This post has potentially manipulated dice roll results.
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures 7, Eerie 6
Carric enters the fight to the south; his strikes seem to bounce of the armoured hide of the chitinous attacker but his healing powers surge through Max, imbuing the halfling with vitality.
Now facing more than 2-to-1 odds, the creatures spread their attacks to one each against four randomised targets. The creatures co-ordinate their attacks to find weak spots in your defences:
This post has potentially manipulated dice roll results.
Eerie yelps in pain as the last attack on her still gets past the [Tooltip Not Found] on herself struggling to maintain concentration on her Barkskin .
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures 7, Eerie 6
Eerie's concentration fails and her Barksin fades away.
Max digs his shortsword into one of the large insects and it looks at first like his has found a weak spot, but with a chink sound the point loses its grip and his sword swings loose.
Thirteen charges in between the two remaining creatures and takes a swing with Shatterspike at the less bloodied of the two, hoping to attract the attention of both:
Virjor looks very flustered as he glances around at his bloodied friends. Lucius flies into the face of the more injured insect to provide a distraction, leaving Virjor to launch another Fire Bolt.
Attack (with advantage): 21 Damage: 8
Lucius then flies back to Virjor and as a Bonus action Dragon's Breath is cast upon his feathered friend. Virjor then telepathically asks Lucius to aim at the insects (while avoiding his friends) on the next round and the plucky owl takes flight once more.
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures (-27 and -14hp) 7, Eerie 6
With Lucius distracting the creature, Virjor’s firebolt strikes it on a weak spot and leaves a vicious burn mark, the carapace crackling in the heat. The owl then flies back to his master and is graced by a magical gift. He circles back towards the enemies, ready to rain arcane destruction.
(Great move Virjor, please declare Lucius’s breath weapon type before making his attack next turn)
Thirteen swings his sword at the other creature and leaves a large crack in its surface. The blade continues downwards and takes a tip off one of its legs, the creature looking almost as badly wounded as its companion now.
Eerie reaches into a pocket and unravels bandage and paste from her healer's kit. The slender gnome reaching among arms, legs, pinchers and blades to Max between his attacks and slaps stinging paste to seal wounds then bandaging tight while trying to avoid giving the creatures an attack on her. Healing 9
(stays close, so still subject to getting hit - trying to avoid OA, and uses Healers Feat. Heals 1d6+4+HD)
@ DM hopefully your are in agreement regarding Healer's feat used like combat medic, otherwise I will alter my move.
On his turn, Max breathes deeply and flashes a smile and thumbs up to Eeire for healing and Carric for a few moments ago. He moves back to crossbow range and lets a bolt loose at one of the monsters
Lucius takes flight and opens his beak. A cone of 15ft fire spews forth from the little owl as he uses the Dragon's Breath Virjor has imbued him with. (Lucius flies at an angle so the flames only hit the two insects below)
DEX DC15 Save or take: 12 Fire Damage (6 on a save)
Delighted to see his Familiar deal such damage and with a renewed sense of optimism Virjor attacks any remaining creatures with a [Tooltip Not Found] Attack: 14 Damage: 10
This post has potentially manipulated dice roll results.
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures (-32 and -14hp) 7, Eerie 6
(CORRECTION: I messed up slightly by giving the northern creature an attack from the afterlife. Thirteenmay have 4hp back, and Carric’ssuccessful 5hp attack from post #1515 has been transferred to one of the southern creatures)
Carric’sshortsword skids across the badly wounded creature’s carapace, but his follow-up kick lands firmly in a leg joint and elicits a sickening crunching noise; it is now in a very bad way indeed.
The creatures turn on the vicious new attackers, focusing the long spears of their legs on Carricand Thirteen:
Attack 1 on Thirteen Attack: 12 Damage: 6 piercing
Attack 2 on Thirteen Attack: 15 Damage: 5 piercing
Attack 1 on Carric Attack: 17 Damage: 4 piercing
Attack 2 on Carric Attack: 16 Damage: 4 piercing
Eeriequickly tends to Max’swounds as he staggers from the deep lacerations inflicted by the monsters; she binds and bandages expertly as he continues to fight.
(Max’s turn – you could draw opportunity attacks if you retreat to crossbow range, unless you want to attack at disadvantage for being within 5ft?)
This post has potentially manipulated dice roll results.
(To avoid the attack of opportunity, I'll have Max shoot with disadvantage. I rolled an attack of 12 in #1533, so I'll roll again below and do sneak attack just in case)
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creature (-20hp) 7, Eerie 6
Maxfires his crossbow at one of the monsters at point-blank range, but the bolt does not have time to reach its full velocity and bounces off a thick point of the creature’s natural armour.
Luciusclimbs into the air to get a good angle and blasts a jet of flame at the two monsters. The badly-injured creature is caught fully in the roaring cone of flame and almost melts to slag, its exoskeleton cracking and hissing in the heat. The other monster jumps to one side but still suffers a nasty burn down one side.
Virjor’sown attack rolls ineffectively across the last remaining creature’s armour.
Thirteen, sees the only creature left dodge the flames from Lucius. Any caution from the Warforged is thrown to the side as he wails in close with Shatterspike
Thirteen's attack is simply unstoppable. The huge blade slices cleanly through the creature's hardened armour as if it were cloth, slamming into the stone floor and carving a chunk from the rock.
A heartbeat after steel strikes stone, the monster falls to the ground in two separate pieces.
The battle is over; the cave around you is silent except for the gurgling of air bubbling through thick liquids released from the carcasses at your feet.
Eerie quickly assesses the others of the group for damage and moves to Thirteen wrapping and patching however she can the oozing and broken parts of his form. Healer's Feat on Thirteen 10 .
As Eerie tends to others, Carric stands quietly after sheathing his blade. He closes his eyes, breathes deep, and tunes in on the living energy flowing all around them, the energy that is always and already there. He feels it course through his body as he puts his right hand on the center of his chest, spreading healing force throughout his being.
Using ki for Hand of Healing, three remaining ki points
Healing 1: 6 Healing 2: 5 Healing 3: 7
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Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures 7, Eerie 6
Carric enters the fight to the south; his strikes seem to bounce of the armoured hide of the chitinous attacker but his healing powers surge through Max, imbuing the halfling with vitality.
Now facing more than 2-to-1 odds, the creatures spread their attacks to one each against four randomised targets. The creatures co-ordinate their attacks to find weak spots in your defences:
Attack on Max Attack: 25 Damage: 7
Attack on Thirteen Attack: 20 Damage: 9
Attack on Carric Attack: 24 Damage: 5
Attack on Eerie Attack: 22 Damage: 9
(Eerie's turn)
(The critical on Thirteen did 12 points of damage, not 10)
Eerie yelps in pain as the last attack on her still gets past the [Tooltip Not Found] on herself struggling to maintain concentration on her Barkskin .
Cure Wounds cast at second level 12 on herself.
Constitution Save to maintain concentration on Barkskin 5
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures 7, Eerie 6
Eerie's concentration fails and her Barksin fades away.
Max digs his shortsword into one of the large insects and it looks at first like his has found a weak spot, but with a chink sound the point loses its grip and his sword swings loose.
(Lucius and Virjor are up, then Thirteen)
Thirteen charges in between the two remaining creatures and takes a swing with Shatterspike at the less bloodied of the two, hoping to attract the attention of both:
Attack: 19 Damage: 11
Virjor looks very flustered as he glances around at his bloodied friends. Lucius flies into the face of the more injured insect to provide a distraction, leaving Virjor to launch another Fire Bolt.
Attack (with advantage): 21 Damage: 8
Lucius then flies back to Virjor and as a Bonus action Dragon's Breath is cast upon his feathered friend. Virjor then telepathically asks Lucius to aim at the insects (while avoiding his friends) on the next round and the plucky owl takes flight once more.
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures (-27 and -14hp) 7, Eerie 6
With Lucius distracting the creature, Virjor’s firebolt strikes it on a weak spot and leaves a vicious burn mark, the carapace crackling in the heat. The owl then flies back to his master and is graced by a magical gift. He circles back towards the enemies, ready to rain arcane destruction.
(Great move Virjor, please declare Lucius’s breath weapon type before making his attack next turn)
Thirteen swings his sword at the other creature and leaves a large crack in its surface. The blade continues downwards and takes a tip off one of its legs, the creature looking almost as badly wounded as its companion now.
(Carric’s turn)
On her turn...
Eerie reaches into a pocket and unravels bandage and paste from her healer's kit. The slender gnome reaching among arms, legs, pinchers and blades to Max between his attacks and slaps stinging paste to seal wounds then bandaging tight while trying to avoid giving the creatures an attack on her. Healing 9
(stays close, so still subject to getting hit - trying to avoid OA, and uses Healers Feat. Heals 1d6+4+HD)
@ DM hopefully your are in agreement regarding Healer's feat used like combat medic, otherwise I will alter my move.
On his turn, Max breathes deeply and flashes a smile and thumbs up to Eeire for healing and Carric for a few moments ago. He moves back to crossbow range and lets a bolt loose at one of the monsters
Attack: 12 Damage: 10
On his turn...
Lucius takes flight and opens his beak. A cone of 15ft fire spews forth from the little owl as he uses the Dragon's Breath Virjor has imbued him with. (Lucius flies at an angle so the flames only hit the two insects below)
DEX DC15 Save or take: 12 Fire Damage (6 on a save)
Delighted to see his Familiar deal such damage and with a renewed sense of optimism Virjor attacks any remaining creatures with a [Tooltip Not Found]
Attack: 14 Damage: 10
OOC: Man, I am sorry. I lost track of the days I guess...
Carric steadies himself, slowing his breathing, then lashes out with his shortsword and another kick.
Shortsword Attack: 9 Damage: 4
Unarmed Strike Attack: 12 Damage: 7
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures (-32 and -14hp) 7, Eerie 6
(CORRECTION: I messed up slightly by giving the northern creature an attack from the afterlife. Thirteen may have 4hp back, and Carric’s successful 5hp attack from post #1515 has been transferred to one of the southern creatures)
Carric’s shortsword skids across the badly wounded creature’s carapace, but his follow-up kick lands firmly in a leg joint and elicits a sickening crunching noise; it is now in a very bad way indeed.
The creatures turn on the vicious new attackers, focusing the long spears of their legs on Carric and Thirteen:
Attack 1 on Thirteen Attack: 12 Damage: 6 piercing
Attack 2 on Thirteen Attack: 15 Damage: 5 piercing
Attack 1 on Carric Attack: 17 Damage: 4 piercing
Attack 2 on Carric Attack: 16 Damage: 4 piercing
Eerie quickly tends to Max’s wounds as he staggers from the deep lacerations inflicted by the monsters; she binds and bandages expertly as he continues to fight.
(Max’s turn – you could draw opportunity attacks if you retreat to crossbow range, unless you want to attack at disadvantage for being within 5ft?)
(I have Lucius’s turn)
(To avoid the attack of opportunity, I'll have Max shoot with disadvantage. I rolled an attack of 12 in #1533, so I'll roll again below and do sneak attack just in case)
second roll for disadvantage 19
sneak attack 6
DEX saves for creatures 10 and 23
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creature (-20hp) 7, Eerie 6
Max fires his crossbow at one of the monsters at point-blank range, but the bolt does not have time to reach its full velocity and bounces off a thick point of the creature’s natural armour.
Lucius climbs into the air to get a good angle and blasts a jet of flame at the two monsters. The badly-injured creature is caught fully in the roaring cone of flame and almost melts to slag, its exoskeleton cracking and hissing in the heat. The other monster jumps to one side but still suffers a nasty burn down one side.
Virjor’s own attack rolls ineffectively across the last remaining creature’s armour.
(Thirteen’s turn)
Thirteen, sees the only creature left dodge the flames from Lucius. Any caution from the Warforged is thrown to the side as he wails in close with Shatterspike
Reckless attack
Attack: 26 Damage: 20
Thirteen's attack is simply unstoppable. The huge blade slices cleanly through the creature's hardened armour as if it were cloth, slamming into the stone floor and carving a chunk from the rock.
A heartbeat after steel strikes stone, the monster falls to the ground in two separate pieces.
The battle is over; the cave around you is silent except for the gurgling of air bubbling through thick liquids released from the carcasses at your feet.
(Combat over, well done!)
Eerie quickly assesses the others of the group for damage and moves to Thirteen wrapping and patching however she can the oozing and broken parts of his form. Healer's Feat on Thirteen 10 .
(question in OOC)
Max takes a look for a place to rest but also looks around in case there is anything of interest in the cave, staying close to the party of course.
Perception 11
As Eerie tends to others, Carric stands quietly after sheathing his blade. He closes his eyes, breathes deep, and tunes in on the living energy flowing all around them, the energy that is always and already there. He feels it course through his body as he puts his right hand on the center of his chest, spreading healing force throughout his being.
Using ki for Hand of Healing, three remaining ki points
Healing 1: 6
Healing 2: 5
Healing 3: 7