This post has potentially manipulated dice roll results.
Sylmyar tries to follow in her allies footsteps. But either the last taunt or the sun-baked earth does her little favor in masking her steps from sharp-eared Bzeczumi.
Mi however appears to his left just as warning is called, calling out the final syllable in a dark incantation while reaching out for the aarakocra. As he goes to cast another spell, Bzeczumi can loose his readied arrow at last. But without the potential to take her out with it alone with one shot, his mind is soon assaulted as well.
Bonus Action: Cast (2nd level)Inflict Wounds with Quickened Metamagic to Bzeczumi. Attack: 20 Damage: 26 Necrotic Damage.
Action: Cast Cantrip Mind Sliver to Bzeczumi. Int Save(DC 14) OR take 2 Psychic Damage and subtract 2 from next saving throw before the end of Mi's next turn.
(@Bzeczumi: You may make your ready attack, but at disadvantage, as you are currently in melee with an enemy.)
(@Immeral: Unfortunately due to positioning, you do not have LoS on Mi in order to loose your readied action spell.)
This post has potentially manipulated dice roll results.
13 int save
Attack: Unable to parse dice roll. Damage: 11
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
This post has potentially manipulated dice roll results.
13
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
This post has potentially manipulated dice roll results.
"Ack. Ack. Ack. Ack. Ack."
I see symalyar "I-ack can-ack see-ack you"
BA: HM Mi
Move: L10 (flying up 10)
Action: I go pew at Mi Attack: 15 Damage: 11
Move 2 electric boogaloo: G9
To Immerial: "I might git rekt. mind healing me if that happens?"
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Bzeczumi,despite suffering heavy damage, takes to the air and gives as much as he got in marking and shooting Mi back. Afterwards, he flies closer to Immeral, call for the wizard to be prepared in the event he falls.
Immeral continues to hold his position and re-ready his spell. Though not without some debating on vocation versus equipment with his team mate.
With a final click, vents open up in the walls behind the staging area on both sides. Soon, the match hazard will make itself known...
Sylmyar moves to F2 as her Fighting Spirit begins coursing through her. "Raven Queen please guide my arrows straight and true." She let's an arrow fly at the Ranger. Seeing the arrow fly astray she forces herself to loose another arrow. She then moves to I3.
Attack 12 Damage: 7
Attack 28 Damage: 17
"Like I said my feathered friend, I don't bite but my arrows do sting."
This post has potentially manipulated dice roll results.
Sylmyar comes around from her wall firing arrow after arrow with a surge of adrenaline and fighting spirit. But while only one of the arrows lands, it is enough to take Bzeczumi from the sky, and hit the ground with a sickening crunch.
Mi silently rejoices, and runs over to try and finish the job(H9). In doing so, Immeral finally has his chance to shoot. But, if its not enough to take her down on the spot, Bzeczumi would have his life force forceably expunged by another deadly touch, ending his life... at least temporarily. After which, a whole opens up just long enough to drop the avian into the waiting and ready hands of medical staff below.
Bonus Action: Cast (1st level)Inflict Wounds(free 1 from feat) with Quickened Metamagic to Bzeczumi. Attack: 22 Damage: 16 Necrotic Damage. (Ignore damage unless 40 points or more. Otherwise, it is 2 auto-failed death saves) Forgot Auto-Crit Damage: 20.
(@Immeral: You may go ahead and roll you readied firebolt on Mi in addition to taking your turn.)
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Bzeczumiawakens among the medical staff below the arena, and given the news. Though win or lose, he may yet advance, it was up to Immeral now to determine how things will go....
Immeralmaintains his position, and calls upon magic bestowed by otherworldly connections to try and disrupt Mi's mind.
Action: Cast (1st level)Dissonant Whispers(free 1 from feat) on Mi. Wis Save(DC 13) to save for half of 10 Psychic damage and NOT suffer additional effects.
Mi's Wis Save(DC 13): 2.
Back in the staging area on both team's side, the sound of metal rattling against metal can be heard until... (1)... A Mug with Arms and Legs comes tumbling from the Southwest hole(1A). It takes but a moment to gather itself before dashing for the closest competitor(sort of)... Sylmyar!
This post has potentially manipulated dice roll results.
Sylmyar, using a combination of clever parkour climbing and descending in, eventually just reaches the other side.
Mi drags herself close to Immeral, glaring at the wizard with every step(9K). Yet before casting a spell to return the favor in a mental attack of her own, she guzzles down a potion first. But after all is said done, she is soon carefully making her way down int o the pit(8K).
Movement: To 9K.
Action: Drink Healing Potion, restoring 7 HP.
Bonus Action: Cast (2nd level)Tasha's Mind Whip to Immeral. Int Save(DC 14) for half of 17 Psychic Damage and avoid any additional effects.
Movement(remaining): Climb down to 8K. (no roll to avoid expending extra movement)
This post has potentially manipulated dice roll results.
Immeral...can only just barely muster the focus past Mi's magic as to conjure a flaming sphere in the heavens. As it fell to the earth, so too did he eventually regain his focus.
Int Save(DC 14): 17.
Action: Cast (2nd level)Flaming Sphere at 7-K(20 ft in the air space. Drops down to the ground naturally.).
Bonus Action(if above int save not failed): Ram Mi with FS, inflicting 8 Fire damage. Half damage on a successful Dex Save(DC 13).
Mi's Dex Save(DC 13): 11. (if above Int save Failed)
Movement: To 2-B(if above Int Save not failed).
Back in the staging area on both team's side, the sound of gears being issue forth from the nearby tunnels.. 2 more turns before another foe enters the arena. Until then, the current Mugman climbs down and makes it just within punching range of Mi! And gets her good with a knee shot!
Mugman's Movement: To 7-J.
Mugman's Action: Slam attack on Mi. Attack: 23 Damage: 4 bludgeoning damage.
End Turn: Dex Save(DC 13) for Flaming Sphere: 5. Damage from FS: 9 Fire damage.
This post has potentially manipulated dice roll results.
Sylmyar feels the heat off the flaming ball and moves to I9 feeling her Fighting Spirit and let's loose an arrow at the mage. She then climbs the wall to move to I10.
This post has potentially manipulated dice roll results.
Sylmyar breaks from cover to the north immediately firing a spirted shot at Immeral. Then, it is up and over the wall for the archer.
Mi starts to sweat from the heat. Knowing the danger she is in, she takes but a moment to sacrifice a bit of power, before clawing at the tiny minion with an electrified claw. After which, she was scaling the wall one way or another, and taking no chances trying cut corners in the effort(8K).
Sylmyar attempts to hide be sneaky before she moves out to
E2
"I won't bite. I may sting you with an arrow, but I won't bite. Come out and play."
Stealth 17
Sylmyar tries to follow in her allies footsteps. But either the last taunt or the sun-baked earth does her little favor in masking her steps from sharp-eared Bzeczumi.
Mi however appears to his left just as warning is called, calling out the final syllable in a dark incantation while reaching out for the aarakocra. As he goes to cast another spell, Bzeczumi can loose his readied arrow at last. But without the potential to take her out with it alone with one shot, his mind is soon assaulted as well.
Bonus Action: Cast (2nd level)Inflict Wounds with Quickened Metamagic to Bzeczumi.
Attack: 20 Damage: 26 Necrotic Damage.
Action: Cast Cantrip Mind Sliver to Bzeczumi.
Int Save(DC 14) OR take 2 Psychic Damage and subtract 2 from next saving throw before the end of Mi's next turn.
(@Bzeczumi: You may make your ready attack, but at disadvantage, as you are currently in melee with an enemy.)
(@Immeral: Unfortunately due to positioning, you do not have LoS on Mi in order to loose your readied action spell.)
It is now Team(2)'s Turn. Map Updated Here.
Arena 3: The Pits(Round 3-Cont.)
Team(1):
Sylmyar(S): HP(36/36)+THP(/) - Fighting Spirit(3/3)
Mi(M): HP(34/34)+THP(/) - Sorcerery Points(4/4+0/2)
Team(2):
Immeral(I): HP(26/26)+THP(/) - Affected by Mirror Image(8 Rds|3/3 remaining).
Bzeckzumi(B): HP (5/40)+THP(/) -
When you realize you're doing too much: Signature.
13 int save
Attack: Unable to parse dice roll. Damage: 11
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
13
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
"Ack. Ack. Ack. Ack. Ack."
I see symalyar "I-ack can-ack see-ack you"
BA: HM Mi
Move: L10 (flying up 10)
Action: I go pew at Mi Attack: 15 Damage: 11
Move 2 electric boogaloo: G9
To Immerial: "I might git rekt. mind healing me if that happens?"
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Immeral re-readies the spell.
"I'm a wizard, not a cleric!"
"You have your potion!"
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Bzeczumi, despite suffering heavy damage, takes to the air and gives as much as he got in marking and shooting Mi back. Afterwards, he flies closer to Immeral, call for the wizard to be prepared in the event he falls.
Immeral continues to hold his position and re-ready his spell. Though not without some debating on vocation versus equipment with his team mate.
With a final click, vents open up in the walls behind the staging area on both sides. Soon, the match hazard will make itself known...
It is now Team(1)'s Turn. Map Updated Here.
Arena 3: The Pits(Round 3-Cont.)
Team(1):
Sylmyar(S): HP(36/36)+THP(/) - Fighting Spirit(3/3)
Mi(M): HP(19/34)+THP(/) - Sorcerery Points(4/4+0/2) - Affected by HM.
Team(2):
Immeral(I): HP(26/26)+THP(/) - Affected by Mirror Image(7 Rds|3/3 remaining), Ready a Fire bolt.
Bzeckzumi(B): HP (5/40)+THP(/) - Conc. on HH(9 Rds) on Mi.
When you realize you're doing too much: Signature.
Sylmyar moves to F2 as her Fighting Spirit begins coursing through her. "Raven Queen please guide my arrows straight and true." She let's an arrow fly at the Ranger. Seeing the arrow fly astray she forces herself to loose another arrow. She then moves to I3.
Attack 12 Damage: 7
Attack 28 Damage: 17
"Like I said my feathered friend, I don't bite but my arrows do sting."
Sylmyar comes around from her wall firing arrow after arrow with a surge of adrenaline and fighting spirit. But while only one of the arrows lands, it is enough to take Bzeczumi from the sky, and hit the ground with a sickening crunch.
Mi silently rejoices, and runs over to try and finish the job(H9). In doing so, Immeral finally has his chance to shoot. But, if its not enough to take her down on the spot, Bzeczumi would have his life force forceably expunged by another deadly touch, ending his life... at least temporarily. After which, a whole opens up just long enough to drop the avian into the waiting and ready hands of medical staff below.
Action/Movement: Dash to H9.
Bonus Action: Cast (1st level)Inflict Wounds(free 1 from feat) with Quickened Metamagic to Bzeczumi.
Attack: 22 Damage: 16 Necrotic Damage. (Ignore damage unless 40 points or more. Otherwise, it is 2 auto-failed death saves)
Forgot Auto-Crit Damage: 20.
(@Immeral: You may go ahead and roll you readied firebolt on Mi in addition to taking your turn.)
It is now Team(2)'s Turn. Map Updated Here.
Arena 3: The Pits(Round 4-Cont.)
Team(1):
Sylmyar(S): HP(36/36)+THP(5/5) - Fighting Spirit(2/3)
Mi(M): HP(17/34)+THP(/) - Sorcerery Points(2/4+0/2)
Team(2):
Immeral(I): HP(26/26)+THP(/) - Affected by Mirror Image(8 Rds|3/3 remaining).
Bzeckzumi(B): HP (0/40)+THP(/) -
Death Saves (0 Success, 3 Failure)When you realize you're doing too much: Signature.
come on, crit it immerial
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Attack: 7 Damage: 9
welp gl
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Bzeczumi awakens among the medical staff below the arena, and given the news. Though win or lose, he may yet advance, it was up to Immeral now to determine how things will go....
Immeral maintains his position, and calls upon magic bestowed by otherworldly connections to try and disrupt Mi's mind.
Action: Cast (1st level)Dissonant Whispers(free 1 from feat) on Mi.
Wis Save(DC 13) to save for half of 10 Psychic damage and NOT suffer additional effects.
Mi's Wis Save(DC 13): 2.
Back in the staging area on both team's side, the sound of metal rattling against metal can be heard until... (1)... A Mug with Arms and Legs comes tumbling from the Southwest hole(1A). It takes but a moment to gather itself before dashing for the closest competitor(sort of)... Sylmyar!
It is now Team(1)'s Turn. Map Updated Here.
Arena 3: The Pits(Round 5)
Team(1):
Sylmyar(S): HP(36/36)+THP(5/5) - Fighting Spirit(2/3)
Mi(M): HP(7/34)+THP(/) - Sorcerery Points(2/4+0/2)
Team(2):
Immeral(I): HP(26/26)+THP(/) - Affected by Mirror Image(7 Rds|3/3 remaining).
Bzeckzumi(B): HP (0/40)+THP(/) -
Death Saves (0 Success, 3 Failure)Neutral:
Meadman(0): HP (10/10)+THP(/)
When you realize you're doing too much: Signature.
Sylmyar sees the giant mug lumbering her way and scales the wall to climb down on the other side.
Acrobatics 22
She then climbs down into the pit and dashes to I7 and climbs back up to move to I8
Acrobatics 26 climb down
Acrobatics 19 climb up
Sylmyar, using a combination of clever parkour climbing and descending in, eventually just reaches the other side.
Mi drags herself close to Immeral, glaring at the wizard with every step(9K). Yet before casting a spell to return the favor in a mental attack of her own, she guzzles down a potion first. But after all is said done, she is soon carefully making her way down int o the pit(8K).
Movement: To 9K.
Action: Drink Healing Potion, restoring 7 HP.
Bonus Action: Cast (2nd level)Tasha's Mind Whip to Immeral.
Int Save(DC 14) for half of 17 Psychic Damage and avoid any additional effects.
Movement(remaining): Climb down to 8K. (no roll to avoid expending extra movement)
It is now Team(2)'s Turn. Map Updated Here.
Arena 3: The Pits(Round 5-Cont.)
Team(1):
Sylmyar(S): HP(36/36)+THP(5/5) - Fighting Spirit(2/3)
Mi(M): HP(14/34)+THP(/) - Sorcerery Points(0/4+0/2)
Team(2):
Immeral(I): HP(26/26)+THP(/) - Affected by Mirror Image(7 Rds|3/3 remaining).
Bzeckzumi(B): HP (0/40)+THP(/) -
Death Saves (0 Success, 3 Failure)Neutral:
Meadman(0): HP (10/10)+THP(/)
When you realize you're doing too much: Signature.
Immeral ...can only just barely muster the focus past Mi's magic as to conjure a flaming sphere in the heavens. As it fell to the earth, so too did he eventually regain his focus.
Int Save(DC 14): 17.
Action: Cast (2nd level)Flaming Sphere at 7-K(20 ft in the air space. Drops down to the ground naturally.).
Bonus Action(if above int save not failed): Ram Mi with FS, inflicting 8 Fire damage. Half damage on a successful Dex Save(DC 13).Mi's Dex Save(DC 13): 11. (if above Int save Failed)Movement: To 2-B(if above Int Save not failed).Back in the staging area on both team's side, the sound of gears being issue forth from the nearby tunnels.. 2 more turns before another foe enters the arena. Until then, the current Mugman climbs down and makes it just within punching range of Mi! And gets her good with a knee shot!
Mugman's Action: Slam attack on Mi.
Attack: 23 Damage: 4 bludgeoning damage.
End Turn: Dex Save(DC 13) for Flaming Sphere: 5.
Damage from FS: 9 Fire damage.
It is now Team(1)'s Turn. Map Updated Here.
Arena 3: The Pits(Round 6)
Team(1):
Sylmyar(S): HP(36/36)+THP(5/5) - Fighting Spirit(2/3)
Mi(M): HP(9/34)+THP(/) - Sorcerery Points(0/4+0/2)
Team(2):
Immeral(I): HP(19/26)+THP(/) - Affected by Mirror Image(6 Rds|3/3 remaining), Conc. on FS(9 Rds).
Bzeckzumi(B): HP (0/40)+THP(/) -
Death Saves (0 Success, 3 Failure)Neutral:
Meadman(0): HP (5/10)+THP(/)
When you realize you're doing too much: Signature.
Sylmyar feels the heat off the flaming ball and moves to I9 feeling her Fighting Spirit and let's loose an arrow at the mage. She then climbs the wall to move to I10.
Attack 24 Damage: 8
Acrobatics 18
Sylmyar breaks from cover to the north immediately firing a spirted shot at Immeral. Then, it is up and over the wall for the archer.
Mi starts to sweat from the heat. Knowing the danger she is in, she takes but a moment to sacrifice a bit of power, before clawing at the tiny minion with an electrified claw. After which, she was scaling the wall one way or another, and taking no chances trying cut corners in the effort(8K).
Bonus Action: Convert 1st level spell slot into 1 Sorcery Point.
Action: Cast Shocking Grasp on Meadman(Mugman... whatever).
Attack: 12 Damage: 3 Lightning Damage.
Movement(remaining): Climb up to 8i.
It is now Team(2)'s Turn. Map Updated Here.
(@Immeral: Go ahead and roll your d20 for Mirror Image as well.)
Arena 3: The Pits(Round 6-Cont.)
Team(1):
Sylmyar(S): HP(36/36)+THP(5/5) - Fighting Spirit(1/3)
Mi(M): HP(9/34)+THP(/) - Sorcerery Points(1/4+0/2)
Team(2):
Immeral(I): HP(19/26)+THP(/) - Affected by Mirror Image(6 Rds|3/3 remaining), Conc. on FS(9 Rds).
Bzeckzumi(B): HP (0/40)+THP(/) -
Death Saves (0 Success, 3 Failure)Neutral:
Meadman(0): HP (4/10)+THP(/)
When you realize you're doing too much: Signature.
13