This post has potentially manipulated dice roll results.
Apium flies up 25 feet then notices Forge canceling Fenkas's magic missile, and redirects his magic missile to Flynn. He also adds a bit more power into it as he descends down behind the wall.
Action: 4th level Magic Missile at Flynn. 1 times 6 + 6
This post has potentially manipulated dice roll results.
Fenkas tries to return the favor to Fenkas with a potent barrage of magic missiles, only to be thwarted by an arcane barrier by the dwarf. Yet despite the loss of familiar and trade spell power, he retreats intending to prepare for the next exchange... but can't quite escape the sharp eyes and ears of at least one foe..
Apium takes to the air once more, unleashing an even greater barrage of magic missiles at Flynn. But just before he can duck back down behind the wall, the air about the avian warrior becomes suddenly engulfed in golden flames as a golden eyed Flynn shouts a word in celestial.
(Reaction(Flynn): Cast (3rd level)Celestial Retribution, inflicting 21 fire damage, or 1/2 as much on a successful Dex Save(DC 14))
(@Forge: Normally it would be a contested check. But due to your Passive Perception being enough anyways, you know that (5F))
It is now Team(2)'sTurn!
Arena 8: Bog (Round 2-Cont.)
A B C D E F G H I J K L M N O P 16 . . . . . . . . . . . . .h. . ===%.....%================================%..=== 15 : : ~ ~ ~ ~ , , , , , , # , , =,,#:::::----------:::::::::::,,,,,,#,,#,,,,,€,, 14 # : - - - - : : : : , # , , # =,,€,,,::----------::#,,,,,:::::::,,####,,#,,#,, 13 , , ~ ~ ~ ~ # , , : : # , # , =,,,,,~~~~~~~~~~~~,,,€###,,:::::::,,,,,####,,,,, 12 , ~ ~ ~ ~ , , : : : , , , # , =##€,,~~~~~~~~~~,,,,,:::::::#########,,,,,€,,,,, 11 , ~ ~ ~ ~ , : : : , , , , # , =,,###~~~~~~~~~~~~~~~-------,,####,,,,,,,,###### 10 , ~ ~ ~ ~ ~ - - - # , , # , , =,,,,,~~~~~~~~~~~~~~~-------~~~~~~~~~,,#######,, 09 , ~ ~ ~ ~ ~ -*F- O- ~ ~ ~ ~ , , =###,,,~~~~~~~~~~~~~~---¥---~~~~~~~~~~~~~~~,,### 08 , , ~ ~ ~ ~ - - - ~ ~ ~ ~ ~ , =,,#######,,~~~~~~~~~-------~~~~~~~~~~~~~~~,,,,, 07 , , # , , # - - - ~ ~ ~ ~ ~ , =######,,,,,,,,####,,-------~~~~~~~~~~~~~~~###,, 06 , # , , , , : : : , ~ ~ ~ ~ , =,,,,,€,,,,,#########:::::::,,,,,~~~~~~~~~~,,€## 05 , , , , , : : Y: , , ~ ~ ~ ~ , =,,,,,####,,,,,:::::::,,###€,,,~~~~~~~~~~~~,,,,, 04 , # , # x: x: x, x, # ~ ~ ~ ~ ~ , =,,#,,#,,####,,:::::::,,,,,#::----------::,,,€,, 03 # e, , # x, : : x: : - - - - : # =,,€,,,,,#,,#,,,,,,:::::::::::----------:::::#,, 02 , , # , x, , , x, , ~ ~ ~ ~ : : ====..%================================%.....%== 01 A.. . . x. x. x. x. . . . . . . . A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '#' Shrubs, '-' Wooden bridge, ':' Cobble Pathway, ',' Grass, '€' Tree, '%' Door, '.' Dirt, 'A-Z' Contestants, '!' last known positions, '*'Beneath surface of water
(A DC 13 Athletics check is needed to climb out onto a bridge rather than swim to shore. Passing through the shrubs in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the shrubs, but this will grant the target a bonus of 2 to AC.)
Forgecontinues marching closer to the point. But as he did so, whips out a wand and magically puts apium to sleep for the time being.
Flynn & Eddy both act, though only one visibly so. The warlock himself finds his way from one bridge to another bridge(G11), and from there he seems distracted for a moment, before... simply shaking his head and readying more eldritch blasts for the first foe he sees.
Forgot to contest, so Eddy will spend his action to Search for Fenkas(DC 13): 4.
With that, log post in the center of the map becomes engulfed in grey flame, signalling the 'King of the Hill' Flag is now available for capture.
Seeing the burst of flames streak over the wall followed by a burst of drowsiness magic, Fenkas turns and sprints back to the wall. Well acquainted with the effects of sleeping magics, he leaps up and over the wall landing on the other side next to Apium. Shaking the bird awake, he mutters, "If you have any aces in your pocket, now is the time to use them." Knowing that even one round of failing to contest the point will result in a loss. Fenkas wastes no time bouncing back over the wall and up to the bridge. Waving across the bridge to the two opponents, Fenkas disappears in a puff of smoke, appearing slightly above the murky bog water and taking a deep breath plunging into its depths and vanishing beneath its muk.
Apium wakes up. He curses himself for taking so much damage and falling asleep. He heals himself up for 6. He then rises up 10 feet and sends a heavenly retribution at Forge. He flies down 10 feet, then moves 30 feet to the left.
Sacred Flame: DC 14 saving throw, or take 5 Radiant damage.
This post has potentially manipulated dice roll results.
Fenkas makes good use of his speed to not only hastily get to his fallen ally and wake them up, but also through a combination of speed and teleportation enter the murky depths of the river. Though, not without alerting Flynn in the last stretch, and having a pair of Eldritch blast sent his way... but miss.
Apium now awake once more, stands up once more and takes flight just enough to peek over the walls after healing himself. Similarly to Flynn, some divine flames are summoned over his position, before the avian ducks behind the wall again.
(@Apium: Because getting up from prone takes up 1/2 your movement, and that's not just your walking speed movement as an fyi, your only able to move 10 ft to the left this turn.)
(@Forge: Saying this now, due to likely unfamiliarity. But you may contest Fenka's stealth attempt with a perception check(no action required), though at disadvantage. Flynn is not even gonna try. If you fail, you will need to take the search action if you wish to try and find him)
(@Forge: Additionally, make a Dex Save(DC 14), or take 5 radiant.)
(Forgot Eddy's End Turn, so for posterity's sake: 23)
Forge has to make use of a wrist gear, leaving wand to hang as drew forth another and conjured some webbing over Apium's area. He then calls out a warning about Fenkas.
Flynn gives a curt nod and calls back, "I'll try to be guard for him then, but gonna get closer to the bird first. Once's he's out it should be easier." He says before advancing across the bridge(5H). From there he waits a moment,then clenches a fist. Apium feels something prick the side of his neck, and in turning towards the source, sees Eddy briefly a ways to the left(2B, 20ft in air) just before the familiar turns invisible again and flutters off somewhere.
Eddy's Reaction(from Pact of the Chain): Shortbow Attack on Apium. (Poisoned)Shortbow - Attack: 25 Damage: 1 piercing.
(@Apium: Make a Con Save(DC 14) or become poisoned for 1 minute. If saving throw is 5 or less, target falls unconscious while poisoned this way(until damage is taken, or action is taken to wake target up.)
(@Apium: If above save is succeeded, make a Dex(DC 15) vs Web as part of the start of your turn. If unconscious however, save is auto-failed, and your are prone and restrained.
Apium becomes a sickly shade of green, yet is still able to dodge the webs. Apium flies 10 feet up. He infuses magic into his words, "Forge! Why don't you loosen up, and DROP it!" Apium then tries to fly to A1, and hide behind the wall again.
This post has potentially manipulated dice roll results.
Popping up and not seeing Forge drop his wand, Fenkas fires a bolt of fire at the dwarf from the water before diving back down to his original position and attempting to cloak his location.
Move: With 90 Feet of Movement, I should be able to pop out to the side to fire the firebolt up at Forge on top of the bridge and then dive back under it... I am not going to write out the specifics because I'm slammed with HW and it takes a bit too much time.
Apium despite the poison coursing through his veins, the avian warrior yet take the skies just enough to throw out a divine command. But though the words are not heeded, he flies off away from the webbing for some cover.
Fenkas soon makes an appearance above the muck, scoring a vital shot past Forge's armor, before ducking back into the deeper murk. But despite efforts to hide a few stray air bubbles and ripples yet betray his position to Forge squinting between the floorboards.
(@Fenkas: All good mon. Had a tooltip error on your spell, but I assume from the writing its Firebolt.)
Apium moves up 25 feet, then shoots three translucent bolts at Forge, then descends 25 feet down again, for safety.
Action: Magic Missile at Forge. 2 times 3 + 3.
When players get creative.
Forge casts shield on the first volley of magic missiles, raising his arcane ward by 2 and rendering him immune to both volleys.
Forge - Arena Wizard Tank
Apium flies up 25 feet then notices Forge canceling Fenkas's magic missile, and redirects his magic missile to Flynn. He also adds a bit more power into it as he descends down behind the wall.
Action: 4th level Magic Missile at Flynn. 1 times 6 + 6
When players get creative.
Fenkas tries to return the favor to Fenkas with a potent barrage of magic missiles, only to be thwarted by an arcane barrier by the dwarf. Yet despite the loss of familiar and trade spell power, he retreats intending to prepare for the next exchange... but can't quite escape the sharp eyes and ears of at least one foe..
Apium takes to the air once more, unleashing an even greater barrage of magic missiles at Flynn. But just before he can duck back down behind the wall, the air about the avian warrior becomes suddenly engulfed in golden flames as a golden eyed Flynn shouts a word in celestial.
(Reaction(Flynn): Cast (3rd level)Celestial Retribution, inflicting 21 fire damage, or 1/2 as much on a successful Dex Save(DC 14))
(@Apium: Make a Conc. Save(DC 10) for SoF)
(@Forge: Normally it would be a contested check. But due to your Passive Perception being enough anyways, you know that (5F))
It is now Team(2)'s Turn!
Arena 8: Bog (Round 2-Cont.)
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . .h. .
===%.....%================================%..===
15 : : ~ ~ ~ ~ , , , , , , # , ,
=,,#:::::----------:::::::::::,,,,,,#,,#,,,,,€,,
14 # : - - - - : : : : , # , , #
=,,€,,,::----------::#,,,,,:::::::,,####,,#,,#,,
13 , , ~ ~ ~ ~ # , , : : # , # ,
=,,,,,~~~~~~~~~~~~,,,€###,,:::::::,,,,,####,,,,,
12 , ~ ~ ~ ~ , , : : : , , , # ,
=##€,,~~~~~~~~~~,,,,,:::::::#########,,,,,€,,,,,
11 , ~ ~ ~ ~ , : : : , , , , # ,
=,,###~~~~~~~~~~~~~~~-------,,####,,,,,,,,######
10 , ~ ~ ~ ~ ~ - - - # , , # , ,
=,,,,,~~~~~~~~~~~~~~~-------~~~~~~~~~,,#######,,
09 , ~ ~ ~ ~ ~ -*F- O- ~ ~ ~ ~ , ,
=###,,,~~~~~~~~~~~~~~---¥---~~~~~~~~~~~~~~~,,###
08 , , ~ ~ ~ ~ - - - ~ ~ ~ ~ ~ ,
=,,#######,,~~~~~~~~~-------~~~~~~~~~~~~~~~,,,,,
07 , , # , , # - - - ~ ~ ~ ~ ~ ,
=######,,,,,,,,####,,-------~~~~~~~~~~~~~~~###,,
06 , # , , , , : : : , ~ ~ ~ ~ ,
=,,,,,€,,,,,#########:::::::,,,,,~~~~~~~~~~,,€##
05 , , , , , : : Y: , , ~ ~ ~ ~ ,
=,,,,,####,,,,,:::::::,,###€,,,~~~~~~~~~~~~,,,,,
04 , # , # x: x: x, x, # ~ ~ ~ ~ ~ ,
=,,#,,#,,####,,:::::::,,,,,#::----------::,,,€,,
03 # e, , # x, : : x: : - - - - : #
=,,€,,,,,#,,#,,,,,,:::::::::::----------:::::#,,
02 , , # , x, , , x, , ~ ~ ~ ~ : :
====..%================================%.....%==
01 A. . . . x. x. x. x. . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '#' Shrubs, '-' Wooden bridge, ':' Cobble Pathway, ',' Grass, '€' Tree, '%' Door, '.' Dirt, 'A-Z' Contestants, '!' last known positions, '*'Beneath surface of water
(A DC 13 Athletics check is needed to climb out onto a bridge rather than swim to shore. Passing through the shrubs in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the shrubs, but this will grant the target a bonus of 2 to AC.)
Reference Map:
Contestants:
Team(1):
Apium(A): HP (16/33)+THP(/) -
Fenkas(F): HP (30/37)+THP(/) - Affected by Mage Armor, Bladesong(2/3 remaining)-Active(8 Rds), Affected by Haste (8 Rds)
Syldorn: HP(1/1) -Team(2):
Forge(O): HP (39/39)+THP(10/10)+AW(4/11) - Affected by AoA,
Hawky: HP (1/1) - Affected by Mage Armor, Dodging.
Flynn(Y): HP (43/43)+THP(2/15) - Affected by AoA.
Eddy: HP (2/2) - Invisible, HIdden(16).
When you realize you're doing too much: Signature.
Dex Save: 3
Con Save: 4
That's pretty terrible.
When players get creative.
Forge walks over to I9 and casts level 1 sleep targeting only Apium. Forge also takes out his wand of MM for good measure.
Sleep: 21
Forge - Arena Wizard Tank
Forge continues marching closer to the point. But as he did so, whips out a wand and magically puts apium to sleep for the time being.
Flynn & Eddy both act, though only one visibly so. The warlock himself finds his way from one bridge to another bridge(G11), and from there he seems distracted for a moment, before... simply shaking his head and readying more eldritch blasts for the first foe he sees.
Forgot to contest, so Eddy will spend his action to Search for Fenkas(DC 13): 4.
With that, log post in the center of the map becomes engulfed in grey flame, signalling the 'King of the Hill' Flag is now available for capture.
It is now Team(1)'s Turn. Map Updated Here.
Arena 8: Bog (Round 3)
Contestants:
Team(1):
Apium(A): HP (16/33)+THP(/) - Affected by Sleep.
Fenkas(F): HP (30/37)+THP(/) - Affected by Mage Armor, Bladesong(2/3 remaining)-Active(8 Rds), Affected by Haste (8 Rds)
Syldorn: HP(1/1) -Team(2):
Forge(O): HP (39/39)+THP(10/10)+AW(4/11) - Affected by AoA,
Hawky: HP (1/1) - Affected by Mage Armor, Dodging.
Flynn(Y): HP (43/43)+THP(2/15) - Affected by AoA.
Eddy: HP (2/2) - Invisible, HIdden(??).
When you realize you're doing too much: Signature.
Seeing the burst of flames streak over the wall followed by a burst of drowsiness magic, Fenkas turns and sprints back to the wall. Well acquainted with the effects of sleeping magics, he leaps up and over the wall landing on the other side next to Apium. Shaking the bird awake, he mutters, "If you have any aces in your pocket, now is the time to use them." Knowing that even one round of failing to contest the point will result in a loss. Fenkas wastes no time bouncing back over the wall and up to the bridge. Waving across the bridge to the two opponents, Fenkas disappears in a puff of smoke, appearing slightly above the murky bog water and taking a deep breath plunging into its depths and vanishing beneath its muk.
Move: F5 --> F4 --> F3 --> F2 (3 Squares: 15 Feet Used Total)
Move: Climb Wall - (No Check) - 15 Feet Climb (30 Feet Used Total)
Move: F2 --> G1 (1 Square: 35 Feet Used Total)
Action: Shaking Apium Awake
Move: Climb Wall - (No Check) - 15 Feet Climb (50 Feet Used Total)
Move: G1 --> G2 --> G3 --> G4 --> G5 (4 Squares: 70 Feet Used Total)
Bonus Action: Cast Misty Step
Movement: G5 --> --> H6 --> I7 --> --> J8 --> J8 (Down to Water Level) (6 Squares: 30 Feet Used Total)
Haste Action: Hide (Stealth: 16) (Position is heavily obscured by the bog)
(Rest of Movement will be sent to DM)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Apium wakes up. He curses himself for taking so much damage and falling asleep. He heals himself up for 6. He then rises up 10 feet and sends a heavenly retribution at Forge. He flies down 10 feet, then moves 30 feet to the left.
Sacred Flame: DC 14 saving throw, or take 5 Radiant damage.
Final position: B1
When players get creative.
Fenkas makes good use of his speed to not only hastily get to his fallen ally and wake them up, but also through a combination of speed and teleportation enter the murky depths of the river. Though, not without alerting Flynn in the last stretch, and having a pair of Eldritch blast sent his way... but miss.
(Reaction(Flynn): Loose readied Eldritch Blast at Fenkas(prior to diving and hiding)
#1 Blast - Attack: 24 Damage: 12 Force.
#2 Blast - Attack: 9 Damage: 8 Force.
Apium now awake once more, stands up once more and takes flight just enough to peek over the walls after healing himself. Similarly to Flynn, some divine flames are summoned over his position, before the avian ducks behind the wall again.
(@Apium: Because getting up from prone takes up 1/2 your movement, and that's not just your walking speed movement as an fyi, your only able to move 10 ft to the left this turn.)
(@Forge: Saying this now, due to likely unfamiliarity. But you may contest Fenka's stealth attempt with a perception check(no action required), though at disadvantage. Flynn is not even gonna try. If you fail, you will need to take the search action if you wish to try and find him)
(@Forge: Additionally, make a Dex Save(DC 14), or take 5 radiant.)
(Forgot Eddy's End Turn, so for posterity's sake: 23)
It is now Team(2)'s Turn. Map Updated Here.
Arena 8: Bog (Round 3-Cont.)
Contestants:
Team(1):
Apium(A): HP (22/33)+THP(/) -
Fenkas(F): HP (30/37)+THP(/) - Affected by Mage Armor, Bladesong(2/3 remaining)-Active(8 Rds), Affected by Haste (8 Rds)
Syldorn: HP(1/1) -Team(2):
Forge(O): HP (39/39)+THP(10/10)+AW(4/11) - Affected by AoA,
Hawky: HP (1/1) - Affected by Mage Armor, Dodging.
Flynn(Y): HP (43/43)+THP(2/15) - Affected by AoA.
Eddy: HP (2/2) - Invisible, HIdden(??).
When you realize you're doing too much: Signature.
Dex Save: 20
Free Perception Check: 18
EDIT: Free Perception Check Disadvantage: 20
Forge - Arena Wizard Tank
Forge is just going to air drop a web on Apium (Dex Save DC15) then and contest the flag. He shouts to Flynn: "The other guy is under the bridge!"
Forge - Arena Wizard Tank
Forge has to make use of a wrist gear, leaving wand to hang as drew forth another and conjured some webbing over Apium's area. He then calls out a warning about Fenkas.
Flynn gives a curt nod and calls back, "I'll try to be guard for him then, but gonna get closer to the bird first. Once's he's out it should be easier." He says before advancing across the bridge(5H). From there he waits a moment,then clenches a fist. Apium feels something prick the side of his neck, and in turning towards the source, sees Eddy briefly a ways to the left(2B, 20ft in air) just before the familiar turns invisible again and flutters off somewhere.
Eddy's Reaction(from Pact of the Chain): Shortbow Attack on Apium.
(Poisoned)Shortbow - Attack: 25 Damage: 1 piercing.
(@Apium: Make a Con Save(DC 14) or become poisoned for 1 minute. If saving throw is 5 or less, target falls unconscious while poisoned this way(until damage is taken, or action is taken to wake target up.)
(@Apium: If above save is succeeded, make a Dex(DC 15) vs Web as part of the start of your turn. If unconscious however, save is auto-failed, and your are prone and restrained.
It is now Team(1)'s Turn. Map Updated Here.
Arena 8: Bog (Round 4)
Contestants:
Team(1):
Apium(A): HP (21/33)+THP(/) -
Fenkas(F): HP (30/37)+THP(/) - Affected by Mage Armor, Bladesong(2/3 remaining)-Active(8 Rds), Affected by Haste (7 Rds)
Syldorn: HP(1/1) -Team(2):
Forge(O): HP (39/39)+THP(10/10)+AW(4/11) - Affected by AoA, Conc. on Web.
Hawky: HP (1/1) - Affected by Mage Armor, .
Flynn(Y): HP (43/43)+THP(2/15) - Affected by AoA.
Eddy(e): HP (2/2) - Invisible.
When you realize you're doing too much: Signature.
Con Save: 14
Dex Save: 8
When players get creative.
Apium becomes a sickly shade of green, yet is still able to dodge the webs. Apium flies 10 feet up. He infuses magic into his words, "Forge! Why don't you loosen up, and DROP it!" Apium then tries to fly to A1, and hide behind the wall again.
Action: Command "Drop!" at Forge.
When players get creative.
Wisdom Save: 19
Forge - Arena Wizard Tank
Popping up and not seeing Forge drop his wand, Fenkas fires a bolt of fire at the dwarf from the water before diving back down to his original position and attempting to cloak his location.
Move: With 90 Feet of Movement, I should be able to pop out to the side to fire the firebolt up at Forge on top of the bridge and then dive back under it... I am not going to write out the specifics because I'm slammed with HW and it takes a bit too much time.
Action: Cast [Tooltip Not Found] (Against Forge)
Attack: 18 Damage: 16
Bonus Action: None
Haste Action: Hide (Stealth: 6)
Exact ending position will be sent to DM
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Hide failed so end position is: H9 (Under the bridge)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Apium despite the poison coursing through his veins, the avian warrior yet take the skies just enough to throw out a divine command. But though the words are not heeded, he flies off away from the webbing for some cover.
Fenkas soon makes an appearance above the muck, scoring a vital shot past Forge's armor, before ducking back into the deeper murk. But despite efforts to hide a few stray air bubbles and ripples yet betray his position to Forge squinting between the floorboards.
(@Fenkas: All good mon. Had a tooltip error on your spell, but I assume from the writing its Firebolt.)
(@Forge: Make a Conc. Save(DC 12?) for Web.)
It is now Team(2)'s Turn. Map Updated Here.
Arena 8: Bog (Round 4-Cont.)
Contestants:
Team(1):
Apium(A): HP (21/33)+THP(/) - Poisoned (9 Rds)
Fenkas(F): HP (30/37)+THP(/) - Affected by Mage Armor, Bladesong(2/3 remaining)-Active(6 Rds), Affected by Haste (6 Rds)
Syldorn: HP(1/1) -Team(2):
Forge(O): HP (39/39)+THP(4/10)+AW(0/11) - Affected by AoA, Conc. on Web.
Hawky: HP (1/1) - Affected by Mage Armor, .
Flynn(Y): HP (43/43)+THP(2/15) - Affected by AoA.
Eddy(e): HP (2/2) - Invisible.
When you realize you're doing too much: Signature.
I'm going absorb elements on that massive firebolt.
Is there any way I can target Fenkas with spells/cantrips?
Concentration Save w/Advantage: 22
Forge - Arena Wizard Tank