(@Ori: We'll say that because of the vertical jump feature of the Standing Leap trait, you can safely jump down 15 feet without having to worry about fall damage. That said, I'll estimate the tree Khan leapt from was at least 25 feet tall, so she'd still be subject to 6 damage.)
Khan leaps onto solid ground from high above, landing more gracefully than many-a-grung could (Slow Fall reaction used.) Rising after her roll, she launches two pebbles at the grung who would be her superior under different circumstances. The first shot manages to travel under Bearrik's arm and through one of the dropped cages and hit the gold grung. The foe begins to show signs of physical weakness. (Gold Grung takes 9 bludgeoning damage.)
The second shot is not as accurate, and it doesn't quite manage to avoid the big Brown Bear's back. Some may wonder if that second shot was ever aimed at the gold grung to begin with. (Bearrik takes 5 bludgeoning damage, already halved.)
(OOC: We have our first case of friendly fire brought to us by the "Hitting Cover" optional rule!)
The enemy grungs react to Khan's warning, but quickly fall back in line. A brown bear is scary, but not as scary as the villainous retaliation a gold grung can bring should they disobey.
Bleep changes targets once Ang creates an opportunity for an easy shot. His bolt enters the fellow green grung's chest, forcing the life out of the creature. (Green Grung #2 takes 23 piercing damage and is DEFEATED.)
The remaining green grung does not seem to have noticed just yet that its fellow has fallen. It continues to attack Ghee as if it was not the only one left near the dwarf:
NOTES: Variant "Hitting Cover" rule applies (This is just a reminder. I may stop posting this note in future encounters but the rule will still apply.)
This post has potentially manipulated dice roll results.
Ghee eyes up the remaining green grung and casts an eye to the other grungs now lying on the floor. He tilts his head, sizing his opponent up.
"Just the two of us left, then."
Thrusting the tip of his spear towards its head, Ghee's body follows the momentum and brings his knee into its stomach and following up with an elbow to the back of its head.
The green grung finally understands its dire situation, but Ghee does not give it enough time to act on its epiphany. A spear thrust and a knee to the stomach later, the frogfolk lays down for its final rest. (Green Grung #1 takes 14 piercing and bludgeoning damage and is DEFEATED.)
The gold grung realizes it needs to change the tide of battle somehow. It stares a Bearrik and lets out a mesmerizing chirr. The transformed druid can feel his ears ringing.
-> Bearrik's WIS saving throw {DC 12}: 10
Nearby, Khan looks on as Bearrik becomes stunned after hearing the chirr. The incapacitated bear won't be able to act for the next few seconds. Though she can do something similar with her fists, Khan has yet to learn the chirr. Only a few orange and gold grung have mastered it.
(Saros, Ang, and Khan are up next. Bearrik effectively skips this turn.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Ang runs to help his superior (C17) and points at the Golden Grung " Khan, his right leg is not cover ! Aim for it !" (BA: Help Khan to attack the golden grung) After giving advice to Khan, Ang will try to hide behind some trees Stealth: 20
This post has potentially manipulated dice roll results.
Seeing the Gold Grung begin to falter, Saros repeats the casting, pointing his finger toward the chirring creature and releasing another sonorous bell ring Toll the Dead (WIS DC 15 save or necrotic damage 7), then moves back behind the tree he was previously behind (I-26) for cover to get out of the open and lessen the risk of his concentration being broken, adding "They are surely beaten....is further death necessary, will they not surrender?"
This post has potentially manipulated dice roll results.
Envy briefly found a home in Khan's heart seeing the infamous chirr in action. Long had she coveted its learning, and believed in mastering a like technique employed by the fist, she was but one step closer to obtaining it. Drawn from her thoughts by the "goblin's" question, she looked back scowling at Saros. "Bite your tongue, Goblin. We Grung, Not You."She spoke for the first time in common to the others, and even then its thickly accented.
Turning back to Gold, or as much of him as she beyond the thick booty hide of the bear, Khan immediately ran and eventually but literally sprung into action. End over end did she spin as well at just barely a couple of feet above the ground. Just as one might think she would hit the ground, out came a hand, catapulting her that extra few from beside the gold into an aerial cartwheel behind it. As they likely spun about to keep the more agile Orange in sight, she's already going in for the low kick as directed, aiming to dislocate a bone, and then feinting a strike for the eyes with the prongs of her slingshot, only to snap the arm back as the other hand's palm came for the chest.
She doesn't let up however, and is quick to come in with the elbow across the face, before almost seeming to gently leap into round house kick to throat to send them staggering into the face of Bearrik. With every blow that hits, the vibrations of her own held in croaking are amplified as they are passed through the strikes, disrupting the flow of liquid withing her foes bodies.
Movement: To 10Gs(with some leaping flavored in).
Action: Kuwaza Kumite(Frog Kata) upon Gold Grung. (Lethal)Unarmed Strike #1 - Attack: 18 Damage: 7 non-magical bludgeoning. (If hit, spending 1 Ki for Stunning Strike(Con DC 14)) (Lethal)Unarmed Strike #2 - Attack: 15 Damage: 8 non-magical bludgeoning. (If hit and not already stunned, spending 1 Ki for Stunning Strike(Con DC 14)) (If still adv. from stunning strike here's adv. roll: 17.) Agile Parry Triggered, raising AC to 18.
Bonus Action: Croaking Choir(Flurry of Blows) upon Gold Grung(unless Dead, then directed at Orange)! (Lethal)Unarmed Strike #1 - Attack: 8 Damage: 8 non-magical bludgeoning. (If hit and not already stunned, spending 1 Ki for Stunning Strike(Con DC 14)) (If still adv. from stunning strike here's adv. roll: 11.)
(Lethal)Unarmed Strike #2 - Attack: 13 Damage: 5 non-magical bludgeoning. (If hit and not already stunned, spending 1 Ki for Stunning Strike(Con DC 14)) (If still adv. from stunning strike here's adv. roll: 25.) Target is also pushed to 12G from Crusher Feat:
Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
This post has potentially manipulated dice roll results.
DM's Screen:
9
Seeing how effective his simple spell was, Saros casts it once again. The sounds of ringing bells reverberate through the leaves, forcing the gold grung to hold its head for a moment. (Gold Grung takes 7 necrotic damage.)
This post has potentially manipulated dice roll results.
DM's Screen:
208
After yelling at Saros, Khan leaps into the bush and behind the gold grung, nullifying its cover. She delivers several blows in rapid succession, the first of which is an assisted low kick that hits but fails to dislocate a bone. (Ki point used but Stunning Strike failed.) Next, a feigned palm strike breaks a couple of ribs. (Ki pointused and Stunning Strike successful.)
Khan follows that up with two more blows. The third overall was supposed to be an elbow strike, but by the time it flies toward the gold grung, the foe is already losing its balance and the elbow strike doesn't quite reach far enough. (Ki point not used.)Khan finishes her assault with a roundhouse kick to the neck that sends the gold grung flying. (Ki point not used.) By the time the enemy grung lands, it is already dying. The amphibian manages to let out a few words in the grung language before expiring: "How did you tame a bear?" (Gold Grung takes 19 bludgeoning damage and is DEFEATED.)
Khan leaves her slingshot raised, in case one of the other grungs wakes up and attacks.
Both the orange and the red grungs are still content at looking upward. There is very little they can do, and with no more allies on the field, they are destined to remain this way for another 40 or so seconds.
This post has potentially manipulated dice roll results.
Keeping up the pressure on these grung that have proven to be an inferior hunting party, Bleep leaps into the next tree and hides among its leaves (at B-22. I assume its a tree, but I'll accept the fall damage if it's a bush). From there, he fires his crossbow at the red grung.
While no one is looking, Bleepclimbs up a tree and releases another crossbow bolt. It hits the red grung's hip, causing a lot of blood to spurt out. The creature wakes from its hypnotic state, already crying in pain. (Red Grung #1 takes 25 piercing damage.)
NOTES: Variant "Hitting Cover" rule applies (This is just a reminder. I may stop posting this note in future encounters but the rule will still apply.)
(Ghee goes next. Saros, Ang, Bearrik, and Khan can go as well. Bearrik would recover by the time his turn starts.)
(@Ori: We'll say that because of the vertical jump feature of the Standing Leap trait, you can safely jump down 15 feet without having to worry about fall damage. That said, I'll estimate the tree Khan leapt from was at least 25 feet tall, so she'd still be subject to 6 damage.)
Khan leaps onto solid ground from high above, landing more gracefully than many-a-grung could (Slow Fall reaction used.) Rising after her roll, she launches two pebbles at the grung who would be her superior under different circumstances. The first shot manages to travel under Bearrik's arm and through one of the dropped cages and hit the gold grung. The foe begins to show signs of physical weakness. (Gold Grung takes 9 bludgeoning damage.)
The second shot is not as accurate, and it doesn't quite manage to avoid the big Brown Bear's back. Some may wonder if that second shot was ever aimed at the gold grung to begin with. (Bearrik takes 5 bludgeoning damage, already halved.)
(OOC: We have our first case of friendly fire brought to us by the "Hitting Cover" optional rule!)
The enemy grungs react to Khan's warning, but quickly fall back in line. A brown bear is scary, but not as scary as the villainous retaliation a gold grung can bring should they disobey.
(Orange and Red Grungs go next.)
Both the Orange and the Red grung are still hypnotized. There is very little they can do.
-> By the way, Khan is no longer protected by half cover.
(Bleep is up next.)
His vision obscured by a sudden bear, Bleep turns his attention to the distracted green grung accosting Ghee and fires his crossbow at it.
Crossbow: Attack: 23 Damage: 8
Sneak attack: 14
Advantage roll (From master of tactics): 14 (forgot to add +7 modifier so total for that is 12)
Extended Signature
Bleep changes targets once Ang creates an opportunity for an easy shot. His bolt enters the fellow green grung's chest, forcing the life out of the creature. (Green Grung #2 takes 23 piercing damage and is DEFEATED.)
(Green Grung goes next.)
The remaining green grung does not seem to have noticed just yet that its fellow has fallen. It continues to attack Ghee as if it was not the only one left near the dwarf:
-> Dagger vs. Ghee: Attack: 7
Damage: 6Ghee's spear happens to be in the right place at the right time, blocking the attack.
END OF INITIATIVE ROUND 2
(Ghee goes next.)
Ghee eyes up the remaining green grung and casts an eye to the other grungs now lying on the floor. He tilts his head, sizing his opponent up.
"Just the two of us left, then."
Thrusting the tip of his spear towards its head, Ghee's body follows the momentum and brings his knee into its stomach and following up with an elbow to the back of its head.
Attack: 15 Damage: 7
Attack: 20 Damage: 7
Bonus Attack: 10 Damage: 7
(OOC Finally a hit!)
The green grung finally understands its dire situation, but Ghee does not give it enough time to act on its epiphany. A spear thrust and a knee to the stomach later, the frogfolk lays down for its final rest. (Green Grung #1 takes 14 piercing and bludgeoning damage and is DEFEATED.)
(Gold Grung goes next.)
The gold grung realizes it needs to change the tide of battle somehow. It stares a Bearrik and lets out a mesmerizing chirr. The transformed druid can feel his ears ringing.
-> Bearrik's WIS saving throw {DC 12}: 10
Nearby, Khan looks on as Bearrik becomes stunned after hearing the chirr. The incapacitated bear won't be able to act for the next few seconds. Though she can do something similar with her fists, Khan has yet to learn the chirr. Only a few orange and gold grung have mastered it.
(Saros, Ang, and Khan are up next. Bearrik effectively skips this turn.)
Bearrik shakes his ears, and paws the ground in confusion. He gives the golden grung a look of vicious intent.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ang runs to help his superior (C17) and points at the Golden Grung " Khan, his right leg is not cover ! Aim for it !" (BA: Help Khan to attack the golden grung)
After giving advice to Khan, Ang will try to hide behind some trees
Stealth: 20
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Seeing the Gold Grung begin to falter, Saros repeats the casting, pointing his finger toward the chirring creature and releasing another sonorous bell ring Toll the Dead (WIS DC 15 save or necrotic damage 7), then moves back behind the tree he was previously behind (I-26) for cover to get out of the open and lessen the risk of his concentration being broken, adding "They are surely beaten....is further death necessary, will they not surrender?"
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Envy briefly found a home in Khan's heart seeing the infamous chirr in action. Long had she coveted its learning, and believed in mastering a like technique employed by the fist, she was but one step closer to obtaining it. Drawn from her thoughts by the "goblin's" question, she looked back scowling at Saros. "Bite your tongue, Goblin. We Grung, Not You." She spoke for the first time in common to the others, and even then its thickly accented.
Turning back to Gold, or as much of him as she beyond the thick booty hide of the bear, Khan immediately ran and eventually but literally sprung into action. End over end did she spin as well at just barely a couple of feet above the ground. Just as one might think she would hit the ground, out came a hand, catapulting her that extra few from beside the gold into an aerial cartwheel behind it. As they likely spun about to keep the more agile Orange in sight, she's already going in for the low kick as directed, aiming to dislocate a bone, and then feinting a strike for the eyes with the prongs of her slingshot, only to snap the arm back as the other hand's palm came for the chest.
She doesn't let up however, and is quick to come in with the elbow across the face, before almost seeming to gently leap into round house kick to throat to send them staggering into the face of Bearrik. With every blow that hits, the vibrations of her own held in croaking are amplified as they are passed through the strikes, disrupting the flow of liquid withing her foes bodies.
Movement: To 10Gs(with some leaping flavored in).
Action: Kuwaza Kumite(Frog Kata) upon Gold Grung.
(Lethal)Unarmed Strike #1 - Attack: 18 Damage: 7 non-magical bludgeoning. (If hit, spending 1 Ki for Stunning Strike(Con DC 14))
(Lethal)Unarmed Strike #2 - Attack: 15 Damage: 8 non-magical bludgeoning. (If hit and not already stunned, spending 1 Ki for Stunning Strike(Con DC 14))
(If still adv. from stunning strike here's adv. roll: 17.)
Agile Parry Triggered, raising AC to 18.
Bonus Action: Croaking Choir(Flurry of Blows) upon Gold Grung(unless Dead, then directed at Orange)!
(Lethal)Unarmed Strike #1 - Attack: 8 Damage: 8 non-magical bludgeoning. (If hit and not already stunned, spending 1 Ki for Stunning Strike(Con DC 14))
(If still adv. from stunning strike here's adv. roll: 11.)
(Lethal)Unarmed Strike #2 - Attack: 13 Damage: 5 non-magical bludgeoning. (If hit and not already stunned, spending 1 Ki for Stunning Strike(Con DC 14))
(If still adv. from stunning strike here's adv. roll: 25.)
Target is also pushed to 12G from Crusher Feat:
Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
When you realize you're doing too much: Signature.
DM's Screen:
9
Seeing how effective his simple spell was, Saros casts it once again. The sounds of ringing bells reverberate through the leaves, forcing the gold grung to hold its head for a moment. (Gold Grung takes 7 necrotic damage.)
-> Saros returns to half cover.
(@Grimnir: You don't have enough movement to reach {C-17}, so I'm placing you at {C-18} instead.)
The nearest foes defeated, Ang runs towards the remaining enemies and lends support to her squad leader by pointing out a visible gold limb through all the cover.
She then hides behind a big, fallen palm tree leaf.
Meanwhile, Bearrik still looks like he needs a few seconds to recover.
DM's Screen:
20 8
After yelling at Saros, Khan leaps into the bush and behind the gold grung, nullifying its cover. She delivers several blows in rapid succession, the first of which is an assisted low kick that hits but fails to dislocate a bone. (Ki point used but Stunning Strike failed.) Next, a feigned palm strike breaks a couple of ribs. (Ki point used and Stunning Strike successful.)
Khan follows that up with two more blows. The third overall was supposed to be an elbow strike, but by the time it flies toward the gold grung, the foe is already losing its balance and the elbow strike doesn't quite reach far enough. (Ki point not used.) Khan finishes her assault with a roundhouse kick to the neck that sends the gold grung flying. (Ki point not used.) By the time the enemy grung lands, it is already dying. The amphibian manages to let out a few words in the grung language before expiring: "How did you tame a bear?" (Gold Grung takes 19 bludgeoning damage and is DEFEATED.)
Khan leaves her slingshot raised, in case one of the other grungs wakes up and attacks.
(Orange and Red Grungs go next.)
Both the orange and the red grungs are still content at looking upward. There is very little they can do, and with no more allies on the field, they are destined to remain this way for another 40 or so seconds.
(Bleep is up next.)
Keeping up the pressure on these grung that have proven to be an inferior hunting party, Bleep leaps into the next tree and hides among its leaves (at B-22. I assume its a tree, but I'll accept the fall damage if it's a bush). From there, he fires his crossbow at the red grung.
Bonus action: Cunning hide: 13
Crossbow Attack: 14 Damage: 7
Sneak attack: 10
(OOC: dat sneek attac damag yo)
Extended Signature
While no one is looking, Bleep climbs up a tree and releases another crossbow bolt. It hits the red grung's hip, causing a lot of blood to spurt out. The creature wakes from its hypnotic state, already crying in pain. (Red Grung #1 takes 25 piercing damage.)
END OF INITIATIVE ROUND 3
(Ghee goes next. Saros, Ang, Bearrik, and Khan can go as well. Bearrik would recover by the time his turn starts.)