The bark is not unlike a pine trees bark the forest is a forest but no wind the ground cover is a dark green moss. Rudy a magpie sitting on the redheads shoulder sleeps soundly his head nestled in Wyldfyre's hair where he was awake and talking in the cave. The tree though it's needles are a deep dark green seems to be slumbering dormant sleep due to the colder than usual feel of the bark.
As said before you find the tracks most human and a few drake type creatures (like guard drakes) the foot prints lead from the pool make a trail heading north. So even with a bad roll you can follow them. You notice they are made in haste though. Not far from the second tree you find a mummified peatbog style body of an gnome. a layer of pine like needles on top of his cloak wrapped around him and no damage done to him. It looks like he just laid down and slept forever.
Kathryn raises her arm to warn her friends. " Be careful, Duhlgar. The one with no fangs doesn't mean they are not dangerous. We better leave this place fast. If you fall asleep here, I cannot guarantee you will wake up again." If someone wants to investigate the dead gnome, Kathryn will give them Help Action. But she is apparently not fond of this place, and wants to resume the tracking soom.
The Dragonborn will try to look over the gnome for weapons and valuables and the like, feeling like something of value should come from his recent trials and tribulations. He’s also interested in the pine needles or anything that might explain the extreme drowsiness he was able to fend off.
Wyldfyreshakes her head, trying to clear it, the flames in her hands vanishing as she does so, "I feel very sleepy all of a sudden. Too sudden to be natural. We need to get clear of this place, fast." She will begin following the footprints towards (hopefully) the exit.
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
This post has potentially manipulated dice roll results.
Azurre
Scrunching his face in thought, the Dragonborn nods at the necklace and shield and whistles. “Those look nice. Before I reach out and grab it and it turns into a snake or something worse, does anyone have the means to detect magic?”
Investigation and arcana if needed (same) - 16
The idea for arcana being if no one can detect magic, maybe Azurre can tell somehow. Otherwise he’ll snatch them!
Okay. Azzure will take the items and see if anyone wants the shield. If not, he’ll take everything and say a quick benediction over the body, imploring the gnome’s soul to find rest beyond the ether.
Duhlgar looks over to Kathryn and then will follow the human woman as she moves further into the chamber. "What or who were ye two following that led you down to here? We saw the mess that the the Otyugh was making of the frog people but we lost track of your other companions in the scuffle" The sound his armor makes isn't the usual clanging you hear from someone walking in full plate, but a kind of faint whine. Almost like the pieces are rubbing more than banging into each other
" I am interested in our opponents too. A hunter must know their prey's name. " Kathryn says. She gently touches the dwarf's shoulder. " I am thinking of leaving the party and scouting for a while. I have no doubt about your strength, but I can move faster and quieter while I am alone. I will back once I find our enemies"
The dragonborn looks up at Kathryn, concern plain on his rough reptilian face. "And what if you are not able to return, once our enemies are found? I like it not but you are also correct in that your agility is without parallel here. Please be careful." He looks at the rest, adding "We should keep a watch. Splitting up is never a great idea but desperate times..." He leaves the sentence unfinished and nods at Kathryn.
Wyldfyre CON save: 10.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
(Wyldfyre: note you said 15 but you spent two years on the boat so I'd say 17)
Wyldfyre your eyelids grow heavy but you're not lulled to sleep.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
CON SAVE: 15
(By the way, Kathryn is an Elf. So magic can’t put her to sleep)
Kathryn Hazeleyes.
You feel like you want to go into a deep trance but its buried in the back of your mind.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Con Save: 24
I set a low DC cause you might want to come back here to complete your mission. Anyway all you have to do is shake them back to consciousness
so far no-one has fallen asleep or tranced
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azurre
16
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
The Dragonborn is unaffected
The bark is not unlike a pine trees bark the forest is a forest but no wind the ground cover is a dark green moss. Rudy a magpie sitting on the redheads shoulder sleeps soundly his head nestled in Wyldfyre's hair where he was awake and talking in the cave. The tree though it's needles are a deep dark green seems to be slumbering dormant sleep due to the colder than usual feel of the bark.
As said before you find the tracks most human and a few drake type creatures (like guard drakes) the foot prints lead from the pool make a trail heading north. So even with a bad roll you can follow them. You notice they are made in haste though. Not far from the second tree you find a mummified peatbog style body of an gnome. a layer of pine like needles on top of his cloak wrapped around him and no damage done to him. It looks like he just laid down and slept forever.
Everyone sees Hazeleyes uncover the body.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"What 'd ye find there lass?" Duhlgar moves a bit and closer seeing the gnome body he looks around for any other bodies that may be present
Perception: 15
@Duhlgar
Kathryn raises her arm to warn her friends. " Be careful, Duhlgar. The one with no fangs doesn't mean they are not dangerous. We better leave this place fast. If you fall asleep here, I cannot guarantee you will wake up again." If someone wants to investigate the dead gnome, Kathryn will give them Help Action. But she is apparently not fond of this place, and wants to resume the tracking soom.
Azurre
The Dragonborn will try to look over the gnome for weapons and valuables and the like, feeling like something of value should come from his recent trials and tribulations.
He’s also interested in the pine needles or anything that might explain the extreme drowsiness he was able to fend off.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Wyldfyre shakes her head, trying to clear it, the flames in her hands vanishing as she does so, "I feel very sleepy all of a sudden. Too sudden to be natural. We need to get clear of this place, fast." She will begin following the footprints towards (hopefully) the exit.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
No other bodies present at the moment. The pine-needles look normal to you Someone roll an investigation check if you want to check the body
Azurre your passive Insight tells you that detect magic would be helpful at the moment.
As far as you can tell there is a neckless and a pristine shield
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azurre
Scrunching his face in thought, the Dragonborn nods at the necklace and shield and whistles. “Those look nice. Before I reach out and grab it and it turns into a snake or something worse, does anyone have the means to detect magic?”
Investigation and arcana if needed (same) - 16
The idea for arcana being if no one can detect magic, maybe Azurre can tell somehow. Otherwise he’ll snatch them!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
You find a little deeper in the hole. a pouch containing 10 100gp gems diamonds
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
As far as the arcana check.
The shield is not decerped and is usable considering how old the body looks, and the neckless is not tarnished in anyway.
So maybe.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azurre
Okay. Azzure will take the items and see if anyone wants the shield. If not, he’ll take everything and say a quick benediction over the body, imploring the gnome’s soul to find rest beyond the ether.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Duhlgar looks over to Kathryn and then will follow the human woman as she moves further into the chamber. "What or who were ye two following that led you down to here? We saw the mess that the the Otyugh was making of the frog people but we lost track of your other companions in the scuffle" The sound his armor makes isn't the usual clanging you hear from someone walking in full plate, but a kind of faint whine. Almost like the pieces are rubbing more than banging into each other
" I am interested in our opponents too. A hunter must know their prey's name. " Kathryn says. She gently touches the dwarf's shoulder. " I am thinking of leaving the party and scouting for a while. I have no doubt about your strength, but I can move faster and quieter while I am alone. I will back once I find our enemies"
Azzure
The dragonborn looks up at Kathryn, concern plain on his rough reptilian face. "And what if you are not able to return, once our enemies are found? I like it not but you are also correct in that your agility is without parallel here. Please be careful." He looks at the rest, adding "We should keep a watch. Splitting up is never a great idea but desperate times..." He leaves the sentence unfinished and nods at Kathryn.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons