This post has potentially manipulated dice roll results.
"It would appear eliminating recurring reinforcement will require prioritizing the larger targets, engaging target painting procedures."
Tolwar casts faerie fire, primarily targetting the Ancient that has moved to zone 3. If any drones can be hit in the 20' radius at the time of casting then them being affected will be gravy.
Ancient and any affected drones require DC 13 Dex save. On fail all future attacks against them are made at advantage for 1 minute or until Tolwar loses concentration.
"Unclear if target painting procedure was successful, perform strike and harry."
Tolwar's mechanical beast companion streaks forward, attempting to clamp onto the ancient. After its attack it stays next to the beast with the intention to harry it should it attack anyone or move.
Attack: 5 Damage: 10 (If Ancient fails its save vs Faerie fire this attack is at advantage. 9)
(If the ancient attempts to move, Steel Defender will take reaction to AoO. If the ancient attempts to attack anyone besides Steel Defender, it will take reaction to Deflect the attack, imposing disadvantage on the first attack roll.)
With his reflexes enhanced by the blessings of his god, Eldin is able to effortlessly dodge the flurry of attacks against him from the machines. Blasts them again with a ray of holy light as he responds to Dorkas, "Well, this is the 2nd time something like this has happened. We should really find out why this keeps happening." Trailing a faint afterimage, Eldin slips away from his attackers and moves to Zone 5
Action: Word of Radiance. Monodrone5, Duodrone14 and Duodrone16 must make CON13 or take 3 Radiant Damage.
Didn’t manipulate, forgot a bracket on a roll so it added another roll
(Once the post is up originally and there are rolls present, you can't add a new roll before any existing ones. Adding the bracket to fix a messed up roll adds that roll ahead of the others. You can get rid of the flag by moving the roll that was fixed/added to be after all the other rolls instead.)
This post has potentially manipulated dice roll results.
Dreadwood takes one look at the drone, and with half a mind to punt the distraction, he instead brings the heavy-headed spear to bear. "You will not impeded this one further."He stated simply just prior to lunging with the weapon. Whether it defeats it or not, he would openly risk a strike to the back just to move closer to the 'real' threats in closer to the arena.
Action: Yklwa-haha some fool! Attack: 9 Damage: 9 non-magical piercing at Duo10.
Move: To Zone 10.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Didn’t manipulate, forgot a bracket on a roll so it added another roll
(Once the post is up originally and there are rolls present, you can't add a new roll before any existing ones. Adding the bracket to fix a messed up roll adds that roll ahead of the others. You can get rid of the flag by moving the roll that was fixed/added to be after all the other rolls instead.)
Sha'kar throws up a Shield to deflect the Ancient's second attack, then sheaths his rapier to summon a Shadow Blade instead. Oh dives at one of the duodrones to distract it just before Sha'kar lashes out with his blade to try to put it down while his allies distract the Ancient.
(Oh would technically be doing his help action before sha'kar's turn, then rising back into the air. Just wrote it up this way for flavor)
Green-flame blade at duodrone 4: Attack: (4)28 Damage: 17 + 1 fire damage and splashes 10 fire damage to duodrone 5
(Assuming the duodrones are within 5 feet of each other. If not, splash to the ancient if possible. If neither of them are adjacent to duodrone 4, then would use booming blade instead of green-flame, so thunder instead of fire on the extra damage with the attack, and 9 more damage if it moves before my next turn)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Now isn't this a surprise! So you've come to face me yet face to face I see!? Very well then! Have a taste of Fire Whiskey! Perfect for a TOAST!" He cackles madly as he again cocked the multifaceted weapon, causing large length of it to catch flame. As he goes to swing, who is it but none other than butters the owl swooping in to help distract just before the blow lands."I will have your secrets yet my good fellow! Now be a charming lad and give them up." He commands, which Kenny interprets to mean fire upon Ancient this time.
Battlefield 1: Fighting Grounds Zone 3
Ac: Cast Green-Flame Blade on Ancient2. Attack: 27 Damage: 24 Magical Bludgeoning and Fire damage. Duodrone5 takes 8 Fire if within5ft of Ancient.
Ba: Command Kenny to fire upon Ancient2. Attack: 8 Damage: 8 Force.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Ori'ck takes the hits, unaffected (ooc none beat my ac), he charges into zone 10, frothing at the mouth with a crazy look in his eye, he brings his maul down hard on the two automatons (d2 and m9, attack on d2: 19 to hit doing 11 damage , attack on m9: 18 to hit doing 11 damage. )
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
A cold hard bitterness clouds over Swigg's eyes. "This is getting le gods dammed stupid. Does this work?!"Swigg casts dispel magic on the ancient construct.
Didn’t manipulate, forgot a bracket on a roll so it added another roll
"It would appear eliminating recurring reinforcement will require prioritizing the larger targets, engaging target painting procedures."
Tolwar casts faerie fire, primarily targetting the Ancient that has moved to zone 3. If any drones can be hit in the 20' radius at the time of casting then them being affected will be gravy.
Ancient and any affected drones require DC 13 Dex save. On fail all future attacks against them are made at advantage for 1 minute or until Tolwar loses concentration.
"Unclear if target painting procedure was successful, perform strike and harry."
Tolwar's mechanical beast companion streaks forward, attempting to clamp onto the ancient. After its attack it stays next to the beast with the intention to harry it should it attack anyone or move.
Attack: 5 Damage: 10 (If Ancient fails its save vs Faerie fire this attack is at advantage. 9)
(If the ancient attempts to move, Steel Defender will take reaction to AoO. If the ancient attempts to attack anyone besides Steel Defender, it will take reaction to Deflect the attack, imposing disadvantage on the first attack roll.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
With his reflexes enhanced by the blessings of his god, Eldin is able to effortlessly dodge the flurry of attacks against him from the machines. Blasts them again with a ray of holy light as he responds to Dorkas, "Well, this is the 2nd time something like this has happened. We should really find out why this keeps happening." Trailing a faint afterimage, Eldin slips away from his attackers and moves to Zone 5
Action: Word of Radiance. Monodrone5, Duodrone14 and Duodrone16 must make CON13 or take 3 Radiant Damage.
BA: Disengage Action
Movement: Move to Zone 5.
(Once the post is up originally and there are rolls present, you can't add a new roll before any existing ones. Adding the bracket to fix a messed up roll adds that roll ahead of the others. You can get rid of the flag by moving the roll that was fixed/added to be after all the other rolls instead.)
Dreadwood takes one look at the drone, and with half a mind to punt the distraction, he instead brings the heavy-headed spear to bear. "You will not impeded this one further." He stated simply just prior to lunging with the weapon. Whether it defeats it or not, he would openly risk a strike to the back just to move closer to the 'real' threats in closer to the arena.
Action: Yklwa-haha some fool!
Attack: 9 Damage: 9 non-magical piercing at Duo10.
Move: To Zone 10.
When you realize you're doing too much: Signature.
Thanks! Fixed it!
Kulum reacts a bit late to the ancients attacking and starts himself late at zone 3.
Initiative: 12
He goes forth to confront the ancient with his halberd.
Attack: 12 Damage: 4
Attack: 12 Damage: 13
Attack: 13 Damage: 5
(He will use his unwavering mark if it hits)
Sha'kar throws up a Shield to deflect the Ancient's second attack, then sheaths his rapier to summon a Shadow Blade instead. Oh dives at one of the duodrones to distract it just before Sha'kar lashes out with his blade to try to put it down while his allies distract the Ancient.
(Oh would technically be doing his help action before sha'kar's turn, then rising back into the air. Just wrote it up this way for flavor)
Bonus Action: Shadow Blade
Green-flame blade at duodrone 4: Attack: (4)28 Damage: 17 + 1 fire damage and splashes 10 fire damage to duodrone 5
(Assuming the duodrones are within 5 feet of each other. If not, splash to the ancient if possible. If neither of them are adjacent to duodrone 4, then would use booming blade instead of green-flame, so thunder instead of fire on the extra damage with the attack, and 9 more damage if it moves before my next turn)
(I totally forgot blink the last 2 rounds too. 6
(Uhm... unless there's 2 DuoDrone8, how did it get an OA from Zone9? Are/were there two of them?)(Nevermind. There are 2 with the same number designation. Huh.)
"How many times do I have to tell you tin cans that you ain't my type!?"
As she spoke the instrument gets swung viciously down upon a duodrone beside her!
Bonus Action: Cast Take Five on Olly at 2nd level to restore 9 HP.
Action: Judgement of La Princesa!
Attack: 9 Damage: 9 magical bludgeoning to Duodrone8 in Zone22.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
(ooc: the 1st and 2nd attacks are so low they miss me or my image the 3rd (14) has a chance... so Mirror Image roll: 10 )
(the 3rd attack eats through 8 of my temp hp leaving only 1 temp hp)
(the Mirror Image roll for the crit: 17 )
"Now isn't this a surprise! So you've come to face me yet face to face I see!? Very well then! Have a taste of Fire Whiskey! Perfect for a TOAST!" He cackles madly as he again cocked the multifaceted weapon, causing large length of it to catch flame. As he goes to swing, who is it but none other than butters the owl swooping in to help distract just before the blow lands."I will have your secrets yet my good fellow! Now be a charming lad and give them up." He commands, which Kenny interprets to mean fire upon Ancient this time.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Lumimar will disengage as his action and fly to where one of the Ancients is for his turn.
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
(starts in battlefield 2, zone 24)
Ori'ck takes the hits, unaffected (ooc none beat my ac), he charges into zone 10, frothing at the mouth with a crazy look in his eye, he brings his maul down hard on the two automatons (d2 and m9, attack on d2: 19 to hit doing 11 damage , attack on m9: 18 to hit doing 11 damage. )
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
(Still don't think this hits, but I forgot booming blade. So that's another 5 thunder on hit and an additional 10 if it moves.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Griannaconda strikes back at the ancient
Strike Attack: 17 Damage: 15
And she heals for 8 if my math is correct, current shape hp is now 17
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Koplony casts Mirror Image and stays in area 23.
A cold hard bitterness clouds over Swigg's eyes. "This is getting le gods dammed stupid. Does this work?!" Swigg casts dispel magic on the ancient construct.
I got alot a doods
(Sorry for the delay. I'm getting absolutely flattened at work, and these updates are fairly time consuming. I'll get back to it this weekend.)
(P.S. sorry to get you excited seeing a post from me in your notifications too. =P )
Extended Signature
(ok)
I am an average mathematics enjoyer.
>Extended Signature<
(no worries)