All it gives me is a 'Pact Magic LVL 1' tick box, that does nothing if I tick or untick it. I should have Tasha's Hideos Laughter and Dissonant Whispers in that list, but it won't let me add them from the spell list.
I know that under 'features' it shows information on my pact, buried deeply and it takes forever to find it. But surely that can't be where they are as they don't show up in the printed sheet.
Yes, it's not meant to be a magic item. Basically I just went to my character sheet, equiped a longsword, clicked it on the attack page and clicked customize. Currently, the customization options are great and nice to have. It'd just be even better, imo, if I could add weapon properties, change dice, etc. I can't seem to make a simple, base item with the magic item homebrew creation without filling fields that don't apply.
So sorry for the confusion. Simply, I'm hoping to customize a weapon - in essence creating a homebrew item - without making a homebrew *magic* item.
Is it not possible to create a homebrew "magic" item without magical properties? As far as functionality goes, is there a difference between a modified weapon and a magic weapon with the same properties you want in the modified weapon?
I'm having trouble figuring out how to do this, or IF we can do this, also. In my case, I'd like to create a new non-magical weapon - a "broadspear". 2d6 piercing, heavy, reach, 2-handed. I'm not seeing how to do that - either modifying an existing weapon (a pike is close, but 1d10 damage) or building from scratch.
I haven't played around much with the homebrew creator, so I don't know if it's possible, either. Based on some of the other replies, I thought others had done something similar, but I could be mistaken.
The Warlock at first level has two cantrips and two first-level spells knows, but it has one first-level spell slot.
I'm aware of that but I am referring to the expanded spell list from the Warlock 'Great Old One' pact. I get two extra spells at LVL 1 that are not being given to me through this website's interface. Am I making a mistake somewhere?
"are added to the spell list for you" I do not have Dissonant Whispers and Tasha's Hideous Laughter.
That box is a spell slot and you can use it to track the spell slots used when gaming.
The pact spells are not automatically known for the warlock. They must be selected when leveling.
At level 1, you get to select 2 Warlock spells. The Expanded Spell List only "expands" the amount of spells from which you can choose those 2 spells. If you have 2 spells other than dissonant whispers and/or tasha's hideous laughter selected, you won't be able to add them until you get more spells.
The Warlock at first level has two cantrips and two first-level spells knows, but it has one first-level spell slot.
I'm aware of that but I am referring to the expanded spell list from the Warlock 'Great Old One' pact. I get two extra spells at LVL 1 that are not being given to me through this website's interface. Am I making a mistake somewhere?
"are added to the spell list for you" I do not have Dissonant Whispers and Tasha's Hideous Laughter.
"Added to the spell list means only that you can select those are warlock spells for you, but they are not automatically known. They are not automatically available to be cast.
Just out of curiosity is the points buy option in the ability scores math wrong? What i mean is each ability starts out at 8 and if you want to make it to 15 it costs you 9 points instead of 7 which would be the correct math for that. idk though because i am still new to dnd. So maybe that is how they are supposed to work?
I haven't been able to find a definitive answer on this so I'll go ahead and ask here:
Is it possible for a DM to create a character for a player and them "give" that player the character to play in your campaign? I read that the only way to really do this is to have the player make a simple 1st level character then join the campaign, after which you can edit it as you want.
I have players that may want to use DnD Beyond but who don't want to go through the process of recreating their current character digitally (as easy as it may be). If I can make the character for them it might be that much easier.
Just out of curiosity is the points buy option in the ability scores math wrong? What i mean is each ability starts out at 8 and if you want to make it to 15 it costs you 9 points instead of 7 which would be the correct math for that. idk though because i am still new to dnd. So maybe that is how they are supposed to work?
It's doing the math correctly, it just doesn't explain why in the character builder (something that should probably be fixed). Here are the rules for using point buy.
Variant: Customizing Ability Scores
At your Dungeon Master’s option, you can use this variant for determining your ability scores. The method described here allows you to build a character with a set of ability scores you choose individually.
You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs 7 points. Using this method, 15 is the highest ability score you can end up with, before applying racial increases. You can’t have a score lower than 8.
This method of determining ability scores enables you to create a set of three high numbers and three low ones (15, 15, 15, 8, 8, 8), a set of numbers that are above average and nearly equal (13, 13, 13, 12, 12, 12), or any set of numbers between those extremes.
Yes, it's not meant to be a magic item. Basically I just went to my character sheet, equiped a longsword, clicked it on the attack page and clicked customize. Currently, the customization options are great and nice to have. It'd just be even better, imo, if I could add weapon properties, change dice, etc. I can't seem to make a simple, base item with the magic item homebrew creation without filling fields that don't apply.
So sorry for the confusion. Simply, I'm hoping to customize a weapon - in essence creating a homebrew item - without making a homebrew *magic* item.
Is it not possible to create a homebrew "magic" item without magical properties? As far as functionality goes, is there a difference between a modified weapon and a magic weapon with the same properties you want in the modified weapon?
I'm having trouble figuring out how to do this, or IF we can do this, also. In my case, I'd like to create a new non-magical weapon - a "broadspear". 2d6 piercing, heavy, reach, 2-handed. I'm not seeing how to do that - either modifying an existing weapon (a pike is close, but 1d10 damage) or building from scratch.
You're right, this isn't actually possible. I have my fingers crossed for it to be a feature one day, but in the meantime I have a workaround. Under the attacks panel in your sheet, you can create a custom attack. It's not tied to any weapon, but at least it allows you to specify things like the damage dice and so on.
I haven't been able to find a definitive answer on this so I'll go ahead and ask here:
Is it possible for a DM to create a character for a player and them "give" that player the character to play in your campaign? I read that the only way to really do this is to have the player make a simple 1st level character then join the campaign, after which you can edit it as you want.
I have players that may want to use DnD Beyond but who don't want to go through the process of recreating their current character digitally (as easy as it may be). If I can make the character for them it might be that much easier.
I may be wrong, but at this time I do not think that it is possible. Just send them an invite link and have them join the campaign and then you go ahead and edit the character for them.
Currency add/subtract ability and display change. can you create a way to double click on a particular coin icon (gold platinum etc) and a box pops where you can input an amount and the select to add or subtract it. Also, a setting that wont let you go below ZERO. You would get a message saying "You don't have enough" and then reset to the original amount. Also your total GP should be on the top of the character sheet left of the Proficiency bonus close to the name and portrait.
XP display The PCs total XP should be displayed at top too. Near the Portrait/Name. Current and needed. Make it a toggle if some don't like it.
At a glance is good. Less clicking. Just look. That is better.
It would be a great help for the character creation (at least for me), when the price of mundane Items would be listed as well, also to add a functionality to not only add a item but to buy a item so that the costs are automatic Substracted from the character wealth. It would reduce a the creation time a lot cause you dont have to calculate manual and have always have a second look on the PHB.
I'm having trouble figuring out how to do this, or IF we can do this, also. In my case, I'd like to create a new non-magical weapon - a "broadspear". 2d6 piercing, heavy, reach, 2-handed. I'm not seeing how to do that - either modifying an existing weapon (a pike is close, but 1d10 damage) or building from scratch.
You're right, this isn't actually possible. I have my fingers crossed for it to be a feature one day, but in the meantime I have a workaround. Under the attacks panel in your sheet, you can create a custom attack. It's not tied to any weapon, but at least it allows you to specify things like the damage dice and so on.
That's what I was afraid of, though I'd swear I'd seen it discussed here someplace. Your workaround will do for now though - thanks.
The ability to control advanced options would be nice. One of my players wished to be able to attune a 4th item, it would be great if I could just flip a homebrew switch and allow him that extra slot instead of having to homebrew the item to no longer need attunement.
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Help! How do I view my Warlock pact magic?
All it gives me is a 'Pact Magic LVL 1' tick box, that does nothing if I tick or untick it. I should have Tasha's Hideos Laughter and Dissonant Whispers in that list, but it won't let me add them from the spell list.
I know that under 'features' it shows information on my pact, buried deeply and it takes forever to find it. But surely that can't be where they are as they don't show up in the printed sheet.
3D Artist - www.charliepharis.com
That box is a spell slot and you can use it to track the spell slots used when gaming.
The pact spells are not automatically known for the warlock. They must be selected when leveling.
But I'm lvl 1 so shouldn't I have two already?
3D Artist - www.charliepharis.com
I haven't played around much with the homebrew creator, so I don't know if it's possible, either. Based on some of the other replies, I thought others had done something similar, but I could be mistaken.
3D Artist - www.charliepharis.com
At level 1, you get to select 2 Warlock spells. The Expanded Spell List only "expands" the amount of spells from which you can choose those 2 spells. If you have 2 spells other than dissonant whispers and/or tasha's hideous laughter selected, you won't be able to add them until you get more spells.
...whoops I may have been doing this wrong for years. Haha. Totally blaming my DM's. ;)
3D Artist - www.charliepharis.com
Just out of curiosity is the points buy option in the ability scores math wrong? What i mean is each ability starts out at 8 and if you want to make it to 15 it costs you 9 points instead of 7 which would be the correct math for that. idk though because i am still new to dnd. So maybe that is how they are supposed to work?
I haven't been able to find a definitive answer on this so I'll go ahead and ask here:
Is it possible for a DM to create a character for a player and them "give" that player the character to play in your campaign? I read that the only way to really do this is to have the player make a simple 1st level character then join the campaign, after which you can edit it as you want.
I have players that may want to use DnD Beyond but who don't want to go through the process of recreating their current character digitally (as easy as it may be). If I can make the character for them it might be that much easier.
It's doing the math correctly, it just doesn't explain why in the character builder (something that should probably be fixed). Here are the rules for using point buy.
Variant: Customizing Ability Scores
At your Dungeon Master’s option, you can use this variant for determining your ability scores. The method described here allows you to build a character with a set of ability scores you choose individually.
You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs 7 points. Using this method, 15 is the highest ability score you can end up with, before applying racial increases. You can’t have a score lower than 8.
This method of determining ability scores enables you to create a set of three high numbers and three low ones (15, 15, 15, 8, 8, 8), a set of numbers that are above average and nearly equal (13, 13, 13, 12, 12, 12), or any set of numbers between those extremes.
Ability Score Point Cost
Score
Cost
8
0
9
1
10
2
11
3
12
4
13
5
14
7
15
9
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Can we get a button to auto-add rage damage to a barbarian's attacks?
Something like a toggle on/off "Raged" button.
'Don't do something you can't undo until you've thought about what you can't do once you've done it.' -Prince Regal, the Farseer Chronicles
Currency add/subtract ability and display change.
can you create a way to double click on a particular coin icon (gold platinum etc) and a box pops where you can input an amount and the select to add or subtract it. Also, a setting that wont let you go below ZERO. You would get a message saying "You don't have enough" and then reset to the original amount.
Also your total GP should be on the top of the character sheet left of the Proficiency bonus close to the name and portrait.
XP display
The PCs total XP should be displayed at top too. Near the Portrait/Name. Current and needed. Make it a toggle if some don't like it.
At a glance is good. Less clicking. Just look. That is better.
Apologies if it has been suggested already--but can we have DDB recommend adding starting gear and coin based on class and background selections?
It would be a great help for the character creation (at least for me), when the price of mundane Items would be listed as well, also to add a functionality to not only add a item but to buy a item so that the costs are automatic Substracted from the character wealth. It would reduce a the creation time a lot cause you dont have to calculate manual and have always have a second look on the PHB.
The ability to control advanced options would be nice. One of my players wished to be able to attune a 4th item, it would be great if I could just flip a homebrew switch and allow him that extra slot instead of having to homebrew the item to no longer need attunement.
The most memorable stories always begin with failure.