this was Earth, I'd be the guy who thinks Oxford is the place where the cattle cross the river.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Not paying much attention to the curious glances, mostly due to my tribal outfit standing out similar to a wooden plank in a metalwork shop. I enter the building, "Now where's a good place to start....". Seeing a person giving commands to a couple of waitress to where to go around. I approach the "host" with the letter and ring at hand. "I believe you know where I should go from here on out".
Handing the letter and ring to an older woman, she looks at you with a hint of anger and annoyance. "What nerve do you have to...." she almost starts to say, annoyed due to the crowd flowing around her, when she notices the crest on the ring and letter. Her emerald eyes almost widen and you could swear that you can hear shallow breaths through the noise. "Wha..how...did...?" she stammers before closing her mouth and taking a deep breath. Looking to you she says in an almost platonic voice, her fear faintly cracking through "I'll have a room and food ready for you in a few hours" before turning back and taking charge of her workers again.
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No worries, i've been busy with things here and there, otherwise I'd be replying earlier. We'll be starting relatively soon. Weekends is when we'll play
I'll be playing Edwin. I use no last name, since there usually aren't many people that need to know it.
How do i post my character sheet?
I will provide an email for you that you can send it to me. Apologies for the long wait guys. Sometime tomorrow is when I'll begin the game. The wait is over
Name: Camilia Quatrua
Race: Martial State Human Class: Ranger(Revised) - Hunter Background: Soldier Alignment: Lawful Neutral
Stats: Str: 14 Dex: 16 Con: 14 Int: 10 Wis: 14 Cha: 8
Proficiencies:
Skills: Arcana, Athletics, Intimidation, Stealth, Perception, and Survival.
Languages: Common, Realms, Dominion
Tools: Land Vehicles, Playing Cards
Weapons: All
Armor: Light Armor, Medium Armor, Shields
HP: 28 AC: 14 Speed: 30 feet Hit Dice: 3d8
Inventory:
2 Shortswords, Longbow, 20 Arrows, Quiver, Leather Coat, Common Clothes, Explorers Pack, Fey Broach(Don't ask), Playing cards, Officer badge, 10 GP
Features and Traits: Military Rank. Favored enemy (Humanoids), Natural Explorer, Two weapon Fighting, Spell casting, Primeval awareness, colossus slayer.
Spells:
1st-Level (2 slots): Hunters Mark, Cure wounds, Fog Cloud
Personality: I’ve lost too many friends, and I’m slow to make new ones and I can stare down a hell hound without flinching.
Ideal: Responsibility. I do what I must and obey just authority. (Lawful)
Bond: I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
Flaw: I have little respect for anyone who is not a proven warrior.
Backstory: Camilia comes from an old family of soldiers in her nation, who always were the ones who were friends with the general, but not friends with the people who put the general in place. She was a leader of a small group of scouts by 27, when it all went bad. they were scouting unusual far from the main lines, when they stumbled into a Fae ball. The Fae charmed the other mortals in her company, and treated them as pets, however, Camilia was able to resist the charm and escape, but something in that night in the glade changed her, and she has been able to sense more things, as well as use some magic. The army refused to find them, so she left it, and has since wandered to find some way to free her compatriots, and gain revenge on the Fae who took them.
Post under the same name at Giant in the Playground, and rarely here.
Hunting. Looting. Hiding. Killing. Carousing. Only you know what you were doing when you had received the letter. Worn, weathered, yet regal in look, with the musky scent of cigar smoke coating it. The wax seal, an amber crest depicting a hawk with wings flaring skyward, it's posture all but confirming a sense of pride, arrogance, and aristocratic superiority. The messenger that delivered the letter told you of the power and mystery of the sender. The worn and battered look, scarred face, and his rugged greatcoat and tricorn hat, black as the night that he delivered. Whether on that night or some other time, you had opened the letter and read what this individual had sent to you:
" You may be asking yourself how I had acquired your location, and your identity. That is irrelevant, for your past, history, or morality do not interest me, only your skills. I have plans to undergo an ambitious expedition, one that will greatly benefit from your skill set. The reward will be immensely gratuitous, with many opportunities to add to your payment. Should this enterprise entertain your fancy give the ring to the host of your lodging. A carriage will be sent for you that will meet me in Trivarde where we can discuss more in detail. Should you refuse simply burn this letter, to keep the prying eyes of menials from trying to capitalize on something not meant for them. The neutrality of Trivarde will ensure you will not stray too close to the Dominion or the Realms.
- Your Benefactor"
After reading the letter you find the ring spoken of within, emblazoned with the same crest as the letter, fitting perfectly to your finger.
What are your character's thoughts about this?
Interesting. I'll go see what's up. I really want to know how I was found, too.
Intrigue by the sense of mystery and adventure away from the forest. I quickly inform my Elders of my departure and begin the walk to the nearest town to ride towards Trivarde.
I enter the Inn, looking for whoever sent the letter.
Edward read the letter a couple times to make sure he was reading everything carefully. Having been on the run for a few years now, it was only a matter of time before someone caught wind of him. Even if he has been moving on the constant to ensure he isn't caught by anyone with the authority to arrest him and send him off to the Northern Dominion, there was still a chance of someone to track him down. And if Trivarde is as neutral as the man says it is, then maybe it's something to look into.
Maybe he'll be able to return to his old home without the risk of arrest. No, that was just wishful thinking. But maybe...just maybe whatever reward is received from this will help him in that regard. It might be his best chance right now. Sometimes you need to take a risk to further your goals. And any chance is better than none at all.
"Whatever it takes..." he said to himself, looking at the ring with a more reminiscing eye. He then grabbed his leather jacket, making sure to hide the flintlock inside, and pulled up his hood as he left the room he had paid for the night prior, making sure to pass off the ring to the bartender. "Give this to whoever owns this inn, if you don't mind. It's apparently important."
Not paying much attention to the curious glances, mostly due to my tribal outfit standing out similar to a wooden plank in a metalwork shop. I enter the building, "Now where's a good place to start....". Seeing a person giving commands to a couple of waitress to where to go around. I approach the "host" with the letter and ring at hand. "I believe you know where I should go from here on out".
I sit, uncomfortable with having my back to the room.
"What's this all about? How did you find me? I went to great pains not to be found."
I tell a chicken about the letter and ask it what I should do. The chicken knows an adventure hook when it sees one, so it tells me to go. I comply.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"I guess they don't. The letter I received mentioned an expedition. Where is it to take place?"
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)