"More mud?" Esilia sighs. At this point, she understands she won't come out of this place clean. Not that this means she accepts the fact. "Fine then. I accept the challenge. I will come out of this place alive and clean of mud. Let's go." She'll follow the others across the others whether they choose to go across the room to the previously-western door or if they choose to go to the right - the door they didn't try yet. She still thought the previously-left door is better, but won't object to check whether the last door is free of mud.
Hearing about Abomwe's description, Syvis glances at others. "Sounds like something we should check out," he says. He'd prefer to explore the other chamber than staying here, poking through the rubbles. He stands the pole on the ground and glancing around for any other caustic lime dripping about.
Esilia takes a very deep breath and coils her tail around her to act like a belt, holding her skirt a little higher so it won't get too muddy. She then steps back into the mud. "Great,"she says sarcastically "now let's get out of here." She carefully walks to the door and begins to examine it, making sure there aren't any traps around or connected to it.
14 -1 for Perception, +7 to Investigation, whichever it should be.
Mud and debris fill the chamber, but not so deep that it hinders. As Esilia approaches the western door, she observes a wet mass clinging to the wall above the door. Upon closer inspection, it appears to be green in color. At first Esilia believes it to be a slime of some sort, but as she examines it further it now appears to have a more algae-like texture.
The door has the same familiar characteristics of the previous doors they have come across and doesn't appear to be trapped.
Joel will splash into the room, not so much trying to be dirty as acknowledging that he will not stay clean tramping around in muddy water while wearing full plate, "Be careful of the algae up there. Some molds can be very dangerous and their spores could lodge in your hair or lungs."
This post has potentially manipulated dice roll results.
Upon entering the room Neff, takes a leisure look around, and activates his inherent ability to see magic. He looks around to see if anything glows with some type of magic and what school if any. He then examines the stars above the pedestals to see if they are constellations he knows.
(idk what you would have me roll but I'm sure it's intelligence based which is all the same for me at +0)
Investigation/history?:4
Rollback Post to RevisionRollBack
Drow enthusiast Lover of lore and magic. -The White Crow-
Neff actively surveys the room for any tell-tale signs of arcane forces. There appears to nothing but mundane cluttering in this room. Glancing upward at the diorama, he does see what are vague representations of several of the constellations that traverse the night sky on this continent.
Meanwhile, Abomwe works her way towards the northwest corner of the room. There stands a fine white stone pedestal, upon which rests a silver pyramid, about 8 inches at its base. The object has engraved images on its four sides: a giant eye, a bolt of lightning, a dark moon in three quarters, and on the bottom face, a sickle. It is moderately heavy, but can be taken. Through his studies prior to accepting this expedition, Neff gathers this object is a tribute to one of the ancient Chultan gods or goddesses, but can not say which one.
Esilia pondering the nature of the green algae can make no headway towards its identity and instead opens the western door to reveal yet another wet corridor. The walls and ceiling of this hallway are coated with slime, and the floor of the passage is covered with a layer of mud. Through this muck a steady stream of water trickles westwards and turns north after about 20 feet. The stucco on the walls is flaking off, and there are glowing silver tracks in the slime crisscrossing the walls and ceiling.
Joel gestures at the pyramid, "Might as well take it, we can examine it more later and at the very least we won't come out of here empty handed. Oh, good Esilia, running water! It should have a source, possibly one falling from above that we can use to find a way out. Let's go!"
This post has potentially manipulated dice roll results.
Syvis stops in front of the pedestal, studying the pyramid on top of it. "I'm not sure..." He says, "It is hard to believe that the ones who built this place would leave an ancient relic here without any ways to prevent it being taken." The wood elf thoroughly inspects the pedestal and the pyramid from all sides, trying to see if the pedestal or the pyramid could be trapped.
The events unfolding in front of Neff start to make him nervous. "I've heard about holy relics before. There is no telling what his one is or what it does. I do know it isn't doing any harm here and I highly doubt the trouble we will encounter taking the thing will be worth it." Neff Shifts his weight in unease, something somewhat rare of the well balanced Drow. "I don't detect any magic correlated with it, but that doesn't mean whatever god this is dedicated to wont notice and want to punish us." One hand rubs the back of his neck. "Maybe a vote? I say we leave it for now. I'd rather go back empty handed with my life in tact than to be dead with that beautiful pyramid. However, I'll respect the group's wishes if we decide to take it. i apologize, but as you guys have figured out by now, I'm pretty cautious."
Rollback Post to RevisionRollBack
Drow enthusiast Lover of lore and magic. -The White Crow-
"I vote we take it. If you sense no magic from it and, as we can see, no traps were triggered, there's nothing to be afraid of. If the gods really cared about such things I probably would have been punished many times in the past. "Indeed, the water has to come from somewhere, but it also has to go somewhere. It doesn't help us enough though. The water may originate from rainwater that seeped through the stone for long before this place was built and it may just soak back into the ground at the end or reach a reservoir. I'm not saying it can't lead to an exit, but you shouldn't count on that too much. You also can't know which way is the right way - upstream or downstream? We don't know if we're above or below the exit." Then, to herself, she mutters: "Or if there even is an exit."
Abomwe turned and hurried back to the others to relay her findings.
"More mud?" Esilia sighs. At this point, she understands she won't come out of this place clean. Not that this means she accepts the fact. "Fine then. I accept the challenge. I will come out of this place alive and clean of mud. Let's go." She'll follow the others across the others whether they choose to go across the room to the previously-western door or if they choose to go to the right - the door they didn't try yet. She still thought the previously-left door is better, but won't object to check whether the last door is free of mud.
Varielky
Hearing about Abomwe's description, Syvis glances at others. "Sounds like something we should check out," he says. He'd prefer to explore the other chamber than staying here, poking through the rubbles. He stands the pole on the ground and glancing around for any other caustic lime dripping about.
Joel continues to follow, tramping casually through the mud.
You all are now congregating at the open door into the wet chamber described above.
(Time in Shrine: 00:32)
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
Esilia takes a very deep breath and coils her tail around her to act like a belt, holding her skirt a little higher so it won't get too muddy. She then steps back into the mud. "Great," she says sarcastically "now let's get out of here." She carefully walks to the door and begins to examine it, making sure there aren't any traps around or connected to it.
14 -1 for Perception, +7 to Investigation, whichever it should be.
Varielky
Mud and debris fill the chamber, but not so deep that it hinders. As Esilia approaches the western door, she observes a wet mass clinging to the wall above the door. Upon closer inspection, it appears to be green in color. At first Esilia believes it to be a slime of some sort, but as she examines it further it now appears to have a more algae-like texture.
The door has the same familiar characteristics of the previous doors they have come across and doesn't appear to be trapped.
(Time in Shrine: 00:32)
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
Esilia tries to identify the plant before proceeding. Could it be related to the slime that covers the halls?
Nature: 8
If the plant does not appear to be related to the slime or dangerous/useful in any way, she'll try to open the door.
Varielky
Joel will splash into the room, not so much trying to be dirty as acknowledging that he will not stay clean tramping around in muddy water while wearing full plate, "Be careful of the algae up there. Some molds can be very dangerous and their spores could lodge in your hair or lungs."
Abomwe headed over to inspect the pyramid.
Invetigation:15
Arcana:17
Upon entering the room Neff, takes a leisure look around, and activates his inherent ability to see magic. He looks around to see if anything glows with some type of magic and what school if any. He then examines the stars above the pedestals to see if they are constellations he knows.
(idk what you would have me roll but I'm sure it's intelligence based which is all the same for me at +0)
Investigation/history?: 4
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Neff actively surveys the room for any tell-tale signs of arcane forces. There appears to nothing but mundane cluttering in this room. Glancing upward at the diorama, he does see what are vague representations of several of the constellations that traverse the night sky on this continent.
Meanwhile, Abomwe works her way towards the northwest corner of the room. There stands a fine white stone pedestal, upon which rests a silver pyramid, about 8 inches at its base. The object has engraved images on its four sides: a giant eye, a bolt of lightning, a dark moon in three quarters, and on the bottom face, a sickle. It is moderately heavy, but can be taken. Through his studies prior to accepting this expedition, Neff gathers this object is a tribute to one of the ancient Chultan gods or goddesses, but can not say which one.
Esilia pondering the nature of the green algae can make no headway towards its identity and instead opens the western door to reveal yet another wet corridor. The walls and ceiling of this hallway are coated with slime, and the floor of the passage is covered with a layer of mud. Through this muck a steady stream of water trickles westwards and turns north after about 20 feet. The stucco on the walls is flaking off, and there are glowing silver tracks in the slime crisscrossing the walls and ceiling.
(Time in shrine = 00:34)
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
Joel gestures at the pyramid, "Might as well take it, we can examine it more later and at the very least we won't come out of here empty handed. Oh, good Esilia, running water! It should have a source, possibly one falling from above that we can use to find a way out. Let's go!"
Syvis stops in front of the pedestal, studying the pyramid on top of it. "I'm not sure..." He says, "It is hard to believe that the ones who built this place would leave an ancient relic here without any ways to prevent it being taken." The wood elf thoroughly inspects the pedestal and the pyramid from all sides, trying to see if the pedestal or the pyramid could be trapped.
Perception: 16
The events unfolding in front of Neff start to make him nervous.
"I've heard about holy relics before. There is no telling what his one is or what it does. I do know it isn't doing any harm here and I highly doubt the trouble we will encounter taking the thing will be worth it."
Neff Shifts his weight in unease, something somewhat rare of the well balanced Drow.
"I don't detect any magic correlated with it, but that doesn't mean whatever god this is dedicated to wont notice and want to punish us."
One hand rubs the back of his neck.
"Maybe a vote? I say we leave it for now. I'd rather go back empty handed with my life in tact than to be dead with that beautiful pyramid. However, I'll respect the group's wishes if we decide to take it. i apologize, but as you guys have figured out by now, I'm pretty cautious."
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Syvis inspects the pedestal and pyramid closely but he doesn’t notice anything unusual about the items. No signs of traps.
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
Abomwe shrugged and picked up the pyramid to take with them....perhaps it would come in useful?
The pyramid is awkward to hold, but you can stash it away in a sack with no problem.
(Time is Shrine = 00:35)
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
"I vote we take it. If you sense no magic from it and, as we can see, no traps were triggered, there's nothing to be afraid of. If the gods really cared about such things I probably would have been punished many times in the past.
"Indeed, the water has to come from somewhere, but it also has to go somewhere. It doesn't help us enough though. The water may originate from rainwater that seeped through the stone for long before this place was built and it may just soak back into the ground at the end or reach a reservoir. I'm not saying it can't lead to an exit, but you shouldn't count on that too much. You also can't know which way is the right way - upstream or downstream? We don't know if we're above or below the exit." Then, to herself, she mutters: "Or if there even is an exit."
Varielky
With the pyramid stowed away Abomwe moves up to the corner and peers around it.