Azzure moves slightly south and directs his spiritual axe to move south and to the east toward the 2nd Frost native. He points at the remaining Frost native and streaks of radiant light come down as before.
Sacred Flame : DC 17 dex save or take 11 points of radiant damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
With his winter boots on and not his flying ones, Duncan runs at the remaining ice man and jumps as high as he can. Trying to slash at him with his sun blade!
Sun Blade: Attack: 11 Damage: 13
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gryrig falls back towards the entrance, flinging a pair of psychic blades at the one still on the ground, and near Duncan.
Attack: 9 Damage: 9
Offhand Attack: 10 Damage: 2
Sneak Attack on one of them hitting: 8
Kat will similarly target the one that is distracted by Duncan, sending a pair of arrows at them.
Attack: 25 Damage: 8
Attack: 18 Damage: 14
Sneak Attack on one of them hitting: 6
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
#3 doesn't look so good, after Kats and Gryrig's attacks but its now its turn, It stabs with its whaling spear at Duncan
Attack: 26 Damage: 12 cold damage13
Then aims for Azzure Attack: 12 Damage: 14 cold damage14
Then Ice Native #2 Flies inbetween Kat and Gryrig, poking at them, Kat first
Attack: 10 Damage: 11 cold damage13
Then aims for Gryrig Attack: 17 Damage: 10 cold damage9
Duncan
Azzure
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
Dodging the spear, Duncan slashes again at the ice being that attacked him (#3)!
Sun Blade: Attack: 12 Damage: 16
Sun Blade: Attack: 29 Damage: 13
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
As the first attack seems to land on Kat, Torman shakes his head, "Not as easy...as you think.".
(( Must reroll attack on Kat; Also: Grants Duncan advantage on his next attack. ))
Attack: 19
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ice native 3 goes down in a burst of snowballs
# 2's attack on Kat is magically thwarted
Duncan has advantage on his next attack.
Azzure
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
((Gryrig will Uncanny Dodge to reduce damage to him. I'm not able to alter his sheet, but that will be -5 instead of -11.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Duncan takes care of Ice Native 1 which turns into sledge (Sorry I confused the numbers)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azzure moves slightly south and directs his spiritual axe to move south and to the east toward the 2nd Frost native. He points at the remaining Frost native and streaks of radiant light come down as before.
Sacred Flame : DC 17 dex save or take 11 points of radiant damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
11
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Torman
Kat
Gryrig Wagner,
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
With the two nearest ice natives down, Torman moves east then north, and launches another bolt of energy at the remaining enemy, aided by Rupert.
Attack: 28; Damage: 10 (fire)
Kat sends a pair of arrows at the remaining one, followed by a pair of conjured blades from Gryrig.
Longbow Attack: 31 Damage: 14
Longbow Attack: 27 Damage: 10
Dagger Attack: 14 Damage: 9
Offhand Attack: 14 Damage: 3
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
On Kat, Attack: 13 Damage: 14 cold damage10
Then aims for Gryrig Attack: 16 Damage: 16 cold damage7
Then the Ice Man, floatiff to the ceiling (Mostly in vain) trying to remain out of the reach of the others.
Duncan
Azzure
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
With his winter boots on and not his flying ones, Duncan runs at the remaining ice man and jumps as high as he can. Trying to slash at him with his sun blade!
Sun Blade: Attack: 11 Damage: 13
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Aoo On Duncan via rolling a 1 = Attack: 14 Damage: 16 cold damage6 and give me a acrobatics check Duncan DC10 or fall prone Via rolling a 1
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
in the air
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan Acrobatics: 21
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Azzure
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azzure looks up at the Frozen Native and points his hands, a radiant bolt of energy streaks down at him.
Sacred Flame : DC 17 Dex save or take 6 points of radiant damage.
Azzure also directs his spiritual weapon up to attack. 15 to hit, for 7 points of force damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.