Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.
When a creature moves into the spell's area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw DC 17 or take 22 radiant damage, suffer one level of exhaustion, and emit a dim, greenish light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light and any levels of exhaustion caused by this spell go away when the spell ends.
Then Koplony will move to L4.
(End Turn)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Nock is out of the gate at the word go, and soon finds his way well at the halfway mark in the arena after winding past a few corridors. But rather than advance further, he takes on a defensive posture in preparedness for the foes to come.
Koplonyponders the efficacy of a spell while advancing further into the arena. But while coming to the conclusion of possibly (not to mention effectively) cutting off a portion of a few potential approach vectors in a deadly radiant light, such a timeline is abandoned in favor on taking up a defensive posture by the end of his short jaunt.
(@Viewers: For those confused an alternate course of actions were discussed in group PM due in part to unexpected limitations)
Olly magically duplicates herself following the example of many others, before proceeding further into the maze of corridors.
Dorkas is not far behind his teammate, returning the previous inspiration with a rallying call to battle... of a sort. But having already summoned plenty of duplicates ahead of time, the spellsword takes on a defensive posture.
It is following all of that that the sound of gears churning in the walls can be heard. Two more rounds before the hazard makes itself known....
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplonystrides deeper into the maze, and upon spotting Olly, conjures a great, big, blue hand to for one heck of a punch for the quartet of Satyrs!
Nock double downs in his own way by navigating just enough through the maze as to lay sight on the Satyr for a chilling spell. Then, it he retreats to perhaps bide his time.
(@Olly: Roll your d20 for Mirror Image. As well as make a Con Save(DC 15) or take 10 Cold Damage plus any additional effects)
(@Nock: Gonna presume you make the PM adjustments mentioned in order to target Olly. For the end of your turn, you have been placed at 9G for the closest approximation of previous intent)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
To Image, Or Not to Image: 6.
Constitution Save: 13.
(Forgot Magic Resistance, but didn't need it! And that's one image down.)
Olly cringes seeing one of her other selves get pummeled into non-existence. But with a hop and a skip, she hops over to the side(O-12), laid down a hexblade's curse on the blue man, and then started fire'n her lasers back at Koplony before prancing her way closer to him in a round about way(7M).
Scorching Ray 1 - To Hit 6 For: 13 of Fire Damage. Scorching Ray 2 - To Hit: 24 For: 15 of Fire Damage. Scorching Ray 3 - To Hit: 20 For: 14 of Fire Damage.
Dorkas finds his way further through the tunnels, and eventually finds a spot he'd hope would grant him a chance to fire upon Nock the moment the the other half-elf stepped a tow out of line.
Ollymeanwhile curses Koplony, blasts him with scorching rays for good measure, and then even prances in close for who knows what else kind of trouble!
With that, the sound of grinding gears grows louder as vents begin to open up in the staging area.
(@Koplony: Since only one of Olly's attacks has a chance to hit, roll that d20 for mirror image. And if it, roll Conc. Save(DC 10))
(@Dorkas: Gonna assume you go with the ready action to release the spell when Nock comes into view.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplonybrings the big hand around for a second pass at the Satyr, possibly catching her good this time, if not popping a clone. Either way, he soon after began bending the laws of time to try and lock down the illusive bardlock!
Nock double times it Olly(7L), determined to get in on the action!
(@Nock: As mentioned in group PM, you would not be able to reach and attack this turn. With that in mind, going by the presumption that you dash the shortest route to get in melee.)
(@Dorkas: For what it mattered, Nock does not enter field of view, so your ready action does not trigger)
(@Olly: Roll your d20 for Mirror Image. As well as make a Con Save(DC 17) at advantage or be affected by Momentary Stasis)
(@All: As a side note for those wandering, because of the weird nature of Bigby's Hand, other creatures can occupy the same space its in.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Action: Longsword Blitz on Koplony. (Two-Handed)Longsword #1 - Attack: 18 Damage: Unable to parse dice roll. non-magical slashing. Adding Bardic to the Attack Roll for 7. (if not targeting an image. Will be applied to 2nd attack in such an instance, if also not targeting an image) If hit successful, using also Goading Strike, inflicting an additional 1 slashing. Wis Save(DC 13) at advantage to negate.
(Two-Handed)Longsword #2 - Attack: 25 Damage: 18 non-magical slashing. If Koplony is restrained by Ensnaring Strike, advantage roll: 6. If hit successful, using Goading Strike again if 1st usage failed to apply, inflicting an additional 4 slashing. Wis Save(DC 13) at advantage to negate.
Ollymeanwhile remains frozen in a moment of time...
(@Koplony: Roll your Mirror Images. If still hit by Dorkas' attack(s), Koplony needs to make a Strength Save(DC 13) for Ensaring Strike. Make Wis Save(DC 13) at advantage for Goading Strike or have disadvantage on all attacks next turn not targetting Olly. And a Conc. Save(DC ?) for Bigby's Hand.)
It is now Team(1)'sTurn!
Arena 12: Tunnels (Round 4)
A B C D E F G H I J K L M N O P 16 x. x. x. x. x. x. x. x. x. x. x. x. x. x. x. x ======%.....%======..%======..%========%.....%== 15 x. x. x. x. x. x= x. x. x. x. x. x. x. x. x. x =.................=.....=======.....=........... 14 . . . . . . . . = . . = . . . ====..=======..====..=.....=.....-..=======..=== 13 . . . . . . = . . . - . . . . =======.....=========€.....=.....=.....=======-- 12 . . . . . . . . = . = . . . . =.................€........=.....=.............. 11 . . . . . = . . . . . . . . . ==========.....====..=...........=======........ 10 . . . . . . = . . . = . . . . =........=...........=..=======--=.............. 09 . . = . . . = . . . . *. *. . . =.....====...........=.....=...........====..... 08 . . . . . . . . = . .*K.*D= . . =..............=--=======..=...........=........ 07 . . . . = . . . = . . .NO. . . =........=======...........=..====.....========= 06 . . . . . . . . . = . . . . . =..............=.....=........€................. 05 . . . . = . = . . . . . . . . =--=======.....=.....=.....€=========.....====== 04 . . . . - . . . = . . . . . . ====..=======..-.....=.....=..====..=======..=== 03 . . . = . . = . . . . . . . . =...........=.....=======.....=................. 02 x. x. x. x. x. x. x. x. x. x= x. x. x. x. x. x ===%.....%========%..======%..======%.....%===== 01 x. x. x. x. x. x. x. x. x. x. x. x. x. x. x. x A B C D E F G H I J K L M N O P
Key: '=' Wall, '-' rubble (2ft.), '€' Tree Roots, '%' Door, '.' Dirt, 'A-Z' Contestants, '*' Bigby's Hand
Contestants:
Team(1):
Koplony(K): HP(56?/56)+THP(/) - Affected by MA, MI(3/3, 7 Rds remaining)
Nock(N): HP(81/81)+THP(/) - Sorcery Points(2/2), Lay on Hands(35/35).
Team(2):
Dorkas(D): HP(72/72)+THP(/) - Battle Maneuvers(2/4), Sorcery Points(3/4) Affected by MI(3/3, 17 Rds remaining), B. Inspired(d8)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Koplony will cast Sickening Radiance at J15.
Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.
When a creature moves into the spell's area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw DC 17 or take 22 radiant damage, suffer one level of exhaustion, and emit a dim, greenish light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light and any levels of exhaustion caused by this spell go away when the spell ends.
Then Koplony will move to L4.
(End Turn)
Nock is out of the gate at the word go, and soon finds his way well at the halfway mark in the arena after winding past a few corridors. But rather than advance further, he takes on a defensive posture in preparedness for the foes to come.
Koplony ponders the efficacy of a spell while advancing further into the arena. But while coming to the conclusion of possibly (not to mention effectively) cutting off a portion of a few potential approach vectors in a deadly radiant light, such a timeline is abandoned in favor on taking up a defensive posture by the end of his short jaunt.
(@Viewers: For those confused an alternate course of actions were discussed in group PM due in part to unexpected limitations)
It is now Team(2)'s Turn! Map Updated Here.
Arena 12: Tunnels (Round 1-Cont.)
Contestants:
Team(1):
Koplony(K): HP(56/56)+THP(/) - Affected by MA, MI(3/3, 9 Rds remaining), Dodging.
Nock(N): HP(81/81)+THP(/) - Sorcery Points(2/2), Lay on Hands(35/35), Dodging.
Team(2):
Dorkas(D): HP(72/72)+THP(/) - Battle Maneuvers(4/4), Sorcery Points(3/4) Affected by MI(3/3, 20 Rds remaining), B. Inspired(d8)
Olly(O): HP(66/66)+THP(/) - Bardic Inspiration(4/4 remaining),
When you realize you're doing too much: Signature.
Olly casts Me, Myself, and I before prancing her butt on over to P-12.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Seeing his teammate as olly “well satyar let’s get this” he will move to L14 action doge
bouns action rally olly 6 temp hit points
Olly magically duplicates herself following the example of many others, before proceeding further into the maze of corridors.
Dorkas is not far behind his teammate, returning the previous inspiration with a rallying call to battle... of a sort. But having already summoned plenty of duplicates ahead of time, the spellsword takes on a defensive posture.
It is following all of that that the sound of gears churning in the walls can be heard. Two more rounds before the hazard makes itself known....
It is now Team(1)'s Turn! Map Updated Here.
Arena 12: Tunnels (Round 2)
Contestants:
Team(1):
Koplony(K): HP(56/56)+THP(/) - Affected by MA, MI(3/3, 9 Rds remaining)
Nock(N): HP(81/81)+THP(/) - Sorcery Points(2/2), Lay on Hands(35/35).
Team(2):
Dorkas(D): HP(72/72)+THP(/) - Battle Maneuvers(3/4), Sorcery Points(3/4) Affected by MI(3/3, 19 Rds remaining), B. Inspired(d8), Dodging
Olly(O): HP(66/66)+THP(6/6) - Bardic Inspiration(4/4 remaining), Affected by MI(3/3, 9 Rds remaining),
When you realize you're doing too much: Signature.
Nock will move up to D11, then back to C10. He'll fire off a frostbite at Olly before he moves back.
Frostbite: 10 cold and disadvantage on next attack, DC 15 Con save
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony strides deeper into the maze, and upon spotting Olly, conjures a great, big, blue hand to for one heck of a punch for the quartet of Satyrs!
Nock double downs in his own way by navigating just enough through the maze as to lay sight on the Satyr for a chilling spell. Then, it he retreats to perhaps bide his time.
(@Olly: Roll your d20 for Mirror Image. As well as make a Con Save(DC 15) or take 10 Cold Damage plus any additional effects)
(@Nock: Gonna presume you make the PM adjustments mentioned in order to target Olly. For the end of your turn, you have been placed at 9G for the closest approximation of previous intent)
It is now Team(2)'s Turn! Map Updated Here.
Arena 12: Tunnels (Round 2-Cont.)
Contestants:
Team(1):
Koplony(K): HP(56/56)+THP(/) - Affected by MA, MI(3/3, 8 Rds remaining)
Nock(N): HP(81/81)+THP(/) - Sorcery Points(2/2), Lay on Hands(35/35).
Team(2):
Dorkas(D): HP(72/72)+THP(/) - Battle Maneuvers(3/4), Sorcery Points(3/4) Affected by MI(3/3, 19 Rds remaining), B. Inspired(d8), Dodging
Olly(O): HP(66/66)+THP(6/6) - Bardic Inspiration(4/4 remaining), Affected by MI(3/3, 9 Rds remaining),
When you realize you're doing too much: Signature.
Dorkas will move to 11L
cast fire bolt at nock 7
damage 10
(Yeah, sorry. Forgot to finish my turn—that's fine.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
To Image, Or Not to Image: 6.
Constitution Save: 13.
(Forgot Magic Resistance, but didn't need it! And that's one image down.)
Olly cringes seeing one of her other selves get pummeled into non-existence. But with a hop and a skip, she hops over to the side(O-12), laid down a hexblade's curse on the blue man, and then started fire'n her lasers back at Koplony before prancing her way closer to him in a round about way(7M).
Scorching Ray 1 - To Hit 6 For: 13 of Fire Damage.
Scorching Ray 2 - To Hit: 24 For: 15 of Fire Damage.
Scorching Ray 3 - To Hit: 20 For: 14 of Fire Damage.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Dorkas finds his way further through the tunnels, and eventually finds a spot he'd hope would grant him a chance to fire upon Nock the moment the the other half-elf stepped a tow out of line.
Olly meanwhile curses Koplony, blasts him with scorching rays for good measure, and then even prances in close for who knows what else kind of trouble!
With that, the sound of grinding gears grows louder as vents begin to open up in the staging area.
(@Koplony: Since only one of Olly's attacks has a chance to hit, roll that d20 for mirror image. And if it, roll Conc. Save(DC 10))
(@Dorkas: Gonna assume you go with the ready action to release the spell when Nock comes into view.)
It is now Team(1)'s Turn! Amp Updated Here.
Arena 12: Tunnels (Round 3)
Contestants:
Team(1):
Koplony(K): HP(56/56)+THP(/) - Affected by MA, MI(3/3, 8 Rds remaining), Hexblade's Curse
Nock(N): HP(81/81)+THP(/) - Sorcery Points(2/2), Lay on Hands(35/35).
Team(2):
Dorkas(D): HP(72/72)+THP(/) - Battle Maneuvers(3/4), Sorcery Points(3/4) Affected by MI(3/3, 19 Rds remaining), B. Inspired(d8), Ready
Olly(O): HP(66/66)+THP(6/6) - Bardic Inspiration(4/4 remaining), Affected by MI(3/3, 9 Rds remaining), Hexblade's Curse(9 Rds)
When you realize you're doing too much: Signature.
Nock will move over to Olly, and begin the assault. If he gets through a mirror image he'll smite, otherwise obviously he won't.
Attack: 16(3)
Attack: 22(2) Damage: 11 and 13 radiant
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony brings the big hand around for a second pass at the Satyr, possibly catching her good this time, if not popping a clone. Either way, he soon after began bending the laws of time to try and lock down the illusive bardlock!
Nock double times it Olly(7L), determined to get in on the action!
(@Nock: As mentioned in group PM, you would not be able to reach and attack this turn. With that in mind, going by the presumption that you dash the shortest route to get in melee.)
(@Dorkas: For what it mattered, Nock does not enter field of view, so your ready action does not trigger)
(@Olly: Roll your d20 for Mirror Image. As well as make a Con Save(DC 17) at advantage or be affected by Momentary Stasis)
(@All: As a side note for those wandering, because of the weird nature of Bigby's Hand, other creatures can occupy the same space its in.)
It is now Team(2)'s Turn! Map Updated Here.
Arena 12: Tunnels (Round 3-Cont.)
Contestants:
Team(1):
Koplony(K): HP(56/56)+THP(/) - Affected by MA, MI(2/3, 7 Rds remaining)
Nock(N): HP(81/81)+THP(/) - Sorcery Points(2/2), Lay on Hands(35/35).
Team(2):
Dorkas(D): HP(72/72)+THP(/) - Battle Maneuvers(3/4), Sorcery Points(3/4) Affected by MI(3/3, 18 Rds remaining), B. Inspired(d8)
Olly(O): HP(66/66)+THP(6/6) - Bardic Inspiration(4/4 remaining), Affected by MI(2?/3, 8 Rds remaining),
When you realize you're doing too much: Signature.
(I think I just underestimated how many diagonal squares I would have to move. If it's not too late—)
Nock will instead try to bite Olly's frost again.
Frostbite damage: 6
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
To Image, Or Not to Image: 1.
Only one Image Left.
Constitution Save: 16.
(The regurts are real. Should've kept my save bonuses. Up to you now Legion!)
Another Olly dies while the main body gets locked in place.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Is there anyway I can get to olly just in my turn without using action surge
Dorkas activates one of his enchanted rings before charging around the corner aiming to quickly cut down Koplony.
Bonus Action: Cast Ensnaring Strike from Azorious Ring.
Move: To 8M.
Action: Longsword Blitz on Koplony.
(Two-Handed)Longsword #1 - Attack: 18 Damage: Unable to parse dice roll. non-magical slashing.
Adding Bardic to the Attack Roll for 7. (if not targeting an image. Will be applied to 2nd attack in such an instance, if also not targeting an image)
If hit successful, using also Goading Strike, inflicting an additional 1 slashing. Wis Save(DC 13) at advantage to negate.
(Two-Handed)Longsword #2 - Attack: 25 Damage: 18 non-magical slashing.
If Koplony is restrained by Ensnaring Strike, advantage roll: 6.
If hit successful, using Goading Strike again if 1st usage failed to apply, inflicting an additional 4 slashing. Wis Save(DC 13) at advantage to negate.
Olly meanwhile remains frozen in a moment of time...
(@Koplony: Roll your Mirror Images. If still hit by Dorkas' attack(s), Koplony needs to make a Strength Save(DC 13) for Ensaring Strike. Make Wis Save(DC 13) at advantage for Goading Strike or have disadvantage on all attacks next turn not targetting Olly. And a Conc. Save(DC ?) for Bigby's Hand.)
It is now Team(1)'s Turn!
Arena 12: Tunnels (Round 4)
A B C D E F G H I J K L M N O P
16 x. x. x. x. x. x. x. x. x. x. x. x. x. x. x. x
======%.....%======..%======..%========%.....%==
15 x. x. x. x. x. x= x. x. x. x. x. x. x. x. x. x
=.................=.....=======.....=...........
14 . . . . . . . . = . . = . . .
====..=======..====..=.....=.....-..=======..===
13 . . . . . . = . . . - . . . .
=======.....=========€.....=.....=.....=======--
12 . . . . . . . . = . = . . . .
=.................€........=.....=..............
11 . . . . . = . . . . . . . . .
==========.....====..=...........=======........
10 . . . . . . = . . . = . . . .
=........=...........=..=======--=..............
09 . . = . . . = . . . . *. *. . .
=.....====...........=.....=...........====.....
08 . . . . . . . . = . .*K.*D= . .
=..............=--=======..=...........=........
07 . . . . = . . . = . . .NO. . .
=........=======...........=..====.....=========
06 . . . . . . . . . = . . . . .
=..............=.....=........€.................
05 . . . . = . = . . . . . . . .
=--=======.....=.....=.....€=========.....======
04 . . . . - . . . = . . . . . .
====..=======..-.....=.....=..====..=======..===
03 . . . = . . = . . . . . . . .
=...........=.....=======.....=.................
02 x. x. x. x. x. x. x. x. x. x= x. x. x. x. x. x
===%.....%========%..======%..======%.....%=====
01 x. x. x. x. x. x. x. x. x. x. x. x. x. x. x. x
A B C D E F G H I J K L M N O P
Key: '=' Wall, '-' rubble (2ft.), '€' Tree Roots, '%' Door, '.' Dirt, 'A-Z' Contestants, '*' Bigby's Hand
Contestants:
Team(1):
Koplony(K): HP(56?/56)+THP(/) - Affected by MA, MI(3/3, 7 Rds remaining)
Nock(N): HP(81/81)+THP(/) - Sorcery Points(2/2), Lay on Hands(35/35).
Team(2):
Dorkas(D): HP(72/72)+THP(/) - Battle Maneuvers(2/4), Sorcery Points(3/4) Affected by MI(3/3, 17 Rds remaining), B. Inspired(d8)
Olly(O): HP(66/66)+THP(6/6) - Bardic Inspiration(4/4 remaining), Affected by MI(1/3, 7 Rds remaining),
When you realize you're doing too much: Signature.
Nock will begin the assault for real this time on Olly, taking advantage of her momentary incapacitation.
Attack 1: 26 Damage: 13 Smite if no mirror: 16 radiant
Attack 2: 23 Damage: 17 Smite if no mirror: 24 radiant
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
To Image, Or Not to Image: 7.
As Olly gets eventually struck back to reality, she screams out such a scathing profanity that world warps and fire erupts beneath Nock.
Casting Hellish Rebuke at 4th level from Ring of Spell storing for 8 fire Damage. Dex Save[DC 18] for half damage.
Forgot to roll Image for that 2nd attack since it didn't catch that 1st one: 16.
(I already took in account of Nock's aura and halved the damage there.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Dex save: 21
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)