As the Feedback / features requested thread is closed, I am posting here... I feel that we need to have options for more characters per campaign. Or, at the very least, limit it to a number of players per campaign rather than characters. I am running a campaign that has been active for 25 years. I have many, many, many characters. I also have had many players cycle in and out throughout the years. The combination there makes it to the point that I have some 50 characters who are still alive, plus many more I would like to have available for nostalgia and looking up details. But, as is, I run 4 different weekly groups in the same campaign setting, each with 5-8 characters, plus a few secondary and tertiary characters. Currently, I've set up three different 'campaigns' and am trying to organize the characters within them, but I simply won't have enough slots for the characters actively living in the campaigns!
As the Feedback / features requested thread is closed, I am posting here... I feel that we need to have options for more characters per campaign. Or, at the very least, limit it to a number of players per campaign rather than characters. I am running a campaign that has been active for 25 years. I have many, many, many characters. I also have had many players cycle in and out throughout the years. The combination there makes it to the point that I have some 50 characters who are still alive, plus many more I would like to have available for nostalgia and looking up details. But, as is, I run 4 different weekly groups in the same campaign setting, each with 5-8 characters, plus a few secondary and tertiary characters. Currently, I've set up three different 'campaigns' and am trying to organize the characters within them, but I simply won't have enough slots for the characters actively living in the campaigns!
I've started a thread on this, the more people we get to post and upvote on that thread, the higher it will go up the priority list.
Although in the future, the campaign manager will track NPCs so a lot of these characters may be able to be moved there (although it probably won't be a simple click to move them)
In the campaign is there a place where one player can add notes, that every other player could edit? We'd like to create a daily log for our campaign, and it would be written by one of the players, and possibly completed by whoever wants to add details
In the campaign is there a place where one player can add notes, that every other player could edit? We'd like to create a daily log for our campaign, and it would be written by one of the players, and possibly completed by whoever wants to add details
Not yet but that is a great idea for an addition
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Eshuvenniel Kazander Ravid,Valor Bard and Acolyte of the Goddess of Luck Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions! I'm not looking for heaven or hell... just someone to listen to stories I tell...
So this is a community based feature, I'd love to within my campaign write out what's been going on in my campaign episodically almost. A synopsis for the session. I'd love to be be able to mark that as public. So anyone who wants can read what my campaign is up to.
Where this could be interesting. If people follow my campaign story and like it we may have fan art/fan fiction generated (I can dream!), I could recruit people to join as "Guest Villains" (I'm doing my game online via Skype with players so easier to include others). And maybe even have people want to join the campaign (and they would understand the context of the campaign already).
I've had a blast when people who couldn't commit joined in to play a dragon and just were ruthless about it (fair of course
Some upvote/downvoting on different sessions, campaign as a whole, etc.
Conversely, I'd love to follow other campaigns, learn from their stories and maybe take away good ideas back to my campaign.
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Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
So this is a community based feature, I'd love to within my campaign write out what's been going on in my campaign episodically almost. A synopsis for the session. I'd love to be be able to mark that as public. So anyone who wants can read what my campaign is up to.
Where this could be interesting. If people follow my campaign story and like it we may have fan art/fan fiction generated (I can dream!), I could recruit people to join as "Guest Villains" (I'm doing my game online via Skype with players so easier to include others). And maybe even have people want to join the campaign (and they would understand the context of the campaign already).
I've had a blast when people who couldn't commit joined in to play a dragon and just were ruthless about it (fair of course
Some upvote/downvoting on different sessions, campaign as a whole, etc.
Conversely, I'd love to follow other campaigns, learn from their stories and maybe take away good ideas back to my campaign.
All but the last bit about upvote downvote sounded great. I think that would be a great way to find players and generate interest, i have had people 'voyeur' via discord and listen along with the story, then come back the next week and do it again. But please I don't need another place to worry about thumbs ups in my life.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
So writing up a synopsis of my current campaign, and I linked a few of the major enemies that have appears so far and thought it would be cool to link them using the monster tags. After I did so, I was just looking at it and then thought about it -- that's not such a great idea because then I'm just showing the stat blocks to my players, one of these monster tags is an enemy they have encountered but not yet defeated/fought.
I would wonder if there could be an alternate tag that could perhaps show a popup of just the image of the monster, so that the players get the visual of what it is, without actually linking the stats directly. If I hover over drow it would be neat to just see the image (if I used an alternate tag to the monster one that already exists).
This isn't anything important, but I think it would be a cool feature to use.
edit: I'm not saying to remove or adjust the monster tag at all -- the way it is is fantastic, and there is definitely a use for it. I'm asking for an additional feature (albeit low priority) that would just display an image, without having to embed an image in the text. The idea would be to still only see the text I entered, but able to hover over the link like you do with monsters/spells/items and only see the image and perhaps title/name
So writing up a synopsis of my current campaign, and I linked a few of the major enemies that have appears so far and thought it would be cool to link them using the monster tags. After I did so, I was just looking at it and then thought about it -- that's not such a great idea because then I'm just showing the stat blocks to my players, one of these monster tags is an enemy they have encountered but not yet defeated/fought.
I would wonder if there could be an alternate tag that could perhaps show a popup of just the image of the monster, so that the players get the visual of what it is, without actually linking the stats directly. If I hover over drow it would be neat to just see the image (if I used an alternate tag to the monster one that already exists).
This isn't anything important, but I think it would be a cool feature to use.
edit: I'm not saying to remove or adjust the monster tag at all -- the way it is is fantastic, and there is definitely a use for it. I'm asking for an additional feature (albeit low priority) that would just display an image, without having to embed an image in the text. The idea would be to still only see the text I entered, but able to hover over the link like you do with monsters/spells/items and only see the image and perhaps title/name
Maybe call it an NPC tag or something like that... I like that idea a lot!
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Eshuvenniel Kazander Ravid,Valor Bard and Acolyte of the Goddess of Luck Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions! I'm not looking for heaven or hell... just someone to listen to stories I tell...
I've been looking through the thread and might have missed this suggestion, but it would really be helpful for DMs (especially with problem PCs who either don't completely read things through or interpret things differently) to quickly swipe, click or scroll over to PCs in the current campaign that is being run.
Currently, you have to go to campaigns, then open up the current campaign and then click on the PC then address the action he/she is trying to make. It would be really helpful to have some kind of quick access task bar that has all of the active PCs icons. Where one could easily swipe over or click the PCs to either drop a secret message to them, add a status effect, or see some quick info like (if they really have that spell prepared, how many spell slots they have used, etc).
It's a minor things, but would really speed some things up especially during combat.
If Campaign Manager can give me the same thing as a wiki, where I can insert links to new pages for my campaign and upload images, and then make those pages visible/invisible, I will be absolutely ecstatic.
One item to add. The ability to download all the maps to give to the players. It's a bit troublesome to go through each chapter and manually save each image. A zip file containing all the maps, handouts, NPCs would greatly increase the prep time for GMs and to put DDB on the right path towards a better campaign manager.
My apologies if I missed this, but the search function showed me zero results and there's been a lot of comments already:
Can somebody clarify what exactly "Deactivate" does in the various contexts? What happens when you Deactivate a Campaign? What about when you deactivate a single character?
My apologies if I missed this, but the search function showed me zero results and there's been a lot of comments already:
Can somebody clarify what exactly "Deactivate" does in the various contexts? What happens when you Deactivate a Campaign? What about when you deactivate a single character?
Deactivated Characters
These players do not consume any of your player slots. Deactivating is a great way to remove a player for a time, but reactivate them later.
Deactivated Campaigns
Your inactive campaigns are closed to new players joining and do not take up campaign sharing slots.
Not sure if this has been mentioned before... I would like for the campaign manager to have a way to enable/disable content shared with the players in the campaign... I'm not sure they should have access to read the Adventure books added, the Dungeon Master Guide, or the Monster Manual.
Not sure if this has been mentioned before... I would like for the campaign manager to have a way to enable/disable content shared with the players in the campaign... I'm not sure they should have access to read the Adventure books added, the Dungeon Master Guide, or the Monster Manual.
It's been mentioned.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
One item to add. The ability to download all the maps to give to the players. It's a bit troublesome to go through each chapter and manually save each image. A zip file containing all the maps, handouts, NPCs would greatly increase the prep time for GMs and to put DDB on the right path towards a better campaign manager.
One item to add. The ability to download all the maps to give to the players. It's a bit troublesome to go through each chapter and manually save each image. A zip file containing all the maps, handouts, NPCs would greatly increase the prep time for GMs and to put DDB on the right path towards a better campaign manager.
Not sure if it was already mentioned--but a must have to make this "flow" as campaign is proper folder or categories. Off the top of my head you have:
NPCs
Locations
Homebrew Rules
Player Characters (as a seperate folder)
Adventure Logs (with ability to group together in meaningful ways)
Timeline
Calendar (both realworld for session planning and 'in-game')
For NPCs, as others have suggested, make sure I can 'quick gen' an NPC and mark it as so so it is in my NPC folder. Make sure I can easily add the critical things up-front like appearance and a significant trait. Then add detail later if that NPC becomes more significant. I think is is already in the Curse DNA--but make it pretty. I should be fun for the DM and players to create and consume details of the campaign. Obsidian does this well today as well.
The final suggestion I have is to allow linking and a visual mindmap view. There is something quite powerful about seeing how elements in your campaign are connected in a visual manner.
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There's certainly enough good here that I'm willing to invest, financially and socially.
My party is still using a Facebook group for event wrangling and conversation threads, but they've all created characters here now.
I love the idea of bringing combat tracking and wiki-style campaign pages all under the same roof here.
Good job so far, Curse.
As the Feedback / features requested thread is closed, I am posting here... I feel that we need to have options for more characters per campaign. Or, at the very least, limit it to a number of players per campaign rather than characters. I am running a campaign that has been active for 25 years. I have many, many, many characters. I also have had many players cycle in and out throughout the years. The combination there makes it to the point that I have some 50 characters who are still alive, plus many more I would like to have available for nostalgia and looking up details. But, as is, I run 4 different weekly groups in the same campaign setting, each with 5-8 characters, plus a few secondary and tertiary characters. Currently, I've set up three different 'campaigns' and am trying to organize the characters within them, but I simply won't have enough slots for the characters actively living in the campaigns!
Although in the future, the campaign manager will track NPCs so a lot of these characters may be able to be moved there (although it probably won't be a simple click to move them)
The most memorable stories always begin with failure.
When looking at a character that is part of a campaign, it would be really nice if there were a link back to the campaign page.
In the campaign is there a place where one player can add notes, that every other player could edit? We'd like to create a daily log for our campaign, and it would be written by one of the players, and possibly completed by whoever wants to add details
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
Feature Request - Follow Campaigns Stories
So this is a community based feature, I'd love to within my campaign write out what's been going on in my campaign episodically almost. A synopsis for the session. I'd love to be be able to mark that as public. So anyone who wants can read what my campaign is up to.
Where this could be interesting. If people follow my campaign story and like it we may have fan art/fan fiction generated (I can dream!), I could recruit people to join as "Guest Villains" (I'm doing my game online via Skype with players so easier to include others). And maybe even have people want to join the campaign (and they would understand the context of the campaign already).
I've had a blast when people who couldn't commit joined in to play a dragon and just were ruthless about it (fair of course
Some upvote/downvoting on different sessions, campaign as a whole, etc.
Conversely, I'd love to follow other campaigns, learn from their stories and maybe take away good ideas back to my campaign.
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
So writing up a synopsis of my current campaign, and I linked a few of the major enemies that have appears so far and thought it would be cool to link them using the monster tags. After I did so, I was just looking at it and then thought about it -- that's not such a great idea because then I'm just showing the stat blocks to my players, one of these monster tags is an enemy they have encountered but not yet defeated/fought.
I would wonder if there could be an alternate tag that could perhaps show a popup of just the image of the monster, so that the players get the visual of what it is, without actually linking the stats directly. If I hover over drow it would be neat to just see the image (if I used an alternate tag to the monster one that already exists).
This isn't anything important, but I think it would be a cool feature to use.
edit: I'm not saying to remove or adjust the monster tag at all -- the way it is is fantastic, and there is definitely a use for it. I'm asking for an additional feature (albeit low priority) that would just display an image, without having to embed an image in the text. The idea would be to still only see the text I entered, but able to hover over the link like you do with monsters/spells/items and only see the image and perhaps title/name
How do you get a one-armed goblin out of a tree?
Wave!
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
I've been looking through the thread and might have missed this suggestion, but it would really be helpful for DMs (especially with problem PCs who either don't completely read things through or interpret things differently) to quickly swipe, click or scroll over to PCs in the current campaign that is being run.
Currently, you have to go to campaigns, then open up the current campaign and then click on the PC then address the action he/she is trying to make. It would be really helpful to have some kind of quick access task bar that has all of the active PCs icons. Where one could easily swipe over or click the PCs to either drop a secret message to them, add a status effect, or see some quick info like (if they really have that spell prepared, how many spell slots they have used, etc).
It's a minor things, but would really speed some things up especially during combat.
If Campaign Manager can give me the same thing as a wiki, where I can insert links to new pages for my campaign and upload images, and then make those pages visible/invisible, I will be absolutely ecstatic.
One item to add. The ability to download all the maps to give to the players. It's a bit troublesome to go through each chapter and manually save each image. A zip file containing all the maps, handouts, NPCs would greatly increase the prep time for GMs and to put DDB on the right path towards a better campaign manager.
My apologies if I missed this, but the search function showed me zero results and there's been a lot of comments already:
Can somebody clarify what exactly "Deactivate" does in the various contexts? What happens when you Deactivate a Campaign? What about when you deactivate a single character?
Not sure if this has been mentioned before... I would like for the campaign manager to have a way to enable/disable content shared with the players in the campaign... I'm not sure they should have access to read the Adventure books added, the Dungeon Master Guide, or the Monster Manual.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Not sure if it was already mentioned--but a must have to make this "flow" as campaign is proper folder or categories. Off the top of my head you have:
For NPCs, as others have suggested, make sure I can 'quick gen' an NPC and mark it as so so it is in my NPC folder. Make sure I can easily add the critical things up-front like appearance and a significant trait. Then add detail later if that NPC becomes more significant. I think is is already in the Curse DNA--but make it pretty. I should be fun for the DM and players to create and consume details of the campaign. Obsidian does this well today as well.
The final suggestion I have is to allow linking and a visual mindmap view. There is something quite powerful about seeing how elements in your campaign are connected in a visual manner.