Kayassa looks to the others as they come to the locked door, turning to them with a tilted head. "Should I blast it open or can someone else do it another way?"
Daphina moves to unlock the door with her thieves tools, but Glasstaff gives a chuckle and produces a small key from within his robes and hands it over. “Here you go, my friends. A skeleton key: should get you anywhere you need.” The wizard explains.
Entering the locked room, you come into what appears to be an armory of sorts. Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door.
"You all check here,"Duncan says, pulling Glasstaff with him, "We're going to check below."He then heads towards the southern door to open it and look through.
Duncan heads through the door, and comes into a mausoleum room of sorts. Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
Duncan pushes Glasstaff in front of him towards the doors and says, less gruffly than before, since the wizard is generally being cooperative, "Why don't you help us open those doors. Is that where the prisoners are?"
Glasstaff again gives a small chuckle, pointing forward as you see the skeletons begin to creak and rise as dust billows up from their remains.
”Just a small enchantment I made as an extra security measure.” The wizard explains in a drawl. The skeletons rush forward to attack Duncan, but with a wave of his hand, and as Glasstaff speaks the word Illefarn, the animated skeletons crumble and fall back to the ground— once again lifeless.
The wizard chuckles again, clapping his hand together and dusting his robes off. “There we are, the coast should be clear now!”
The map has been updated; what would you like to do?
Orro's about to channel the divine when the wizard turns the skeletons back to dust. The cleric steps forward and says some prayers over the skeletons and tries to guide them back to rest. As he does so, he searches them for anything useful.
He then points to the unopened doors and says to Glasstaff: "I take it this is where they are?" and then goes to listen at the door.
The wizard points to the singular door closest to the party. “That over there is where we keep the prisoners. Got a couple of my guys in there keeping watch, but shouldn’t be too much of a problem.” He then points over to the double doors further down. “That’s just a quicker way to exit for when you’re done. Be my guest; I’ll follow you.” Glasstaff gives the party a wide grin as he motions to both doorways.
This post has potentially manipulated dice roll results.
Duncan walks up to the door behind which are the prisoners and opens it, yelling in, "You should put your weapons down and you wont be hurt. We've got your boss up here."
Kayassa gently pushes the wizard to the door with the prisoners as she tries to ask him to tell his men to stand down, only to stop as Duncan gets to the door before she can do so.
Duncan barges through the door, coming into a long room that is partitioned into three areas, with iron bars walling off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human women are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is piled carelessly against the far wall.
Two thugs in grimy scarlet cloaks turn with surprise at your entrance, and begin to draw their swords rushing towards you. However, with a little push from Kayassa, Glasstaff hurries into the room his hands up. “Yes, I am here. Please, weapons down.” He says calmly but with a tinge of nervousness.
The two men look at the wizard quizzically, but slowly drop the weapons, bringing them to rest at their sides. “Right, boss... what’s this for?” One asks. They seem suspicious, but are playing along for now.
"The person funding was not happy with how things were going so he sent us here to clean up the mess. Now of you don't fight is you can leave alive." Kayassa tells them as she steps forward.
This post has potentially manipulated dice roll results.
2nd Deception roll for Kayassa: 8
The two thugs, obviously not the brightest still seem confused, although after this do show a little more deference to the group.
One confusedly speaks up, asking “...so you folks work for the Spider? Usually... usually...” the Redbrand says quietly before trailing off, looking back towards the group.
This post has potentially manipulated dice roll results.
Duncan lets the others in the group continue with the talking, and just pushes by the thugs with a grunt of agreement, looking for the prisoners. ((perception 7))
Kayassa looks to the others as they come to the locked door, turning to them with a tilted head. "Should I blast it open or can someone else do it another way?"
Orro turns to Glasstaff. "Can you unlock it please? What is in there?"
Daphina pulls out her thieves tools to unlock the door herself. “I’ve got it.”
‘Thieves tools:
17
Daphina moves to unlock the door with her thieves tools, but Glasstaff gives a chuckle and produces a small key from within his robes and hands it over. “Here you go, my friends. A skeleton key: should get you anywhere you need.” The wizard explains.
Entering the locked room, you come into what appears to be an armory of sorts. Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks by the door.
What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
"You all check here," Duncan says, pulling Glasstaff with him, "We're going to check below." He then heads towards the southern door to open it and look through.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Orro grabs a smaller red cloak and some crossbow bolts, and follows Duncan and the wizard.
Duncan heads through the door, and comes into a mausoleum room of sorts. Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Duncan pushes Glasstaff in front of him towards the doors and says, less gruffly than before, since the wizard is generally being cooperative, "Why don't you help us open those doors. Is that where the prisoners are?"
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kayassa will step forward to try and keep the wizard calm, not wanting Duncan to make the spell less effective by being to rough with him.
Glasstaff again gives a small chuckle, pointing forward as you see the skeletons begin to creak and rise as dust billows up from their remains.
”Just a small enchantment I made as an extra security measure.” The wizard explains in a drawl. The skeletons rush forward to attack Duncan, but with a wave of his hand, and as Glasstaff speaks the word Illefarn, the animated skeletons crumble and fall back to the ground— once again lifeless.
The wizard chuckles again, clapping his hand together and dusting his robes off. “There we are, the coast should be clear now!”
The map has been updated; what would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Orro's about to channel the divine when the wizard turns the skeletons back to dust. The cleric steps forward and says some prayers over the skeletons and tries to guide them back to rest. As he does so, he searches them for anything useful.
He then points to the unopened doors and says to Glasstaff: "I take it this is where they are?" and then goes to listen at the door.
Kayassa smiles and pats the wizard on the shoulder, seeming to be impressed with what he was able to do with the skeletons.
The wizard points to the singular door closest to the party. “That over there is where we keep the prisoners. Got a couple of my guys in there keeping watch, but shouldn’t be too much of a problem.” He then points over to the double doors further down. “That’s just a quicker way to exit for when you’re done. Be my guest; I’ll follow you.” Glasstaff gives the party a wide grin as he motions to both doorways.
What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Duncan walks up to the door behind which are the prisoners and opens it, yelling in, "You should put your weapons down and you wont be hurt. We've got your boss up here."
((intimidation 20))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kayassa gently pushes the wizard to the door with the prisoners as she tries to ask him to tell his men to stand down, only to stop as Duncan gets to the door before she can do so.
Duncan barges through the door, coming into a long room that is partitioned into three areas, with iron bars walling off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human women are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks.
A heap of discarded clothing is piled carelessly against the far wall.
Two thugs in grimy scarlet cloaks turn with surprise at your entrance, and begin to draw their swords rushing towards you. However, with a little push from Kayassa, Glasstaff hurries into the room his hands up. “Yes, I am here. Please, weapons down.” He says calmly but with a tinge of nervousness.
The two men look at the wizard quizzically, but slowly drop the weapons, bringing them to rest at their sides. “Right, boss... what’s this for?” One asks. They seem suspicious, but are playing along for now.
What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
"The person funding was not happy with how things were going so he sent us here to clean up the mess. Now of you don't fight is you can leave alive." Kayassa tells them as she steps forward.
Deception: 9
"Yes the Black Spider knows all about what you've messed up and he's cleaning house!" Orro says, trying to help Kayassa's story a bit.
2nd Deception roll for Kayassa: 8
The two thugs, obviously not the brightest still seem confused, although after this do show a little more deference to the group.
One confusedly speaks up, asking “...so you folks work for the Spider? Usually... usually...” the Redbrand says quietly before trailing off, looking back towards the group.
What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Duncan lets the others in the group continue with the talking, and just pushes by the thugs with a grunt of agreement, looking for the prisoners. ((perception 7))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM: