Randomized characters are a bit too random. It rolled a wizard for me with 16 strength and 11 intelligence... I suppose there's room for Neville Longbottoms in D&D, but perhaps there should at least be an option to intelligently assign stats based on randomized class... no pun intended ;-)
I can't pick anything other than the life domain for the Cleric I am trying to create.
For the beta test, only material from the SRD and Basic Rules is available. The other official material will be added at the final release. The price for that is still to be announced.
Ok, so the first character I made disappeared... I remade it and can get back into it, but it isn't taking any of the levels into account past one for HP, spells, etc...
Ok, so the first character I made disappeared... I remade it and can get back into it, but it isn't taking any of the levels into account past one for HP, spells, etc...
From the avatar there is a link to "edit". There you can level up. There is currently a problem to level a character down. Devs are working on it.
Bug: The character generator does not allow me to correctly advance my spells known for my bard/sorc/warlock. When I initially created my 10th level character it did the spells known correctly. Once I advanced it a few levels it only gave me spells known from the 1 bard level and not the 4 more levels of sorcerer.
I can't pick anything other than the life domain for the Cleric I am trying to create.
For the beta test, only material from the SRD and Basic Rules is available. The other official material will be added at the final release. The price for that is still to be announced.
Created a character last night, made some edits a modifications earlier today, came back a moment ago and the character is gone. :(
Logged out, logged back in, no luck. I noticed some similar things when it first launched (though much worse), but eventually things were restored. Hoping it is a visual display issue and that my character has not actually been removed?
First Impression: I can't see using this tool in the current format. We basically are taking a way to fill out a form and removing the form, and in it's place are just a bunch of options for drop down boxes that users have to pick in an order that is not intuitive. I'd like to see the character sheet as I'm selecting options. Think of a tax program, as you answer questions that fill in the form, at any point you can view the form directly. Lets see something like that.
I want to echo what ZandVor said. I doubt this would even take too much time to create because it is basically the veneer for what Curse already has made. To illustrate, I've provided a simple, four-frame mockup I made of what this would look like.
I am experiencing a similiar problem to JJSynn. I set leveling to "Milestone:" rather than "XP," and though i set his level to 20 in the character builder his sheet still says "Variant Human Fighter 1." Am I missing something? Thanks.
The monk speed bonus is not working with the wood elf speed bonus. Looking at the character traits, wood elf shows base speed of 30 as well as the racial ability that sets base speed to 35.
Also, I don't see a way to show the Monk's unarmed strikes in the equipped weapon slot. I made a homebrew version of it as a custom weapon, but I'm assuming this is a bug/gap?
I decided to test the limit of the Randomizer, so I had it make me a 20th level Aarocokra (to see how it handles players with two different speeds) named Kwaqs Featherbird. I seemed to generate him just fine, but whenever I try to load up the character sheet, it freezes.
I can't pick anything other than the life domain for the Cleric I am trying to create.
For the beta test, only material from the SRD and Basic Rules is available. The other official material will be added at the final release. The price for that is still to be announced.
Improvement: When character features mention spells (for example, the Monk's Empty Body feature), the spell names should link to (or show as a pop-up) the spell's description.
Things I have noticed so far is the quick build doesn't pick spells and when you manage the co from the character sheet there is no way to also add a lvl to a class. You have to go to the edit sheet page and add the lvl.
I am experiencing a similiar problem to JJSynn. I set leveling to "Milestone:" rather than "XP," and though i set his level to 20 in the character builder his sheet still says "Variant Human Fighter 1." Am I missing something? Thanks.
Not sure. It has been reported many times, so check in the next days.
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Randomized characters are a bit too random. It rolled a wizard for me with 16 strength and 11 intelligence... I suppose there's room for Neville Longbottoms in D&D, but perhaps there should at least be an option to intelligently assign stats based on randomized class... no pun intended ;-)
Loking forward to the finished product!
It will be available at the final release. The price for that is still to be announced.
I can't pick anything other than the life domain for the Cleric I am trying to create.
For the beta test, only material from the SRD and Basic Rules is available. The other official material will be added at the final release. The price for that is still to be announced.
http://www.dndbeyond.com/forums/d-d-beyond-general/beta-testing-feedback/568-beta-phase-one-basic-rules-content-only#c1
Ok, so the first character I made disappeared... I remade it and can get back into it, but it isn't taking any of the levels into account past one for HP, spells, etc...
Bug: The character generator does not allow me to correctly advance my spells known for my bard/sorc/warlock. When I initially created my 10th level character it did the spells known correctly. Once I advanced it a few levels it only gave me spells known from the 1 bard level and not the 4 more levels of sorcerer.
Current Characters I am playing: Dr Konstantin van Wulf | Taegen Willowrun | Mad Magnar
Check out my homebrew: Items | Monsters | Spells | Subclasses | Feats
Is this why most of the backgrounds from the PHB are missing as well?
Created a character last night, made some edits a modifications earlier today, came back a moment ago and the character is gone. :(
Logged out, logged back in, no luck. I noticed some similar things when it first launched (though much worse), but eventually things were restored. Hoping it is a visual display issue and that my character has not actually been removed?
I'm on the DM's Guild: click here
I am experiencing a similiar problem to JJSynn. I set leveling to "Milestone:" rather than "XP," and though i set his level to 20 in the character builder his sheet still says "Variant Human Fighter 1." Am I missing something? Thanks.
The monk speed bonus is not working with the wood elf speed bonus. Looking at the character traits, wood elf shows base speed of 30 as well as the racial ability that sets base speed to 35.
Also, I don't see a way to show the Monk's unarmed strikes in the equipped weapon slot. I made a homebrew version of it as a custom weapon, but I'm assuming this is a bug/gap?
I decided to test the limit of the Randomizer, so I had it make me a 20th level Aarocokra (to see how it handles players with two different speeds) named Kwaqs Featherbird. I seemed to generate him just fine, but whenever I try to load up the character sheet, it freezes.
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League
Improvement: When character features mention spells (for example, the Monk's Empty Body feature), the spell names should link to (or show as a pop-up) the spell's description.
Things I have noticed so far is the quick build doesn't pick spells and when you manage the co from the character sheet there is no way to also add a lvl to a class. You have to go to the edit sheet page and add the lvl.