I still can't access the book itself through compendium but I can access the races/backgrounds/magic items if I go to the respective pages. Is this intentional or a bug?
I still can't access the book itself through compendium but I can access the races/backgrounds/magic items if I go to the respective pages. Is this intentional or a bug?
It might be a cache issue. My players can access to it via sharing.
The Revenant Blade feat doesnt seem to affect the double scimitar on the character sheet (changing it to a finesse weapon), at the moment having to manually override the to hit and damage bonuses..
The Revenant Blade feat doesnt seem to affect the double scimitar on the character sheet (changing it to a finesse weapon), at the moment having to manually override the to hit and damage bonuses..
Aereni Elf variants of the High and Wood Elf don't seem to work properly. As far as I can tell, the variant is supposed to grant double proficiency (i.e. expertise) to a single skill or tool of your choice. In my testing, it seems to only give standard proficiency with whatever you pick.
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I bought the Legendary Bundle in May. Eberron shows up in the menu, but when I try to access it, I get 403 Forbidden. I have tried logging out and in again.
Nevermind, I misunderstood the pricing model of the Legendary Bundle; I get 15% discount, but not all future books for free. Would be too good to be true I guess :)
I still can't access the book itself through compendium but I can access the races/backgrounds/magic items if I go to the respective pages. Is this intentional or a bug?
It might be a cache issue. My players can access to it via sharing.
I've tried clearing my cookies and a different browser but no luck.
So as a warforged fighter the Defense fighting style doesn't add a +1 bonus to the AC. On Keith Bakers website he says that Warforged Integrated Protection "The darkwood core defense mode is listed as “unarmored”, while the others are listed as “armor”. The intent of this is that while you’re using the darkwood mode you are considered to not be wearing armor for purposes of abilities such as Unarmored Defense, while you are considered to be wearing armor if you’re using plating. So yes, this counts as wearing armor for the purpose of the Defense Fighting Style." -p.s. sorry for word wall
As one of the core designers on WGE with Keith, I will note a couple of things.
1. This is a living playtest document, so please let us know what you think, and your feedback will help to isolate the issues with the document, and allow us to correct them.
2. Keith is correct in that one of our previous approaches included an RAI to allow the Defensive fighting style to work specifically with some of the Warforged armor. However, another approach also held the RAI that the fighting style and feats didn’t work with the Warforged.
3. In the current playtest document, our versions of Warforged armor were changed to reflect the current RAW, in which the RAI is clear and not a bug by the DnDBeyond design team. “You gain no benefit from wearing armor” means exactly that, no matter the source. Another side effect of the current RAW would allow druids with heavy armor proficiency to bemeritus from an AC equal to full plate. These are all things we are aware of and addressing.
4. See #1. Please use the current RAW and report the issues to us so we can conside all the angles when we fix it.
5. If there is a change, I’m sure it will come with an announcement. For the time being, the Defensive fighting style doesn’t benefit the Warforged, neither do any of the feats associated with wearing armor.
The Revenant Blade feat doesnt seem to affect the double scimitar on the character sheet (changing it to a finesse weapon), at the moment having to manually override the to hit and damage bonuses..
Given the very short timespan we had available to us, this was the best method to implement the feat.
I also noticed an issue that allowed the Revenant Double-Blade scimitar to grant some of the benefits of the feat without having the feat. Please disregard the finesse and AC benefits of the Revenant Scimitar item, unless you have the feat available as well.
The D&D Beyond team did a lot of work to get a quick turn around for everyone on release. They’ll get it squared away soon, I have no doubt.
I would never say “everything doesn’t matter” as Keith relaying the intention is a great thing for designers, and those asking questions to evaluate the current iteration of the playtest, because it will help for people for form ideas on how we can update the WGE as a living document. Even in his FAQ he mentions that his comments aren’t the final word, just his process of intention as we designed it.
What I would say, is that the RAW dictates over whatever our intent is, and I would encourage people to playtest the document in its current form to really stress the mechanics within to be absolutely sure, instead of theorizing. I know we all want to play it exactly as it is intended but the feedback we get from testing the RAW will allow us to make sure the changes that come moving forward have the most thorough testing for the final version.
Finally, I believe he has updated the article to reflect the RAW earlier today.
We appreciate all of your feedback, theory or actual play, and the time you take to comlose your thoughts for the survey. You can bet we will be very attentive to the material in hopes we won’t need any form of errata in the future and your feedback on the current RAW is key to that discussion.
If you have any any other questions, feel free to tag me, I’ll do my best to define both the RAW & RAI as quickly as I can.
Thank you for supporting Eberron. I am humbled just by that fact.
Was making a Kalashtar and the Race tab in character creation didn't have an option to choose the extra language you get in addition to Common and Quori. Quori also didn't show up in my languages once the character was made.
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This is fixed. Thanks.
No answer to the content sharing issue?
I still can't access the book itself through compendium but I can access the races/backgrounds/magic items if I go to the respective pages. Is this intentional or a bug?
It might be a cache issue. My players can access to it via sharing.
The Revenant Blade feat doesnt seem to affect the double scimitar on the character sheet (changing it to a finesse weapon), at the moment having to manually override the to hit and damage bonuses..
Hi allieFlx,
add Revenant Double-Bladed Scimitar to your sheet, as described on the feat.
Given the very short timespan we had available to us, this was the best method to implement the feat.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Aereni Elf variants of the High and Wood Elf don't seem to work properly. As far as I can tell, the variant is supposed to grant double proficiency (i.e. expertise) to a single skill or tool of your choice. In my testing, it seems to only give standard proficiency with whatever you pick.
Do you have difficulty fitting everything you want into your signature? Then check out the Extended Signature thread!
Here's my Extended Signature!
I bought the Legendary Bundle in May. Eberron shows up in the menu, but when I try to access it, I get 403 Forbidden. I have tried logging out and in again.
Nevermind, I misunderstood the pricing model of the Legendary Bundle; I get 15% discount, but not all future books for free. Would be too good to be true I guess :)
I've tried clearing my cookies and a different browser but no luck.
Yes we have double-checked that eberron content is enabled. Also tried enabling playtest content and that did not work either.
When you visit https://www.dndbeyond.com/compendium/rules/wgte/races-of-eberron on an ipad in landscape mode (at least) the index of races on the side is missing “elves”, though they are indeed there in the text.
In Middle Dura, I believe "It’s inns and taverns are modest in price, ..." should be "Its inns and taverns are modest in price, ...".
Good spot! Fixed now. :)
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
In the Table of Contents, under Chapter 3 (Races of Eberron), "Halfling" is erroneously replaced with "Sharn, City of Towers".
There are a lot of typos throughout the content, but I assume those are from the source book and will be fixed in future versions.
Even a blind squirrel finds a nut once in awhile.
So as a warforged fighter the Defense fighting style doesn't add a +1 bonus to the AC. On Keith Bakers website he says that Warforged Integrated Protection "The darkwood core defense mode is listed as “unarmored”, while the others are listed as “armor”. The intent of this is that while you’re using the darkwood mode you are considered to not be wearing armor for purposes of abilities such as Unarmored Defense, while you are considered to be wearing armor if you’re using plating. So yes, this counts as wearing armor for the purpose of the Defense Fighting Style."
-p.s. sorry for word wall
As one of the core designers on WGE with Keith, I will note a couple of things.
1. This is a living playtest document, so please let us know what you think, and your feedback will help to isolate the issues with the document, and allow us to correct them.
2. Keith is correct in that one of our previous approaches included an RAI to allow the Defensive fighting style to work specifically with some of the Warforged armor. However, another approach also held the RAI that the fighting style and feats didn’t work with the Warforged.
3. In the current playtest document, our versions of Warforged armor were changed to reflect the current RAW, in which the RAI is clear and not a bug by the DnDBeyond design team. “You gain no benefit from wearing armor” means exactly that, no matter the source. Another side effect of the current RAW would allow druids with heavy armor proficiency to bemeritus from an AC equal to full plate. These are all things we are aware of and addressing.
4. See #1. Please use the current RAW and report the issues to us so we can conside all the angles when we fix it.
5. If there is a change, I’m sure it will come with an announcement. For the time being, the Defensive fighting style doesn’t benefit the Warforged, neither do any of the feats associated with wearing armor.
I also noticed an issue that allowed the Revenant Double-Blade scimitar to grant some of the benefits of the feat without having the feat. Please disregard the finesse and AC benefits of the Revenant Scimitar item, unless you have the feat available as well.
The D&D Beyond team did a lot of work to get a quick turn around for everyone on release. They’ll get it squared away soon, I have no doubt.
So everything Keith Baker said in this article http://keith-baker.com/wgte-faq/ doesn’t matter?
I would never say “everything doesn’t matter” as Keith relaying the intention is a great thing for designers, and those asking questions to evaluate the current iteration of the playtest, because it will help for people for form ideas on how we can update the WGE as a living document. Even in his FAQ he mentions that his comments aren’t the final word, just his process of intention as we designed it.
What I would say, is that the RAW dictates over whatever our intent is, and I would encourage people to playtest the document in its current form to really stress the mechanics within to be absolutely sure, instead of theorizing. I know we all want to play it exactly as it is intended but the feedback we get from testing the RAW will allow us to make sure the changes that come moving forward have the most thorough testing for the final version.
Finally, I believe he has updated the article to reflect the RAW earlier today.
We appreciate all of your feedback, theory or actual play, and the time you take to comlose your thoughts for the survey. You can bet we will be very attentive to the material in hopes we won’t need any form of errata in the future and your feedback on the current RAW is key to that discussion.
If you have any any other questions, feel free to tag me, I’ll do my best to define both the RAW & RAI as quickly as I can.
Thank you for supporting Eberron. I am humbled just by that fact.
Was making a Kalashtar and the Race tab in character creation didn't have an option to choose the extra language you get in addition to Common and Quori. Quori also didn't show up in my languages once the character was made.