This post has potentially manipulated dice roll results.
disappointed with the initial lack of intriguing apparel and accessories, a23 tries to convince the shop clerk to show him the “reserved items” before purchasing a pair of snowshoes and a set of crampons.
“probability suggests that an establishment like this must have a limited array of sophisticated items youd wish to part with. i assure you we have the coin.”
Three of the adventurers make their purchases, ready to meet the dwarves outside.
Roc: -2 gp Lumen: -2 gp Errona: -52 gp
a23, however, further inquires. Elza looks at the robot wide-eyed. "Ah ha ha! Yer a funny one, lad, aren't yeh?" Garn grins. "Well, if yer out helping the dwarves..." he says, before putting some more items out on the table.
ELIXIR OF HEALTH - 100 gp Potion, rare When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. DnD 5e Magic Items › Dungeon Master´s Guide (BR)
POTION OF FIRE BREATH - 100 gp Potion, uncommon After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. DnD 5e Magic Items › Dungeon Master´s Guide (BR)
Ammunition, +1 (5 rounds) - 20 gp each x 5 = 100 gp Weapon, uncommon You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Applicable Ammunition:
Arrows, Blowgun Needles, Crossbow Bolts, and Sling Bullets.
The party makes their way to Bryan Shander's gates, where the dwarves are waiting. To the side, they notice that the transportation service is available today. "Tired of walking in the snow? Step right up!" the salesman barks, as enthusiastically as possible.
Axe Beak - 50 gp An axe beak's splayed toes allow it to run across snow and it can carry as much weight as a mule.
Empty sled - 20 gp 300 pound weight, room for one driver
Sled dog - 50 gp Can pull 360 pounds. Sled dogs must take a short rest after pulling a sled for 1 hour; otherwise, they gain one level of exhaustion.
a23s blue crystal eyes flash with glee upon seeing the sled dogs. he promptly pulls out several pieces of bacon, now cold and stale, before crawling over to the dogs with his hands out
“you are all good boys. lets be friends”
he turns to the salseman.
”i require many, if not all the good boys. whats your fairest price”
The man's eager face turns cold as he smack's a23's hand, causing the bacon to fall onto the snowy ground. The man stamps on the bacon before saying, "Do not try to bribe ME, boy. We all gotta' make a living in this harsh winter."
A few of the dogs whine upon seeing the bacon being wasted.
"Now, do I have any serious buyers here?" the salesman asks, turning his eyes towards the darkened clouds in the distance.
a23 stares deeply, but the salesman does not sense any sort of threat because of the robot's unchanging mechanical expression. "Don't touch my dogs unless you got the gold, boy." he says, dragging one away from a23's petting.
The dog whines.
As this distraction is occurring, Errona inspects the security of the leashes. They appear to be standard (nonmagical) as far as she can tell. However, they are within direct eyesight of the guards at the town entrance.
The guards turn in the direction of the town. "Martha, is that you again? Are you okay?"
The dogs start barking in the direction of the screech. The majority of the axebeaks' reaction seems neutral, one of them cocking its head with a blank stare before returning to its original position. Another one of them extends its neck and squawks. "SQUAWK!"
The salesman also briefly glances behind him in the direction of the town, before turning his attention back to the robot and dogs.
Errona is successfully able to disappear from sight during this misdirection.
" It is good for the body to keep moving, but perhaps we could take one good boy?" He holds out his gold.
After getting the pupper he will bring it over to A23. " Now you have to take care of it and feed it. And I guess we will need to find something to feed it and take it on walks and what not. "
"Ah, a buyer! Thank you, holy one!" Lumen purchases a furry companion. (-50 gp) It barks and wags its tail happily, knowing that it is time for a walk.
"Well, off we go now." says Hruna. The dwarves lead the way on the long journey towards Kelvin's Cairn. Korux stares ahead in silence and doesn't talk much. Storn constantly glances nervously up at the sky. When Hruna sees the adventurers take notice, she mentions: "Don't mind him. Storn has an irrational fear of white dragons. Thinks one could swoop down at any minute." Storn quivers before replying, "How can yeh be so carefree? Haven't you heard what happened in the Sword Coast?"
...
"We're gettin' close, lads." Hruna states after several hours of walking. However, the wind picks up and it gets darker by the minute.
A blizzard descends on the party, reducing visibility to twenty feet. Kelvin's Cairn vanishes from view as the blowing snow and howling wind engulf them.
"Argh...it will be hard to travel through this...but we're so close! What should we do? Should we wait or carry on?" Lumen's still unnamed pup looks up at the sky anxiously.
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Roc will spend 2gp buying a pair of snowshoes.
Lumen will buy snow shoes.
disappointed with the initial lack of intriguing apparel and accessories, a23 tries to convince the shop clerk to show him the “reserved items” before purchasing a pair of snowshoes and a set of crampons.
“probability suggests that an establishment like this must have a limited array of sophisticated items youd wish to part with. i assure you we have the coin.”
persuasion: 15
After purchasing her items, Errona can be seen sitting outside sketching in her "To Kill" notebook.
Three of the adventurers make their purchases, ready to meet the dwarves outside.
Roc: -2 gp
Lumen: -2 gp
Errona: -52 gp
a23, however, further inquires. Elza looks at the robot wide-eyed. "Ah ha ha! Yer a funny one, lad, aren't yeh?" Garn grins. "Well, if yer out helping the dwarves..." he says, before putting some more items out on the table.
if he were capable, a23 would frown concerning his financial deficit and inability to impulsively purchase items outside his allotted budget.
”i was hoping for a fuzzy scarf or colorful socks. next time perhaps”
a23 purchases the snow shows and crampons
a23 purchases the snow gear (-4 gp).
The party makes their way to Bryan Shander's gates, where the dwarves are waiting. To the side, they notice that the transportation service is available today. "Tired of walking in the snow? Step right up!" the salesman barks, as enthusiastically as possible.
a23s blue crystal eyes flash with glee upon seeing the sled dogs. he promptly pulls out several pieces of bacon, now cold and stale, before crawling over to the dogs with his hands out
“you are all good boys. lets be friends”
he turns to the salseman.
”i require many, if not all the good boys. whats your fairest price”
persuasion: 0
The man's eager face turns cold as he smack's a23's hand, causing the bacon to fall onto the snowy ground. The man stamps on the bacon before saying, "Do not try to bribe ME, boy. We all gotta' make a living in this harsh winter."
A few of the dogs whine upon seeing the bacon being wasted.
"Now, do I have any serious buyers here?" the salesman asks, turning his eyes towards the darkened clouds in the distance.
Errona wants to inspect to see how well tied up the beasts are.
Perception: 11
a23 climbs to his feet and looks the man in the eyes, all joy from the dogs washed from his expression.
”ive taken a man’s hand for less. i recommend you think twice before you gamble away youre lively hood.
a23 maintains uninterrupted eye contact well past the point of awkwardness, then bends down to continue petting the dogs.
“yes. you are all good boys.”
intimidation: 2
a23 stares deeply, but the salesman does not sense any sort of threat because of the robot's unchanging mechanical expression. "Don't touch my dogs unless you got the gold, boy." he says, dragging one away from a23's petting.
The dog whines.
As this distraction is occurring, Errona inspects the security of the leashes. They appear to be standard (nonmagical) as far as she can tell. However, they are within direct eyesight of the guards at the town entrance.
With the man distract from a23, Errona will inspect the beasts and attempts to untie a bird.
Sleight of Hand: 22
Errona uses her expertise to unlock one of the axebeak's locks, to the point that even the animal does not realize that it has happened yet.
"Have yeh decided yet? We ain't got all day now." says one of the dwarves.
Errona will move away from the crowd of people hopefully unnoticed:
Stealth 25
She will then cast minor illusion to make a loud sound that will sound like the screeching she heard from the poltergeist the other night:
Performance: 9
The guards turn in the direction of the town. "Martha, is that you again? Are you okay?"
The dogs start barking in the direction of the screech. The majority of the axebeaks' reaction seems neutral, one of them cocking its head with a blank stare before returning to its original position. Another one of them extends its neck and squawks. "SQUAWK!"
The salesman also briefly glances behind him in the direction of the town, before turning his attention back to the robot and dogs.
Errona is successfully able to disappear from sight during this misdirection.
Roc walks up to A23.
"Come on A23... That's a high price and walking would do us good. That way we could go anywhere and not having to return these mounts."
" It is good for the body to keep moving, but perhaps we could take one good boy?" He holds out his gold.
After getting the pupper he will bring it over to A23. " Now you have to take care of it and feed it. And I guess we will need to find something to feed it and take it on walks and what not. "
a23’s eyes light brilliantly as he showers the dog with affection and pats the good boy on the head!
“we are going to be good friends.”
*bzztwzzt*
his head spins towards lumen
”thank you lumen”
"Ah, a buyer! Thank you, holy one!"
Lumen purchases a furry companion. (-50 gp)
It barks and wags its tail happily, knowing that it is time for a walk.
"Well, off we go now." says Hruna. The dwarves lead the way on the long journey towards Kelvin's Cairn. Korux stares ahead in silence and doesn't talk much. Storn constantly glances nervously up at the sky. When Hruna sees the adventurers take notice, she mentions: "Don't mind him. Storn has an irrational fear of white dragons. Thinks one could swoop down at any minute." Storn quivers before replying, "How can yeh be so carefree? Haven't you heard what happened in the Sword Coast?"
...
"We're gettin' close, lads." Hruna states after several hours of walking. However, the wind picks up and it gets darker by the minute.
"Argh...it will be hard to travel through this...but we're so close! What should we do? Should we wait or carry on?"
Lumen's still unnamed pup looks up at the sky anxiously.