Egozi'ssnaps to his feet, and after some quick footwork, reposition in such a way as to expend the last of his inner strength to try and blow Zero away to the stairs, before then striking out at Chronolo! And despite the illusions making things difficult, the monk's keen senses yet again come through, downing the construct once more.
Strength Save(DC 14): 9.
(@Chronolo: Go ahead and roll a d20 for Mirror Image.)
It is now Team(1)'s Turn.
Arena 11: Nexus(Round 4)
A B C D E F G H I J K L M N O P 16 . . . . . . . . . . . . . . . =..%==%..===============================..%==%.. 15 = . . ÷ _ _ _ = _ _ _ ÷ . . = =..=........____________=____________........=.. 14 . . . . _ _ _ = _ _ _ . . . . =÷÷_...........___=.....€.....=___..........._÷÷ 13 _ . . . . = . . . = . !. !. !. _ =______...........=.....=.....=...........______ 12 _ _ . . . . . = . . . . . _ _ =_________.....=======..=..=======....._________ 11 _ _ _ . = , , = , , = !. _ _ _ =________====..=,,,,,,,,=,,,,,,,,=..====________ 10 _ _ . . = , , , , , = !. !. _ _ =________......=,,,,,,,,=,,,,,,,,=......________ 09 _ _ . . . , , = ,dZ, .!e. !. _ _ =========€..=======,,===¥===,,=======..€======== 08 _ _ . . . , ,= I, , . . . _ _ =________......=,,,,,,,,=,,,,,,,,=......________ 07 _ _ . . = , , , , C, = . . _ _ =________====..=,,,,,,,,=,,,,,,,,=..====________ 06 _ _ _ . = , , = , , = !. _ _ _ =_________.....=======..=..=======....._________ 05 _ _ . . . . . = . . . . . _ _ =______...........=.....=.....=...........______ 04 _ . . . . = . . . = . . . . _ =÷÷_...........___=.....€.....=___..........._÷÷ 03 . . . . _ _ _ = _ _ _ . . . . =..=........____________=____________........=.. 02 = . . ÷ _ _ _ = _ _ _ ÷ . . = =..%==%..===============================..%==%.. 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Zero akwardly rolls back to his feet, dusts himself off, then eventually and clamly makes his way closer to Egozi and the rest. In one coldly spoken word, Chronolo is again restored to functionality once more. With another, Egozi is suddenly forced to avoid a skeletal hand that crawling out from the darkness to swipe at him.
Movement: Stand up, and move to ..
Bonus Action: Cast (1st level)Healing Word on Chronolo, restoring 5 HP.
Once again, Chronolo jitters back to life. The Warforged rises and hurriedly brushes some dust from the maroon robes surrounding formerly polished - now dented and scraped in places- chrome skin. Gaps present along the joints and framework of the Warforged's body thrum with bright blue energy as Chronolo extends a palm - three, glowing motes of force directly pummel Egozi.
Action: Magic Missile Egozi for 15 Force damage. Movement: If Egozi falls, Chronolo will step over his body and make his way to some available cover (M11).
Chronolo's drone tilts its clockwork head and accompanies Zero, one again preparing to help him when applicable.
Chronolojitters both back to life, and onto their feet. Which unfortunately for Egozi, leads to his being put down in short order via motes of force, before the construct joins their compatriot side behind a measure of cover. The drone sets down on Zero, ready to both accompany him and help however it can.
Start of Team(2)'s Turn:
Immeralwith but a thought, sends the flaming sphere hurtling for Chronolo. But regardless of whether or not it puts the construct down, the wizard busy himself bringing his teammate back to life, feeding Egozi his own potion, before falling back closer the point, determined to hold it.
Bonus Action: Move Flaming Sphere to 12M and Ram Chronolo, inflicting 10 Fire Damage. Dex Save(DC 13) for half damage.
Movement: To 9K.
Action: Feed Egozi a Potion of Healing(Egozi's Potion), restoring 6 Hp.
Movement(remaining): To 8i.
(@Chronolo: I would say make a Dex Save, but even half damage would be enough to KO.)
(@All: It seems I've been neglectful of the side objective and its progress, as Team(2) would be in the lead by 1 Round thanks to Immeral.)
Team(1): Team(2): ¥(1)
It is still Team(2)'s(Egozi's)Turn. Map Updated Here.
Arena 11: Nexus(Round 4-Cont.)
Contestants:
Team(1):
Chronolo(C): HP (0/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(6 Rds), Death Saves(0 Success, 0 Failure) Drone(d): HP (1/1)+THP(/) - On Zero's Shoulder.
This post has potentially manipulated dice roll results.
Egozi springs to his feet, thankful for his teammate's help. Trusting the wizard will hold on for a while, Egozi runs towards enemies he can see. When he reaches Zero, he tries to smash the little owl on his shoulder to bits with a thrust of his quarterstaff, and then, just before jumping away from the heat of the molten glass, he tries to kick Chronolo's body into the pit.
Move1: Stand up (20'). Move2: To L-11. Action: Quarterstaff attack against Drone. Attack: 24 Bludgeoning Damage: 10. BA: Martial Arts unarmed strike against Chronolo. Attack: 21 Bludgeoning Damage: 5+4 (ignore second roll if first is already a critical hit). Furthermore, if the attack hits, Chronolo is moved 5' towards N-11 (and, since I think he wasn't already in the pit, he should fall down). Reminding you that a hit from within 5' of an unconscious creature is a critical hit, which will mean 2 failed saves for Chronolo. If he falls into the pit, that's another failed save from the falling damage. Move3: (Forgot to include at first) Back to L-9.
Egozi'ssnaps to his feet once again, and with a vengeance! Yet still doozy from one too many knockouts in a row, the monk can't quite seem to hit either of his targets before being forced to retreat. As he did so however, Zero again summons a claw of death to try and take the monk out, but only catches air!
Regardless, with Immeral holding the "hill" for another turn, the match yet swings in their favor.
Start of Team(1)'s Turn:
Zero grumbles, but again calls upon dark ties to breathe life back into the machine in Chronolo. Though this time he utters, "I can do that but one. more. time. Do not fail again." He commands prior to marching the long way about, intending to bash in an elven skull with some help from shoulder Drone acting as a distraction.,
Bonus Action: Cast (1st level)Healing Word on Chronolo, restoring 5 HP.
Movement: To 9J.
Action: Warhammer Strike on Immeral. Attack: 11 Damage: 10 non-magical bludgeoning. If hit, using Channel Divinity - Touch of Death to add another 13 Necrotic Damage.
Immeral Mirror Image Roll(DC 6): 5.
Team(1): Team(2): ¥(2)
It is still Team(1)'s(Chronolo)Turn. Map Updated Here.
Arena 11: Nexus(Round 5)
Contestants:
Team(1):
Chronolo(C): HP (5/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(5 Rds) Drone(d): HP (1/1)+THP(/) - On Zero's Shoulder.
This post has potentially manipulated dice roll results.
A thoroughly discontent Chronolo, for the third time, jerks to relative consciousness as some haywire circuits within the Warforged's body stabilize from Zero's energy. Neglecting its usual routine of brushing off any dust collected from its collapse, Chronolo rapidly exits the flame and strides from the flames, launching another blast of missiles towards Egozi in an attempt to finally bring the Monk down. Chronolo's metallic owl-like creature, on the other hand, whirrs forwards and dives at Immeral in an attempt to thin out the wizard's images before swooping away to safety.
Action: Magic Missile Egozi. Damage: 9 Movement: Chronolo exits the flames and steps around Egozi, ducking behind the wall at L7 to force Immeral to run his flaming sphere over his ally if he wished to propel it forwards.
Drone Action: Chronolo's Owl will take a swipe, strangely, at Immeral, hoping to distract the man from his sphere or reduce his image count - Attack: 16 Damage: 1. Drone Movement: The Drone flyby's beyond the wall towards J5. Drone Action: Chronolo's owl instead flutters from Zero's shoulders and weaves in between Immeral's images, helping Zero once more by proving to be a right nuisance. Drone Movement: Chronolo's owl then flutters to the same place indicated originally (J5).
This post has potentially manipulated dice roll results.
As Zero runs past him, just before the magical missiles knock him out once again, Egozi swings his quarterstaff at the Cleric to catch him right before he leaves the quarterstaff's range.
Reaction: Opportunity Attack against Zero, using the quarterstaff two-handed. Attack: 8 Damage: 7.
This post has potentially manipulated dice roll results.
Chronolorises once more to the fight, and in a barrage of arcane force, downs Egozi for what may be the last time of the match. Not content to let that be the end of it, the warforged moves as far as he can to further escape the flames, while the drone is commissioned to try and help narrow down targets for Zero to strike.
Start of Team(2)'s Turn:
Immeral holds his ground over choosing to flee, and holds back nothing in unleashing his own darts of arcane force, target the death cleric. If that wasn't enough, he'd scowl and try to finish off chronolo at least with the flaming sphere. Though its only a glancing ramming.
Action: Cast (2nd level)Magic Missile at Zero, inflicting 11 Force Damage.
Bonus Action: Move Flaming Sphere to 10M and Ram Chronolo, inflicting 8 Fire Damage. Dex Save(DC 13) for half damage.
(@Chronolo: After getting back up from prone, you wouldn't be able to reach your intended destination. Placed you at 9M atm.)
(Additionally, make a Dex Save(DC 13) for half of 3 Fire damage.)
(@Egozi: Go ahead and make a Death Save)
Team(1): Team(2): ¥(2)
It is still Team(2)'s(Egozi)Turn. Map Updated Here.
Arena 11: Nexus(Round 5-Cont.)
Contestants:
Team(1):
Chronolo(C): HP (5/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(5 Rds) Drone(d): HP (1/1)+THP(/) - [Tooltip Not Found]
Chronolo, once again, walks from the fire, thoroughly disappointed with how the arena of the events have unfolded thus far. Walking with a slight limp as one mechanism had snapped in its hip after Egozi's blows, Chronolo wordlessly strides towards Immeral as another crackle of blue electricity surrounds several clockwork-like symbols lining Chronolo's chrome plating - Chronolo seeks to alter the flow of time around Immeral in an attempt to lock the Wizard in place.
Action: Hold Person, targeting Immeral. DC 15 Wisdom saving throw. Movement: Towards J7.
Chronolo's Drone, once again, hovers around Zero and weaves in between Immeral's Mirror Images, helping Zero strike the Wizard.
This post has potentially manipulated dice roll results.
Updating...
Chronolomanages to limp away from the burning ball of death, and in position to try and alter time to lock Immeral into place. Though as if that's not enough, the Drone is again bid to try and disrupt the illusions somewhat. But while not always successful due to their constantly shifting place, it is a distraction Zero could yet take advantage of.
Immeral Wis Save(DC 15): 7.
Zero closes his eyes though from the start, and let's a few seconds slip away while focusing on a mantra. Then with a literal hope and a prayer, the man's arm becomes covered in shadow before he blindly reaches out to try and touch Immeral with the cold hand of death!
Action: Cast (1st level)Inflict Wounds using Shadow Touched Feat, target Immeral. Attack: 9 Damage: 19 Necrotic. (Adv. and DisAdv. cancelled out via help or paralysis(as case may be). If paralyzed, here's the auto-crit damage: 27. If hit, using Channel Divinity - Touch of Death, afflicting an additional 13 Necrotic Damage.
After a hard fought battle with many a take downs and revivals on both sides of the field, the cold hand of death finally gets its due on the illusive wizard, putting him down. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward for a full recovery to a backdrop of cheers and applause for having fought valiant despite it all. For their participation and experience garnered in the coliseum, Immeral and Egozi receive 2500 xp and 240 gp. Just enough for Immeral to proceed to the next round, and earn an uncommon prize token.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Chronolo earns 3800 xp and 600 gp, and is ready to proceed to the next round as well.
Tier 2:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
The next match will feature any interested level-7 competitors. The match will begin in the next 48 hours. Or sooner, if all level contestants gather before then.
As the sun is beginning its long, final arc across the sky for the day above Sel'eman, Arena Shapers and Constructs work with care make sure the tunnel walls would be sound, and maze set to perfection for the fight to come!
To win: 5... Survival - After 3 rounds a lethal hazard will appear. Defeat your enemies while you still can.
The conditions: 1... Afternoon - It is mid-afternoon, and bright sun light is a welcome change. The fans are energetic in the stands.
The Map: 10.... The Tunnels - A maze of earthen tunnels weave between supports for the structures above. Here and there roots of trees on the surface penetrate into the tunnels and grow along the walls. In some places some cover is offered by low lying rubble.
Lenalia will stride up to the earthen embankments, her patchwork cacophony of a robe now hidden by a shifting, murky, blurry cloak that makes it difficult to look directly at her. She begins to pluck softly at her bandore with a haunting tune, which sets the mood for the battlefield and brings out 3 mirror images to accompany her.
If you haven't already, please post a description of your character along with a link to your public character sheet. I will add these to the OP as well.
If you have any questions feel free to ask me here or you may ask the players in the Glory, and you can get to know the community there.
This is the original character creation post. You will find most of the answers you need here. Review this and then feel free to reach out for clarification!
Egozi's snaps to his feet, and after some quick footwork, reposition in such a way as to expend the last of his inner strength to try and blow Zero away to the stairs, before then striking out at Chronolo! And despite the illusions making things difficult, the monk's keen senses yet again come through, downing the construct once more.
Strength Save(DC 14): 9.
(@Chronolo: Go ahead and roll a d20 for Mirror Image.)
It is now Team(1)'s Turn.
Arena 11: Nexus(Round 4)
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
=..%==%..===============================..%==%..
15 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..=........____________=____________........=..
14 . . . . _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . . . . = . . . = . !. !. !. _
=______...........=.....=.....=...........______
12 _ _ . . . . . = . . . . . _ _
=_________.....=======..=..=======....._________
11 _ _ _ . = , , = , , = !. _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = !. !. _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , = ,dZ, .!e. !. _ _
=========€..=======,,===¥===,,=======..€========
08 _ _ . . . , , = I, , . . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
07 _ _ . . = , , , , C, = . . _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
06 _ _ _ . = , , = , , = !. _ _ _
=_________.....=======..=..=======....._________
05 _ _ . . . . . = . . . . . _ _
=______...........=.....=.....=...........______
04 _ . . . . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
=..=........____________=____________........=..
02 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants
Contestants:
Team(1):
Chronolo(C): HP (0/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(7 Rds).
Drone(d): HP (1/1)+THP(/) - 10ft in air.
Zero(Z): HP(17/35)+THP(/) - Prone.
Team(2):
Egozi(E): HP (7/31)+THP(/) - (Death Saves - 0 Success, 0 Failure)
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(8 Rds), Conc. on Flaming Sphere(8 Rds)
When you realize you're doing too much: Signature.
Mirror Image roll: 5
Zero akwardly rolls back to his feet, dusts himself off, then eventually and clamly makes his way closer to Egozi and the rest. In one coldly spoken word, Chronolo is again restored to functionality once more. With another, Egozi is suddenly forced to avoid a skeletal hand that crawling out from the darkness to swipe at him.
Movement: Stand up, and move to ..
Bonus Action: Cast (1st level)Healing Word on Chronolo, restoring 5 HP.
Action: Cast (Cantrip)Chill Touch on Egozi.
Attack: 10 Damage: 2 necrotic damage.
It is still Team(1)'s(Chronolo's) Turn. Map Updated Here.
Arena 11: Nexus(Round 4)
Contestants:
Team(1):
Chronolo(C): HP (5/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(7 Rds).
Drone(d): HP (1/1)+THP(/) - 10ft in air.
Zero(Z): HP(17/35)+THP(/) -
Team(2):
Egozi(E): HP (7/31)+THP(/) - (Death Saves - 0 Success, 0 Failure)
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(8 Rds), Conc. on Flaming Sphere(8 Rds)
When you realize you're doing too much: Signature.
Once again, Chronolo jitters back to life. The Warforged rises and hurriedly brushes some dust from the maroon robes surrounding formerly polished - now dented and scraped in places- chrome skin. Gaps present along the joints and framework of the Warforged's body thrum with bright blue energy as Chronolo extends a palm - three, glowing motes of force directly pummel Egozi.
Action: Magic Missile Egozi for 15 Force damage.
Movement: If Egozi falls, Chronolo will step over his body and make his way to some available cover (M11).
Chronolo's drone tilts its clockwork head and accompanies Zero, one again preparing to help him when applicable.
Chronolo jitters both back to life, and onto their feet. Which unfortunately for Egozi, leads to his being put down in short order via motes of force, before the construct joins their compatriot side behind a measure of cover. The drone sets down on Zero, ready to both accompany him and help however it can.
Start of Team(2)'s Turn:
Immeral with but a thought, sends the flaming sphere hurtling for Chronolo. But regardless of whether or not it puts the construct down, the wizard busy himself bringing his teammate back to life, feeding Egozi his own potion, before falling back closer the point, determined to hold it.
Bonus Action: Move Flaming Sphere to 12M and Ram Chronolo, inflicting 10 Fire Damage. Dex Save(DC 13) for half damage.
Movement: To 9K.
Action: Feed Egozi a Potion of Healing(Egozi's Potion), restoring 6 Hp.
Movement(remaining): To 8i.
(@Chronolo: I would say make a Dex Save, but even half damage would be enough to KO.)
(@All: It seems I've been neglectful of the side objective and its progress, as Team(2) would be in the lead by 1 Round thanks to Immeral.)
It is still Team(2)'s(Egozi's) Turn. Map Updated Here.
Arena 11: Nexus(Round 4-Cont.)
Contestants:
Team(1):
Chronolo(C): HP (0/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(6 Rds), Death Saves(0 Success, 0 Failure)
Drone(d): HP (1/1)+THP(/) - On Zero's Shoulder.
Zero(Z): HP(17/35)+THP(/) -
Team(2):
Egozi(E): HP (6/31)+THP(/) -
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(6 Rds), Conc. on Flaming Sphere(6 Rds)
When you realize you're doing too much: Signature.
Egozi springs to his feet, thankful for his teammate's help. Trusting the wizard will hold on for a while, Egozi runs towards enemies he can see. When he reaches Zero, he tries to smash the little owl on his shoulder to bits with a thrust of his quarterstaff, and then, just before jumping away from the heat of the molten glass, he tries to kick Chronolo's body into the pit.
Varielky
Egozi's snaps to his feet once again, and with a vengeance! Yet still doozy from one too many knockouts in a row, the monk can't quite seem to hit either of his targets before being forced to retreat. As he did so however, Zero again summons a claw of death to try and take the monk out, but only catches air!
Regardless, with Immeral holding the "hill" for another turn, the match yet swings in their favor.
Start of Team(1)'s Turn:
Zero grumbles, but again calls upon dark ties to breathe life back into the machine in Chronolo. Though this time he utters, "I can do that but one. more. time. Do not fail again." He commands prior to marching the long way about, intending to bash in an elven skull with some help from shoulder Drone acting as a distraction.,
Reaction(WarCaster): Cast (Cantrip)Chill Touch at Egozi.
Attack: 10 Damage: 5 Necrotic.
Turn Start:
Bonus Action: Cast (1st level)Healing Word on Chronolo, restoring 5 HP.
Movement: To 9J.
Action: Warhammer Strike on Immeral.
Attack: 11 Damage: 10 non-magical bludgeoning. If hit, using Channel Divinity - Touch of Death to add another 13 Necrotic Damage.
Immeral Mirror Image Roll(DC 6): 5.
It is still Team(1)'s(Chronolo) Turn. Map Updated Here.
Arena 11: Nexus(Round 5)
Contestants:
Team(1):
Chronolo(C): HP (5/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(5 Rds)
Drone(d): HP (1/1)+THP(/) - On Zero's Shoulder.
Zero(Z): HP(17/35)+THP(/) -
Team(2):
Egozi(E): HP (6/31)+THP(/) -
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(5 Rds), Conc. on Flaming Sphere(5 Rds)
When you realize you're doing too much: Signature.
A thoroughly discontent Chronolo, for the third time, jerks to relative consciousness as some haywire circuits within the Warforged's body stabilize from Zero's energy. Neglecting its usual routine of brushing off any dust collected from its collapse, Chronolo rapidly exits the flame and strides from the flames, launching another blast of missiles towards Egozi in an attempt to finally bring the Monk down. Chronolo's metallic owl-like creature, on the other hand, whirrs forwards and dives at Immeral in an attempt to thin out the wizard's images before swooping away to safety.
Action: Magic Missile Egozi. Damage: 9
Movement: Chronolo exits the flames and steps around Egozi, ducking behind the wall at L7 to force Immeral to run his flaming sphere over his ally if he wished to propel it forwards.
Drone Action:Chronolo's Owl will take a swipe, strangely, at Immeral, hoping to distract the man from his sphere or reduce his image count - Attack: 16 Damage: 1.Drone Movement: The Drone flyby's beyond the wall towards J5.
Drone Action: Chronolo's owl instead flutters from Zero's shoulders and weaves in between Immeral's images, helping Zero once more by proving to be a right nuisance.Drone Movement: Chronolo's owl then flutters to the same place indicated originally (J5).
As Zero runs past him, just before the magical missiles knock him out once again, Egozi swings his quarterstaff at the Cleric to catch him right before he leaves the quarterstaff's range.
Reaction: Opportunity Attack against Zero, using the quarterstaff two-handed. Attack: 8 Damage: 7.
Varielky
Chronolo rises once more to the fight, and in a barrage of arcane force, downs Egozi for what may be the last time of the match. Not content to let that be the end of it, the warforged moves as far as he can to further escape the flames, while the drone is commissioned to try and help narrow down targets for Zero to strike.
Start of Team(2)'s Turn:
Immeral holds his ground over choosing to flee, and holds back nothing in unleashing his own darts of arcane force, target the death cleric. If that wasn't enough, he'd scowl and try to finish off chronolo at least with the flaming sphere. Though its only a glancing ramming.
Action: Cast (2nd level)Magic Missile at Zero, inflicting 11 Force Damage.
Bonus Action: Move Flaming Sphere to 10M and Ram Chronolo, inflicting 8 Fire Damage. Dex Save(DC 13) for half damage.
(@Chronolo: After getting back up from prone, you wouldn't be able to reach your intended destination. Placed you at 9M atm.)
(Additionally, make a Dex Save(DC 13) for half of 3 Fire damage.)
(@Egozi: Go ahead and make a Death Save)
It is still Team(2)'s(Egozi) Turn. Map Updated Here.
Arena 11: Nexus(Round 5-Cont.)
Contestants:
Team(1):
Chronolo(C): HP (5/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(5 Rds)
Drone(d): HP (1/1)+THP(/) - [Tooltip Not Found]
Zero(Z): HP(1/35)+THP(/) -
Team(2):
Egozi(E): HP (0/31)+THP(/) - Death Saves(0 Success, 0 Failure)
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(5 Rds), Conc. on Flaming Sphere(5 Rds)
When you realize you're doing too much: Signature.
Death Save: 8.
Varielky
Egozi's breathing grows fainter by the moment. And as his life grows faint, the flaming sphere pushes him that much closer to the edge...
(@Egozi: That's one additional failed death save due to Flaming Sphere.)
(@Chronolo: Make a Dex Save(DC 13) for half of 3 Fire damage.)
It is still Team(1)'s Turn. Map Updated Here.
Arena 11: Nexus(Round 6)
Contestants:
Team(1):
Chronolo(C): HP (5?/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(5 Rds)
Drone(d): HP (1/1)+THP(/) -
Zero(Z): HP(1/35)+THP(/) -
Team(2):
Egozi(E): HP (0/31)+THP(/) - Death Saves(0 Success, 2 Failure)
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(5 Rds), Conc. on Flaming Sphere(5 Rds)
When you realize you're doing too much: Signature.
DC13 Dexterity save for half of 3 Fire: 10
Chronolo, once again, walks from the fire, thoroughly disappointed with how the arena of the events have unfolded thus far. Walking with a slight limp as one mechanism had snapped in its hip after Egozi's blows, Chronolo wordlessly strides towards Immeral as another crackle of blue electricity surrounds several clockwork-like symbols lining Chronolo's chrome plating - Chronolo seeks to alter the flow of time around Immeral in an attempt to lock the Wizard in place.
Action: Hold Person, targeting Immeral. DC 15 Wisdom saving throw.
Movement: Towards J7.
Chronolo's Drone, once again, hovers around Zero and weaves in between Immeral's Mirror Images, helping Zero strike the Wizard.
Updating...
Chronolo manages to limp away from the burning ball of death, and in position to try and alter time to lock Immeral into place. Though as if that's not enough, the Drone is again bid to try and disrupt the illusions somewhat. But while not always successful due to their constantly shifting place, it is a distraction Zero could yet take advantage of.
Immeral Wis Save(DC 15): 7.
Zero closes his eyes though from the start, and let's a few seconds slip away while focusing on a mantra. Then with a literal hope and a prayer, the man's arm becomes covered in shadow before he blindly reaches out to try and touch Immeral with the cold hand of death!
Turn Start: Closing eyes, effectively Blinding himself.
Action: Cast (1st level)Inflict Wounds using Shadow Touched Feat, target Immeral.
Attack: 9 Damage: 19 Necrotic.
(Adv. and DisAdv. cancelled out via help or paralysis(as case may be).
If paralyzed, here's the auto-crit damage: 27.
If hit, using Channel Divinity - Touch of Death, afflicting an additional 13 Necrotic Damage.
It is still Team(2)'s Turn. Map Updated Here.
Arena 11: Nexus(Round 6-Cont.?)
Contestants:
Team(1):
Chronolo(C): HP (2/30)+THP(/) - GoA, M. Armor, MI(3/3 remaining)(4 Rds)
Drone(d): HP (1/1)+THP(/) -
Zero(Z): HP(1/35)+THP(/) -
Team(2):
Egozi(E): HP (0/31)+THP(/) - Death Saves(0 Success, 2 Failure)
Immeral(I): HP(26/26)+THP(/) - M. Armor, MI(3/3 remaining)(5 Rds), Conc. on Flaming Sphere(5 Rds)
When you realize you're doing too much: Signature.
After a hard fought battle with many a take downs and revivals on both sides of the field, the cold hand of death finally gets its due on the illusive wizard, putting him down. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward for a full recovery to a backdrop of cheers and applause for having fought valiant despite it all. For their participation and experience garnered in the coliseum, Immeral and Egozi receive 2500 xp and 240 gp. Just enough for Immeral to proceed to the next round, and earn an uncommon prize token.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Chronolo earns 3800 xp and 600 gp, and is ready to proceed to the next round as well.
Tier 2:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Chronolo:
Potion of Greater Healing, Periapt of Health, +1 Weapon (Sling), Staff of the Adder, Spell Scroll(Alter Self), Spell Scroll (Gentle Repose), Pipes of Haunting, Bag of Holding, Oil of Slipperiness, Spell Scroll(Hold Person)
When you realize you're doing too much: Signature.
The next match will feature any interested level-7 competitors. The match will begin in the next 48 hours. Or sooner, if all level contestants gather before then.
As the sun is beginning its long, final arc across the sky for the day above Sel'eman, Arena Shapers and Constructs work with care make sure the tunnel walls would be sound, and maze set to perfection for the fight to come!
To win: 5... Survival - After 3 rounds a lethal hazard will appear. Defeat your enemies while you still can.
The conditions: 1... Afternoon - It is mid-afternoon, and bright sun light is a welcome change. The fans are energetic in the stands.
The Map:
10.... The Tunnels - A maze of earthen tunnels weave between supports for the structures above. Here and there roots of trees on the surface penetrate into the tunnels and grow along the walls. In some places some cover is offered by low lying rubble.Special DM Note to save Construction Time:
NPC Stand-in(if necessary)... 8.
Imagery:
Arena 12: Tunnels
A B C D E F G H I J K L M N O P
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A B C D E F G H I J K L M N O P
Key: '=' Wall, '-' rubble (2ft.), '€' Tree Roots, '%' Door, '.' Dirt, 'A-Z' Contestants
(S/N: Ceiling is 10ft from the ground, but otherwise roofs the entire map.)
Contestants:
TBA.
When you realize you're doing too much: Signature.
Lenalia will stride up to the earthen embankments, her patchwork cacophony of a robe now hidden by a shifting, murky, blurry cloak that makes it difficult to look directly at her. She begins to pluck softly at her bandore with a haunting tune, which sets the mood for the battlefield and brings out 3 mirror images to accompany her.
https://ddb.ac/characters/41066103/1wjIZC
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
Im considering coming back here, put in an app a while ago but went dead a bit after acceptance. Are there any limits On builds, or is any RAW fine?
Welcome to the Coliseum!
Details for character creation can be found in the Original Posts of The Glory of the Coliseum. These OPs are updated regularly: https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/12007-the-glory-of-the-coliseum
If you haven't already, please post a description of your character along with a link to your public character sheet. I will add these to the OP as well.
If you have any questions feel free to ask me here or you may ask the players in the Glory, and you can get to know the community there.
This is the original character creation post. You will find most of the answers you need here. Review this and then feel free to reach out for clarification!
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
Thanks! Is critical role allowed?