As the contestants enter the arena ,Marmaduke over it again flies to an already excited crowd, and then announces with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now, I hope you're ready for another exciting match, so without further adieu, allow me to introduce your competitors!"
"First up! Whether this one is a happy accident or a contender for the seat of "Time Lord" may perhaps be answered today! Until then, a round of applause for Chronolo!" A warforged in a maroon cowl stands at the ready subsumed in magic of a temporal nature, and bearing an enchanted book.
"Hailing from lands far oversea, and wielding the powers of the elements in his very fist is the one, the only, Egzoi the Elemental Fist!" A dark-skinned human has not even a single hair on his head. But what he lacked in hair, he made up for in bearing a very unique javelin at his back. He takes care to hide himself in preparation of the fight to come.
"Next up! Everyone's favorite elven hero of the people and a wizard to boot, Immeral the Immaculate!" A young sun elf in bright fiery-colored robes that shimmer almost as if made of glass steps up with a enchanted wand to match in hand. One elf soon becomes four after a quick word from wizard.
"And finally to help round out this cast of colorful competitors, say hello... the Cleric, Zero, the Left Hand of Death!" A man completely covered head to toe in black garb except for a golden, faceless mask strides into the place(1N). All are given only a few moments to register a faceless spirit clinging protectively over him before the man disappears from visibility(See Spoiler for full rundown).
Pre-Match Prep: Cast (2nd level)False Life on self, gaining 13 Temp Hp. Prep Round: Start Position: 1N Cast Invisibility from Shadow Touched Feat.
"With that! Let the Night Time Knockout...BEGIN!!!
This post has potentially manipulated dice roll results.
Enhanced by temporal prowess, Chronolo's multitude of mirrored forms swiftly stalk forwards, coming to a halt behind the cover offered in area F5. From there, the Warforged reflects on its next courses of potential action, weighing the possibilities and likely outcomes of the actions of its opponents.
(OOC: I forgot to mention Chronolo has a clockwork, drone-like owl familiar. If it's too late to throw it in, no problem - that's totally on me. If the Owl is here, Chronolo will throw a guidance on the Owl and have it fly around in search of Egozi (Perception roll of 18+4 (I threw advantage in there because I'm not entirely certain on the darkvision rules; Owls have darvision 120)) before ducking down towards F5 again. If not, Chronolo will ready a Fire Bolt if, for some reason, something becomes visible / targetable from this position (Attack: 18 Damage: 5)).
Chronolo advances further into the Nexus, and after suitably enhancing their drone's abilities, sends them flying high above to scan the arena. As a result, the owl can /just/ make out Egozi, before flying back down to hover about its owner, delivering in its own way news of the martial artist position.
Zero meanwhile takes the opportunity to silence his steps, his breathing, and is soon... gone without even a whisper...
(@Chronolo: As previously mentioned, all perception checks including for those that have darkvision(regardless of range) is at disadvantage. This would cancel out your advantage, but the 1st roll in the sequence was high enough.)
Egozitries to further sneak his way deeper into the arena. But in catching a loose stone with his foot, an attentive drone still hears him. And if it could hear him, then through the bond of familiar and master, it was unlikely that Chronolo would not know...
Immeral treads carefully into the arena, and summons a ball of molten glass in the air space above the center before letting it drop nearby, making it dangerous to remain in the area, should any foe or friend alike try it.
(@Immeral: Due to a lack of confirmation, I'm presuming for now that you placed the Flaming Sphere as close to the center of the map/near the flag for now.)
Chronolo whirrs a command for its [monster]owl;mechanical drone[/spell] to buzz upwards and continue to track Egozi as he moves, preparing to harry Zero should he materialize from thin air.
Metal scrapes against the wooden floors as the Warforged's forms calmly shifts forwards.
Movement: If possible, towards somewhere around G8. I'm unsure if I'm reading the map correctly - if there is a path where Egozi can be seen, Chronolo will instead prioritize that one. Action: If Egozi can be seen through any combination of movement, Chronolo will extend a palm inlaid with a circular watch and emit the dreadful, mortality-invoking sound of a grandfather clock chiming - only audible to Egozi - as he casts Tasha's Mind Whip. If not, Chronolo will ready the spell if Egozi becomes visible to Chronolo. Damage - 14, DC 15 Intelligence save for half of + the additional effects.
Chronolo advances further into the arena, finding just the right corner(8i) as to unleash its magic more immediately upon Egozi. And while the angle would provide at least some cover for the monk from a physical assault, the more mental one has no such barriers to impede. The drone flutters just above the construct for the moment, ready and help Zero, if the cleric should be in need.
Zero continues to move in secret....(see spoiler for roll)
This post has potentially manipulated dice roll results.
Int save: 15.
Egozi shrugs the mental assault away. Then he runs forward to a place where he has a clear line of sight to the mage. He then concentrates air in his hand and releases it with a blow at the mage. Then, he quickly pulls his javelin out and hurls it at the wall behind Chronolo. As he does, he speaks the javelin's command word and the javelin transforms into lightning. Then, unless Zero appears, he moves next to Chronolo (or his body), but not too close to the molten glass.
Move: To K-8. Action: Fist of Unbroken Air. Chronolo must succeed a DC 14 Str save or take 19 bludgeoning damage (half on success) and fall prone. BA: Ki-Fueled Attack to throw the Javelin of Lightning. Speaking its command word as he does, causing the javelin to turn into lightning. Chronolo, Drone (and Zero if he happens to be in the area of effect) must make a DC 13 Dex save or take 19 lightning damage, half on a successful save. Move: To I-7.
Chronolo emits the static sound of a Warforged sighing. Another ticking sound emits from the Warforged as it skews the flow of time around Egozi, forcing him to reroll the save.
Reaction: Chronal Shift. As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.
Egozi'smental discipline proves quite potent, as he easily -- despite Chronolo's time warping -- manages to shake off most of the spell's effects. Vengeance is swift, and in failing to overcome the blast of wind from the monk's technique, no amount of last minute evasion would spare the warforged from shutting down due to the electrical shock.
However, as Egozi is confidently advancing to stand over his freshly downed opponent, from just south of him(7L), he catches a brief shimmer out the corner of his eyes. By then, it is too late. A simple brush of Zero's hand in passing, and suddenly much of strength and vitality leaves him. Before blacking out completely, he can see Zero casually falling back into a defensive stance once more.
Reaction: OA with War Caster to Cast(2nd level)Inflict Wounds. Attack: 20 Damage: 18 Necrotic damage.
Expending use of Amulet of the Devout, +1 for 1 free Channel Divinity - Touch of Death, inflicting an additional 13 Necrotic Damage.
(@Egozi: As will soon become clear, Zero is not within the AoE. Additionally, neither is the drone, as its 5ft above(10ft above ground) of Chronolo, and the effect of the javelin is only 5ft wide. With the above information in mind, do let me know if you wish to change your movement or not,if not downed. Nevermind that last part.)
This post has potentially manipulated dice roll results.
Immeral does some quick math, and disliking the odds of reviving Egozi at the moment, takes up a defensive posture, and just sends the flaming sphere into ramming position of the irksome cleric.
Bonus Action: Move Flaming Sphere to ? and Ram into Zero, inflicting 9 Fire damage. Half Damage on a successful Dex Save(DC 13).
After all of that, the flag in the center finally lights up, signaling the objective was not capture-able.
Zero evades the sphere as much as possible. But regardless of success or failure in that department, the cleric calmly strode forth. "A bit against principle, but..." He said softly, before uttering a word of power to get Chronolo back to consciousness. Without another word, he then strode forth into visual range of the elven wizard, and calls upon black flames down upon him.
Dex Save(DC 13): 7.
Movement: To 8M.
Bonus Action: Cast (1st level)Healing Word on Chronolo, restoring 7 HP.
Movement(remaining): To 11L.
Action: Cast (Cantrip)Sacred Flame on Immeral, inflicting 6 Radiant Damage on a failed save.
(@Immeral: Make a Dex Save(DC 14 at advantage due to Dodge.)
The cabled lights designating Chronolo’s eyes flicker as the healing energy courses through the Warforged. Unsteadily jittering into a standing position, the chrome-colored Chronolo elects to find a suitable place to put down the rival Wizard.
Action: Extending a (partially dented) robotic hand, Chronolo opens its palm to once again emit an ominous, mortality-invoking tick of time only audible to Immeral. DC15 Intelligence saving throw for 13 Psychic damage, half on success. On a failure, the remaining effects of the spell apply as well.
Movement: Similar to Zero (or as much until Chronolo has line of sight with Immeral) and then down, preferably behind cover - I believe L9 is possible?)
Chronolo stirs once more, and after a bid to reposition, readies to let chime the bells of doom the moment Immeral enters view. Be it to contest the point, or rescue Egozi. The drone is meanwhile sent off to hover above Zero, ready to swoop in and help at a moment's notice.
Immeralchances things by rushing right for Zero. But at the last moment, he and his magical triplets turn into mist, only to reappear atop a wall further in the arena. Chronolo has enough time to unleash his own spell before the wizard disappears over the wall to feed Egozi his(Immeral's) potion.
Wis Save(DC 15): 24.
Conc. Save(DC 10): 8. (if above save failed)
Movement: To 12L.
Bonus Action: Cast Misty Step and teleport to 8K(atop the wall). Triggering readied action from Chronolo.
Movement(remaining): Drop down and move to 8J.
Action: Feed Egozi Immeral's potion of healing: 7 HP.
(@Egozi: You're back conscious and may feel free to act.)
This post has potentially manipulated dice roll results.
Egozi runs forward, to a place where he can see both of his foes. Then, he ficuses wind to push the Cleric away, and uses the force of the Ki he used to swing his quarterstaff at the mage near him.
Move: Stand up and run to L-9.
Action: Fist of Unbroken Air. Zero must succeed on a DC14 Str save or be pushed 20' away, fall prone and take 17 bludgeoning damage, half on success.
BA: Ki-Fueled Attack against Chronolo. Attack: 15 Damage: 10.
As the contestants enter the arena ,Marmaduke over it again flies to an already excited crowd, and then announces with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now, I hope you're ready for another exciting match, so without further adieu, allow me to introduce your competitors!"
"First up! Whether this one is a happy accident or a contender for the seat of "Time Lord" may perhaps be answered today! Until then, a round of applause for Chronolo!" A warforged in a maroon cowl stands at the ready subsumed in magic of a temporal nature, and bearing an enchanted book.
"Hailing from lands far oversea, and wielding the powers of the elements in his very fist is the one, the only, Egzoi the Elemental Fist!" A dark-skinned human has not even a single hair on his head. But what he lacked in hair, he made up for in bearing a very unique javelin at his back. He takes care to hide himself in preparation of the fight to come.
"Next up! Everyone's favorite elven hero of the people and a wizard to boot, Immeral the Immaculate!" A young sun elf in bright fiery-colored robes that shimmer almost as if made of glass steps up with a enchanted wand to match in hand. One elf soon becomes four after a quick word from wizard.
"And finally to help round out this cast of colorful competitors, say hello... the Cleric, Zero, the Left Hand of Death!" A man completely covered head to toe in black garb except for a golden, faceless mask strides into the place(1N). All are given only a few moments to register a faceless spirit clinging protectively over him before the man disappears from visibility(See Spoiler for full rundown).
Pre-Match Prep:
Cast (2nd level)False Life on self, gaining 13 Temp Hp.
Prep Round:
Start Position: 1N
Cast Invisibility from Shadow Touched Feat.
"With that! Let the Night Time Knockout...BEGIN!!!
Team(1): Chronolo will fight with... (4)... Zero!
Team(2): Egozi meanwhile shall fight alongside Immeral!
(C, Z vs E, I)
Team(1)(Chronolo and Zero will go first!)
Team(1) is up!
Imagery:
Arena 11: Nexus
A B C D E F G H I J K L M N O P
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A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants
Contestants:
Team(1):
Chronolo(C): HP (30/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(10 Rds).
Zero(Z): HP(35/35)+THP(13/13) - Conc. and Affected by Invisibility, False Life
Team(2):
Egozi(E): HP (31/31)+THP(/) - Hidden(22),
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(10 Rds).
When you realize you're doing too much: Signature.
Enhanced by temporal prowess, Chronolo's multitude of mirrored forms swiftly stalk forwards, coming to a halt behind the cover offered in area F5. From there, the Warforged reflects on its next courses of potential action, weighing the possibilities and likely outcomes of the actions of its opponents.
(OOC: I forgot to mention Chronolo has a clockwork, drone-like owl familiar. If it's too late to throw it in, no problem - that's totally on me. If the Owl is here, Chronolo will throw a guidance on the Owl and have it fly around in search of Egozi (Perception roll of 18+4 (I threw advantage in there because I'm not entirely certain on the darkvision rules; Owls have darvision 120)) before ducking down towards F5 again. If not, Chronolo will ready a Fire Bolt if, for some reason, something becomes visible / targetable from this position (Attack: 18 Damage: 5)).
Chronolo advances further into the Nexus, and after suitably enhancing their drone's abilities, sends them flying high above to scan the arena. As a result, the owl can /just/ make out Egozi, before flying back down to hover about its owner, delivering in its own way news of the martial artist position.
Zero meanwhile takes the opportunity to silence his steps, his breathing, and is soon... gone without even a whisper...
Action: Hide - Stealth(18)
(@Chronolo: As previously mentioned, all perception checks including for those that have darkvision(regardless of range) is at disadvantage. This would cancel out your advantage, but the 1st roll in the sequence was high enough.)
It is now Team(2)'s Turn. Map Updated Here.
Arena 11: Nexus(Round 1-Cont.)
Contestants:
Team(1):
Chronolo(C): HP (30/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(10 Rds).
Drone(d): HP (1/1)+THP(/) -
Zero(Z): HP(35/35)+THP(13/13) - Conc. and Affected by Invisibility, False Life, Hidden()
Team(2):
Egozi(E): HP (31/31)+THP(/) -
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(10 Rds).
When you realize you're doing too much: Signature.
Egozi makes sure he's quiet enough before he begins to move.
Varielky
Immeral moves forwards to O15 and places a ball of molten glass as close to the center of the pit as he can see.
Egozi tries to further sneak his way deeper into the arena. But in catching a loose stone with his foot, an attentive drone still hears him. And if it could hear him, then through the bond of familiar and master, it was unlikely that Chronolo would not know...
Immeral treads carefully into the arena, and summons a ball of molten glass in the air space above the center before letting it drop nearby, making it dangerous to remain in the area, should any foe or friend alike try it.
(@Immeral: Due to a lack of confirmation, I'm presuming for now that you placed the Flaming Sphere as close to the center of the map/near the flag for now.)
It is now Team(1)'s Turn. Map Updated Here.
Arena 11: Nexus(Round 2)
Contestants:
Team(1):
Chronolo(C): HP (30/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(9 Rds).
Drone(d): HP (1/1)+THP(/) -
Zero(Z): HP(35/35)+THP(13/13) - Conc. and Affected by Invisibility, False Life, Hidden(18)
Team(2):
Egozi(E): HP (31/31)+THP(/) -
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(9 Rds).
When you realize you're doing too much: Signature.
Chronolo whirrs a command for its [monster]owl;mechanical drone[/spell] to buzz upwards and continue to track Egozi as he moves, preparing to harry Zero should he materialize from thin air.
Metal scrapes against the wooden floors as the Warforged's forms calmly shifts forwards.
Movement: If possible, towards somewhere around G8. I'm unsure if I'm reading the map correctly - if there is a path where Egozi can be seen, Chronolo will instead prioritize that one.
Action: If Egozi can be seen through any combination of movement, Chronolo will extend a palm inlaid with a circular watch and emit the dreadful, mortality-invoking sound of a grandfather clock chiming - only audible to Egozi - as he casts Tasha's Mind Whip. If not, Chronolo will ready the spell if Egozi becomes visible to Chronolo. Damage - 14, DC 15 Intelligence save for half of + the additional effects.
Chronolo advances further into the arena, finding just the right corner(8i) as to unleash its magic more immediately upon Egozi. And while the angle would provide at least some cover for the monk from a physical assault, the more mental one has no such barriers to impede. The drone flutters just above the construct for the moment, ready and help Zero, if the cleric should be in need.
Zero continues to move in secret....(see spoiler for roll)
Remaining Hidden Roll: 20.
(@Egozi: Make a Int Save(DC 15))
It is now Team(2)'s Turn. Map Updated Here.
Arena 11: Nexus(Round 2-Cont.)
Contestants:
Team(1):
Chronolo(C): HP (30/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(8 Rds).
Drone(d): HP (1/1)+THP(/) - 10ft in air, Ready to Help.
Zero(Z): HP(35/35)+THP(13/13) - Conc. and Affected by Invisibility, False Life, Hidden(20)
Team(2):
Egozi(E): HP (31/31)+THP(/) -
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(9 Rds).
When you realize you're doing too much: Signature.
Int save: 15.
Egozi shrugs the mental assault away. Then he runs forward to a place where he has a clear line of sight to the mage. He then concentrates air in his hand and releases it with a blow at the mage. Then, he quickly pulls his javelin out and hurls it at the wall behind Chronolo. As he does, he speaks the javelin's command word and the javelin transforms into lightning. Then, unless Zero appears, he moves next to Chronolo (or his body), but not too close to the molten glass.
Varielky
Chronolo emits the static sound of a Warforged sighing. Another ticking sound emits from the Warforged as it skews the flow of time around Egozi, forcing him to reroll the save.
Reaction: Chronal Shift. As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.
Second roll: 17.
Varielky
Ouch. Nice rolls.
DC14 STR save: 12
Egozi's mental discipline proves quite potent, as he easily -- despite Chronolo's time warping -- manages to shake off most of the spell's effects. Vengeance is swift, and in failing to overcome the blast of wind from the monk's technique, no amount of last minute evasion would spare the warforged from shutting down due to the electrical shock.
However, as Egozi is confidently advancing to stand over his freshly downed opponent, from just south of him(7L), he catches a brief shimmer out the corner of his eyes. By then, it is too late. A simple brush of Zero's hand in passing, and suddenly much of strength and vitality leaves him. Before blacking out completely, he can see Zero casually falling back into a defensive stance once more.
Reaction: OA with War Caster to Cast(2nd level)Inflict Wounds.
Attack: 20 Damage: 18 Necrotic damage.
Expending use of Amulet of the Devout, +1 for 1 free Channel Divinity - Touch of Death, inflicting an additional 13 Necrotic Damage.
(@Egozi: As will soon become clear, Zero is not within the AoE. Additionally, neither is the drone, as its 5ft above(10ft above ground) of Chronolo, and the effect of the javelin is only 5ft wide.
With the above information in mind, do let me know if you wish to change your movement or not,if not downed. Nevermind that last part.)(Immeral is still up!)
It is now Team(2)'s Turn. Map Updated Here.
Arena 11: Nexus(Round 2-Cont.)
Contestants:
Team(1):
Chronolo(C): HP (0/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(8 Rds). (Death Saves - 0 SUccess, 0 Failure)
Drone(d): HP (1/1)+THP(/) - 10ft in air, Ready to Help.
Zero(Z): HP(35/35)+THP(13/13) - False Life, Defensive Posturing.
Team(2):
Egozi(E): HP (0/31)+THP(/) - (Death Saves - 0 SUccess, 0 Failure)
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(9 Rds).
When you realize you're doing too much: Signature.
Immeral does some quick math, and disliking the odds of reviving Egozi at the moment, takes up a defensive posture, and just sends the flaming sphere into ramming position of the irksome cleric.
Bonus Action: Move Flaming Sphere to ? and Ram into Zero, inflicting 9 Fire damage. Half Damage on a successful Dex Save(DC 13).
Action: Dodge.
After all of that, the flag in the center finally lights up, signaling the objective was not capture-able.
Zero evades the sphere as much as possible. But regardless of success or failure in that department, the cleric calmly strode forth. "A bit against principle, but..." He said softly, before uttering a word of power to get Chronolo back to consciousness. Without another word, he then strode forth into visual range of the elven wizard, and calls upon black flames down upon him.
Dex Save(DC 13): 7.
Movement: To 8M.
Bonus Action: Cast (1st level)Healing Word on Chronolo, restoring 7 HP.
Movement(remaining): To 11L.
Action: Cast (Cantrip)Sacred Flame on Immeral, inflicting 6 Radiant Damage on a failed save.
(@Immeral: Make a Dex Save(DC 14 at advantage due to Dodge.)
It is now Team(1)'s Turn. Map Updated Here.
Arena 11: Nexus(Round 3)
Contestants:
Team(1):
Chronolo(C): HP (7/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(8 Rds).
Drone(d): HP (1/1)+THP(/) - 10ft in air, Ready to Help.
Zero(Z): HP(35/35)+THP(4/13) - False Life,
Team(2):
Egozi(E): HP (0/31)+THP(/) - (Death Saves - 0 Success, 0 Failure)
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(9 Rds), Defensive Posturing.
When you realize you're doing too much: Signature.
The cabled lights designating Chronolo’s eyes flicker as the healing energy courses through the Warforged. Unsteadily jittering into a standing position, the chrome-colored Chronolo elects to find a suitable place to put down the rival Wizard.
Action: Extending a (partially dented) robotic hand, Chronolo opens its palm to once again emit an ominous, mortality-invoking tick of time only audible to Immeral. DC15 Intelligence saving throw for 13 Psychic damage, half on success. On a failure, the remaining effects of the spell apply as well.
Movement: Similar to Zero (or as much until Chronolo has line of sight with Immeral) and then down, preferably behind cover - I believe L9 is possible?)
Dex:19
Int:24
Concentration:7
Chronolo stirs once more, and after a bid to reposition, readies to let chime the bells of doom the moment Immeral enters view. Be it to contest the point, or rescue Egozi. The drone is meanwhile sent off to hover above Zero, ready to swoop in and help at a moment's notice.
(@Egozi: Make a Death Save.)
It is now Team(2)'s Turn. Map Updated Here.
Arena 11: Nexus(Round 3-Cont.)
Contestants:
Team(1):
Chronolo(C): HP (7/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(7 Rds).
Drone(d): HP (1/1)+THP(/) - 10ft in air.
Zero(Z): HP(35/35)+THP(4/13) - False Life,
Team(2):
Egozi(E): HP (0/31)+THP(/) - (Death Saves - 0 Success, 0 Failure)
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(8 Rds), Conc. on Flaming Sphere(8 Rds)
When you realize you're doing too much: Signature.
Immeral chances things by rushing right for Zero. But at the last moment, he and his magical triplets turn into mist, only to reappear atop a wall further in the arena. Chronolo has enough time to unleash his own spell before the wizard disappears over the wall to feed Egozi his(Immeral's) potion.
Wis Save(DC 15): 24.
Conc. Save(DC 10): 8. (if above save failed)
Movement: To 12L.
Bonus Action: Cast Misty Step and teleport to 8K(atop the wall). Triggering readied action from Chronolo.
Movement(remaining): Drop down and move to 8J.
Action: Feed Egozi Immeral's potion of healing: 7 HP.
(@Egozi: You're back conscious and may feel free to act.)
It is still Team(2)'s Turn. Map Updated Here.
Arena 11: Nexus(Round 3-Cont.)
Contestants:
Team(1):
Chronolo(C): HP (7/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(7 Rds).
Drone(d): HP (1/1)+THP(/) - 10ft in air.
Zero(Z): HP(35/35)+THP(4/13) - False Life,
Team(2):
Egozi(E): HP (7/31)+THP(/) - (Death Saves - 0 Success, 0 Failure)
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(8 Rds), Conc. on Flaming Sphere(8 Rds)
When you realize you're doing too much: Signature.
Egozi runs forward, to a place where he can see both of his foes. Then, he ficuses wind to push the Cleric away, and uses the force of the Ki he used to swing his quarterstaff at the mage near him.
Varielky