Story: There are some in Varnholme who struggle to make ends meet, especially in the economic uncertainties since the fall of the old regime. Not so, for Ambrose the Bold! Turbulence is opportunity, stagnation, a time for reflection and shadowy tales across a firelit canvas. Upon the assembly of the local noble court, Ambrose made his appearance on the scene, weaving words with such aplomb that his step could not be denied to any door, day or night, amongst the upper classes of Varnholme's elite. He excelled in this particular arena for nearly 150 years, becoming a beloved institutional pillar of the community as a scribe and historian even as his overgrown tales of dashing daring-do began to lose their luster, becoming all to clearly the ramblings of a confirmed charlatan. Eventually, he gave up the work of a historian entirely, turning to song-writing and trading in court secrets for his bread and wine. All knew that he was a fraud, a liar and a rogue, and loved him anyway for it, gathering in droves to hear new variations of his outlandish tales, whispered with the leathered voice of practiced storytellers everywhere . One day, however, his song turned dour, and he seemed almost to give a prophecy in lyric form: of the imminent death of a prominent Alderman who had recently levied a tax on Ambrose's art. Most wrote off his words as a mere bluff - what else could one expect? - but when local authorities found the Alderman dead in a gutter, with Ambrose's gilded knife set neatly between his shoulderblades, point down, it seemed a forgone conclusion that Varnholme's own beloved Weaver of Tales had at last lost his mind to his own story. It was a grim trial indeed, for murder - two on the jury broke down and cried, but levied all the same a unilateral judgement of guilty upon Ambrose, who confessed to the crime after the face, claiming nothing in his own defense. Now aged not only by nearly two centuries of courtly life but two decades in jail, Ambrose hears again the familiar strummings in his mind that seem warn of a change in the wind, and of a new adventure that has only just begun.
Class/Race: Bard (5) College of Lore
Crime: Murder of Alderman (insernamehere), guilty, prison for the remainder of his life, expected to be only a few more years...
His family lost in defeat to a battle against wildling barbarians, Jynra was forced to flee is native land north of Winter's Tongue. He was a young innocent lad who fled the onslaught out of fear and weakness. He ran as far as his feet could take him, hours felt like days and days like weeks before he could not go any further. He fell out of exhaustion. When he came to a dozen dwarves were dragging him through massive doors on the side of a mountain.
Jynra knew not where he was. He had been lost for so long that this was slavation for him. Raised by these dwarves, he learned the art that struck his skills best. Fighting. Forging, and understanding the arcane was not his fancy. Mastery in sparring led to Jynra climbing the ranks quickly. His first real test was to accompany a band of dwarves south to scout reports of a raid in our of their outposts. We were unaware of the ambush that awaited us.
Reason for imprisonment: My company with the dwarves, but rarity of my race, kept me alive. The raiders (Feel free to take license on who that might be) brought me back and locked me up, seemingly to sell, barter, or trade me.
Kellin has studied the prophecy for many years now, wishing to understand it fully, and to determine if there is any truth in it. In his studies though he has stepped on many people's toes, and, recently, was arrested due to speaking a bit too openly about his belief that the prophecy is truly just an atempt by the officials to keep the populace under their thumbs. He had some great examples of just why the prophecy was simply in no way true, but, just maybe, the fact he was drunk, didn't really help his case, nor the fact he was speaking to members of the city watch at the time. Class:
Name: Kell Ismyir Race: Human Class: Wizard (Chronomancy) Background: Noble Backstory:
The first thing Kell remembers was a knife. He woke in a soft bed, clutching a silver dagger with the letters K L engraved on it.He remembered nothing, but his age. Soon after, guards entered the room, and helped him to his feet. He remembered being taken into a large hall, and seeing a tall man sitting in a chair, next to a woman and her child. They told him that he may not remember his childhood, but he was now their son. Second in line to the throne of Zhēngfu Valvak, a land in the far south. They didn't even give him a name, but he knew his initials. He fashioned them into a name....Kell. As a child, Kell was always treated differently. Not just because he was a prince, or that his skin was pale compared to the olive brown of his countrymen, but because of his eye. He was known, and often avoided if not feared by the palace staff, and even his own parents. As a result, he was forbidden from leaving the palace grounds.. His new brother, Rhy, was the only person who saw past that. Rhy was a statistic. The only crown prince in the history of the country to have no aptitude for magic. He was never scorned due to his parenthood, but he was as much of an outcast as Kell was. For the complete opposite reason. Kell was a prodigy. A master at his craft from a very young age, able to access complex spells that some masters took years to achieve. When Kell turned Seventeen, he started to ask questions about his history. Who were his real parents, why did he look different, and why was his eye black, but the only answer he was given was 'All in good time'. So he decided to find out himself. He was reading a book in the great Library, and his teacher had been long gone. Left to his own devices, he started to investigate. He searched for hours, and was about to give up when he found a scrap of paper hidden in an old spell-book. On it was a drawing of a man, with a one black eye, and a single word. Antari. Kell searched with renewed vigour, and finally found a book with a reference to the elusive Antari.
' ...The Antari are mages like no others. They can be recognized by their distinctive marker- one of their eyes are black. They are called Aven (blessed) by some, weapons by others and by some they are called cursed. Whatever the case, they are linked to the deepest of magics, and therefore powerful in the extreme. However, there most coveted gift is their dominion over time and space. It is widely viewed as evil, but some would kill to have such a power. It is closely linked to the magic of Dunamancy....'
Horrified by his discovery, he thought of the the King and Queen. The information confirmed his worst suspicions. He was Antari. And a powerful one at that. Despite what they said, he was not their son. The only reason he was adopted was because of his power. He was but a tool to them. It took little time for him to make a decision. He would've left that evening if not for Rhy. He took his time, eventually gathering all the things he would need, but he kept delaying. Finally he confronted his brother in all but blood. Rhy was oblivious to Kell's plan but Kell knew that he sensed something was off. Kell talked his way past the guards, but when he attempted to leave, Rhy was standing at the gate. Kell could not explain the situation, but he managed to convince Rhy to let him go. Rhy offered to come, but Kell refused, only telling Rhy to be a better ruler than his parents. Kell avoided cities until he left the country, training along the way. In one, he was shocked, and saddened to see a warrant for his capture, naming his crime treason. Eventually he made his way far north, to the land of Varneholme, where he hoped that his 'crimes' would be unknown, but it was there he was recognized and siezed by the guards. It was there that his first journey ended, and his next begun...
Backstory - Belorin Bridgewater was the son of a peasant human woman and a noble elf father, a man he never met. Being raised by a single human mother was hard especially being the only non human is his village. His one true passion was to hunt. His mother gave him his first bow at the age of 12 and she taught him how to use his surroundings to his adventure. He was always better than his mother his wood elf parentage shining like a beacon when he shot an arrow. By the age of 18 he could hunt, track and stalk prey through the forest.
This was until the orcs came. They slaughtered his entire village. He only survived by jumping onto a horse before they got him. He rode for hours until he collapsed onto the ground. He awoke in a city surrounded by medics tending to his wounds. As Belorin adjusted to life in the city he also adjusted to the easiest way to use his skills. Crime. Although he only targeted those with money, men with money are men with power. After one particular robbery failed rather extremely he was captured by the town guard.
Backstory: (keeping it a bit vague to adjust it once i know a bit more about the setting.)
Nadariel was a mercenary end escorting a merchant from one town to another, when the caravan was ambushed by a tribe of berserker. The mercenaries who were guarding it had no chance and soon were either dead or dying. Fortune wanted it, that instead of dying, Nadariels wound started to heal itself after he was left for dead. He doesn‘t remember anything of what happened next, only that one morning he woke up somewhere else in the forrest, bloodied and dirty but uninjured. Since then once a month he has blackouts during the night and aggressive fits during those days. It took Nadariel some time to recognise the Curse, but once he understood what was going on with him, he turned himself in to avoid other casualties.
Character Info: Crim Scyla/ Air Genasi/ Druid (Circle of the land; Arctic)
Background: Crim was born in an Air Genasi village. Crim’s parents were well respected in there village, Yuliey. But there was some young, but powerful humans who thought they could take the Air Genasi’s power. So when a traveling circus that had only Teifling and Elves came to town they had Crim join them. Crim was only five then, a year later the circus went back and found that the whole village was destroyed. So since Crim had no where to go he stayed with the traveling circus. Ten years later Crim left the traveling circus. Since he was brought up by mostly Tiefling he didn’t really understand that people can be healed. He had traveled with MANY companions for about a year until he joined a temple. And then he left the temple about three months later because he didn’t really like it. He has been traveling ever since and has had realized that he doesn’t really like dating women. And so he tried dating guys and he discovered he liked guys more than women. But Crim keeps accidentally killing his significant others. So he hasn’t dated anyone for quite a while.
Other: Crim has short dark blue hair. He has black blobs like formations on his face and arms. Crim wears a black crop too and a black hood with a cream wool fluff around it. He wears black stocking that leave his toes and heels uncovered. Crim also carries around a wooden staff with a metal scythe like thing the end that is held in place with leather strips and has a jay and dove feather attached to it and leather strips to hold it easier. Crim also has a black belt that holds two daggers and a sack that seems pretty large. He is also wearing a holy symbol and an amulet. Crim also doesn’t really trust humans.
Experience: I have zero experience playing anything in D&D because I can never ever get a campaign started.
Character Info: Crim Scyla/ Air Genasi/ Druid (Circle of the land; Artic)
Background: Crim was born in an Air Genasi village. Crim’s parents were well respected in there village, Yuliey. But there was some young, but powerful humans who thought they could take the Air Genasi’s power. So when a traveling circus that had only Teifling and Elves came to town they had Crim join them. Crim was only five then, a year later the circus went back and found that the whole village was destroyed. So since Crim had no where to go he stayed with the traveling circus. Ten years later Crim left the traveling circus. Since he was brought up by mostly Tiefling he didn’t really understand that people can be healed. He had traveled with MANY companions for about a year until he joined a temple. And then he left the temple about three months later because he didn’t really like it. He has been traveling ever since and has had realized that he doesn’t really like dating women. And so he tried dating guys and he discovered he liked guys more than women. But Crim keeps accidentally killing his significant others. So he hasn’t dated anyone for quite a while.
Other: Crim has short dark blue hair. He has black blobs like formations on his face and arms. Crim wears a black crop too and a black hood with a cream wool fluff around it. He wears black stocking that leave his toes and heels uncovered. Crim also carries around a wooden staff with a metal scythe like thing the end that is held in place with leather strips and has a jay and dove feather attached to it and leather strips to hold it easier. Crim also has a black belt that holds two daggers and a sack that seems pretty large. He is also wearing a holy symbol and an amulet. Crim also doesn’t really trust humans.
Experience: I have zero experience playing anything in D&D because I can never ever get a campaign started.
I appreciate the interest guys but posts 29 and 31 I indicated that the part was selected and PMs were sent out. I guess I can keep these here incase someone has to drop out.
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Ambrose (the Bold)
Story: There are some in Varnholme who struggle to make ends meet, especially in the economic uncertainties since the fall of the old regime. Not so, for Ambrose the Bold! Turbulence is opportunity, stagnation, a time for reflection and shadowy tales across a firelit canvas. Upon the assembly of the local noble court, Ambrose made his appearance on the scene, weaving words with such aplomb that his step could not be denied to any door, day or night, amongst the upper classes of Varnholme's elite. He excelled in this particular arena for nearly 150 years, becoming a beloved institutional pillar of the community as a scribe and historian even as his overgrown tales of dashing daring-do began to lose their luster, becoming all to clearly the ramblings of a confirmed charlatan. Eventually, he gave up the work of a historian entirely, turning to song-writing and trading in court secrets for his bread and wine. All knew that he was a fraud, a liar and a rogue, and loved him anyway for it, gathering in droves to hear new variations of his outlandish tales, whispered with the leathered voice of practiced storytellers everywhere . One day, however, his song turned dour, and he seemed almost to give a prophecy in lyric form: of the imminent death of a prominent Alderman who had recently levied a tax on Ambrose's art. Most wrote off his words as a mere bluff - what else could one expect? - but when local authorities found the Alderman dead in a gutter, with Ambrose's gilded knife set neatly between his shoulderblades, point down, it seemed a forgone conclusion that Varnholme's own beloved Weaver of Tales had at last lost his mind to his own story. It was a grim trial indeed, for murder - two on the jury broke down and cried, but levied all the same a unilateral judgement of guilty upon Ambrose, who confessed to the crime after the face, claiming nothing in his own defense. Now aged not only by nearly two centuries of courtly life but two decades in jail, Ambrose hears again the familiar strummings in his mind that seem warn of a change in the wind, and of a new adventure that has only just begun.
Class/Race: Bard (5) College of Lore
Crime: Murder of Alderman (insernamehere), guilty, prison for the remainder of his life, expected to be only a few more years...
https://ddb.ac/characters/38902957/3BGRjR
https://www.dndbeyond.com/profile/TrapFind3r2/characters/38903948
Put your spoiler here.
His family lost in defeat to a battle against wildling barbarians, Jynra was forced to flee is native land north of Winter's Tongue. He was a young innocent lad who fled the onslaught out of fear and weakness. He ran as far as his feet could take him, hours felt like days and days like weeks before he could not go any further. He fell out of exhaustion. When he came to a dozen dwarves were dragging him through massive doors on the side of a mountain.
Jynra knew not where he was. He had been lost for so long that this was slavation for him. Raised by these dwarves, he learned the art that struck his skills best. Fighting. Forging, and understanding the arcane was not his fancy. Mastery in sparring led to Jynra climbing the ranks quickly. His first real test was to accompany a band of dwarves south to scout reports of a raid in our of their outposts. We were unaware of the ambush that awaited us.
Reason for imprisonment: My company with the dwarves, but rarity of my race, kept me alive. The raiders (Feel free to take license on who that might be) brought me back and locked me up, seemingly to sell, barter, or trade me.
Name: Kellin
Race: Forest Gnome
Class: Wizard (chrnomancy)
Background: Sage
Backstory:
Kellin has studied the prophecy for many years now, wishing to understand it fully, and to determine if there is any truth in it. In his studies though he has stepped on many people's toes, and, recently, was arrested due to speaking a bit too openly about his belief that the prophecy is truly just an atempt by the officials to keep the populace under their thumbs. He had some great examples of just why the prophecy was simply in no way true, but, just maybe, the fact he was drunk, didn't really help his case, nor the fact he was speaking to members of the city watch at the time. Class:
Name: Kell Ismyir
Race: Human
Class: Wizard (Chronomancy)
Background: Noble
Backstory:
The first thing Kell remembers was a knife. He woke in a soft bed, clutching a silver dagger with the letters K L engraved on it.He remembered nothing, but his age. Soon after, guards entered the room, and helped him to his feet. He remembered being taken into a large hall, and seeing a tall man sitting in a chair, next to a woman and her child. They told him that he may not remember his childhood, but he was now their son. Second in line to the throne of Zhēngfu Valvak, a land in the far south. They didn't even give him a name, but he knew his initials. He fashioned them into a name....Kell. As a child, Kell was always treated differently. Not just because he was a prince, or that his skin was pale compared to the olive brown of his countrymen, but because of his eye. He was known, and often avoided if not feared by the palace staff, and even his own parents. As a result, he was forbidden from leaving the palace grounds.. His new brother, Rhy, was the only person who saw past that. Rhy was a statistic. The only crown prince in the history of the country to have no aptitude for magic. He was never scorned due to his parenthood, but he was as much of an outcast as Kell was. For the complete opposite reason. Kell was a prodigy. A master at his craft from a very young age, able to access complex spells that some masters took years to achieve. When Kell turned Seventeen, he started to ask questions about his history. Who were his real parents, why did he look different, and why was his eye black, but the only answer he was given was 'All in good time'. So he decided to find out himself. He was reading a book in the great Library, and his teacher had been long gone. Left to his own devices, he started to investigate. He searched for hours, and was about to give up when he found a scrap of paper hidden in an old spell-book. On it was a drawing of a man, with a one black eye, and a single word. Antari. Kell searched with renewed vigour, and finally found a book with a reference to the elusive Antari.
' ...The Antari are mages like no others. They can be recognized by their distinctive marker- one of their eyes are black. They are called Aven (blessed) by some, weapons by others and by some they are called cursed. Whatever the case, they are linked to the deepest of magics, and therefore powerful in the extreme. However, there most coveted gift is their dominion over time and space. It is widely viewed as evil, but some would kill to have such a power. It is closely linked to the magic of Dunamancy....'
Horrified by his discovery, he thought of the the King and Queen. The information confirmed his worst suspicions. He was Antari. And a powerful one at that. Despite what they said, he was not their son. The only reason he was adopted was because of his power. He was but a tool to them. It took little time for him to make a decision. He would've left that evening if not for Rhy. He took his time, eventually gathering all the things he would need, but he kept delaying. Finally he confronted his brother in all but blood. Rhy was oblivious to Kell's plan but Kell knew that he sensed something was off. Kell talked his way past the guards, but when he attempted to leave, Rhy was standing at the gate. Kell could not explain the situation, but he managed to convince Rhy to let him go. Rhy offered to come, but Kell refused, only telling Rhy to be a better ruler than his parents. Kell avoided cities until he left the country, training along the way. In one, he was shocked, and saddened to see a warrant for his capture, naming his crime treason. Eventually he made his way far north, to the land of Varneholme, where he hoped that his 'crimes' would be unknown, but it was there he was recognized and siezed by the guards. It was there that his first journey ended, and his next begun...
Character Sheet: https://www.dndbeyond.com/profile/GoodBovine/characters/38670725
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Name - Belorin Bridgewater
Race - Half Elf
Class - Ranger(Hunter)
https://www.dndbeyond.com/profile/PrimalBlade/characters/38919457
Backstory - Belorin Bridgewater was the son of a peasant human woman and a noble elf father, a man he never met. Being raised by a single human mother was hard especially being the only non human is his village. His one true passion was to hunt. His mother gave him his first bow at the age of 12 and she taught him how to use his surroundings to his adventure. He was always better than his mother his wood elf parentage shining like a beacon when he shot an arrow. By the age of 18 he could hunt, track and stalk prey through the forest.
This was until the orcs came. They slaughtered his entire village. He only survived by jumping onto a horse before they got him. He rode for hours until he collapsed onto the ground. He awoke in a city surrounded by medics tending to his wounds. As Belorin adjusted to life in the city he also adjusted to the easiest way to use his skills. Crime. Although he only targeted those with money, men with money are men with power. After one particular robbery failed rather extremely he was captured by the town guard.
Name: Nadariel
Class (subclass):Bloodhunter Order of the Lycan
Race (subrace): Variant Human/ Wild Talent (Dex)
Ability scores: 12 14+1+1 15+1 10 13 8
Link: https://ddb.ac/characters/12769983/RvhU0s
Backstory: (keeping it a bit vague to adjust it once i know a bit more about the setting.)
Nadariel was a mercenary end escorting a merchant from one town to another, when the caravan was ambushed by a tribe of berserker. The mercenaries who were guarding it had no chance and soon were either dead or dying. Fortune wanted it, that instead of dying, Nadariels wound started to heal itself after he was left for dead. He doesn‘t remember anything of what happened next, only that one morning he woke up somewhere else in the forrest, bloodied and dirty but uninjured. Since then once a month he has blackouts during the night and aggressive fits during those days. It took Nadariel some time to recognise the Curse, but once he understood what was going on with him, he turned himself in to avoid other casualties.
Going ahead and closing recruitment. Thank you to all who have applied. 14 characters is enough for me to sift through.
Party selection is done. thank you all who have submitted and sorry I couldn't use you all!
Will you pm the players
yes PMs have already been sent.
clonk noice
Looking to join
Name: Weldric. Talmari
Race: Dragonborn
Class: Paladin
Character Info: Crim Scyla/ Air Genasi/ Druid (Circle of the land; Arctic)
Background: Crim was born in an Air Genasi village. Crim’s parents were well respected in there village, Yuliey. But there was some young, but powerful humans who thought they could take the Air Genasi’s power. So when a traveling circus that had only Teifling and Elves came to town they had Crim join them. Crim was only five then, a year later the circus went back and found that the whole village was destroyed. So since Crim had no where to go he stayed with the traveling circus. Ten years later Crim left the traveling circus. Since he was brought up by mostly Tiefling he didn’t really understand that people can be healed. He had traveled with MANY companions for about a year until he joined a temple. And then he left the temple about three months later because he didn’t really like it. He has been traveling ever since and has had realized that he doesn’t really like dating women. And so he tried dating guys and he discovered he liked guys more than women. But Crim keeps accidentally killing his significant others. So he hasn’t dated anyone for quite a while.
Other: Crim has short dark blue hair. He has black blobs like formations on his face and arms. Crim wears a black crop too and a black hood with a cream wool fluff around it. He wears black stocking that leave his toes and heels uncovered. Crim also carries around a wooden staff with a metal scythe like thing the end that is held in place with leather strips and has a jay and dove feather attached to it and leather strips to hold it easier. Crim also has a black belt that holds two daggers and a sack that seems pretty large. He is also wearing a holy symbol and an amulet. Crim also doesn’t really trust humans.
Experience: I have zero experience playing anything in D&D because I can never ever get a campaign started.
You got your name right...you misspelled Arctic 😁
Sadly I’m not that great at spelling. I’ll fix it!
I appreciate the interest guys but posts 29 and 31 I indicated that the part was selected and PMs were sent out. I guess I can keep these here incase someone has to drop out.