"We could take them," he felt a swelling in his spirit, like the divine magic he borrowed was now lingering in his very veins. But his limbs were still heavy, his wounds barely closed. No point to killing myself to treat the symptom before curing the disease.
"But it would be risky. Let's go." Ensuring he has his things, Onyx is among those moving away from the house.
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
“They are going to break through, let’s move!” Erven whispers with urgency. He moves with the others to go west, out the gate and west quickly if possible, dashing.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Talion nods, tightens the straps on his pack and starts to follow the warrior, checking that Sho and Lucky are following.
As he moves off he glances back east, then around, trying to assess if any more lurk in the distance (120').
You can't tell much about these ones, other than they're dead, seem to be slow moving, and they smell bad - even this far away. If the trees weren't in the way you'd be able to gauge if more lurk in the forest but as it stands, you don't see more than the 8 currently pushing against the fence...
Erven sees if he can recall anything about these undead that appear like zombies, or - something more? He looks them over as he is a planning his exit. Favored enemy undead.
Int : 19
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Erven sees if he can recall anything about these undead that appear like zombies, or - something more? He looks them over as he is a planning his exit. Favored enemy undead.
This post has potentially manipulated dice roll results.
"West leads to the caravan, the path we came in on, our old camp site that night." Erven tries to recall his geography, what would lie to the east, through the mountains.
"West leads to the caravan, the path we came in on, our old camp site that night." Erven tries to recall his geography, what would lie to the east, through the mountains.
Survival : 7
Erven, you don't know what lies down that road but from looking around at the land and making assumptions, you'd guess that road heads down into a natural valley. Valleys are generally lush areas with an abundance of game and food. If there are people in this cursed land, you'd guess they would be there. These forested areas remind you of your homeland in some ways but in most ways, they are unrecognizable to you...
You all begin to travel to the west, back the way you came when you got here. You travel on the narrow road and after a while, rolling thunder clouds come to rest over your heads. A deathly pall hangs over the looming evergreen trees on both sides of the road as you trudge forwards. It begins to rain, lightly at first but as you trudge further, it gets worse. After nearly an hour of following the winding trail in the forest, the rain lets up and the clouds roll away. The moon shines over all of you brightly. Erven breaks the news that the trail ends here but up ahead, you think you can make out some sort of structure and glow in the darkness...When you listen closely, you can hear voices talking, singing, and carousing...
Talion pauses, his expression pained.The sound of music and and carousing is so out of place that he does not accept its reality. Illusions or undead, most likely.
He listens for a time, "More of Strahd's...entertainment? One of us should see what's going on."
Erven volunteers to move forward in the darkness and listen to the voices, assess the situation. He tightens straps, secures anything that is loose, and crouches down, sneaks toward the house, trying to stay hidden as the trail ends. He wants to get close, observe who is there and listen to the voices. Before he goes he announces his plan. “Stay here as I sneak up, I’ll find out what is happening and come back to you. Stay on guard.”
Bertolt stays back as Evren goes forward to explore, sheathing his rapier and drawing instead his lute so that he can began to play in order to summon forth his magic.
Erven, you creep forward masterfully towards the "structure" ahead of you. As you get closer, you notice the "structure" is actually three wagons parked at odd angles, with a crackling bonfire in a central area. There are a dozen men and women gathered around the fire. The folk seem to be in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Tied to a nearby tree, grazing, are half a dozen draft horses wearing bright coats with bangles and tassels.
Erven gets very still, close enough to overhear. He listens for snippets of their conversations, the tone, the songs, the tone - trying to determine where they are from, accent, good / evil, any mention of Strahd, purpose, where they are going…
Traveling nomads or minstrels, with a carnival?
After listening quietly for a bit, Erven creeps back toward the his companions to report his findings and determine how to proceed, how to approach them. “We need rest, safety from the undead. Bert, can you tell them our tale, sing or play a tune that lets them know who we are, what we have been through, but ends in hope? That’s a song I would like to hear.”
Erven, they speak a language you don't understand. The music they play is generally uplifting and they seem to be in good spirits. They are humans and look like nomads or wandering gypsies, sure. No carnival or anything, just some wagons, some horses, some drinks and song.
"I can try but I do not know how well I can perform at this time. I am not quite up to my normal performances." Bertolt says as he goes to ready his lute, not sure if it would be wise to interact with the people.
Talion glances back the way they came, wondering if the undead will appear at any moment. "Strength in numbers" he says before grinning at the old man and clearing his throat loudly.
"Either you play, or I sing, and I know what everyone would prefer." Recalling his old choir master, Talion's expression becomes more serious. "Play something simple. would it help if I tapped out a rhythm?"
Onyx growls.
"We could take them," he felt a swelling in his spirit, like the divine magic he borrowed was now lingering in his very veins. But his limbs were still heavy, his wounds barely closed. No point to killing myself to treat the symptom before curing the disease.
"But it would be risky. Let's go." Ensuring he has his things, Onyx is among those moving away from the house.
Another medical problem. Indefinite hiatus. Sorry, all.
History: 5
Talion nods, tightens the straps on his pack and starts to follow the warrior, checking that Sho and Lucky are following.
As he moves off he glances back east, then around, trying to assess if any more lurk in the distance (120').
“They are going to break through, let’s move!” Erven whispers with urgency. He moves with the others to go west, out the gate and west quickly if possible, dashing.
A wizard is never late, nor is he early, he arrives precisely when he means to.
You can't tell much about these ones, other than they're dead, seem to be slow moving, and they smell bad - even this far away. If the trees weren't in the way you'd be able to gauge if more lurk in the forest but as it stands, you don't see more than the 8 currently pushing against the fence...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Erven sees if he can recall anything about these undead that appear like zombies, or - something more? He looks them over as he is a planning his exit. Favored enemy undead.
Int : 19
A wizard is never late, nor is he early, he arrives precisely when he means to.
They look like "normal" zombies to you...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Bertolt moves towards the escape route they have decided on, readying himself for a fight as he reaches for his newly returned rapier.
So escape back the way you came? Or in opposite direction?
The mountains you saw in the distance were to the East. The tracks Erven found were in the opposite direction.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"West leads to the caravan, the path we came in on, our old camp site that night." Erven tries to recall his geography, what would lie to the east, through the mountains.
Survival : 14
A wizard is never late, nor is he early, he arrives precisely when he means to.
(( I believe the way we came: everyone has expressed a desire to escape the realm ))
Erven, you don't know what lies down that road but from looking around at the land and making assumptions, you'd guess that road heads down into a natural valley. Valleys are generally lush areas with an abundance of game and food. If there are people in this cursed land, you'd guess they would be there. These forested areas remind you of your homeland in some ways but in most ways, they are unrecognizable to you...
You all begin to travel to the west, back the way you came when you got here. You travel on the narrow road and after a while, rolling thunder clouds come to rest over your heads. A deathly pall hangs over the looming evergreen trees on both sides of the road as you trudge forwards. It begins to rain, lightly at first but as you trudge further, it gets worse. After nearly an hour of following the winding trail in the forest, the rain lets up and the clouds roll away. The moon shines over all of you brightly. Erven breaks the news that the trail ends here but up ahead, you think you can make out some sort of structure and glow in the darkness...When you listen closely, you can hear voices talking, singing, and carousing...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Talion pauses, his expression pained.The sound of music and and carousing is so out of place that he does not accept its reality. Illusions or undead, most likely.
He listens for a time, "More of Strahd's...entertainment? One of us should see what's going on."
Erven volunteers to move forward in the darkness and listen to the voices, assess the situation. He tightens straps, secures anything that is loose, and crouches down, sneaks toward the house, trying to stay hidden as the trail ends. He wants to get close, observe who is there and listen to the voices. Before he goes he announces his plan. “Stay here as I sneak up, I’ll find out what is happening and come back to you. Stay on guard.”
Stealth : 9
Perception : 17
A wizard is never late, nor is he early, he arrives precisely when he means to.
Bertolt stays back as Evren goes forward to explore, sheathing his rapier and drawing instead his lute so that he can began to play in order to summon forth his magic.
Erven, you creep forward masterfully towards the "structure" ahead of you. As you get closer, you notice the "structure" is actually three wagons parked at odd angles, with a crackling bonfire in a central area. There are a dozen men and women gathered around the fire. The folk seem to be in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Tied to a nearby tree, grazing, are half a dozen draft horses wearing bright coats with bangles and tassels.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Erven gets very still, close enough to overhear. He listens for snippets of their conversations, the tone, the songs, the tone - trying to determine where they are from, accent, good / evil, any mention of Strahd, purpose, where they are going…
Traveling nomads or minstrels, with a carnival?
After listening quietly for a bit, Erven creeps back toward the his companions to report his findings and determine how to proceed, how to approach them. “We need rest, safety from the undead. Bert, can you tell them our tale, sing or play a tune that lets them know who we are, what we have been through, but ends in hope? That’s a song I would like to hear.”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Erven, they speak a language you don't understand. The music they play is generally uplifting and they seem to be in good spirits. They are humans and look like nomads or wandering gypsies, sure. No carnival or anything, just some wagons, some horses, some drinks and song.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Onyx nods in agreement. His steps had been dragging, obviously in no better shape than the others.
"A place to spread my bedroll and directions to the rest of the caravan are all I ask. I leave all that to you, Bert."
Another medical problem. Indefinite hiatus. Sorry, all.
"I can try but I do not know how well I can perform at this time. I am not quite up to my normal performances." Bertolt says as he goes to ready his lute, not sure if it would be wise to interact with the people.
Talion glances back the way they came, wondering if the undead will appear at any moment. "Strength in numbers" he says before grinning at the old man and clearing his throat loudly.
"Either you play, or I sing, and I know what everyone would prefer." Recalling his old choir master, Talion's expression becomes more serious. "Play something simple. would it help if I tapped out a rhythm?"
(( @DM: Can Talion help Bert in any way? ))